Published: May 23, 2025 at 12:57 pm Updated: May 23, 2025 at 12:57 pm
by Ana
Edited and fact-checked:
May 23, 2025 at 12:57 pm
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In Brief
Pluton is developing a meta-protocol to streamline cross-chain DeFi transactions, integrating TON and EVM chains for efficient transaction routing and bridging TradFi and DeFi.
DeFi’s biggest barrier has never been the tech — it’s the user experience. Pluton wants to fix that by flipping the whole interaction model on its head. Instead of making users figure out swaps, bridges, and routing, they just say what they want to do, and Pluton’s solver network takes care of the rest.
“Let’s say someone wants to go from Bitcoin to USDC on Arbitrum and then deposit it into Aave. That’s a multi-step mess — bridge this, wrap that, swap again, then deposit. But with Pluton, the user just locks BTC on one chain, and the solver delivers USDC directly to Aave on their behalf. It’s seamless.”
There are two layers that make this possible:
The protocol layer, with a verifier network that keeps everything trustless and secure, making sure funds are properly locked and transactions fulfilled.
The solver layer is made up of market makers and aggregators competing to fulfill those user intents in the most capital-efficient way.
“If a solver fails or doesn’t deliver, the funds get refunded. So the user doesn’t need to trust any one solver. It’s decentralized, but without the user needing to care about any of that.”
Pluton builds on the team’s past work with Rango, where they gained cross-chain experience across EVM, Bitcoin, Solana, and others. But Pluton’s focus isn’t on crypto power users — it’s about making DeFi usable for normal people.
“Most people on Telegram have no idea how bridging works. They just want a result. We’re building Pluton for them — crypto newcomers who want the benefits of DeFi without the headache.”
They started with TON and EVM chains for simplicity, but plan to bring in more blockchains soon.
Pluton also sees its role as a bridge, not just between chains, but between TradFi and DeFi.
“TradFi isn’t going away tomorrow. But DeFi can integrate with what already works and slowly onboard users. That’s how we see it — building tools that bring people in, rather than forcing them to learn every step.”
As DeFi gets more complex and fragmented, aggregators like Pluton aren’t just helpful — they’re necessary.
Disclaimer
In line with the Trust Project guidelines, please note that the information provided on this page is not intended to be and should not be interpreted as legal, tax, investment, financial, or any other form of advice. It is important to only invest what you can afford to lose and to seek independent financial advice if you have any doubts. For further information, we suggest referring to the terms and conditions as well as the help and support pages provided by the issuer or advertiser. MetaversePost is committed to accurate, unbiased reporting, but market conditions are subject to change without notice.
About The Author
Victoria is a writer on a variety of technology topics including Web3.0, AI and cryptocurrencies. Her extensive experience allows her to write insightful articles for the wider audience.
More articles
Victoria d’Este
Victoria is a writer on a variety of technology topics including Web3.0, AI and cryptocurrencies. Her extensive experience allows her to write insightful articles for the wider audience.
Joanna Lumley has enjoyed a long and happy marriage to husband Stephen since 1986; however, she’s had other high-profile romances in the past.
From a miracle baby, two husbands, and brutally honest confessions about her mortality, here’s an inside look at Joanna‘s personal life…
You can catch the 79-year-old on Joanna Lumley’s Danube tonight on ITV1 (Friday, May 23).
Joanna Lumley and husband Stephen tied the knot in 1986 (Credit: CoverImages.com)
Joanna Lumely and marriage to husband of 38 years
In the 1960s, Joanna had a high-profile romance with photographer Michael Claydon, with whom she had her only child, son Jamie.
Between 1970 and 1971, she was married to ‘Allo ‘Allo! star Jeremy Lloyd.
However, it’s her marriage to Stephen Barlow that has lasted. The couple tied the knot back in 1986 after having met at a friend’s wedding.
Joanna once opened up about their first meeting.
“I felt like I’d had a kind of electric shock; it wasn’t a matter of falling instantly in love, it was the impact of a colossal shock, completely memorable,” she said.
Stephen has also spoken of first encountering Joanna, saying: “Jo looked amazing in a turquoise coat. I’d never seen anything so glamorous and statuesque.”
Joanna has revealed some secrets about her marriage (Credit: Dish Podcast / YouTube)
Joanna Lumley on the secret of her long marriage to husband Stephen
Last year, during an interview with Radio Times, Joanna revealed some secrets behind a long and happy marriage.
“I think, respect your partner and always treat them as the most important person in the world,” she said.
She also admitted that she’s picked up on some of his TV habits over the years.
“You get fond of what your partner likes. I’ve become fonder of car racing because he likes that,” she said.
In 2019, during an appearance on the Jonathan Ross Show, the star opened up about the effect her travelling has on their marriage.
“We are both independent. I love being on my own. When I’m away, I don’t even phone home,” she said.
“Incidentally, I come from a different generation where we couldn’t usually afford to phone home, so I’ve never been used to it. I like to write a postcard. I won’t phone, that takes your travelling head away from you… You don’t want people to keep phoning. If you’re on the other side of the world it’s always the wrong time,” she then added.
Joanna was told she would never have kids (Credit: CoverImages.com)
Joanna Lumley on her ‘miracle baby’
At the age of 21, Joanna gave birth to her only child, son Jamie.
However, the actor had never expected to be a mother, thanks to doctors previously telling her that she would never be able to have children.
Speaking to the Guardian about her son, she said: “Doctors had told me I could never have children, so I went on working until I was six months pregnant because they kept saying I wasn’t pregnant. Jamie was born at seven and a half months. It was a miracle for me.”
In 2023, she shared some secrets on motherhood during an interview with Hello! magazine.
“My advice to new parents would be to give your children unconditional love, it’s the greatest gift we have as a parent,” she said. “I also remember my parents giving me advice when I was young – it didn’t seem to make much sense at the time, but it has always stayed with me and now makes complete sense!” she said.
Joanna is now a grandmother to two granddaughters. She described it as “absolute heaven” when they come to stay with her during an interview with the Northern Echo.
Joanna’s new show airs tonight (Credit: ITV)
On ‘not having long left’
Speaking in My Weekly earlier this year, Joanna opened up about her own mortality. As she admitted, “beloved friends are beginning to leave”, she also admitted that her “time must be coming quite soon”.
“As you near the top of the hill you suddenly think, ‘Gosh, there’s not all that amount of time left’. My time must be coming quite soon, and I don’t want to have wasted a minute of being on this beautiful planet,” she said.
She also urged young people to worry less. “I used to panic when I was young, but as I’ve got older I’ve started literally to live day to day. With age, you work out what matters. I always knew that good stuff would come along when I was older. When I was 18, I longed to be 30. When I was 30, I longed to be 50. We mustn’t be led into thinking getting old is bad. Growing old is good,” she said.
Read more: Inside Gethin Jones’ love life – failed engagement; Lucy Mecklenburgh romance; ‘deep connection’ with Helen Skelton
Joanna Lumley’s Danube airs tonight (Friday, May 23) at 9pm on ITV1 and ITVX.
What do you think of this story? Leave us a comment on our Facebook page @EntertainmentDailyFix and let us know.
If there’s one thing us folks who love a good RPG can never have enough of, it’s quests. Oblivion Remastered has plenty in its base form – The Elder Scrolls 4 not being short on stuff to do – but of course modders were always going to add to that.
We’re still at a pretty early stage in terms of folks digging underneath the Unreal Engine second skin Virtuos has cocooned the classic game in and seeing what they can accomplish by pushing the boundaries. However, there’ve been plenty of mods that have already come out and had everyone going full Uriel Septim ‘I’ve seen you in my dreams’ mode.
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The latest of these, in my case, had been modder ColdTyrant’s “Infinitum” series, a bunch of mods released in rapid succession that overhaul Oblivion’s already pretty stellar faction questlines by adding in new infinitely accessible radiant quests and systems. They offer nice rewards in return for your character doing more of the job they signed up for – be it assassin, warrior, thief, gladiator, or mage – in a way that’s perfect for roleplaying.
So, having also been intrigued by his earliest works that made it possible to join the Mythic Dawn and become a necromancer in Oblivion Remastered, I decided earlier this week to reach out to ColdTyrant. We chatted about how the quest mods he’s created so far came together, what the next steps in Oblivion Remastered modding might require, and what his future modding plans are. Here’s that conversation:
VG247: What drew you to modding Oblivion Remastered, and has your previous modding experience come in handy when getting up to speed with it?
ColdTyrant: I’ve been playing Oblivion since I was a kid, in 2007 on the PS3. At that age I was absolutely astounded that I could do whatever I wanted, go wherever I wanted, fight, kill, or help whoever I wanted – the game absolutely blew me away and had a fundamental effect on myself and my creativity. I’ve been modding Bethesda games ever since my dad first let me play on his PC, and I was able to download the Construction Set for Oblivion and start poking around to see how things work and what I could make.
I had been following the rumors of an ‘Oblivion Remake’ since January of this year leading up to its eventual shadow drop, and was absolutely floored by the incredible visuals and gameplay overhauls made by the extremely talented team at Virtuos. They breathed new life into one of my all-time favorite video games, and it’s been so exciting to see everyone playing and talking about Oblivion again just like when I was a kid.
Naturally, after I’d already sunken about 100 or so hours into Remaster, I started feeling that itch to get back into the Construction Set. People were (and still are) pumping out mods, tweaks, and tools for Oblivion Remastered like crazy, and I really wanted to sort of get on that wave and see if I could contribute my own content to help enrich players’ experiences further.
Being back in Cyrodiil can do that to a guy. | Image credit: Bethesda/VG247
VG247: How did you go about creating your first couple of quest/faction expansion mods, Mythic Dawn Rising and Dark Path of The Necromancer? Was it a case of wanting more evil options and finding out what was possible, or did you go in with a set vision?
ColdTyrant: When I decided it was time to start modding Remastered, I really wasn’t sure where to start. I’ve always been fascinated with the villains Bethesda has created, and I know many players (including myself) have a desire to explore the idea – what if *I* was the bad guy?
I started re-learning Oblivion’s scripting and quest system, and ultimately decided I wanted to create an alternate path to the Main Quest, where the player could decide to explore what it would be like to actually be a member of Mehrunes Dagon’s Mythic Dawn cult. This mod was sort of a test of what I could get away with mechanically – a proof of concept to myself, and it’s a bit light on content and needs a big update (I’m working on this!).
After I released Mythic Dawn Rising, I just kept playing around with scripts and variables and seeing what could be done. When I discovered the different types of systems I’d be able to create with what I’d discovered, my ideas really began to run wild.
Dark Path of the Necromancer started as just a mod that would add an alternative way for players to create Black Soul Gems, but as I’d finish one feature I’d think of another, then get to work on it – then another, then another. It quickly sort of snowballed into this big project with multiple necromantic-centered systems, and I really love how it turned out. Sort of accidentally, I’d wound up creating another mod that allowed the player to explore membership with another previously forbidden faction.
Who wouldn’t want to join a group of folks who can cast armour illusions this cool? | Image credit: Bethesda/VG247
VG247: I’ve noticed that in both of those mods’ descriptions you note that you’re hoping to add more to them once more advanced Oblivion Remastered modding tools are out there. What kinds of tools are you most keen to see emerge going forwards and can you paint me a picture of what the ‘ideal versions’ of those mods might look like?
ColdTyrant: So, with modding the original Oblivion, it’s a lot simpler – anything you put into the game world will just be there when you load up the mod. No requirements, no difficult installation instructions, just plug and play. If I dropped a new NPC named Bob the Mage into Anvil, he’d just be there!
Oblivion Remastered is a bit more complicated. Virtuos has created an incredibly remarkable hybrid engine that combines both Gamebryo (an earlier version of Creation Engine) and Unreal Engine 5. Gamebryo handles the scripts, quests, and gameplay mechanics, while Unreal Engine 5 handles all rendering – meshes, textures, menus, lighting, shadows, effects, lines of text, pretty much anything and everything the player sees on their screen.
What this means in layman’s terms is that if I dropped Bob the Mage into Anvil in Remastered using the Gamebryo Oblivion Construction Set, well… that’s not enough to make him show up. At best, a visit to Anvil will result in him being completely invisible, and at worst, a game crash. This is because Gamebryo no longer handles rendering.
Unreal Engine needs to be told by Gamebryo via strings what actually exists and what to render into the game. Everything needs a table string entry that connects back to Unreal, or you’ll have problems.
Fortunately, some incredibly talented modders (I like referring to them as engineers) have created tools like TesSyncMapInjector or the Fix & Port Script for xEdit that do this job for us – so Bob the Mage can exist in Oblivion Remastered.
Ok, so this particular mage isn’t called Bob, but you get the picture. | Image credit: Bethesda/VG247
However, this means players will be required to install these tools on their end to experience mods that add new items and systems to Oblivion Remastered, and it can be frustrating for new people that want to get into modding their games, but feel intimidated by all these requirements and specific installation instructions.
So ideally, we’ll get to a point where either Bethesda/Virtuos release official modding tools for the remaster or talented mod engineers are able to create tool(s) that make mods fully compatible with Unreal, without the end user needing to install extra requirements. For the ‘Oldblivion’ versions of my mods, they are all plug and play – no requirements. But for Remastered – for now – you’ll always need UE4SS and TesSyncMapInjector.
VG247: What inspired you to take on your Infinitum series, how was it putting together each of the radiant quest systems and deciding on the unique twists you were going to give each faction’s system? One of the things I found most interesting about the Dark Brotherhood one was the gacha-style Dark Token reward system, so how did the idea for that specifically come about?
ColdTyrant: The ‘radiant quest system’ I’ve designed was actually initially a side feature in another currently unnamed mod project regarding the Blackwood Company, as my original intention was to continue the ‘join and play evil factions’ genre of mods I’d released so far.
When I discovered during testing how much fun I was having just doing infinite quests, I thought to myself – I need to adapt this to the main factions. From there, once again, my ideas started to kind of run wild.
I ‘extracted’ the radiant quest system from my Blackwood project, ported it into a new project, and reworked it for the Dark Brotherhood. I think a lot of people feel this way, but Oblivion’s Dark Brotherhood is by far my favorite questline in the game, and I say that while really loving all of the major factions. I wanted to be able to take contracts to assassinate people forever, and I hoped others would too. In the end, Dark Brotherhood – Infinitum was born, and the series kicked off.
Creeper, gacha master of the Dark Brotherhood. | Image credit: Bethesda/ColdTyrant
As far as the ‘gacha reward system’, I wanted to create a unique way for the player to get random rewards, but also be able to choose what type of reward they’re interested in. Creating a gacha that may or may not give the player something good for their Dark Tokens I thought would be a fantastic way to motivate the player to keep doing infinite contracts besides just the fun of sneak killing and gold.
If the popularity of certain gacha games is any indicator, people really love being able to take their chances and roll for rewards, even if the odds are stacked against them. Fortunately, however, Creeper does NOT charge the player any real-world money!
Some players complained that Creeper being in the Cheydinhal Sanctuary is not immersive (hence my ‘No Creeper’ optional version), and I totally get it – but I love Morrowind just as much as Oblivion and Skyrim, and I’m sure any Morrowind player is aware of the “meme” of selling Creeper hundreds of sets of Dark Brotherhood armor. Why wouldn’t he show up? He wants more of that stuff! It was just a fun reference in the end, and I was hoping people would get a kick out of it!
VG247: What are your personal plans and general hopes for Oblivion Remastered modding going forwards, especially when it comes to quest mods – are there any complex ideas you’ve not tried yet that you’re keen to give a go once the tech’s there and do you think there’s a high ceiling in terms of what people might eventually pull off?
ColdTyrant: Similar to what I mentioned earlier, the ideal situation for Oblivion Remastered modding will be the release of official modding tools to ‘grease the wheels’ on the mod development process – but given the complexity of the hybrid engine, I’m not sure if this will happen. It would be really nice, though, so our friends playing on console can hop on the hype wave of Remastered modding too.
As far as my plans – the next (and final, for the major factions) mod in the Infinitum series will be Mages Guild – Infinitum. This mod will feature an endless Creature Research system, a brand new Elixir-crafting system separate from regular Alchemy, and radiant quests to deliver those Elixirs to the various Mages Guild Halls. Additionally there will be an endlessly-available staff-crafting system.
Since we had our chat, ColdTyrant’s released his Mages Guild mod, so you can try it right after you’re done reading. | Image credit: Bethesda/ColdTyrant
Since the Mages Guild is a bit different, and focused more on scholarly endeavors and magical power, I’m hoping people really enjoy it!
Once the main Infinitum Series is complete, I’ll likely shift my focus to a big Mythic Dawn Rising update, and a secret project I’ve been writing up, that I think people will really love!
As far as whether or not I’ve tried certain ideas due to current limitations (I consider Remastered modding to currently be in its infancy), there are certainly a few. I try not to lean *too* heavily into NPC dialogue, for example, since we can’t use custom voice files yet, or have an elegant solution like ‘Elys Universal Silent Voice’ which exists for Oldblivion.
I think there is a high ceiling for learning and getting into more complex scripting if you’ve never done it before, but really, the sky is the limit when it comes to Bethesda modding – there are hundreds and hundreds of mod authors far more talented than myself that have created incredible content for all of Bethesda’s single-player masterpieces.
As time marches on, I’m really excited to see the things people continue to pump out for Oblivion Remastered. It’s really exciting to see what people can come up with!
Thrempshs npmopw apnn Oblmpmphon Rmphstrpmshrd mphd aphmt etmphing rshks. Sorry, I’ve finished chewing. There’s now an Oblivion Remastered mod that lets you, the almighty Hero of Kvatch and saviour of the empire (well, in the short-term), eat rocks. Leave room for dessert – there are gemstones too.
Yes, those of you currently shouting at your screen at home/on the train/in the car park of a supermarket, just like you could in Morrowind, the Elder Scrolls game that’s very good and also an endless source of interesting mechanics/quirks Bethesda should maybe bring back. Some people just like spears or having to search for key locations based on the kind of vague directions you get if you’re on holiday and ask a stranger who hates the fact you exist.
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Modder CephalonImp’s ‘Edible Gems’ is one of those ‘does what it says on the tin’ sorts of mods. Inside that tin in this case are a variety of rocks, gems, and ores you’ll pick up as you roam around Cyrodiil like the fantasy equivalent of a gang of rambunctious teenagers on bikes.
It turns 14 miscellaneous items into alchemy ingredients, meaning you can eat them to find out the new alchemical properties the modder’s added to them. Chow down on a gold nugget, and marvel at the aftertaste that’s a bit silency, a bit burdeny, a pinch weakness to shocky, and also packs just a hint of personality fortification. Then, ask Sheogorath to ring up Jamie Oliver, burp, and shout the words ‘Now that’s what I call real cuisine’ down the receiver.
Maybe have three course meal of pearls as a starter, madness and iron ore with a sapphire garnish, then for dessert – for something a bit different – shove a bear pelt down your gullet, because the mod’ll let you eat raw animal hides too. Think of all the nutrition.
CephalonImp’s even given several of these divine dishes the same cocktail of alchemical effects they had in Morrowind, because you can’t eat rocks in a fashion that isn’t lore-friendly (won’t somebody think of the immersion?).
“Flawless and Flawed gem variants have also been removed, but all gems are now worth their Flawless values,” the modder added. See, you’re only getting top-draw grub here and also probably eating something you could have sold for a pretty penny – now that’s RPG choice and consequence, even if we’re not quite at the point of getting mods that make the pointy stuff you ingest inflict health damage a day later, to properly simulate the inevitable chaser to your ill-advised shot.
Anyway, make sure you clean all the gravel off your plate, and check out the interviews we’ve been doing with Oblivion Remastered modders who’ve been pushing the boundaries and working on interesting stuff.
Published: May 23, 2025 at 11:48 am Updated: May 23, 2025 at 11:48 am
by Ana
Edited and fact-checked:
May 23, 2025 at 11:48 am
To improve your local-language experience, sometimes we employ an auto-translation plugin. Please note auto-translation may not be accurate, so read original article for precise information.
In Brief
D3 is developing the Doma Protocol, the world’s first on-chain network for domain infrastructure as tokenized assets. This aims to bridge the gap between Web2 and Web3, allowing traditional registrars to tokenize domains and offer them directly to users.
Michael Ho and the team at D3 aren’t just building another Web3 protocol — they’re upgrading one of the Internet’s most foundational layers: domain infrastructure.
“We’re building the Doma Protocol, the world’s first on-chain network purpose-built for domains as tokenized assets.”
The mission? Bridge the gap between Web2 and Web3 by allowing traditional registrars — the GoDaddy of the world — to tokenize domains and offer them directly to users without changing their interface. Through integrations with ecosystems like Solana, Base, and Avalanche, D3 makes domains interoperable, composable, and tradable — all while staying anchored to the existing DNS system.
But this isn’t just about convenience. It’s about turning domain names into a robust infrastructure layer for the decentralized web.
“Domains are NF1s — non-fungible, one-of-one assets. They’re the Internet’s original real estate. Our protocol ensures that on-chain state always reflects real-world ownership, no matter where it’s traded.”
One of D3’s key innovations is fractionalization — a way to lower the barrier to entry for premium domains, which are often snapped up and hoarded. With Doma, more users can become stakeholders in high-value web assets, opening up broader access and distribution.
D3’s roadmap also pushes beyond simple tokenization. They’re introducing wallet-mapped DNS records — imagine linking your cross-chain wallets to a human-readable domain, creating a seamless experience for stablecoin payments or even decentralized AI agents.
“We see domains as the best form of a public key. No plugin, no extension — they just work. They’re the missing identity layer for both people and autonomous agents on the Internet.”
With partnerships spanning from legacy Web2 institutions to modern blockchain networks, D3 is positioning itself at a crucial intersection: real-world utility, digital identity, and scalable tokenization. If they succeed, domains won’t just be websites — they’ll be the backbone of a new Internet-native asset class.
Disclaimer
In line with the Trust Project guidelines, please note that the information provided on this page is not intended to be and should not be interpreted as legal, tax, investment, financial, or any other form of advice. It is important to only invest what you can afford to lose and to seek independent financial advice if you have any doubts. For further information, we suggest referring to the terms and conditions as well as the help and support pages provided by the issuer or advertiser. MetaversePost is committed to accurate, unbiased reporting, but market conditions are subject to change without notice.
About The Author
Victoria is a writer on a variety of technology topics including Web3.0, AI and cryptocurrencies. Her extensive experience allows her to write insightful articles for the wider audience.
More articles
Victoria d’Este
Victoria is a writer on a variety of technology topics including Web3.0, AI and cryptocurrencies. Her extensive experience allows her to write insightful articles for the wider audience.
It turns out that Ryan Reynolds, the man who made “Deadpool” into a multi-billion-dollar franchise for Marvel, once pitched a “Star Wars” movie to Disney. Reynolds helped make R-rated superheroes as popular as anything in all of pop culture with the first “Deadpool” film in 2016, which allowed for some reinvention within the genre. It seems he had a similar idea in mind when it came to a galaxy far, far away.
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On the most recent episode of “The Box Office Podcast,” host Scott Mendelson had an hour-long sit-down conversation with Reynolds that wasn’t explicitly tied to the promotion of any project. So, during the freeform chat, they got to talking about R-rated genre fare, which is when Reynolds revealed that he actually pitched an R-rated “Star Wars” movie to Disney … though, perhaps not along the lines of what one might expect. Here’s what he had to say about it:
“I pitched to Disney I said, ‘Why don’t we do an R-rated ‘Star Wars’ property? It doesn’t have to be overt, A+ characters, there’s a wide range of characters you could use.’ And I don’t mean R-rated to be vulgar, R-rated as a Trojan Horse for emotion. I always wonder why studios don’t want to just gamble on something like that.”
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While the character of Deadpool is inherently vulgar and violent, that’s not what “Star Wars” is. R-rated doesn’t mean just one thing. While the actor, writer, and producer didn’t go into specifics for his pitch, he made it clear that he hadn’t simply pitched “‘Deadpool,’ but make it ‘Star Wars.'” The likelihood of Disney making any R-rated “Star Wars” movies remains very low, but if anyone could get the studio to at least consider it, Reynolds is probably the guy.
Ryan Reynolds didn’t even want to be in his own Star Wars movie
Lucasfilm
Part of why Reynolds’ pitch is so interesting is because Shawn Levy is currently directing the film “Star Wars: Starfighter,” with Ryan Gosling set to star. Levy has collaborated with Reynolds multiple times already, including on Netflix’s “The Adam Project” and, most notably, 2024’s smash hit “Deadpool & Wolverine.” Yet, Levy isn’t making his foray into the franchise with Reynolds, and the director seemingly isn’t making use of this R-rated pitch. Even more interesting? Reynolds didn’t see himself as the star of this proposed movie. As he explained:
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“I’m not saying I’d want to be in it. That would be a bad fit. I’d want to produce and write or be a part behind the scenes. Those kinds of IP exist very well on scarcity and surprise. We don’t get scarcity really with ‘Star Wars’ because of Disney+, but you can certainly still surprise people.”
Whether or not it needs to be R-rated, Reynolds does seem to be tapping into something here. It’s a big galaxy that, for better or worse, is sometimes made to feel small, with the “Star Wars” franchise regularly bringing back familiar characters in familiar locations. The fact that it is such a huge galaxy could allow for the right creator to take a bold, creative swing like this.
Whether or not Disney has any interest? Reynolds didn’t indicate either way, but he’s currently busy developing a possible “X-Men” project for Marvel Studios right now anyhow. Beyond that, the “Star Wars” deck is fully stacked, with “The Mandalorian and Grogu” set to hit theaters next year, followed by “Starfighter” in 2027. Daisy Ridley is also set to return as Rey in an untitled “Star Wars” movie, with several other big screen projects in development as well.
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“The Mandalorian and Grogu” will soar into theaters on May 22, 2026.
Ragnarok Landverse: Genesis has announced a new competitive structure to determine the top guilds that will qualify for its most significant esports event of the year—the Ragnarok Landverse Championship 2025 (ROLC2025). Known as the “Road to ROLC2025,” the tournament introduces a league-based system followed by an elimination phase to identify the top-performing teams.
The multi-phase competition spans two seasons, each consisting of scheduled weekly battles. Points are awarded based on territorial control within the game, with the highest-ranking guilds progressing to a final qualifying event. The top three teams at the end of the process will secure a place in ROLC2025
The initiative focuses on guild-based strategy and performance, with no option for solo participation. Rewards will be distributed across various stages, including a $30,000 prize pool for the first season.
Source: Ragnarok Landverse: Genesis
What is the Ragnarok Landverse Championship 2025?
The Ragnarok Landverse Championship 2025 is the culminating tournament of the year for Ragnarok Landverse: Genesis, a multiplayer online role-playing game. It brings together the strongest guilds from across the platform to compete at the highest level.
To reach this event, teams must qualify through a new pathway called the “Road to ROLC2025.” This qualifying competition is divided into two main stages: Minor Events and a Major Event.
The Minor Events consist of two seasons of league play. During each season, guilds compete in weekly “War of Emperium” (WoE) battles held every Saturday from 21:00 to 23:00 (UTC+8). Five designated castles are up for contention, and points are awarded based on control of these locations at the end of each match. The point values for each castle may differ between seasons.
The two Minor Events are:
Season 1: Dawn of War (31 May – 21 June 2025)Season 2: Clash of Dusk (5 July – 26 July 2025)
All points earned across both seasons are combined into a single leaderboard. The top eight guilds advance to the Major Event.
The second phase of the tournament, called the Major Event or “Day of Domination,” begins after the two qualifying seasons. In this stage, the top eight guilds from the leaderboard enter a Round Robin competition. Each team plays against all others once, and their results determine seeding for a double-elimination bracket.
The top four teams enter the upper bracket, where a loss does not lead to immediate elimination.The bottom four teams are placed in the lower bracket, where elimination occurs after a single loss.
The three guilds that advance through this format will earn official qualification spots in the Ragnarok Landverse Championship 2025.
The first season, Dawn of War, offers a total prize pool of $30,000, distributed as follows:
1st place: $15,0002nd place: $7,5003rd place: $3,0004th to 6th place: $1,000 each
The second season will have a separate prize pool, though details have not yet been announced.
Source: Ragnarok Landverse: Genesis
How to sign up for the Road to ROLC2025?
Participation in the tournament is limited to guilds. There is no solo queue option, so players must either form or join a guild to compete. To register:
Visit the official Ragnarok Landverse: Genesis website and create a Maxion account using GoogleSet up your game account with a usernameDownload the Windows game clientJoin or create a guild. Recruitment is managed through the game’s official Discord server, where teams post open positions and coordinate strategy
Once registered, players can begin participating in WoE matches during the scheduled event periods. Point standings and additional updates will be posted on the game’s official channels.
Published: May 23, 2025 at 11:08 am Updated: May 23, 2025 at 11:08 am
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In Brief
DOP has proposed a tokenomics overhaul linking token unlocks and inflation to market performance, aiming to stabilize $DOP’s value and promote long-term growth, with a community vote ending May 26.
As per a recently released community update, the Data Ownership Protocol (DOP) team has put forth a highly elaborate ‘tokenomics reset,’ one that stands to fundamentally reshape how the project’s native token $DOP provides utility to the ecosystem. To elaborate, the proposal puts forth what the devs refer to as “adaptive, price-linked vesting,” an approach seeking to tackle the eternal problem of optimal token supply management.
Instead of flooding the market with tokens on a fixed schedule regardless of market conditions (as practically every other project does at the moment), DOP-v2 ties token unlocking directly to its market performance so that as and when prices rise above certain thresholds, more tokens unlock by themselves.
The converse is also true such that when prices fall below certain key levels, the token unlocking process slows or even stops completely. Moreover, the mechanics of all this are based on 30-day cycles wherein each month, the contract looks at the average price over the previous 30 days and calculates how many tokens to unlock for the next cycle.
As an example, if the 30-day average price of $DOP-v2 sits at $0.18, approximately 2% of eligible tokens will unlock over the upcoming month. Similarly, if its price tanks below $0.04, unlocking freezes entirely until recovery.
This creates a fascinating dynamic between price, supply, and incentives as with most traditional token models, many early investors tend to exit their positions once the vesting period ends — something that induces a high level of selling pressure on the ecosystem regardless of project’s health.
Perhaps most interestingly, the team itself announced a forfeiture of 30% of their allocation permanently, rendering the tokens non-circulable and, in a way, maintaining the asset’s long-term viability.
Migration timeline and practical considerations
Token holders currently face a straightforward but time-sensitive decision as the migration is set to commence on June 15 — if the DAO approves the team’s proposal — and run for exactly two months (closing permanently on August 14). The conversion of all existing assets is straightforward, i.e. a 1:1 swap from DOP to DOP-v2 is being offered.
Token holders who miss the aforementioned time window stand to be left with tokens with “zero utility” after the conclusion of the deadline. Moreover, regardless of when individual holders migrate during the two-month window, everyone begins the new vesting regime simultaneously on August 1st.
For stakers, the period to un-bond their deployed assets has already passed. Staking rewards will be doled out as usual during the 90-day cooling period. Lastly, the team has committed to putting its best foot forward in maintaining $DOP-v2’s price around that of the final private sale rounds throughout the first cycle (so as to reduce any migration-related anxiety).
Dynamic inflation and long-term value considerations
Perhaps one the most forward-thinking aspect of DOP-v2 isn’t its vesting schedule but the dynamic inflation model that accompanies it, which, unlike fixed inflation or purely deflationary tokens, adopts an adaptive route — capable of scaling as and when the currency’s market cap grows or dips.
To elaborate, when $DOP-v2’s fully-diluted market cap sits below $50 million, inflation runs at 5% monthly to fund development and when the metric grows, inflation decreases proportionally, dropping to just 1% monthly when exceeding $500 million.
This means that a self-regulating treasury of sorts is formed, capable of expanding aggressively during early growth phases but naturally more contained as the ecosystem matures. All inflation-generated tokens flow directly to the DAO treasury, requiring formal on-chain proposals and 51% quorum for any spending. As a result, early investors can benefit from price stability and growth.
Last but not least, the proposal also includes a crucial 18-cycle checkpoint (roughly 18 months post-migration). If the token maintains a healthy average price above $0.12 during cycle 18, all remaining locked tokens will be released (linearly over just 6 additional cycles). This stands to reward sustained success with accelerated distribution. If not, the adaptive model continues.
The vote started May 19 and ends on May 26, DOP invites the community to vote. With the core team abstaining from the vote, all of the power seemingly now rests with the token holders themselves.
Whatever be the outcome, DOP seems to have pioneered a fascinating approach to tokenomics that other projects would be wise to study closely.
Disclaimer
In line with the Trust Project guidelines, please note that the information provided on this page is not intended to be and should not be interpreted as legal, tax, investment, financial, or any other form of advice. It is important to only invest what you can afford to lose and to seek independent financial advice if you have any doubts. For further information, we suggest referring to the terms and conditions as well as the help and support pages provided by the issuer or advertiser. MetaversePost is committed to accurate, unbiased reporting, but market conditions are subject to change without notice.
About The Author
Gregory, a digital nomad hailing from Poland, is not only a financial analyst but also a valuable contributor to various online magazines. With a wealth of experience in the financial industry, his insights and expertise have earned him recognition in numerous publications. Utilising his spare time effectively, Gregory is currently dedicated to writing a book about cryptocurrency and blockchain.
More articles
Gregory, a digital nomad hailing from Poland, is not only a financial analyst but also a valuable contributor to various online magazines. With a wealth of experience in the financial industry, his insights and expertise have earned him recognition in numerous publications. Utilising his spare time effectively, Gregory is currently dedicated to writing a book about cryptocurrency and blockchain.
Published: May 23, 2025 at 11:01 am Updated: May 23, 2025 at 11:01 am
by Ana
Edited and fact-checked:
May 23, 2025 at 11:01 am
To improve your local-language experience, sometimes we employ an auto-translation plugin. Please note auto-translation may not be accurate, so read original article for precise information.
Cryptocurrency exchange Gate has published an overview of the Global Entertainment Token (GET), describing how the present entertainment landscape remains opaque and inefficient, with centralized intermediaries limiting creator earnings and reducing meaningful fan engagement. Gate’s synopsis explains that GET employs Web3 infrastructure to encourage direct interaction between artists and audiences, introduce transparent revenue sharing, establish tokenized ownership of content, and enable community-led governance.
The project’s objective is to cultivate a fairer environment where creators and fans support each other, operating alongside the traditional entertainment industry while using Web3 and metaverse technologies to stimulate sector-wide innovation.
GET is described as a digital asset developed to utilize Web3 technologies in building a more transparent, participatory, and direct entertainment framework. The token enables users to engage in the development process of creative projects by supporting them through token-based mechanisms, effectively allowing fans to influence outcomes.
By incorporating NFTs, GET facilitates a new model of digital asset ownership, where users can back artists, trade collectibles, and display digital contributions. The broader initiative aims to identify and promote talent on a global scale, removing geographic limitations. It also seeks to redefine audience interaction via virtual environments such as live streams and metaverse events. Functionally, GET operates as both a governance token, supporting decentralized decision-making through DAO voting, and a utility token that spans physical and digital environments.
The initiative addresses existing inefficiencies in content monetization, fan engagement, and value allocation by employing blockchain infrastructure to establish a more open and collaborative ecosystem. The platform is structured around several core components, including the GET Platform, Wallet, Pay system, NFT and real-world asset marketplace, a governance voting mechanism, and a metaverse project called GET City, all designed to deliver a cohesive and interactive digital experience.
An In-Depth Look At The GET Platform, Wallet, And Payment Services
The GET Platform functions as the central operational layer of the broader ecosystem, consolidating features such as user engagement, project support, financial transactions, and community governance. Utilizing a wallet-based framework, individuals can verify identity, manage various tokens, propose and monitor project submissions, participate in funding initiatives, and contribute to decision-making processes including budget distribution and event organization. A unified connection through the GET Wallet allows for full access to platform capabilities, including transaction-free payments via the GET Pay point system, all within an integrated and streamlined user interface that covers activities like voting and content broadcasting.
The GET Wallet serves as the primary access mechanism to the ecosystem, offering users the ability to store and manage multiple assets including GET tokens, GET Pay points, NFTs, and tokenized real-world assets. The wallet ensures secure asset management and provides users with a clear overview of their digital holdings, which may include tokens such as GET, ADA, and USDT. It also tracks transaction history across platform functions and enables users to visually represent ownership through NFTs. Planned updates for the wallet include mobile app functionality, broader compatibility with multiple blockchain networks, and automatic integration of certification processes for tokenized physical assets.
GET Pay is introduced as a simplified, fee-free payment infrastructure designed for transactions in both digital and physical settings. It supports immediate QR code-based payments at in-person locations like live events, facilitates online purchases of unique digital items, and operates within metaverse environments. The system prioritizes user accessibility with a straightforward interface intended for those less familiar with blockchain technologies. Further development aims to incorporate compatibility with established digital payment services, enhancing its utility for a wide audience including both content creators and their supporters.
The NFT and Real-World Asset (RWA) Marketplace operates as a combined environment for the exchange of both digital and tokenized tangible items. Within this marketplace, participants are able to trade various forms of media and assets, such as music tracks, video content, collectible merchandise, event access passes, and tokenized representations of physical goods including exclusive experiences or property. With integrated support for GET and GET Pay, the platform facilitates verifiable ownership through embedded metadata, streamlines royalty payments on resale transactions, and accommodates the physical distribution of goods tied to NFT authentication, effectively integrating physical and digital value chains.
The governance framework within the GET ecosystem is structured around a decentralized autonomous organization (DAO) model, enabling token holders to participate directly in decision-making processes that affect the platform’s direction. This includes selecting creative projects, artists, performers, and policy updates. Each GET token confers voting rights, with mechanisms in place to condition participation based on criteria such as token staking or NFT possession. The system is designed to promote accountability, with proposal submissions requiring a minimum token threshold and transparent disclosure. Contributors who engage actively may receive various incentives, reinforcing ongoing community involvement.
GET City represents a conceptual metaverse project that integrates digital and real-world experiences. This virtual environment is set to include spaces such as music venues, cinemas, and exhibition halls, all managed through token-based systems. Users will have the opportunity to acquire and manage virtual properties, engage in governance activities, stake assets, and conduct transactions using the GET token. Intended to replicate and enhance physical events, GET City is envisioned as a platform for interactive cultural and commercial exchange that bridges virtual and tangible experiences.
Disclaimer
In line with the Trust Project guidelines, please note that the information provided on this page is not intended to be and should not be interpreted as legal, tax, investment, financial, or any other form of advice. It is important to only invest what you can afford to lose and to seek independent financial advice if you have any doubts. For further information, we suggest referring to the terms and conditions as well as the help and support pages provided by the issuer or advertiser. MetaversePost is committed to accurate, unbiased reporting, but market conditions are subject to change without notice.
About The Author
Alisa, a dedicated journalist at the MPost, specializes in cryptocurrency, zero-knowledge proofs, investments, and the expansive realm of Web3. With a keen eye for emerging trends and technologies, she delivers comprehensive coverage to inform and engage readers in the ever-evolving landscape of digital finance.
More articles
Alisa Davidson
Alisa, a dedicated journalist at the MPost, specializes in cryptocurrency, zero-knowledge proofs, investments, and the expansive realm of Web3. With a keen eye for emerging trends and technologies, she delivers comprehensive coverage to inform and engage readers in the ever-evolving landscape of digital finance.
In 2025, Bitcoin mining apps are becoming smarter, more accessible, and optimized for mobile usage—especially for Android users. With the rise of cloud mining, automated algorithms, and mobile-first platforms, it’s now easier than ever to mine crypto without expensive hardware or technical expertise. This guide explores the high-efficiency crypto mining tools that offer fast, stable returns, and even free Bitcoin just by using your phone.
But first, what is Bitcoin mining? It’s the process of validating transactions and securing the Bitcoin network in exchange for rewards. Traditionally, mining required ASIC rigs and high electricity bills, but now, with the help of leading free Bitcoin mining applications, you can start earning passively through automated cloud mining directly from Android or iOS devices.
Below, we explore the leading 10 Bitcoin mining apps for Android in 2025. Each supports multiple operating systems, offers distinct features, and serves different user needs—from beginners to professional miners.
📊 2025’s Most Recommended Bitcoin Mining Apps for Android
RankApp NameKey FeaturesSupported Systems1FioBitMulti-coin AI cloud mining, $100 free bonus, up to $4,960/dayAndroid / iOS / Web2StormGainMining + trading integration, click-to-mine modelAndroid / iOS / Web3ECOS MiningGovernment-approved platform, flexible contractsAndroid / iOS / Web4Binance PoolBinance ecosystem support, professional-grade miningAndroid / iOS / Web5BitFuFuBitmain partner, direct cloud miner leasingAndroid / Web6NiceHash MobileDecentralized hash power marketplace, flexible strategyAndroid / iOS / Desktop7TrustCloudMinerTask-based mining app for beginners, no investment neededAndroid / Web8Cudo MinerAI optimization, multi-coin switching, enterprise-grade toolsAndroid / Windows / macOS9CryptoTab BrowserBrowser-based mining, passive earnings for casual usersAndroid / iOS / Browser Extension10Antpool AppBitmain’s official pool app, ASIC control and stats monitoringAndroid / iOS / Web
Platform-by-Platform Overview
1. FioBit — AI-Powered Multi-Coin Cloud Mining, Designed for Mobile Profitability
FioBit is redefining mobile mining with its proprietary AI algorithm and automated cloud contracts. It supports major coins including Bitcoin, Ethereum, Dogecoin, and Litecoin. With daily fixed profits and short-term contracts, users can earn up to $4,960 per day. The platform is regulated in both Australia and the U.S., offering legitimacy and global accessibility.
FioBit Mining Plan Preview:
$200 Plan (1 day): Daily profit $7.00 — ideal for beginners$1,200 Plan (3 days): Daily profit $37.20, Total $111.60$3,600 Plan (5 days): Daily profit $126.00, Total $630.00$7,800 Plan (6 days): Daily profit $312.00, Total $1,872.00
Users can manage mining contracts entirely through mobile, with automatic daily payouts and easy plan switching.
👉Visit FioBit.com and Get $100 for free
2. StormGain(Youhodler) — Integrated Crypto Mining and Trading on One App
StormGain combines cloud mining with a built-in crypto trading terminal, allowing users to accumulate Bitcoin every four hours through click-to-mine functionality. Its simple interface and multi-feature setup make it ideal for users who want to grow their holdings while trading simultaneously.
👉Visit youhodler.com
3. ECOS Mining — Regulated, High-Trust Mining from Government-Backed Entity
ECOS is a licensed mining operator based in Armenia’s Free Economic Zone. With transparent contracts, daily payouts, and a user-friendly mobile dashboard, ECOS is ideal for long-term investors seeking safety, compliance, and stable crypto mining income.
👉Visit ecos.am
4. Binance Pool — Professional Mining via the World’s Leading Exchange
As part of the Binance ecosystem, Binance Pool offers seamless integration with your Binance account and provides powerful mining performance. It supports cloud and hardware-based mining, ideal for seasoned miners who also trade and stake within Binance.
👉Visit pool.binance.com
5. BitFuFu — Real Miner Leasing with Bitmain’s Global Infrastructure
Backed by Bitmain, BitFuFu allows users to rent real ASIC mining machines hosted in global data centers. You can select contract durations, calculate returns in advance, and monitor mining performance—all from your mobile device.
👉Visit bitfufu.com
6. NiceHash Mobile — Global Marketplace for Buying and Selling Hashrate
NiceHash is a peer-to-peer hash power marketplace where users can rent or sell mining capacity. Its mobile app supports real-time order monitoring, profitability analysis, and wallet functions, offering maximum flexibility for advanced crypto miners.
👉Visit nicehash.com
7. TrustCloudMiner — Reward-Based Platform for Beginner Learning
TrustCloudMiner is designed for absolute beginners. It uses a gamified system with daily check-ins and small tasks to distribute free hash power. No initial investment is required, making it perfect for students or part-time crypto enthusiasts.
👉Visit trustcloud.ai
8. Cudo Miner — AI-Powered Enterprise Mining for Multiple Coins
Cudo Miner uses intelligent optimization to automatically mine the most profitable coins across a network of supported systems. The platform is mobile-compatible, supports remote control, and offers enterprise-grade performance stats for pro-level miners.
👉Visit cudominer.com
9. CryptoTab Browser — Lightweight Passive Bitcoin Mining via Browser
CryptoTab turns your browser into a mining tool. By simply browsing the web, users can earn Bitcoin in the background. It’s perfect for casual users looking to enter the crypto space without extra effort or knowledge.
👉Visit cryptobrowser.site
10. Antpool App — Professional ASIC Monitoring from Bitmain’s Official App
Antpool is Bitmain’s flagship mining pool, and its mobile app offers professional-level monitoring for ASIC miners. You can track live hashrate, income, and machine status from anywhere, making it ideal for large-scale or remote mining operations.
👉Visit antpool.com
How to Choose a Legitimate and Profitable Mining App? 2025 Safety Checklist for Investors
In a saturated mining app market, choosing the right platform requires due diligence. Start by verifying if the app is backed by a registered company and operates under proper regulatory jurisdictions (such as Australia or the U.S.). Next, ensure the platform offers transparent contracts, real-time income dashboards, and traceable hashrate sources. Look for platforms with public reviews, consistent payout histories, and accessible customer service. Bonus points go to apps that offer trial plans, educational materials, and multi-coin mining support.
Conclusion
In 2025, Bitcoin mining has shifted from hardware-heavy operations to automated mobile cloud mining solutions. With the 10 Bitcoin mining apps for Android listed above, users can now mine Bitcoin and other cryptocurrencies without buying equipment or dealing with a technical setup.
Whether you’re a beginner looking to earn free Bitcoin or an experienced miner exploring multi-coin investment strategies, these platforms offer the flexibility, transparency, and automation needed to build a reliable passive income stream. As demand for legal, secure, high-return crypto mining platforms continues to rise, choosing a trusted mining app may be one of the smartest decisions in your digital asset strategy.
Start mining smarter today — choose the app that matches your goals and take your first step toward financial freedom through cloud crypto mining.
Introduction
Microsoft Ignite has set the stage for the next era of AI-native work with Agent Mode in Copilot Pages. This breakthrough turns Copilot...