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Council of Europe Highlights Metaverse’s Impact on Privacy and Democracy

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Council of Europe Highlights Metaverse’s Impact on Privacy and Democracy


In partnership with the IEEE Standards Association, the Council of Europe has issued an extensive report assessing the potential effects of the Metaverse on human rights, democracy, and the rule of law. The report does a deep dive into those virtual opportunities and risks posed by the very immersive technologies that comprise this new frontier, stressing the importance of taking regulatory action to protect and preserve the basic virtual liberties of our global citizenry.

The Metaverse—an immersive, persistent, and interoperable digital environment—contains opportunities for significant advancements across many sectors, including entertainment, education, healthcare, and commerce. However, some experts fear that the Metaverse could bring with it big privacy risks. Indeed, the report analyzes the potential upsides and downsides of the upcoming tech revolution and warns that user data could be at risk in immersive spaces.

One of the main worries centres on the enormous amounts of data that could be collected. The Metaverse depends on technologies like augmented and virtual reality, which gather huge caches of personal information through wearable devices and other sensors.

These technologies have the potential to grab not only the usual sorts of data, like demographic information, but also biometric data—such as the movements of our eyes, the expressions on our faces, and the gestures of our bodies. AR and VR can use this data to make the immersion feel seamless; but in the “what could go wrong” department, there’s so much more potential here for privacy invasion and even identity theft than in most other digital experiences.

The report recommends sturdy privacy frameworks to safeguard users, advocating for both privacy-preserving technologies and transparent data practices. It urges clear user consent and greater user control among companies operating in the Metaverse.

Web3: A Decentralized Future?

The next installment of the internet—Web3—will have its own set of consequences for the Metaverse and for the people who use it, according to the report. Unlike the current internet, which is dominated by a few large platforms, Web3 will be built on decentralized blockchain technologies, which could lead to a greater ability for users to control their data and digital assets.

In contrast to the Web 2.0 platforms that centralized tech companies control, Web 3.0 envisions a more democratic digital ecosystem where users have both ownership and governance over the platforms they inhabit. However, with this decentralization comes a big question mark over governance. Who ensures that our platforms operate effectively, efficiently, and fairly?

Overseeing decentralized platforms is no simple task. And while these platforms seem naturally suited to operate in an unregulated space, it’s important to understand that they could just as easily become lawless as any other unregulated space. The Council of Europe advises that existing legal frameworks be adapted to the new decentralized conditions.

Risks to Democracy and Free Expression

The Council of Europe Metaverse report looks at how the Metaverse can fundamentally alter how people communicate and interact socially, but it’s also a potential threat to free speech and democracy. The distraction-free environments of the Metaverse can be used to good effect, allowing users to have virtual town halls and even virtual elections. However, those same environments can also be used as a blank canvas to control what is seen and heard.

The important problem of content moderation often finds platforms turning to algorithms for assistance. However, the report points out that these algorithms “may lack the nuance to distinguish between legitimate expression and harmful content.” Moreover, users in the Metaverse can become trapped in “filter bubbles,” where they’re shown only content that aligns with their preexisting beliefs and opinions. This isn’t just a phenomenon of the virtual world but a hallmark of our current information ecosystem.

The Council of Europe emphasizes the importance of content moderation in protecting not just the right to expression but also the principles of democracy and good governance. Any content moderation policies should not only achieve these goals but also be transparent and allow for user appeal. Our increasing immersion in digital environments makes this a vital as well as a pressing issue, especially in terms of how persuasive and undetectable false narratives can be.

Safeguarding the Rights of Children

The Metaverse is a particularly vulnerable space for children. The recent report expresses strong concerns about the inability of current systems to provide meaningful age checks and the exposure of children to spaces that could be dangerous.

The European Council demands wants more stringent rules on age-appropriate design and robust age verification systems. It wants the platforms used by our children to converge toward a meaningful level of safety. It also wants us to converge toward an acceptable level of understanding of the augmented and mixed realities our children will experience.

Governance and the Rule of Law

Ensuring proper governance of the Metaverse is no easy task. It is a virtual world operating across real-world borders and raises fundamental questions of jurisdiction, enforcement, and accountability. These are age-old problems of virtuality that our recent online tools have not resolved. Indeed, traditional legal frameworks are likely ill-suited to handle decentralized and borderless virtual environments—especially when it comes to addressing the real crimes that occur in these virtual worlds.

The report highlights the necessity of global teamwork in fashioning the new legal structures that will have to govern the Metaverse. The virtual world is just too vast for any one country to regulate on its own. As the Metaverse continues to expand, it will require not just the investment of governments and tech companies but the collaborative input of people all over the world. In recent months, the Council of Europe has been very active in this effort, and its most recent report is a fine overview of the current state of play and its recommendations for moving forward.

Final Thoughts

The Council of Europe insists on the urgent need for timely governance and regulation of the Metaverse and Web3 technologies. As these still-nascent technologies offer great prospects for innovation and social engagement, they also hold the potential to create newfound and serious threats to privacy and identity, not to mention a whole new frontier for content moderation and governance that will make current debates seem quaint by comparison.

Editor’s note: Written with the assistance of AI – Edited and fact-checked by Jason Newey.

Jason Newey

Jason Newey is a seasoned journalist specializing in NFTs, the Metaverse, and Web3 technologies. With a background in digital media and blockchain technology, he adeptly translates complex concepts into engaging, informative articles.

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Microsoft Mesh: the roadmap news

Microsoft Mesh: the roadmap news


Yes, Microsoft Mesh finally made it to the M365 Roadmap. It’s entries are listed there under Microsoft Teams. So, let’s jump to see what’s in there. To see the live situation, use this URL to jump directly to the Mesh roadmap. There are some pretty big items in the list, that will help to utilize Mesh more and better.

The first one to catch the eye, is the support for Microsoft Whiteboard. This will enable us to collaborate with our whiteboard in Mesh events and very likely in Teams Immersive Spaces as well. It will work on both PC and on Meta Quest devices And it comes also with Whiteboard Copilot! We should be able to get our hands on this at November. Perhaps there is a bit of Ignite -scent in this timing?

The other items in the roadmap have been set to October, so we should have these available during the Ignite time as well. 🤔

I want to raise the first one (just recently added!) that is the Microsoft Mesh app on PC will support guests in Mesh events! This is big, as this expands Mesh from a single organization to wider audience. It will be possible to invite people outside from their organization to join Mesh events. And they can participate fully: join events, engage in discussions, and overall experience the event just like organization’s internal attendees. What’s going to come later is support for guests using Mesh app in Meta Quest devices and also the support for anonymous participants! This means we will have anonymous participants in Mesh events.. which means we can create all new kinds of experiences – from parties to B2B and B2C scenarios with Microsoft Mesh.

What makes the Whiteboard cooler, is that we will be able to use it with Meta Quest 2, 3 and Pro without using our controllers. Mesh is getting hand interactions support – I have been waiting for this one a long time! Whiteboarding will be fun, as we don’t have to use controllers! Don’t worry, you can continue to use controllers and switch between hands and controllers as you need. And of course this has major impact on what you can do in Mesh experiences and interact with objects.

Microsoft Teams Chat support is an another great feature on the list. It will gives us the ability to communicate with all participants, across all rooms, within a Mesh event . It will be possible to chat from Teams desktop directly to Mesh events and vice versa. And of course attendees in Mesh can chat too (with both PC and Meta Quest devices). And in multi-room events, this chat includes all rooms.

We will be also getting a new environment The Project Studio, that we can use in Teams Immersive Spaces and also on Mesh events. It looks like it will be a interesting, space that has been designed for synchronous teamwork and productivity for small groups to collaborate on content and use whiteboards and other tools together Yes, Whiteboard will be embedded in the space! 🤘 And thinking that, how this space can be out October if the Whiteboard support is coming out November.. 🤔 My hunch is, that these will come out quite close to each other, instead of separately.

Whiteboard is really quite essential tool for people to work together in 3D spaces, so I am happy that we will see it in a few months.

And then there are Audio Zones, that Mesh developers can implement to spaces. These spaces can define how sound and audio is traveling to and from the space. It makes possible to create areas where you can talk with each other, without others hearing you, even if they stand just outside the audio zone limit. And vice versa, you can create an area where there isn’t any surrounding noise to make a quiet space in the middle of party to allow conversations. And I would not be surprised, if it would be possible to select between on and off levels how audio can pass through the zone limit.

Then there is one more feature: host and attendee interaction visibility. It is quite close to what Multi-Room User Visualization in the Mesh What’s new does, but it expands the visualization also to attendees, not just hosts. Multi-Room User Visualization just came out, but at the moment is limited to hosts only. We need to wait until they finalize this roadmap item and roll it out October. Multi-Room User visualization is allowing hosts to see attendees who have raised their hand. Additionally, hosts can now see emojis that attendees use in other rooms.

Here are the roadmap items, in a table. You can see the the live situation (if and when updates happen) in M365 Roadmap.

FeatureRollout StartDescriptionMicrosoft Whiteboard can be added to Mesh eventNovember 2024Mesh event participants can now use Microsoft Whiteboard in Mesh 3D environments. This functionality will enable users to collaborate spatially as avatars on a 2D whiteboard present in the virtual space, available on PC and Meta Quest devices. Mesh event attendees can use inking, annotation, and other built-in tools to brainstorm, plan, and share with others on a digital canvas in real time. Copilot integration with Whiteboard helps suggest and organize ideas directly on your canvas while in Mesh.Microsoft Mesh app on PC supports guest access for eventsOctober 2024Attendees can now join Mesh events as a guest in the Microsoft Mesh app on PC. Event organizers can invite guest users outside their organization, providing an opportunity for broader collaboration and networking in Mesh events. Guests can sign in to Mesh app to join events, participate in discussions, and experience the same interactive features as internal users, all while maintaining secure access control. Guest access for events in the Mesh app on Quest and support for anonymous participants will be supported in a future update.Audio zones enable Mesh creators to craft custom audio experiencesOctober 2024Spatial audio in Mesh provides a realistic recreation of how sound moves in the real world, with the volume of people speaking or media playing getting lower of as you move away from the source of the sound. The introduction of audio zones enables creators to craft custom audio experiences for the intended use of a space with features such as extended audio drop off distances for conversations that happen in a large area, or restricting what audio can enter a given area, to allow smaller groups to have lively conversations without disrupting their neighbors.Host and attendee interaction visibility for multi-room Mesh eventsOctober 2024Mesh event attendees can now see raised hands and reactions from attendees in other rooms during large, multi-room Mesh events. This creates a greater sense of audience feedback as a whole across all rooms in a Mesh event and increases total audience engagement.Teams chat support in Mesh eventsOctober 2024Participants in Mesh events on PC and Mac can use Teams chat to communicate with all participants, across all rooms, within a Mesh event. Users can do this in the Microsoft Mesh PC app, the Mesh app in Teams, as well as in the chat message list of the Teams app.Microsoft Mesh app on Meta Quest headsets supports hand interactionsOctober 2024Microsoft Mesh app users on Meta Quest 2, 3, and Pro headsets can now use their hands to use the app, move around in event environments, and interact with objects. Motion controllers continue to be supported, and users can switch between using controllers or their hands while using the app.New collaborative Project Studio environment in Microsoft MeshOctober 2024The Project Studio environment is a new space for immersive meetings and Mesh events. This space has been designed for synchronous teamwork and productivity for small groups to collaborate on content and use whiteboards and other tools together in the virtual environment.

Published by Vesa Nopanen

Vesa “Vesku” Nopanen, Principal Consultant and Microsoft MVP (M365 and AI Platform) working on Future Work at Sulava.

I work, blog and speak about Future Work : AI, Microsoft 365, Copilot, Microsoft Mesh, Metaverse, and other services & platforms in the cloud connecting digital and physical and people together.

I have about 30 years of experience in IT business on multiple industries, domains, and roles.
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Meta Cancels Next-Gen Headset Amidst Changing Market Landscape

Meta Cancels Next-Gen Headset Amidst Changing Market Landscape


The tech community is buzzing over Meta’s recent cancellation of a next-gen mixed-reality headset. Was this a necessary move for a swiftly changing market that has yet to establish a viable product, or was it a strategic error that forfeits a chance to compete with Apple’s Vision Pro? The answer appears to be a bit of both as Meta seeks the sweet spot between innovation and market demand.

Meta’s mixed-reality headset will no longer be developed. CEO Mark Zuckerberg and other executives reached this decision after the product review meeting, during which they threw the headset under the bus. Once considered a top contender and a direct competitor to Apple’s Vision Pro, the device’s development was clearly no longer tenable—hence, the decision to stop working on it.

The cancellation of the next-generation Reality Labs headset can mainly be attributed to the high costs associated with advanced OLED display technology. Reality Labs has been a big area of focus for parent company Meta, but the division’s ambitious vision for AR/VR has come at a staggering cost, resulting in billions of dollars in losses.

Zuckerberg is undeterred, though. He continues to believe that the AR/VR field will amount to something tangible over the next decade or so. Still, the decision to cancel the headset seems to suggest he is rethinking his approach.

Impact of Apple’s Vision Pro

Initially seen as a game changing device, Apple’s Vision Pro headset has had trouble catching on. Sales have been disappointing, to the point that we could say the product has not yet found its market. Meta may well have looked to Apple’s struggles when second-guessing its own decision to introduce a pricey mixed-reality headset to a consumer base that seems highly doubtful, at present, about the usefulness of such products.

In general, the virtual reality marketplace seems to be in a state of turbulence. Microsoft’s HoloLens has moved toward niche markets with heavy wallets, and Google’s smart glasses failed to catch the public’s attention.  Meta, looking at all this, might have decided that now is not the best time to invest in a premium VR headset.

Shift in Market Focus

Meta’s cancellation of the next-generation headset appears to be part of a larger strategic realignment. Instead of going head-to-head with the high-end hardware competitors, Meta seems to be focusing on its software ecosystem. If the company manages to create a compelling environment for users and developers, it will have accomplished something of value that it can then monetize.

In the long run, Meta’s vision could be in forming partnerships and collaborations with other tech firms and start-ups focused on developing affordable AR/VR solutions. If they do that, it might open the door to innovation in areas where Meta could achieve competitive differentiation, like AI integration or improved connectivity between AR/VR devices and smartphones.

From High-End to Consumer-Friendly Options

That said, the projected growth for the worldwide smart glasses market is nothing short of impressive. Estimates call for the sale of 13 million units by 2030, and the average annual growth rate from 2023 to 2030 is expected to be as high as 53.0%. In 2023, the U.S. market for smart glasses reached approximately 432,300 units, and this value is poised to climb.

While high-end items such as Apple’s Vision Pro might keep making the news, the real expansion should come from cheaper, more consumer-friendly products. Meta looks likely to take the lead in this. Its recent foray into the next big thing in computing—mixed-reality (MR) headsets—seems to have the everyday consumer in mind, and not only the well-heeled VR enthusiast.

Future Implications

The premium mixed-reality headset that Meta promised to build and sell has been canceled, and that may indicate a turnaround in strategy—away from high-end hardware that delivers premium mixed-reality experiences and toward making augmented reality/virtual reality (AR/VR) technology more accessible and practical. Despite cancelling the headset, Meta still plans to offer a range of hardware and software solutions for various AR/VR use cases, and its significant investment in this area still gives the company an edge in the office and education markets.

The future of AR/VR may rely less on cutting-edge devices and more on the kind of affordable, everyday products that consumers can easily make use of.

Editor’s note: This article was written with the assistance of AI. Edited and fact-checked by Owen Skelton.

Owen Skelton

Owen Skelton is an experienced journalist and editor with a passion for delivering insightful and engaging content. As Editor-in-Chief, he leads a talented team of writers and editors to create compelling stories that inform and inspire.

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OSFest 2024 Opens for Builders and Participants – Hypergrid Business

OSFest 2024 Opens for Builders and Participants – Hypergrid Business


OSFest 2024 Opens for Builders and Participants – Hypergrid Business
OSFest 2024. (Image courtesy Lisa Laxton.)

The virtual doors of OSFest 2024 have swung open, welcoming creators, builders, merchants, performers, and sponsors to begin crafting their digital spaces. This annual event, hosted on the OpenSim Fest grid, is set to run from October 4 through October 20, 2024, offering a diverse platform for virtual exhibitions, performances, and commerce.

Lisa Laxton

“The grid is open for participants to build or bring in their creations via the hypergrid,” said Lisa Laxton, OSFest director and founder of the Infinite Metaverse Alliance and Laxton Consulting.

Based on the feedback from previous events, OSFest now has a new mainland layout, she told Hypergrid Business. There are also small sponsor parcels available at US$3 each for other grids or region owners looking to increase their visibility in the hypergrid community and promote their grids.

There is also a limited number of free parcels available for exhibitors and merchants, paid for by sponsors.

OSFest is also looking for volunteers to join the OSFest team and help get everything ready for the event, and to help out during the festival itself.

For more information, check out the event’s home page, or the FAQ page.

The festival will feature 110 hours of performer events and 84 hours dedicated to exhibits, stores, and interactive activities. In a nod to the broader virtual community, OSFest has also allocated eight hours for satellite events on other grids, encouraging cross-platform participation.

OSFest 2024. (Image courtesy Lisa Laxton.)

Most of the 110 hours of performer slots are already booked, Laxton said, and merchant sales event times have been scheduled. There are non-music events and activities on the schedule as well, she added.

“Some participants have started or will soon bring in their builds, and the content infrastructure is ongoing with expected updates on the website, calendar, and Discord server,” she said. “This is the fun and exciting time leading up to opening day.”

This year’s festival breaks new ground by eschewing a unifying theme, a decision made through community vote. This approach promises an eclectic mix of exhibits, stores, and performances, reflecting the diverse interests of the virtual world community. Adding to the fresh feel, the grid layout has been completely redesigned, offering new experiences for both returning participants and first-time visitors.

Participants can access the grid via hypergrid using the address: grid.opensimfest.com:8022:OSF_HGWelcome.

Organizers are encouraging early setup, with a target completion date set for late September.

OSFest 2024 is Gloebit-enabled, allowing for virtual transactions within the grid.

Various sponsorship levels are available for those wishing to support the event financially.

Hypergrid Business editor and publisher Maria Korolov is a science fiction novelist. During the day, Maria Korolov is an award-winning freelance technology journalist who covers artificial intelligence, cybersecurity and enterprise virtual reality. See her Amazon author page here and follow her on Twitter, Facebook, or LinkedIn, and check out her latest videos on the Maria Korolov YouTube channel. Email her at maria@hypergridbusiness.com. Her first virtual world novella, Krim Times, made the Amazon best-seller list in its category. Her second novella, The Lost King of Krim, is out now. She is also the publisher of MetaStellar, a new online magazine of speculative fiction.
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Elevating Virtual Commerce with Advanced Behavioral Insights

Elevating Virtual Commerce with Advanced Behavioral Insights


In the ever-evolving landscape of digital commerce, the line between physical and virtual continues to blur. As brands navigate this hybrid reality, understanding consumer behavior within these new spaces becomes a critical data point. Enter: AVA Analytics, an innovative tool designed by Obsess to bring a new dimension of insight into 3D virtual experiences.

Imagine walking through an immersive virtual store, with each step and gaze tracked to create a more intuitive and engaging environment for users. Every interaction within these experiences is translated into data and visualized through AVA Analytics. Obsess’s proprietary metrics dashboard doesn’t just display numbers; it reveals patterns, behaviors, and preferences, enabling businesses to optimize their virtual storefronts with the same precision they would in a physical space.

At the core of AVA Analytics is the concept of spatial and behavioral analytics. It operates beyond counting clicks or tracking time spent on a page. It’s about understanding how users move through a 3D environment, what catches their eye, and how they interact with products in a space. The dashboard is foundationally supported by Google Analytics 4, integrating traditional web data with a new layer of spatial intelligence.

Obsess, in partnership with some of the world’s leading brands and retailers, has created over 350 virtual experiences. Through these, AVA Analytics has become a powerful tool, transforming raw data into actionable insights that every team member—from marketers to product designers—can use to make informed decisions.

Consider the engagement data: sessions, visitors, pages viewed, session length, product clicks, and more. This data represents the pulse of your virtual store, telling you who your customers are and what they’re doing. It isn’t static; it’s dynamic, offering insights over any selected time period, allowing businesses to track trends and adjust strategies in real time.

3D Spatial Heatmaps are among the most advanced features of AVA Analytics. They provide a bird’s-eye view of your store, where you can see exactly where visitors are spending their time. It’s akin to having a thermal map of customer interest, showing you the hot zones where products are drawing attention and the cold zones where they’re being ignored. This helps ensure that high-engagement areas are maximized for both customer satisfaction and sales.

Product and content performance metrics go even deeper. AVA Analytics allows you to see how visitors interact with specific hotspots within the virtual store. This means you can identify which products, pieces of content, or navigational arrows are engaging your audience most effectively. It’s about creating a virtual space that isn’t just visually appealing but also intuitively designed to guide visitors to what they want.

Finally, audience demographics and behavior provide a comprehensive view of who your visitors are and where they’re coming from. Detailed insights into geographic location, device distribution, and traffic sources are at your fingertips, offering a level of customer understanding that was previously unattainable in virtual environments.

To learn more about Obsess-powered virtual experiences, email us at contact@obsessvr.com or book a demo. 



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HTC Launches “Viverse Create”, an Easy No-Code Metaverse Builder

HTC Launches “Viverse Create”, an Easy No-Code Metaverse Builder



HTC,  a Taiwanese tech firm has launched “Viverse Create,” a new platform that lets people build virtual worlds and games without needing any coding skills. The tool is part of HTC’s Viverse metaverse, and it allows users to create multiplayer experiences that work on VR headsets, mobile phones, and computers.

As a long-standing player in the virtual reality space, HTC’s earlier Vive series headsets and the Viveport platform set the stage for its metaverse efforts. With Viverse Create, HTC is expanding its focus to include easy-to-use tools for anyone interested in creating virtual spaces, even if they have no technical background.

What makes Viverse Create different is its simplicity. Users don’t need any coding knowledge to design their virtual worlds. In addition, they can easily share what they create through a secure link, making it simple for others to access without needing extra software or complicated setups.

Andranik Aslanyan, head of growth at HTC Viverse, highlighted how user-friendly the platform is, saying:

 Gone are the days of keeping your creations locked in your own virtual world. With Viverse Create, we’re giving creators the tools to create any world and share it with their friends, parents – even their grandparents – to experience with one simple, secure, joinable link.

Also Read: Sandbox launches ‘Rise of the Memecoins’ VoxEdit Contest



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GPT-4o and GPT-4o mini are available at Azure OpenAI Services

GPT-4o and GPT-4o mini are available at Azure OpenAI Services


It wasn’t that long ago (end of May 2024 at Build) when GPT-4o was released. In the era of AI everything evolves fast and now our applications can already utilize GPT-4o from Azure OpenAI Services. And that’s not all, as GPT-4o mini was announced for testing using the AI Playground at the end of July. And now, just a few weeks later, you can already deploy the GPT-4o mini base model for your use. This means you can use GPT-4o mini utilizing it’s API in your own application. Regions where this is available are limited today (East US and Sweden Central for standard & global standard deployments), but you can expect the list grow quite soon.

You can also test (early access preview) the latest version of GPT-4o ( 2024-08-06) in the AI Studio Playground. What’s new in this release is that GPT-4o is smarter (enhanced ability to support complex structured outputs) and output token amount maximum has been increased from 4k to 16k. When testing the model in the early access Playground, keep in the mind that it is currently limited to 10 requests per minute and you don’t have API access to that yet. For the API, deploy 2024-05-13 model version of GPT-4o.

If you want to try it out, go to the Playground with this link.

Why GPT-4o mini is a big thing?

Basically, it is the model you should start using instead of GPT-3.5 Turbo. GPT-4o mini is smarter, faster, cheaper and it has a larger context (128k tokens) it can be used with. That is roughly 80,000 words in English. Look at the current pricing:

ModelContext sizeInput PRice / 1000 tokensOutput price / 1000 tokensGPT-4o global128K$0.005$0.015GPT-4o mini global128K$0.00015$0.0006GPT-3.5 Turbo16K$0.0005$0.0015GPT-4 Turbo128K$0.01$0.03GPT-432K$0.06$0.12

That is quite impressive improvement on the price. If you are still using the plain GPT-4, I suggest you switch to GPT-4o or GPT-4o mini as soon as possible, if models meet your needs. As always, make sure all features & feature combinations you need are tested before flipping the new model onto existing systems. If something doesn’t work yet with 4o-versions, then consider GPT-4 Turbo. Comparing GPT-4o to GPT-4 Turbo there has been big improvements on multilingual capabilities.

I want also to highlight two features that were also highlighted in the announcement by Microsoft.

Enhanced Vision Input: Leverage the power of GPT-4o mini to process images and videos, enabling applications such as visual recognition, scene understanding, and multimedia content analysis.

Comprehensive Text Output: Generate detailed and contextually accurate text outputs from visual inputs, making it easier to create reports, summaries, and detailed analyses.

O in GPT-4o stands for omni, which means these models are multimodal and understand both text and images as input. There isn’t yet support for video, and they don’t generate images or videos. But I want to emphasize that they don’t do that yet. We have already seen demos of those in action (in Build 2024), but they aren’t available publicly. Yet.🤞

On top of all these, GPT-4o mini is in public preview for continuous fine-tuning, so it is possible to create your specialized version of the model.

I was testing out switching from GPT-4o to GPT-4o mini when utilizing a few features, and it had no issues. So if you have already updated to GPT-4o the step to GPT-4o mini should be straight-forward.

What I tested with GPT-4o and GPT4-o mini? Tools (functions) and Vision. What is cool about the vision models, that (just like 4 Turbo with vision) these don’t require Azure Vision Services. It is all built onto the model itself.

The latest GA API is 2024-06-01 at the moment, and there is 2024-07-01-preview also available. The call URI is just like before. For example https://youraoaiservice.openai.azure.com/openai/deployments/gpt-4o-mini/chat/completions?api-version=2024-06-01

Using gpt-4o-mini with vision was easily tested with a quick sample

{
“messages”: [
{
“role”: “system”,
“content”: “You are a helpful assistant.”
},
{
“role”: “user”,
“content”: [
{
“type”: “text”,
“text”: “Describe this picture:”
},
{
“type”: “image_url”,
“image_url”: {
“url”: “https://learn.microsoft.com/azure/ai-services/computer-vision/media/quickstarts/presentation.png”,
“detail”: “high”
}
}
]
}
],
“max_tokens”: 1000,
“stream”: false
}

Then I did a bit more complex test with both GPT-4o and GPT-4o mini, embedding the image onto the call with base64 encoding and asking the output return a specific JSON. The prompt I used is “Inspect received product and find out what it is (product name with brand and type), condition (is it damaged, missing parts, approved) and description that contains information what is damaged, missing, noteworthy and also information what might have happened during delivery. Create a JSON output that includes ProductName, Quantity, Condition and Description )“

“type”: “image_url”,
“image_url”: { “url”: “data:image/png;base64,<base64encodedimage>” }

GPT-4o mini result:

“message”: {
“content”: ““`json\n{\n \”ProductName\”: \”Xbox Series X 1 TB SSD\”,\n \”Quantity\”: 1,\n \”Condition\”: \”Approved\”,\n \”Description\”: \”The product is in good condition with no visible damage. All parts appear to be included. The box shows minimal signs of wear, suggesting it was handled carefully during delivery. There are no noteworthy issues.\”\n}\n“`”,
“role”: “assistant”
}

GPT-4o result:

“content”: ““`json\n{\n \”ProductName\”: \”Xbox Series X\”,\n \”Brand\”: \”Microsoft\”,\n \”Type\”: \”Gaming Console\”,\n \”Quantity\”: 1,\n \”Condition\”: \”Approved\”,\n \”Description\”: \”The product is an Xbox Series X gaming console by Microsoft. The packaging appears to be in good condition with no visible signs of damage or tampering. There are no missing parts indicated from the packaging. The box is intact and there are no noticeable dents, tears, or other damage that would suggest mishandling during delivery.\”\n}\n“`”,

It can be seen, is that they do have slight differences, but as we know the results are rarely the same. GPT-4o added more properties than I requested originally and it didn’t include the 1TB SSD version information. Is that critical? It would depend on your needs – I wouldn’t rely models to discover product names exactly, but instead the result would be used to retrieve the product name from product lists. To help that, prompt could include more properties models need to extract from the picture. GPT-4o also provided a longer description.

I was also testing GPT-4o-mini with a picture containing my (very poor) handwriting. It performed at the same level as GPT-4 Turbo with Vision did. There is a one catch row in my “grocery list” handwriting picture. The prompt used really simple describe and summarize this image, please.

What the last line says is gardening equipment. Just like GPT-4 Turbo with Vision, GPT-4o mini understood that row being gambling equipment. Occasionally models get this right, but overall it does provide an incorrect result quite often for that.

When testing this one out with GPT-4o it immediately returned the right result for all rows, understanding it correctly being gardening equipment. I run the test four times, and it resulted the right interpretation each time. Now, that makes the full GPt-4o model the winner! If there is a need accurate image understanding that should cope with less ideal images, I would choose the full GPT-4o for that.

I did try GPT-4o image understanding with a Finnish handwritten list that has even more worse handwriting than the English note. It did cause issues for the model, so in case the plan is to use this to analyze handwritten feedbacks in other languages than English, test it very well with a lot of materials.

But it was not bad for the mini-model! Thinking its the price and speed, it is good to think which model would be more useful in your scenarios.

Is GPT-4o or GPT-4o mini better for you?

There isn’t a clear answer for this one – it depends on your needs. If you need higher accuracy in image understanding and better “smartness” for the model, then GPT-4o will be possibly a better choice. When analyzing larger texts and making conclusions and so forth, GPT-4o (as the big brother) should provide you with better responses. If you have a need for faster responses and expect higher volumes then start the testing with GPT-4o mini.

I would try these both models in various cases, to see if GPT-4o mini is smart enough. This is due to speed and price – and you can also think that it uses less energy as it is smaller (and thus more efficient) than GPT-4o. Switching between models can be as easy as changing the URL and the key, if you have both models deployed.

Published by Vesa Nopanen

Vesa “Vesku” Nopanen, Principal Consultant and Microsoft MVP (M365 and AI Platform) working on Future Work at Sulava.

I work, blog and speak about Future Work : AI, Microsoft 365, Copilot, Microsoft Mesh, Metaverse, and other services & platforms in the cloud connecting digital and physical and people together.

I have about 30 years of experience in IT business on multiple industries, domains, and roles.
View all posts by Vesa Nopanen



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Virtual Store Spotlight: Dogtopia Virtual World

Virtual Store Spotlight: Dogtopia Virtual World


The nation’s leading dog wellness franchise, Dogtopia, is revolutionizing dog daycare with their innovative Virtual Daycare. The award-winning pet care provider partnered with Obsess to launch their virtual experience, an interactive tool for pet parents to learn more about their services and how they can help dogs live long, healthy and happy lives. 

Users are met with a friendly avatar at the entrance of their virtual daycare, introducing how to navigate the experience and the immersive features available: a scavenger hunt game, dog trivia quiz, multimedia educational content and more. 

“Dogtopia is committed to staying at the forefront of innovation to ensure the best experience for all dogs and their families,” said Neil Gill, President and CEO of Dogtopia. “We are thrilled to introduce this cutting-edge virtual world and provide parents with a modern, immersive way to explore our wellness offerings and choose Dogtopia with confidence.”

Ready, Set, Playtime: Gamification for the Pet Care Industry

Dogtopia included on-brand gamification elements in their virtual world to engage users and incentivize loyalty. Fetch the dog treats for your furry friends in a custom scavenger hunt game or complete the dog trivia quiz to win an exclusive offer from Dogtopia—a free month of daycare from the biggest and most trusted name in the dog daycare game. 

Discover Dogtopia Pet Care & Wellness Services

Dogtopia’s virtual world serves as an immersive branding tool, engaging pet parents with educational content around their brand and services, to drive appointment bookings and highlight the Dogtopia difference. 

The services-based company packed their virtual experience with entertaining media that teaches users about their daycare, boarding, grooming and spa offerings—from interactive playscapes to a photo album of dogs at IRL local events, there is no shortage of educational content in the experience. The brand even included real footage of one of their daycare facilities to demonstrate on-site security measures and how their team operates. 

The virtual experience also aims to increase brand awareness, educating visitors around their mission, including their philanthropic Dogtopia Foundation, and why parents should trust the provider with their beloved pet.

Lining the walls of the lobby are posters and informational hotspots, where the pet care provider highlights their commitment to safety, education/training and total pet wellness. When users click on a hotspot, they are met with branded video content to show how they address each mission statement. Brand mascot, Scruffy, also makes an appearance on the lobby walls to remind the team of why they do what they do—for the love of dog. 

Digital Innovation in Pet Retail

In addition to the virtual tour of the dog daycare, Dogtopia’s Virtual World enables visitors to shop pet products in the experience. From dog bowls and leashes to specialty shampoo, shoppers can purchase at-home items for both dogs and parents throughout the experience. By integrating their e-commerce shop with the virtual world, pet parents are able to seamlessly purchase items from Dogtopia Shop directly in the virtual experience. 

Dogtopia’s virtual world is more than just a novel addition to their trusted services; the innovative initiative represents a leap forward for the pet care industry, setting a new standard for how pet service providers can educate pet owners and immerse users into their brand world, regardless of their physical location. 

To learn more about how to create your own virtual brand world, email us at contact@obsessvr.com or book a demo. 



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Enterprise Data Protection in Microsoft Copilot  

Enterprise Data Protection in Microsoft Copilot  


You probably have heard the terms Enterprise Data Protection (EDP) and Commercia Data Protection (CDP) within the framework of Copilot. The distinction between them was not very clear and resulted in a bit of confusion and questions about what the difference is and what it meant to have EDP over CDP. 

Microsoft has just improved its documentation about this, in conjunction with their recent announcement that Enterprise Data Protection is on its way to being integrated into Microsoft Copilot for users who sign in using Microsoft Entra (= Microsoft / Office 365 users). This will improve data security, privacy, and compliance when using Microsoft Copilot.  

When logged in with a Microsoft Entra account, Microsoft Copilot will provide EDP features: all the security, privacy, and compliance measures previously available solely in Copilot for Microsoft 365 will now extend to all prompts (entered by users) and responses (Copilot generated content) within Microsoft Copilot. With EDP, prompts and responses are protected by the same contractual terms and commitments for customer emails in Exchange and files in SharePoint. 

What EDP brings to Microsoft Copilot, when used with Microsoft Entra account:   

Your data is secure: Your data is protected with encryption, at rest and in transit, rigorous physical security controls, and data isolation between tenants. 

Your data is private: Microsoft won’t use your data except as you instruct. Microsoft commits to privacy, and it includes support for GDPR, ISO/IEC 27018, and the Data Protection Addendum.  

Copilot adheres to your established access controls and policies: It upholds your existing identity model and permissions, inherits sensitivity labels, abides by your data retention, audit, eDiscovery, advanced Microsoft Purview capabilities, and conforms to your administrative configurations. 

Protection against AI security risks: safeguarded against AI-focused risks such as harmful content and prompt injections.   

Your data isn’t used to train foundation models: Just like in Commercial Data Protection, prompts and responses are not used to train foundation models.   

In a nutshell comparing Enterprise Data Protection to Commercial Data Protection, EDP adds compliance, governance, access control and policies that extends also to prompts and responses.  

Microsoft Copilot for Microsoft 365 runs on the ISO 27018 certified Microsoft 365 platform. Microsoft Copilot will start rolling out to the same platform in the second half of September 2024, for users signed in with a Microsoft Entra account. 

Remember that Microsoft Copilot and Copilot for Microsoft 365 are different tools despite the fact that you use them very often from a user interface where you can access both by selecting web or work. You can use Microsoft Copilot via http://www.microsoft.com/copilot, in Microsoft Edge (web browser), the Microsoft 365 app, and on mobile apps.  

Microsoft Copilot is used to discover information from the web, and Copilot for Microsoft 365 is the work-tab and discovers information from your work Outlook, SharePoint, OneDrive, Teams, and so on.   

If you are using Copilot mobile app with EntraID, you will be redirected to the Microsoft 365 mobile app beginning mid-September. 

What about web queries? 

When Copilot discovers information from the web, it sends queries to Bing search service. These are treated the same way by both Copilots. Copilot condenses your prompt into key terms, sends them through a secure connection, and disconnects them from your user and tenant identities. Just like before, these queries are not shared with advertisers and are not used to train foundation large language models (LLMs). 

Bing’s search operations are separate from Microsoft 365, abiding by different data practices as outlined in the Microsoft Services Agreement and Microsoft Privacy Statement. In this arrangement, Microsoft independently manages data control and adheres to relevant legal and regulatory responsibilities. This method aligns with other optional Bing-based connected experiences. 

The following information is not included in the generated query sent to the Bing Search service: 

The user’s entire prompt, unless the prompt is short (for example, “local weather”) 

Entire files uploaded into Copilot  

Entire web pages or PDFs summarized by Copilot in Edge 

Any identifying information based on the user’s Microsoft Entra ID (for example, username, domain, or tenant ID) 

Conclusion 

In today’s digital landscape, data protection is paramount. Microsoft Copilot, when integrated with Enterprise Data Protection (EDP) and a Microsoft Entra account, offers enhanced security, privacy, and compliance measures that are crucial for safeguarding sensitive information.

Key Takeaways: 

Enhanced Security: Ensures that your data is protected with encryption, rigorous physical security controls, and data isolation between tenants. 

Privacy Commitment: Microsoft commits to privacy, supporting GDPR, ISO/IEC 27018, and the Data Protection Addendum. Your data is used only as you instruct. 

Adherence to Policies: Copilot adheres to your established compliance, governance and policies.

Protection Against AI Risks: Safeguards against AI-focused risks such as harmful content and prompt injections.

No Data Usage for Training: Prompts and responses are not used to train foundation models, ensuring your data will stay private. 

Information sources and read more: 

Published by Vesa Nopanen

Vesa “Vesku” Nopanen, Principal Consultant and Microsoft MVP (M365 and AI Platform) working on Future Work at Sulava.

I work, blog and speak about Future Work : AI, Microsoft 365, Copilot, Microsoft Mesh, Metaverse, and other services & platforms in the cloud connecting digital and physical and people together.

I have about 30 years of experience in IT business on multiple industries, domains, and roles.
View all posts by Vesa Nopanen



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OpenSim usage stats down as summer comes to a close – Hypergrid Business

OpenSim usage stats down as summer comes to a close – Hypergrid Business


Summer is generally a slow time for OpenSim, and virtual worlds in general, as people spend more time outside and on vacation and educational projects go on break.

The total number of active users went down by more than 3,700, to 43,001.

DigiWorldz, for example, lost 1,220 actives this month, according to its stats reports, as well as 21 regions.

In addition, several grids did not report any stats this month, including German Grid, which had 235 actives last month, German World Grid, which previously reported 623, and The City, which reported 265 actives in July.

But the total land area of OpenSim’s public grids rose by nearly 1,494 region equivalents this month, and OpenSim grids registered a total of 1,545 new users.

We are now tracking a total of 2,675 public grids, of which 311 are active and 244 published their statistics this month. If you have a stats page that we’re not tracking, please email me at maria@hypergridbusiness.com — that way, your grid will be mentioned in this report every month, for additional visibility with both search engines and users.

This month, OSgrid was the largest grid by land area, with 33,203 standard region equivalents, while Wolf Territories Grid was the most active, with 6,733 unique logins over the past 30 days.

OpenSim usage stats down as summer comes to a close – Hypergrid Business
OpenSim land area for Aug 2024. (Hypergrid Business data.).

Our stats do not include most of the grids running on DreamGrid, a free easy-to-use version OpenSim, since these tend to be private grids.

OpenSim is a free, open-source, virtual world platform, that’s similar to Second Life and allows people with no technical skills to quickly and cheaply create virtual worlds and teleport to other virtual worlds. Those with technical skills can run OpenSim worlds on their servers for free using either DreamGrid, the official OpenSim installer for those who are more technically inclined, or any other distribution, while commercial hosting starts at less than $5 a region.

A list of OpenSim hosting providers is here. Download the recommended Firestorm viewer here and find out where to get content for your OpenSim world or region here.

Hypergrid Business newsletter is now available

Every month on the 15th — right after the stats report comes out — we will be sending out a newsletter with all the OpenSim news from the previous month. You can subscribe here or fill out the form below.

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Top 25 grids by active users

When it comes to general-purpose social grids, especially closed grids, the rule of thumb is the busier the better. People looking to make new friends look for grids that already have the most users. Merchants looking to sell content will go to the grids with the most potential customers. Event organizers looking for the biggest audience — you get the idea.

Top 25 most popular grids this month:

Wolf Territories Grid: 6,733 active users
OSgrid: 4,844 active users
GBG World: 2,295 active users
Vida Dupla: 1,987 active users
Alternate Metaverse: 1,885 active users
Darkheart’s Playground: 1,723 active users
WaterSplash: 1,447 active users
AviWorlds: 1,068 active users
AviVerse AlterEgo: 1,002 active users
DigiWorldz: 943 active users
Trianon World: 937 active users
Neverworld: 897 active users
Littlefield: 822 active users
Party Destination Grid: 796 active users
Moonrose: 774 active users
Astralia: 763 active users
Craft World: 723 active users
AvatarLife: 717 active users
Herederos Grid: 578 active users
Groovy Verse: 547 active users
Virtual Vista Metaverse: 494 active users
ZetaWorlds: 476 active users
Kitely: 460 active users
Gentle Fire Grid: 448 active users
DreamNation: 342 active users

The biggest change on this list was the addition of Virtual Vista Metaverse, a new grid in our database, which had a strong launch.

Online marketplaces for OpenSim content

There are currently 20,965 product listings in Kitely Market containing 41,073 product variations, 35,835 of which are exportable.

Kitely Market has delivered orders to 628 OpenSim grids to date.

(Data courtesy Kitely.)

As you can see in the above chart, nearly all the growth in Kitely Market has been in content that can be exported to other grids — that is the green area on the graph. The red area, of non-exportable content, has stayed level for the past eight years.

The Kitely Market is the largest collection of legal content available in OpenSim. It is accessible to both hypergrid-enabled and closed, private grids. The instructions for how to configure the Kitely Market for closed grids are here.

Kitely has recently upgraded its version of OpenSim to allow for faster start-up times and better compatibility with scripts imported from Second Life.

Kitely is also continuing its $90 sale on Mega Worlds.

New grids

I didn’t add any new grids to the database this month.

If you know of any public grid that we’re missing, please email me at maria@hypergridbusiness.com.

Suspended grids

The following 11 grids were marked suspended this month: Butschiland, Butschiland, Destiny Grid, Fire and Ice Grid, Galactic Virtual, IMA Metaverse Depot, KoolPheller Estates, The Public World, Tropical Isle, UCI Mondego vLab, and Virtual RBM.

If they don’t reappear online again soon, they will be marked as closed in future reports.

Sometimes, a grid changes its login URI or website address — if that’s the case, email me and let me know and I’ll update my database.

Top 40 grids by land area

All region counts on this list are, whenever available, in terms of standard region equivalents. Active user counts include hypergrid visitors whenever possible.

Many school, company, or personal grids do not publish their numbers.

The raw data for this month’s report is here. A list of all active grids is here. And here is a list of all the hypergrid-enabled grids and their hypergrid addresses, sorted by popularity. This is very useful if you are creating a hyperport.

You can see all the historical OpenSim statistics here, including polls and surveys, dating all the way back to 2009.

OSgrid: 33,203 regions
Wolf Territories Grid: 29,276 regions
Simation Grid: 25,408 regions
Kitely: 18,246 regions
ZetaWorlds: 12,980 regions
Alternate Metaverse: 10,605 regions
Groovy Verse: 8,334 regions
Discovery Grid: 4,945 regions
DigiWorldz: 3,506 regions
Virtual Vista Metaverse: 3,269 regions
CandM World: 1,849 regions
Tag Grid: 1,464 regions
Shoalwater Bay: 1,072 regions
Friends Grid: 1,040 regions
ArtDestiny: 961 regions
GBG World: 957 regions
Virtual Worlds Grid: 914 regions
AviWorlds: 809 regions
Kinky Haven: 669 regions
Craft World: 630 regions
AvatarLife: 586 regions
Littlefield: 513 regions
GorGrid: 430 regions
Furry World: 373 regions
Virtual Worlds Zone: 364 regions
Neverworld: 318 regions
Nemesis 3D: 305 regions
EdMondo: 300 regions
DreamNation: 284 regions
WestWorld Grid: 274 regions
Darkheart’s Playground: 244 regions
Open Virtual Worlds: 229 regions
Japan Open Grid: 197 regions
Kater and Friends: 191 regions
Counter Earth: 183 regions
MisFitz Grid: 175 regions
Adreans-World: 172 regions
GerGrid: 141 regions
XTalent: 138 regions
Outworldz: 127 regions

Do you know of any other grids that are open to the public but that we don’t have in our database? Email me at maria@hypergridbusiness.com.

Hypergrid Business editor and publisher Maria Korolov is a science fiction novelist. During the day, Maria Korolov is an award-winning freelance technology journalist who covers artificial intelligence, cybersecurity and enterprise virtual reality. See her Amazon author page here and follow her on Twitter, Facebook, or LinkedIn, and check out her latest videos on the Maria Korolov YouTube channel. Email her at maria@hypergridbusiness.com. Her first virtual world novella, Krim Times, made the Amazon best-seller list in its category. Her second novella, The Lost King of Krim, is out now. She is also the publisher of MetaStellar, a new online magazine of speculative fiction.
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