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Does the new Chainsaw Man movie have a post-credits scene? Well, yes

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Does the new Chainsaw Man movie have a post-credits scene? Well, yes


Chainsaw Man — The Movie: Reze Arc is officially in theaters in the United States this week, picking up where season 1 of the anime left off to tell the next chapter in Tatsuki Fujimoto’s original manga. The story focuses on our lead devil, Denji, who meets a beautiful waitress named Reze and instantly falls in love. Unfortunately, it turns out Reze isn’t who she claims she is, leading to a cinematic battle that threatens to consume the entire city. We won’t spoil how it all ends, but if you’re curious whether Chainsaw Man — The Movie: Reze Arc has a post-credits scene, you’ve come to the right place.

Full spoilers ahead for the Chainsaw Man movie post-credits scene.After the credits have rolled, the movie cuts back to Reze’s café, where Denji is waiting for her with a bouquet of flowers. Denji chats with the shop owner, who jokes about who weird his employee is. Suddenly, a woman enters the café, but much to Denji’s chagrin, it’s his demented co-worker Power, not Reze. She sees the flowers and immediately wants them. Denji, not the most emotionally mature person in the world, eats the flowers instead of telling Power she can’t have them. As they argue, the camera zooms out to black.


Image: MAPPA

Reze Arc is an anime film that places its romance front and center, ending on a note tied directly to Denji and Reze’s relationship — a fitting place to close the story. Director Tatsuya Yoshihara recognizes that the finer details of Chainsaw Man season 1 aren’t crucial here. His movie doesn’t set up the next arc because it doesn’t need to. Instead, the story stands complete on its own.

So if you decide to stick around, don’t expect a teaser for season 2 or the next Chainsaw Man movie. All you’ll get is a nice epilogue to the film’s romantic plotline.

Chainsaw Man – The Movie: Reze Arc is produced by MAPPA and directed by Yoshihara, who previously worked as a key animator and episode director under series director Ryū Nakayama. The film reunites key staff from the anime, including screenwriter Hiroshi Seko, character designer Kazutaka Sugiyama, and composer Kensuke Ushio.

Chainsaw Man – The Movie: Reze Arc is in theaters now.



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New Report Says Microsoft Is Pushing Xbox To Hit 30% Profit Margins (Which Is Crazy)

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New Report Says Microsoft Is Pushing Xbox To Hit 30% Profit Margins (Which Is Crazy)


In the very same report in which Jason Schreier of Bloomberg reinforced rumours that a new Halo game is going to be revealed this week, he dropped another massive bit of news: Xbox is being pushed to achieve a ludicrous 30% profit margin.

According to Schreier, his sources from within Microsoft and Xbox have told him that since 2023, Microsoft Chief Financial Officer Amy Hood has issued a demand that Xbox aims for 30% “accountability margins,” a term used by Microsoft instead of profit margin.

This, Jason says, is why Xbox has been cutting jobs, raising the price of Game Pass and shutting down studios.

He does go on to say that his sources told him not every team is expected to hit these margins, “but many Xbox developers and groups have been presented with the new target.”

Schreier’s sources also told him that prior to this, Xbox was not given any specific targets and “were largely told to focus on making the best games possible without worrying too much about finances.”

As we know, though, the Xbox brand has been struggling ever since the Xbox 360 was replaced with the Xbox One.

In early July, Jez Corden of Windows Central tweeted out that Amy Hood have given Xbox a “unrealistic financial requirement”. He later revealed in an episode of his podcast in Summer of this year that he had heard about a 30% requirement but had not been able to verify it, and hoped it was “hearsay.”

30% is a frankly huge ask for even the biggest and best of the gaming industry. S&P Global Market Intelligence reports that the video game industry’s average profit margin has ranged between 17% and 22% in recent years. Xbox has typically hovered in the 10%-20% range over the past 6 years or so. In 2022, court documents revealed a 12% margin.

It’s not impossible. Capcom notably hit a whopping 39% operating margin in financial year 2025. FromSoftware even managed an insane 60%, but that was almost entirely because of Elden Ring’s momentous success.

Another example is Nintendo, whose currentl operating margin is sitting at around 24%.

But the best example is PlayStation, the main rival of Xbox. In Q1 of FY2025, the company reported a 16% operating margin. Keep in mind, this is during a time when PlayStation also reported that the PS5 has made more profit than every other generation of PlayStation before it put together. Their console is selling well, and even though they aren’t churning out exclusives, people are spending a lot of money on buying games for it. So if they can’t pull it off as a much leaner operation, how can Xbox?

While 30% is technically achievable, I don’t see Xbox being able to pull this off, unless that number is only being applied to a few highly specific teams and departments. Otherwise, Xbox is a huge brand trying to operate as a platform holder, a publisher, a developer and a subscription-service operator, all at the same time.

If Schreier’s sources are accurate, it goes a long way toward explaining Xbox’s seemingly erratic decisions over the last couple of years.



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The Outer Worlds 2 Review – Just As Good The Second Time Around

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The Outer Worlds 2 Review – Just As Good The Second Time Around


The Outer Worlds was Obsidian’s gutsy attempt at a spiritual successor to its lauded work on Fallout, but the game couldn’t completely hide the developer’s roots. The spacefaring retro-future was recognizable as a continuation of Obsidian’s earlier game, though it had enough of a distinct setting and its own gameplay systems to feel fresh. The Outer Worlds 2 builds on that sturdy foundation, and while it’s largely more of the same, it is also a confident and expansive sequel that suggests a bright future for The Outer Worlds as an ongoing series.

In Outer Worlds 2, you play as “the Commander.” Whereas the first game had you play as a random colonist, this new role inherently imbues you with more authority as an Earth Directorate agent. In short, you’re a fixer, dispatched to the Arcadia region that’s being ripped apart by a factional war, corporate takeovers, and the emergence of rifts that have been cutting the colony off from communications with Earth. From the very beginning, you have your badge and gun, so to speak, along with your own fledgling crew and a spaceship base of operations called the Incognito. Of course, your very first mission goes terribly wrong (as these things tend to) and when you regain consciousness some time later, you set out to find the persons responsible for the botched mission, while also investigating the increasingly dire rift problem. Without getting into spoilers, it’s a strong opening that propels the story forward with momentum and mystery.

When you’re creating your Commander, you can select a number of different backgrounds like a disgraced gambler, a disgraced professor, a disgraced freelancer, or an ex-convict. You get the sense that most people become agents in the space FBI for lack of other options, except for the Lawbringer background, which is pure and straightforward Lawful Good. I chose Roustabout, which is a friendly way of saying “disgraced idiot.”

One of the greatest strengths of Outer Worlds 2 is how it creates opportunities for role play, in the classic sense of messy improvisational drama, or sometimes tragicomedy, as you weave your own story and interpret a cohesive narrative for yourself. I began with the Roustabout as a goof, wanting to play as a charismatic, trigger-happy dumbass in the vein of Futurama’s Zapp Brannigan. I specialized in the Guns and Speech skills, and chose a Lucky bonus trait, wanting to handle myself in a fight but also open smooth-talking dialogue options and sometimes just blunder my way through with astounding luck. And it worked, for a while.

But somewhere along the journey, things started to subtly change. I made mistakes that I wasn’t fully comfortable with for the sake of maintaining my character, and I faced dilemmas that forced me to think about where I drew the line. I stopped trying to be a jack of all trades and doubled down on Guns, Speech, and a third selection, Leadership. Without any specialized knowledge of science or engineering I started leaning more heavily on my teammates, asking for their advice or what they made of a situation. By the end, the story of my Commander was of an overconfident idiot who slowly grew into a capable leader, learning to trust their crew and having gained their trust in return. In the end, that was much more interesting and fulfilling than spending the entire 20 or so hours as a Captain Kirk parody.

Like the first game, most of your time is spent venturing to strange worlds, taking on quests to progress the story or your reputation with various factions, and fighting your way through alien beasts, hostile automatons, and opposing human armies. In this case, the human enemies are primarily the Protectorate, the authoritarian rulers of Arcadia. And like the first game, The Outer Worlds 2 is primarily combat-focused. You can talk or engineer your way out of some situations, but mostly you need to just clear the area of hostiles before investigating the next story node. I went for the direct approach with heavy gunplay, but a Melee or Sneak build could let you approach combat encounters very differently, drawing aggro to bash in skulls or stealthing your way around to backstab and hack your enemies.

Part of the reason I leaned into the gunplay was that the wealth of guns on offer felt great. My memory of the first Outer Worlds was that guns were a means to an end, but in Outer Worlds 2 it feels much more like a native shooter. One weapon might run on Zyranium, dealing radioactive damage but overcharging automech enemies instead. Another could be a triple-barrel shotgun with a chunky one-two-three punch. Another might set enemies on fire and reduce them to ash. Each one felt satisfying and responsive. There are 10 different ammo types, so I spent most of the game swapping my weapons constantly and then discovering how much I liked the new one. A flexible mods system lets you further customize to your playstyle with your favorite guns, though I was hot-swapping them so often I usually didn’t take full advantage of mods.

The Outer Worlds 2

In addition to your weapons, you also have a handful of gadgets. The Tactical Time Dilation mechanic from the first game, a clear reference to Fallout’s VATS system, makes its return here, letting you slow down time to line up that perfect shot at an enemy weak spot. There are other important gadgets this time around as well: an Acidic Dematerializer that dissolves bodies in case you’re trying to sneak your way through, and an N-Ray Scanner that lets you see cloaked enemies as well as see the wiring for solving engineering problems. Since the gadget button always uses the last one, I would often use my N-Ray scanner in a non-combat section and then forget to swap back to the Time Dilation gadget before getting into combat, but otherwise the options are nice to have.

To build out your character, you’re granted two skill points per level, but there are way too many avenues to specialize in all of them, and many of the higher-level skill checks require you to specialize relatively early. And since the game is largely combat-focused, I have to imagine you would have a difficult time if you specialized too exclusively in non-combat skills like science, engineering, or lockpicking. Every two levels, you also get a Perk point to shape your character even further with special effects, some of which stack on top of each other. For example, an Intimidator perk requires a high Speech skill, but it’s actually a combat ability that frightens certain weaker enemies when they get hurt. A second perk, Grim Visage, builds on it further by frightening surrounding enemies. By the end, I had perks that enhanced the believability of my lies, gave me a big reputation boost with all factions, passively collected crafting materials while away from my ship, and more. It’s a very flexible system that grants extremely strong bonuses, and right from the beginning you can look through the list and mark Favorites to help you steer toward a particular goal.

Working in conjunction with your skills and perks is the return of the Flaws system. This was one of my favorite aspects from the first Outer Worlds, and it’s even better this time. Unlike perks, flaws appear at unexpected times when the game notices certain consistent behaviors. Despite the name, flaws aren’t necessarily negative and are actually more like trade-offs that help augment your play. If you get presented with one you don’t like, you can always just reject it.

The Outer Worlds 2 feels like the series coming into its own, carried by flexible combat options and great role-playing progression.

Some of these flaws will even make the game much harder and more unpredictable. After telling one too many lies, I was presented with the option for a “Compulsive Liar” perk, which would automatically select lies in every dialogue tree. I rejected that one because I wanted to control when I lied. But some flaws are just great ways to complement your play style or make up for deficiencies. When the game noticed I was constantly reloading it gave me the Overprepared flaw, which granted me much larger weapon magazines, but with a heavy damage debuff if I ever let a magazine hit empty. Similarly, I spent the first half of the game frequently running low on ammo, earning me the Wasteful flaw: I’d see a slight universal increase to vendor prices, but enemies I killed would always drop ammo from then on. I already had a vendor discount from another flaw, Consumerism, so this was well worth the trade-off and I never ran short on ammo again.

Your build includes not just your own character, but that of your companions as well. Each has a companion ability that can be activated in combat, and every five levels, they get their own choice between two perks, helping shape which kind of companion they become. The first such upgrade for Niles, for example, lets you make him a tanky character to draw enemy aggro, or boosts his own firepower, each of which complements his companion ability that draws enemy fire and hits for increased damage. Plus, each companion has passive traits, like Niles’s ability to act as a mobile workbench in case you need to craft more ammo or mods in the field.

Selecting which companions to bring along for a mission and how you’ve built out their abilities makes a huge difference in how you play–I was able to take my time to fidget with my gadgets and aim down sights because I knew the enemies would reliably be targeting Niles. Plus, each companion has their own specialized weapon and armor, and level up automatically with you, sanding off some of the busywork of managing a party. In addition to your companion abilities and perks, each companion also has their own mini-questline, which unlocks even further customization like increasing a particular damage type, and changing their cosmetic appearance.

The Outer Worlds 2
The Outer Worlds 2

The added benefit of companions, from a story perspective, is that they help to flesh out the world. Many of them come from different backgrounds and are allied with different organizations, giving you more perspectives and fleshing out the galaxy. My personal favorite was Marisol, an aged black ops agent who formerly worked for one of the factions. Aside from just being cool as hell to bring along a greying female secret agent, I appreciated her cold and calculating perspective on events as they unfolded, and her multi-part companion quest was a neat spy story set against a sci-fi backdrop.

The story is heavy with satire, which is not subtle–think Mad Magazine more than the New Yorker–but half of it is delivered with a blunt earnestness that makes it feel righteous and timely. That half is the one that envisions a future ruled by fanatical, quasi-religious devotion to unchecked capitalism, represented by the mega-corp Auntie’s Choice–the result of a merger between Auntie Cleo’s and Spacer’s Choice from the first game. None of it is specific enough to take aim at Obsidian’s parent company, Microsoft, but it lands as a broader and fairly incisive critique of our current moment.

The other main target of mockery is the Order of the Ascendant, equally fanatical but devoted to the pursuit of knowledge and science, with the misguided notion that they can unlock the secrets of all existence and rule everything with perfect mathematical precision and clarity. They’re portrayed as more noble and humanitarian, but also aloof and unfeeling. You can sense how this is meant to be a counterweight to Auntie’s Choice, which is all about appealing to baser instincts and maximizing profits, but the satire lands with a thud. Rather than seeming well attuned to our current moment like the critiques against capitalism, taking aim at scientists and researchers right now just feels like punching down.

As you traverse across multiple planets in the star system, you’ll find much more expansive environments than existed in the first Outer Worlds, with wide open spaces full of land to explore. The visuals in The Outer Worlds 2 generally aren’t stunning–this style of RPG is more about the machinery of the world than the aesthetics–but the scope of some of them is impressive regardless. This is slightly undermined by there being no particularly fast way to travel–as far as I can tell, you just have to hoof it everywhere–so most of the time you’ll just stick to sprinting in straight paths. That can lead to problems, because the waypointing isn’t always clear about how to reach your next destination, especially when you’re in an enclosed building with winding corridors and multiple floors. Sometimes your waypoint is a broad area to search, other times it’s a pinpoint spot without clear directions. You just have to figure it out.

The Outer Worlds 2The Outer Worlds 2
The Outer Worlds 2

And once you unlock later missions, it can be frustrating that there is no fast-travel between planets, forcing you to fast-travel to your ship, then to a planet, then to the closest waypoint for the next step in the quest. Load times can also be long for some larger areas (at least on Xbox Series X, where I played), so there’s a fair amount of waiting as you planet-hop. Similarly pace-breaking are the multitude of computers that you encounter on each planet, which deliver chunks of information and story details, but often feel bogged down in corporate-speak and back-and-forth correspondence. This seems intended to exemplify the setting, which is full of corporate and scientific bureaucracies. So while it plays well into those themes, it also means the action is punctuated by a lot of reading breaks.

To its credit, those breaks would be more of an issue if the rest of the game weren’t so strong. The Outer Worlds 2 feels like the series coming into its own, carried by flexible combat options and great role-playing progression. The first Outer Worlds felt like Obsidian trying to recapture the magic of Fallout’s apocalyptic future in a new spacefaring context. The Outer Worlds 2 cements this setting as its own identity that can exist alongside its sci-fi contemporaries to deliver something that is familiar, but also distinctly its own.



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Fangs Out, Frames Up: ‘Vampire: The Masquerade — Bloodlines 2’ Leads a Killer GFN Thursday

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Fangs Out, Frames Up: ‘Vampire: The Masquerade — Bloodlines 2’ Leads a Killer GFN Thursday


The nights grow longer and the shadows get bolder with Vampire The Masquerade: Bloodlines 2 on GeForce NOW, launching with GeForce RTX 5080-power.

Members can sink their teeth into the action role-playing game from Paradox Interactive as part of nine games coming to the cloud this week, including NINJA GAIDEN 4.

Be among the first to play The Outer Worlds 2 with early access available in the cloud starting tomorrow, Oct. 24.

Atlanta is the latest region to get GeForce RTX 5080-class power, with Sofia, Bulgaria, coming next. Stay tuned to GFN Thursday for updates as more regions upgrade to NVIDIA Blackwell RTX. Follow along with the latest progress on the server rollout page.

The Night Belongs to the Cloud

Don’t invite them in — just stream.

Vampire: The Masquerade — Bloodlines 2, Paradox’s sequel to the cult classic, invites fans to sink their fangs into Seattle’s dark nightlife, putting players in the immortal boots of Phyre — the newly awakened Elder vampire with a mysterious voice in their head. In every dark corner hides a new alliance or a rival, and every choice carves a path through the bloody politics of the night.

Master Seattle’s secrets and the supernatural abilities of any chosen clan — shadow hunting with the Banu Haqim, blood bending with the Tremere or going fists first as a Brujah. Every story twist and council drama is shaped by dialogue, alliances and whispers from both friends and the ever-present stranger in the protagonist’s mind.

Every neon-lit block streams beautifully on GeForce NOW, with GeForce RTX 5080-class power rolling out for the highest frame rates and sharpest graphics in the cloud — no waiting for downloads or mortal PC specs required.

Where Shadows Fall, Legends Rise

NINJA GAIDEN 4 on GeForce NOW
Slice first, ask questions never.

NINJA GAIDEN 4, a lightning-fast action-adventure title from Team NINJA, slices its way back into the spotlight, packed with brutal, razor-sharp combat and featuring a new protagonist, Yakumo. Known for its intensity, precision and stylish flair, the game demands focus and rewards mastery.

This new entry throws Yakumo into a deadly conflict blending myth and modern chaos. Explore sprawling levels filled with relentless enemies, cinematic boss battles that punish hesitation and a fluid combat system that chains combos together like a storm of steel. Every encounter feels like a duel where speed, timing and finesse define survival.

On GeForce NOW, NINJA GAIDEN 4 reaches its sharpest edge. No installs or massive downloads stand in the way — gain instant access with cloud-powered performance that keeps every slash crisp and every dodge responsive. Whether running on a high-end rig, a laptop or even a mobile device, the action always hits at peak intensity with GeForce NOW.

Boarding Pass to Chaos

The Outer Worlds 2 Advance Access on GeForce NOW
Space has a new HR problem.

Early access for The Outer Worlds 2 is reaching the cloud, bringing all the offbeat charm, sharp wit and spacefaring chaos the series is loved for. From Obsidian Entertainment, the masters of branching stories and immersive worlds, this sequel leans even harder into meaningful choices and unexpected consequences.

On GeForce NOW, hopping into early access means instant boarding with no installs or waiting around. Every quip, shootout and twist in the storyline streams smoothly, no matter the screen. It’s the perfect way to jump into space mischief before the game fully launches in the cloud on Wednesday, Oct. 29.

Roaring Good Games

Life finds a way … again. Frontier Developments returns with Jurassic World Evolution 3, the next installment of the park-management series that lets players design, build and wrangle their own prehistoric paradise. Bigger storms, smarter dinosaurs and even bolder decisions keep every moment thrilling — because in this world, control is just an illusion.

In addition, members can look for the following:

NINJA GAIDEN 4 (New release on Steam and Xbox, available on PC Game Pass, Oct. 20)
Jurassic World Evolution 3 (New release on Steam, Oct. 21)
Painkiller (New release on Steam, Oct. 21)
Vampire: The Masquerade – Bloodlines 2 (New release on Steam, Oct. 21, GeForce RTX 5080-ready)
The Outer Worlds 2 – Advanced Access (New release on Steam, Battle.net and Xbox, available on PC Game Pass, Oct. 24, GeForce RTX 5080-ready)
Tormented Souls 2 (New release on Steam and Xbox, available on PC Game Pass, Oct. 23)
Super Fantasy Kingdom (New release on Steam, Oct. 24)
VEIN (New release on Steam, Oct. 24)
Tom Clancy’s Splinter Cell: Pandora Tomorrow (Steam)
What are you planning to play this weekend? Let us know on X or in the comments below.



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HoYoverse’s Animal Crossing-like Petit Planet’s beta kicks off this November

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HoYoverse’s Animal Crossing-like Petit Planet’s beta kicks off this November


When HoYoverse announced Petit Planet back in September, its Animal Crossing-like cozy life sim adventure, the studio kicked off sign-ups for the game’s upcoming beta. At the time, it didn’t say when we can expect it to kick off.

This changes today, however, as we now finally have a solid date for the Coziness Test.

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The Petit Planet closed beta will kick off November 7, available on both PC and iOS. The even better news is that anyone who missed it initially can still sign up for the Coziness Test on the game’s website.

You’ll have to complete a survey before you can throw your name in the hat, and there’s no guarantee you’ll be picked, but it’s currently the only way to access the game. HoYoverse said it’s going to keep sign-ups open until further notice, too.

Petit Planet is the company’s first entry into the life sim genre. As seen in the initial reveal, the game blends elements from The Sims, and Animal Crossing to create a cozy game at a scale we haven’t seen before.

Image credit: MiHoYo.

Players are entrusted with taking care of their own planet, taking part in all kinds of activities you might be familiar with from similar games in the genre. You’ll be making connections with your neighbors and benefit from their companionship in narrative, and gameplay-relevant ways.

You can also embark on adventures that take you beyond your own planet, called Starsea Voyages, which allow you to explore Islets using a unique vehicle. Petit Planet, of course, builds on the studio’s extensive experience with live service games to deliver some major social and multiplayer features, such as the Galactic Bazaar social hub – which will be available in the upcoming beta test.

Petit Planet does not yet have a release date, but it is in development for PC and iOS.



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This Ring Alarm for 3 Bedrooms Hits a New Record Low, Amazon Dumps Stock of Its Own Brand – Kotaku

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This Ring Alarm for 3 Bedrooms Hits a New Record Low, Amazon Dumps Stock of Its Own Brand – Kotaku



Home security used to mean signing expensive contracts with professional monitoring companies, paying installation fees and dealing with clunky equipment bolted to your walls. Ring changed that equation entirely by putting professional-grade security into a DIY package that anyone can install in an afternoon: The Ring Alarm 14-piece kit gives you comprehensive coverage for a typical 2 to 4 bedroom home, and right now it’s down to just $198 on Amazon, slashed from its regular $329 price (40% off). This is an all-time low for a complete system that would cost you thousands in installation fees and monthly contracts with traditional security companies.

See at Amazon

What You Need for Full House Coverage

This 14-piece system comes fully equipped with everything you’ll need to construct a strong security network all the way through your home. You get one base station, the system’s central brain, which connects all of your sensors and communicates through your smartphone via your home Wi-Fi network. Two keypads allow you to arm and disarm the system from two locations which is absolutely convenient where you have entries on different floors or want one on the bedroom for nighttime arming.

Eight contact sensors cover your doors and windows and they sense the exact moment the door or window gets opened. Two motion detectors provide extra security by detecting movement inside your home, catching burglars who would go around the entryways. You get a range extender so your signal gets through every corner of your home, even though your home has solid construction or your sensors are significantly far from the base station.

The contact sensor are simple but effective devices that mount in seconds using adhesive strips, avoiding any need for drilling or wiring. Each sensor has two parts: one attaches to the door or window frame, the other to the moving part. A magnetic connection keeps them talking to each other, and the moment that connection breaks because a door opens, the alarm triggers.

Motion detectors cover larger spaces like hallways, living rooms or basements: They use passive infrared technology to detect heat signatures from moving bodies, giving you interior protection even if someone manages to enter without triggering a contact sensor. The detection angle is wide enough to monitor an entire room from a corner mount, and they’re smart enough to distinguish between your pet cat and an actual person, reducing false alarms.

You get automatic cell phone notifications the second any sensor activates through the Ring app. You’ll be able to disarm and arm the system from your computer, view the status of the individual sensors, and view your security history to know definitively when doors opened or motion occurred. The app interface is intuitive and responsive, providing you total command anywhere you have cell reception.

It works seamlessly with Alexa so you are able to arm or disarm by issuing commands through any Echo device using your voice. Simple commands such as “Alexa, arm Ring Alarm in away mode” handle the whole procedure all by themselves. This voice integration becomes second nature soon whenever your grocery-stuffed hands are full or you are going to bed.

At $198 for complete coverage of a multi-bedroom home, this beats the economics of traditional security systems by a landslide.

See at Amazon



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How to Cook Garlic Steam Mussels in Disney Dreamlight Valley

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How to Cook Garlic Steam Mussels in Disney Dreamlight Valley


Garlic Steam Mussels is one of the 3-star Entrée Meals added with the Storybook Vale expansion. Players can make this meal for themselves to restore energy or gift it to villagers to increase their Friendship Level. However, this recipe is exclusive to the owners of the expansion. This guide will help you cook Garlic Steam Mussels in Disney Dreamlight Valley.

Ingredients for Garlic Steam Mussels in Disney Dreamlight Valley

Players can cook the Garlic Steam Mussels entrée meal with the following ingredients.

Mussels grow in the areas within the Mythopia (Storybook Vale) biome. Once you have access to the Mythopia biome, look for mussels growing on the ground. You can purchase the Onion from Goofy’s Stall in the Forest of Valor (Valley) biome for 255 Star Coins. Moreover, you can also grow it on your own using Onion Seeds. It will take 1 hour and 15 minutes for the Onion Seeds to grow. Lastly, you can find the garlic growing wild on the ground in the Forest of Valor (Valley) biome and the Everafter (Storybook Vale) biome.   

How to Cook Garlic Steam Mussels in Disney Dreamlight Valley

After gathering all the ingredients for the Garlic Steam Mussels, go to any Cooking Station to start making it. Go to any cooking station in the Valley/Eternity Isle/Storybook Vale and interact with it. After that, put the ingredients into the Cooking Pot individually and then select the “Start Cooking” option to cook the Garlic Steam Mussels Entree Meal. It will cost 1 Coal Ore to finish cooking the Garlic Steam Mussels. Upon making Garlic Steam Mussels for the first time, you will learn the recipe. You will be able to autofill the ingredients the next time you make Garlic Steam Mussels.

Use of Garlic Steam Mussels

Players can choose to eat the Garlic Steam Mussels to restore 825 Energy. Moreover, they can gift it to other villagers to increase their Friendship Level. Lastly, they can sell it to Goofy for 413 Star Coins.



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Amazing Frog? Leaps onto Xbox Game Preview, Bringing Swindon-Based Chaos to Console | TheXboxHub

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Amazing Frog? Leaps onto Xbox Game Preview, Bringing Swindon-Based Chaos to Console | TheXboxHub


Amazing Frog
Amazing Frog – hopping on Xbox

Prepare for a dose of amphibian absurdity that defies all explanation as the physics-based sandbox of Amazing Frog? has officially made a leap onto consoles, landing into Xbox Game Preview.

Available right now on Xbox Series X|S for £22.99 (with a free trial available!), this bonkers creation from developer Fayju invites you to explore a bizarre, GTA-style version of Swindon as a ridiculous, farting, ragdoll frog.

This is a Game Preview release, meaning the game is a work in progress and will evolve over time. However, it offers players the chance to jump straight into the chaos and experience one of the strangest and most unpredictable sandboxes ever created.

Welcome to Swindonshire

Forget Liberty City or Los Santos; your new open-world playground is Swindon…shire. Yes, the beloved (or perhaps bewildered) town in Wiltshire, UK, is the setting for this utterly unique adventure.

You are a frog, prone to flatulence, blessed (or cursed) with extreme ragdoll physics, let loose upon the unsuspecting populace.

The core of Amazing Frog? is pure, unadulterated chaos. Use the game’s bonkers physics system to launch yourself, and other frogs, around the town and far beyond its walls. Explore the vast expanse of Swindonshire, unlock new worlds (yes, you can even go to the moon!), discover bizarre secrets, and generally cause mayhem.

What Does a Frog Do in Swindon?

The answer, it seems, is pretty much anything you want, especially if it involves ludicrous physics and collecting questionable items.

Swindonshire is a surprisingly vast place with plenty to discover. You can roam the town, venture out into the surrounding areas, and even blast off for some lunar exploration. Just be warned: not all creatures are friendly, and not all frogs want to be your friend.

From berries and jam jars to zombie flesh, skulls, dead pigeons, and cold hard cash, if you can pick it up, you should probably collect it. Load up the Bank of Swindon, fill your inventory (using a vacuum cleaner for faster bulk collection, naturally), and hoard everything you find. You never know what might be useful later…

Get a Job, Find the Toilet

Need some cash? You can take on legitimate(ish) jobs like driving a taxi or collecting bins. Or, you can seek out the legendary Magical Mystery Toilet! If it fits, it flushes, and flushing items can have transformative (and often explosive) magical effects.

While you can cause chaos solo, Amazing Frog? truly comes alive in multiplayer. The game supports up to 4-player local split-screen, allowing you and your friends to play cooperatively, engage in frog-on-frog combat, or just do your own ridiculous things in the same world.

A Word on Game Preview

It’s crucial to remember that this is an Xbox Game Preview title and that means this game is a work in progress. Of course, it may or may not change over time or release as a final product, but please only go about purchasing if you are comfortable with the current state of the unfinished game.

This early access phase allows Fayju to gather feedback and continue developing the game alongside the Xbox community.

The lily pad has been jumped, and the chaos has officially arrived on console. If you’re looking for a game that throws realism out the window in favour of pure, unadulterated, physics-based froggy fun, then it’s time to take a leap. The free trial awaits at the very least. Just head over to the Xbox Store.



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Leaked PS5 Fortnite Black Friday Bundle Has 8 Skins and V-Bucks – VideoGamer

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Leaked PS5 Fortnite Black Friday Bundle Has 8 Skins and V-Bucks – VideoGamer


You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you’re reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

Epic Games and Sony will team up to bring another Fortnite x PlayStation 5 bundle this Black Friday. According to a new leak, the bundle will have V-Bucks and eight skins. It will be released in late November, although its price is currently unknown.

Considering how many times these two companies have collaborated in the past, this does not come as a surprise. With the new Fortnite PS5 bundle coming out in a month, let’s check everything that has been leaked so far.

New Fortnite x PS5 Bundle Will Be Released for Black Friday

According to Shiina, a reputable Fortnite leaker, Sony will release a new PS5 bundle next month. More precisely, the bundle will be released on November 21. This will be the third Fortnite-exclusive PlayStation bundle, with the previous ones being Neo Versa (August 2019) and Cobalt Star (November 2024).

The Cobalt Star bundle was also released on November 21 and included eight cosmetics. This time, however, the leaker claims that the bundle will have eight skins. Unfortunately, the skins are currently unknown, although there is a chance that these will not be skins but other cosmetics, such as pickaxes or back blings.

Fortnite PS5 controller
Epic Games and Sony have collaborated many times in the past. Image by VideoGamer

The leaker claims that the bundle will be called Flowering Chaos and that it will also include 1000 V-Bucks. At the moment, it’s unknown what type of console the bundle will include. If Sony and Epic decide to opt for the Pro version, the upcoming bundle is likely to cost at least $700.

Considering that the previous Black Friday bundle was officially revealed by Epic Games in mid-November, we expect more details within the next three weeks. Epic has never released eight skins with a console bundle, and we certainly hope that the leak is accurate, as this would be a perfect starter pack for new players.


Three characters overlooking a vibrant, lush video game landscape with rivers, fields, and distant towns under a clear blue sky.Three characters overlooking a vibrant, lush video game landscape with rivers, fields, and distant towns under a clear blue sky.

Fortnite




Platform(s):
Android, iOS, macOS, Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X


Genre(s):
Action, Massively Multiplayer, Shooter


9
VideoGamer



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A second Kirby Air Riders Direct is airing on Thursday | TheSixthAxis

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A second Kirby Air Riders Direct is airing on Thursday | TheSixthAxis


Nintendo has announced a second Nintendo Direct stream will be dedicated to Kirby Air Riders, taking place this week on Thursday, 23rd October at 2PM UK time (3PM CEST, 9AM EDT, 6AM PDT). The stream promises around 60 minutes of content with tons of new info on the Switch 2 exclusive coming from game director Masahiro Sakurai.

You can watch it here:

 

Kirby Air Riders is a sequel to the pink puff ball’s 2003 GameCube original, Kirby Air Ride. The game features a roster of 16 characters drawn from the Kirby universe, with a mixture of both racing and the returning City Trial mode, which is much more like a vehicular combat game, where you rampage around the Skyah city map, powering up your Air Machines in preparation for game-ending minigames.

It’s curious mix, and in my hands on with the title back at Gamescom 2025, I said, “Having been unfamiliar with the original game, City Trial was something truly unexpected for me when playing Kirby Air Riders. There’s plenty about it that feels like a Smash Bros. style party game – not least the style of the UI – with an initial simplicity and chaotic fun that hides a strategic and skilful depth.”

Kirby Air Riders is launching for Nintendo Switch 2 on 20th November.



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