Only just recently I was talking to a few friends about the original David Braben’s 8-bit space combat trading simulator of Elite, and how we’ve seen a few fan based remakes appear as well as improvements and ports to different 8bit systems. But this latest news may interest you, if you have an Atari XL/XE however, as reifsnyderb has released a demo of a port to the Atari XL/XE. A version of the game you can see being played in the footage below.
Here’s the latest from the developer in brief with the full details via the source link below. “Many of us have been teased with a recent non-optimized port of the tape version of Elite and another porting project with no end in sight. As a result, I got frustrated and decided to make it happen myself. Originally, I explored porting the tape version to the CC65. After over an hour of work and study of the source code I realized that was a really dumb idea. It was then that I spent a little while reviewing the differences between the original tape version and disk versions of Elite and then decided if I was going to port Elite to the Atari 8 bit computer I should do the disk version as it has a lot more features.”
Features:
31 possible shipsEnhanced AI and spawningFlashing cockpit indicators3 ship colors in 3d scannerColored cross-hairs in space view9 colors on cockpit displayProper docking computerShip hanger displayed after dockingFlicker free ships and space stationsBoth space station typesPlanets have craters, meridians, and/or equatorsOptimizations have been made that include the use of logarithm-based math routines …and many more!
System Requirements:
Atari 400 or 800 with at least 48k of memory and OS/B or Atari XL or XE with at least 48k of memory and an XL or XE OS. Joystick Floppy drive and / or a device that can read from and write to ATR images.
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The Nintendo 3DS–depending on your visual preferences–is one of the more fascinating devices released by the gaming giant over the years. A direct successor to the wildly popular Nintendo DS, it didn’t look like much had changed on the surface. The new handheld device still featured dual screens and a clamshell design, but beneath the surface, there was a big increase in hardware horsepower, a brilliantly executed glasses-free 3D feature on the top screen, and even camera support.
The best 3DS games made ample use of these new technological features to deliver novel gameplay experiences, and we’ve rounded up these all-time classics below–a list of what we feel are the 20 best 3DS games, assembled in alphabetical order. This includes numerous Nintendo 3DS exclusives like Pokemon X and Y, Persona Q2: New Cinema Labyrinth, and Monster Hunter 4 Ultimate. Even better, the 3DS was backwards compatible with its predecessor, so if you’d amassed a collection of great Nintendo DS games, you could plug them into your 3DS and keep playing.
The 3DS would evolve over time with updated models like the “New” Nintendo 3DS that added some useful new tech features and 2DS handheld consoles that removed the 3D screen from the system. While it didn’t reach the same sales peak that the Nintendo DS family of handhelds did during its run, the 3DS did manage to clock an impressive 75.94 million lifetime sales overall. Its successor, the Nintendo Switch, sadly didn’t offer any form of backward compatibility with its library, and no such function has been mentioned for the Switch 2.
You can still pick a 3DS up for relatively cheap on the reseller market these days–and there’s no shortage of mint-in-box versions to choose from–so if you’re looking to do so, you can browse our list below of the must-have games for this charming handheld.
A $2,000 laptop typically means you’re buying a MacBook Pro or high-end Windows machine with premium specs that justify the investment. This HP 15.6-inch touchscreen laptop originally carried that same $1,999 price tag but just crashed to $626 on Amazon, and drops into mid-range laptop territory while packing specs that embarrass most competitors at double the cost.
The 69% discount makes this one of the best HP laptop deals of the year, delivering 32GB of RAM, a full 1TB SSD, and an Intel Core i3 1315U processor that handles work and study without breaking a sweat. Amazon sweetens the deal further by throwing in an exclusive accessory kit worth $299 including a mouse, laptop sleeve and other essentials you’d normally buy separately.
See at Amazon
Fantastic Specs for Everyday
Inside, this laptop has an Intel Core i3 1315U processor with six cores that boost up to 4.5GHz and give you enough horsepower for video calls, document editing, web browsing with dozens of tabs and light content creation. The 10th generation architecture of the processor balances performance cores for demanding tasks with efficiency cores for background processes so that your battery lasts longer during all-day classes or work sessions.
Again, 32GB of DDR4 RAM ensures that multitasking is smooth even when running virtual meetings on Zoom, editing spreadsheets and keeping research tabs open all at once. Most laptops at this price point ship with 8GB of RAM that chokes under moderate workloads which makes this configuration a huge upgrade for professionals who need real multitasking capability.
With the 1TB SSD, you get years of document and media file storage without being forced into cloud storage subscriptions or external drives. Employing SSD technology, near-instant boot times and application launches eliminate waiting that turns productivity into procrastination. The read and write speeds of this drive make file transfers and software installations dramatically faster compared to conventional hard drives.
The intuitive touch further extends to an interactive 15.6-inch HD touchscreen that changes how you will be working with spreadsheets and creative applications. Touch gestures-such as pinch-to-zoom, swipe navigation, and tap selection-are natural to anyone who uses a smartphone daily, which makes it easier on the learning curve for new users. The HD resolution of 1366×768 balances clarity with battery efficiency: it’s sharp enough for everyday tasks without the power-hungry requirement of 4K displays.
Advanced features such as BitLocker for encrypting sensitive files and Hyper-V to run virtual machines come pre-installed in Windows 11 Pro. A dedicated Copilot AI key launches Microsoft’s AI assistant in an instant to help users with everything from drafting emails and summarizing documents to generating images to automating repetitive tasks without needing to open individual apps. Wi-Fi 6 connectivity provides faster downloads, smoother streaming and more reliable connections within crowded networks.
The connectivity suite rounds out with two USB-A 3.0 ports for legacy devices, a single USB-C 3.0 port for modern peripherals and fast data transfer, and an HDMI port for easy connecting of external monitors or projectors during presentations.
At $626 instead of $1,999, this deal represents the steepest discount Amazon has offered on a fully-equipped HP laptop with these specifications. The included $299 accessory kit saves you from having to hunt for compatible mice, sleeves, and cables once your laptop arrives.
We really do live in an age where every seemingly forgotten IP has a chance to be raised anew. Now it’s the turn of Simon the Sorcerer, a series of point and click games from the 90s onwards starring a young lad pulled into a fantasy world. While Simon never enjoyed the same level of success and fame as Guybrush Threepwood from Monkey Island, his games did find a healthy audience. And now, like an amateur stage magician, Simon has reappeared in an underwhelming puff of smoke — but bless him, he’s giving it everything he’s got.
Available On: PC, Xbox Series S/X, PlayStation 4, PlayStation 5Reviewed On: PS5Developed By: Smallthing StudiosPublished By: ININ Games
Review key supplied by the publisher.
Developed by Smallthing Studios and published by ININ Games, Simon the Sorcerer: Origins aims to bring the cheeky charm of the original 1993 classic to a modern audience. It’s a tall order, especially when you’re juggling nostalgia, dated design sensibilities, and players who expect a smoother ride these days.
As the name Origins implies, this is actually a prequel that takes place a few weeks before the events of the original game. The tricky thing is that Simon the Sorcerer makes it fairly clear that it was Simon’s first foray into the magical realm. Origins, therefore, has to conjure some weird story nonsense to make this new tale fit without overwriting what happens in the first game. The good news is that it does manage to do this, but the bad news is that it’s a clunky.
Really, though, I can’t imagine this is a series that has ever been overly concerned with keeping its timeline perfectly intact, so while I think it wasn’t handled well, it also isn’t really a big problem, unless you’re very serious about your Simon lore. More serious than Simon himself, that is, who stares straight into the camera and comments on this game’s existence as a prequel.
We open with Simon and his parents moving to a new house, where Simon immediately starts causing some mayhem. As before, he’s a bit of a menace. A few of the prior games leaned too heavily into this and came very close to making Simon unlikeable. The writing here strikes a better balance: he talks back and doesn’t have a lot of respect for the world around him, but it’s clear that he still has a good heart. Mostly. He’s a cheeky scamp, rather than an arsehole.
After a brief tutorial, a portal opens and drags Simon into a world of fantasy tropes and wizards that is ripe for some light-hearted, 4th-wall-breaking jokes. Sure enough, there’s a classic “Chosen One” prophecy and the evil Sordid needs to be stopped before he can do whatever evil, nefarious thing he’s up to this time.
Chris Barrie, best known for playing that smeg-head Rimmer on classic British TV show Red Dwarf, reprises his role as Simon for the first time in three decades. Obviously, Barrie is a bit older these days (65, actually) so his voice has changed. You can very clearly tell that it’s an older male trying to imitate a pre-pubescent boy. Once you can push past that, Barrie delivers a solid performance, with all the snark and flat sarcasm you would expect from Simon.
And yet, the game doesn’t really nail the humour. Sure, there are plenty of dry quips and jabs made at fantasy tropes, but the witty dialogue and snappy one-liners aren’t quite there. The game drew a single chuckle out of me, but the rest of the jokes mainly got faint smiles. Part of the issue is that Simon’s whole shtick isn’t as unusual as it once was. The 4th wall breaking and pop-culture references that once made Simon the Sorcerer special are now overused tropes. Poking fun at fetch quests? Sorry, man, but that’s been done to death and back again. Breaking the 4th wall to remind a character that this is a prequel so they shouldn’t remember Simon? Again, it has been done. A lot. The various side-characters you encounter along the way don’t stick in your memory, either, except for Swampling. He’s pretty cool.
Graphically, the game has two distinct styles going on. Simon himself is drawn almost like a Saturday morning cartoon character, and I love his moody stomps across the screen, like a petulant kid wearing shoes that are too big for him. The backgrounds are done in a painterly style with plenty of bright colours. At a glance I think it looks beautiful and the interiors look especially good. However, there isn’t a lot of detail in the style which is most obvious in the exterior locations. It means that some scenes lack depth. This is doubly obvious in a couple of the game’s filler scenes that exist purely to make the world feel slightly bigger but otherwise have almost no points of interaction or anything of interest going on in the background.
As a massive fan of the point and click genre, I have gone on record multiple times discussing how we’ve reached a bit of an evolutionary dead-end, it seems. I’m saying this so that you understand that I won’t really be criticising Simon the Sorcerer: Origins for following the standard adventure game template. You make your way around the world, clicking on every hotspot in the vague hope that it will either provide a clue or hand you yet another item to store in your magical hat/inventory until you inevitably try to combine it with other stuff or use it on every hotspot in the game out of sheer desperation.
So if innovation isn’t the key, then what is? Execution, pure and simple. A great adventure game doesn’t need to reinvent the spellbook — it just needs to cast the classics with confidence. The puzzles should feel sharp, the writing witty, the characters worth clicking on. It sounds so damn simple on paper, but in reality it’s difficult to pull off.
The puzzles here mostly stick to the tried-and-true formula of combining increasingly ridiculous items to solve increasingly ridiculous problems. It’s old-school design through and through, and while a few solutions make logical sense, others feel like you missed a hint that wasn’t there. There’s a bit too much trial-and-error for my liking, though a handful of puzzles do land that satisfying “aha!” moment when you finally work them out. It’s never bad, just rarely brilliant or memorable. There are adventure games from years ago that I still recall thanks to a clever puzzle or barmy scenario, but Origins doesn’t really have any of those. You’ll spend more time wandering between screens than actually feeling clever. Speaking of which, Simon also moves at a snail’s pace, and a few screens feel like filler. Thankfully, there’s a fast-travel system to save your sanity. Although even with that in place, one “puzzle” about hunting owls across the game’s small selection of areas involves way to much footwork. I’m a sorcerer, nor walking enthusiast.
Simon remains a fairly naff sorcerer, but he does get a few basic spells at his command such as Flambergo, because what self-respecting kid doesn’t want to set things on fire from time to time. There’s also an initially intriguing mechanic where Simon can swap his hat, turning it into a white hat or a dark hat and thus altering all the guff you have stored in it. That’s an awesome idea, so it’s odd that it barely gets used.
One modern creature-comfort Simon the Sorcerer: Origins doesn’t have is a hint system. A lot of new adventure games use this as a good way of keeping players moving instead of getting frustrated, usually as an entirely optional system. There’s one or two moments when I would have greatly appreciated one, and since Simon is a sorcerer (competent or otherwise) there’s an in-game justification for having one – a hint spell!
I went for the peculiar option of reviewing the game on PS5. At this point, adventure game developers have had the control scheme locked down for a while, and Origins wisely decides not to ruin the magic trick. There’s a classic control method if you’d prefer it, complete with on-screen cursor, but moving Simon around with the sticks felt fine. The bumper buttons can be used to quickly swap through all the interactable points on the screen. Of course, PC is the way to play, but if you’re on console you’ll still have a good time.
Performance-wise, the game is pretty much flawless. There’s not much going on under the hood to tax the PS5 or whatever other platform you decide to play on. And it was bug free, with just one exception: the Marathon Runner trophy/achievement doesn’t work properly right now, which stopped me from getting the Platinum trophy. This seems to be effecting all platforms, but the developers have acknowledged it, so expect a fix fairly soon.
In Conclusion…
⭐⭐⭐
Rating: 3 out of 5.
At around six to eight hours long, Simon the Sorcerer: Origins doesn’t overstay its welcome. It moves along at a steady pace, though the backtracking between areas can start to wear you down near the end. There’s little reason to replay it once the credits roll, but for a single nostalgic trip, it feels about right.
It’s a flawed adventure that never quite recaptures Simon’s old magic, but it’s also a lovingly made one, full of charm and nostalgia.
While it is fantastic to see Simon return, his grand comeback isn’t an impressive display of point and click magic – it’s more like an amateur magician’s routine; kinda simple, but you can’t fault the heart and enthusiasm that went into it. It’s an absolutely solid adventure game that leaves me hopeful we might see more from Simon. If you love the genre, pick it up and give it a go.
What if you had the power to change someone’s destiny, just by re-editing the tape of their life?
A new, unique narrative puzzle game that asks you to do just that, Hannah VCR, has launched. This emotionally charged, retro-aesthetic experience from developer and publisher Spaceboy is now available on Xbox Series X|S and PC for £9.99, and comes with full Xbox Play Anywhere support.
Prepare to dive into a world broken by memories, abandonment, and the search for a lost doll, in a thrilling adventure where every choice you make could be the one that saves her.
A World Broken by Memories
In Hannah VCR, you are not in direct control of the protagonist. You are an observer, a guide. The story follows Hannah, a young woman in a world broken by her past. She moves forward alone, and it’s up to you to manipulate the world around her to ensure she survives.
The entire game is presented as a VHS tape, where each coloured square on the tape represents a part of the scene you are about to watch. Your job is to decide the order of those scenes, and then watch as Hannah faces the consequences of your edit.
The Power of the VCR
This is a puzzle game where the puzzle is the narrative itself. You must change the order of the tape to help Hannah navigate a world of haunting memories.
The game is a thrilling experience, filled with mystery, an immersive soundtrack, and an emotionally charged design, all wrapped in a wonderfully nostalgic retro-VHS aesthetic.
What’s more, Hannah VCR is an Xbox Play Anywhere title. This fantastic feature means that your poignant journey to save Hannah can continue, no matter which device you’re on. A single digital purchase on the Xbox Store for £9.99 unlocks the game for you on both your Xbox Series X|S console and your Windows PC. All of your progress and saved tapes are synced via the cloud, so you can seamlessly switch between platforms.
Your VHS Player’s Manual
Here’s what you can expect from this new narrative-puzzle adventure:
A unique narrative puzzle game with a VHS manipulation mechanic.
Change the order of scenes to change Hannah’s destiny.
Explore a world broken by memory, abandonment, and the search for a lost doll.
A stunning retro aesthetic and an emotionally charged design.
An immersive, mysterious soundtrack.
Full Xbox Play Anywhere support.
The tape is cued up, and a life is on the line. If you’re a fan of unique, story-driven puzzle games that pull at the heartstrings, Hannah VCR is ready for your edit on the Xbox Store right now. Can you find the right sequence to save her?
Game Description
Hannah VCR is a narrative puzzle game where you manipulate a VHS tape to change Hannah’s destiny.
The Nameless City is a horror walking simulator, brought to you by the same publisher who brought you Caligo. You walk through an ugly brown city picking up glyphs which you use to solve puzzle ala Eternal Darkness. Unfortunately, I did not get very far because there are movies that run like crap on the Switch, one of them even crashed my game! Yes, I ended up at this screen and went to write this review:
Lovely!
It is unfortunate, The Nameless City was shaping up to be decent, with some serious puzzle potential later, but I’m not going to put with stutters up and crashing, on the Switch of all Machines. The game does draw directly from Lovecraftian Mythology, even name dropping Abdul Alhazred. There is voice acting. But that’s not enough to overcome poor performance. The Nameless City gets a four score and a not Recommended Verdict.
Overall: The Nameless City had some serious potential for Lovecraftian Horror, but poor performance sunk it.
Various flowers in Disney Dreamlight Valley are used for decoration and resources for crafting furniture items. Each flower has a specific area where it grows in a limited number. One of the flowers that grows in low quantities and is harder to find is the Blue Passion Lily, which is also required for completing various quests. In this guide, we will tell you where to find the Blue Passion Lily in Disney Dreamlight Valley.
Where to Find Blue Passion Lily in Disney Dreamlight Valley
The Blue Passion Lily is only found in the Frosted Heights biome of the Valley. However, it only grows 3 at a time. It means you can only forage 3 of them in a single run. You will have to wait 40 minutes for each flower or 2 hours (Real Time) for them to spawn again. Moreover, since the Frosted Heights is one of the end-game biomes, it will require 10,000 Dreamlight to unlock. After unlocking Frosted Heights, roam around and keep an eye on the ground for green and Blue flowers to find it.
However, it is possible that the flower is hidden behind a bush or Night Thorns that you can’t get to, and requires you to first remove them. Moreover, there is an easy way to find the Blue Passion Lily flower, and that is through the Building Mode.
If you are having a hard time finding them in the Plaza, then you can press F (PC) and go into the Building Mode. You’ll be able to move around the bushes, night thorns, and other flowers, so you can easily look for them in the places where you normally cannot.
Uses of Blue Passion Lily in Disney Dreamlight Valley
Blue Passion Lily is mainly required for the objectives of the following quests.
Moreover, players can use Blue Passion Lily for crafting the following furniture items and more.
Large Blue Chest – 25x Darkwood, 5x Blue Passion Lily, 5x Gold Ingot, and 5000 Dreamlight.
Uncrafting Station – 28x Mushroom, 17x Glass, 35x Hardwood, 6x Purple Bell Flower, and 4x Blue Passion Lily.
You can also gift Blue Passion Lily to the villagers to increase their Friendship Level. Each gift of Blue Passion Lily will grant you 400 Friendship Points. Lastly, you can sell it to Goofy for 56 Star Coins.
It’s pinch, punch, first of the month time, and since it’s November, I hope you managed to survive last night with only treats and no tricks. Thankfully my supply of sweets was just enough to survive the glut of kids of all ages knocking on our door, so I didn’t have to break into my actual stash of sweets to appease the last kids in the final crowd that knocked.
But now that we’re free from this terror, what’s on the agenda for this weekend? Perhaps some ARC Raiders? Maybe avoiding the Battlefield battle royale? Perhaps some Football Managering?
In the News This Week
So, that’s obviously the biggest headline of the week. Let’s get all the biggest stories we’ve caught, though.
Games in Review & Featured Articles
After a manic month, it’s starting to feel like we’re lifting and coasting a little now. There’s still some big and huge games to come, but the busiest few weeks are now a little behind us.
Dragon Quest I & II HD-2D Remake – PS5, XSX|S, NSW2, NSW, PC – 9/10
Europa Universalis V – PC – 9/10
Escape Simulator 2 – PC, Mac – 8/10
Two Point Museum for Switch 2 – NSW2 – 8/10 (video)
Atomfall: The Red Strain DLC – PS5, XSX|S, PS4, XBO, PC – 7/10
Slime Rancher 2 – PS5, XSX|S, PC – 6/10
That’s it for the scored reviews, but Dom played the opening episodes of Dispatch, and loved the production values of this superhero organisation tale, revitalising the Telltale format once more. And we’re still holding our final verdict on Football Manager 26, with Sports Interactive regularly pushing patches live ahead of the full release next week, but you can catch Aran’s Road to Review if you want to know more.
This week’s hottest release, though, was probably ARC Raiders, which we got to spend a good few hours with in one final pre-release. Can it be the extraction shooter for everyone?
I also got to check out What The Stars Forgot, an indie game blending Star Trek, FTL and horror together, while Steve had some thoughts on the headless FPS Davy X Jones, and Jim pondered if it’s worth playing the Battlefield 6 campaign.
And since it’s spooky season, Steve had a bunch of indie horror games for you to check out while still waiting for Resident Evil: Requiem next year.
Rounding out the week, What We Played featured Football Manager 26, PowerWash Simulator 2 & Europa Universalis V
Trailer Park
Battlefield REDSEC is the long-rumoured free-to-play battle royale, and it’s out now
DON’T NOD’s Aphelion gets a brand new trailer
Frostpunk 2’s Fractured Utopias DLC will launch in December
Warhammer 40,000: Boltgun 2 will let you play as a Sister of Battle
Your Achievements
What have you been playing this week?
Andrewww prepped for Halloween by getting back to Resident Evil 3 and finishing off the story, and has now made a start on Alan Wake 2, which is just coming to the end of its tenure in the PS Plus Monthly Games – grab it while you can!
That’s the round up for this week’s round up. Enjoy the weekend, and we’ll catch you for more gaming shenanigans next week!
This week has been a little overwhelming with all the news; as soon as I’m about to say I’m done for today, along come even more games that I just had to mention. From Mixelslab’s awesome Amiga game called ‘Creeping Me Out Hex Night’ to the recent hot news story from Norecess, with their latest game called ‘Sonic the Hedgehog’ for the Amstrad GX4000 and Amstrad Plus. Well, I’m not done with the news just yet, as I’ve been informed through Facebook that sisko_MSX has released the charming ZX Spectrum platformer called ‘Syrion – The Time of The Dragon’.
Here’s the latest. “yrion must embark on a perilous journey through enchanted forests, forgotten dungeons, and caves where the echoes whisper ancient curses. Only by recovering the Egg of Eternal Fire and returning it to its sacred altar can he restore balance and prevent the extinction of his kind. Your mission is to guide Syrion on this quest. Avoid enemies, find the mystical keys, and return the egg to the altar before time runs out. The fate of the dragons lies in your claws.”
ARC Raiders is absolutely making waves in the gaming world right now. With how new the game is, you might not really understand what exactly is going on, and that’s totally fine, since the game kind of throws you to the wolves.
While you’re scouring the topside, taking anything that isn’t nailed down with your friends or solo, you’ll come across a lot you don’t understand. One of these many things is Supply Drops, which can be very helpful while topside for long periods.
I’ll cover how to find these bad boys, along with some of the things you can get from them. You’ll want to keep your eyes peeled for enemies, both the AI and the real kind.
Where to Find Supply Drops
You can find Supply Drops fairly easily if you’re really looking for them. Just look for the tall pointed towers with a light on the top, and you’ll be able to find one in no time flat.
They’re scattered all over the map and seem to be located heavily on top of buildings and structures. While it can be helpful to find these, they’re typically out in the open, making them a bit dangerous to get to.
While they have spawn locations, Supply Drops spawn randomly in these locations and are not static each round.
How to Use Supply Drops
To use a Supply Drop, you’ll need to interact with it, which will take a few moments. After this, you’ll hear a voice telling you something along the lines of ‘the drop is coming’.
The tower makes a pretty loud noise, so anyone nearby will absolutely hear it. You’ll need to find somewhere to hunker down for a bit before the Supply Drop actually shows up.
Make sure you keep your eyes on the sky as the drop will come and get shot over to you from one side of the map. From there, it will open a balloon and eventually drop down with a loud thud.
While making your way over to it, keep an eye and ear out for any incoming enemies. Once you get close, you’ll need to breach it to get at the supplies, which, again, is loud and will draw attention.
After all that, you’re ready to collect your supplies and head on your merry way. There isn’t a limit to the number you can get, so if you see one and have the time, you can stop off at it for things you might need.
Supply Drop Rewards
Supply Drops can contain a lot of things, but it doesn’t seem like they’ll contain non-essential items like trinkets. Though you do have a chance of getting items of a higher rarity.
While you’ll mostly get ammo, you can also get weapons from these, which may be very helpful when you’re just starting out on a map. Though if you’ve been topside for a while, you might be more interested in the ammo than anything else.
You’ll find these types of items in Supply Drops of various rarities:
Medical Items
All Ammo Types
Guns
Throwables
While not offering the best loot, some of it can be worth bringing back to your stash. You may not find the best weaponry either, but these Supply Drops can still be worth hitting up when you come across them.
You can also use them as bait for enemies you might know are nearby. I’m sure the community will find lots of creative ways to use Supply Drops in due time.