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Metaphor: ReFantazio: 10 Best Weapons, Ranked

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Metaphor: ReFantazio: 10 Best Weapons, Ranked


In Metaphor: ReFantazio, the party’s first and foremost weapons are their Archetypes.

It’s through the Archetypes that magic is channeled and strength is gained.

However, an Archetype is meant to work in concert with a normal weapon, enhancing it to battle against otherwise impenetrable foes.

Related

Metaphor: ReFantazio: 7 Best Accessories Ranked

Seven accessories to rule them all.

You can’t be a proper hero if you don’t have a proper sword to swing around and pose with.

Luckily, the many stores and dungeons of Euchronia are rife with interesting weaponry to wield.

Some of them might just end up becoming the cornerstone of your battle strategy, or at least a reliable option to fall back on in dire times.

10 Nasu’s Longbow

Make Every Hit Count

Gunner Archetype awakens in Metaphor ReFantazio

Attack

299

Effect

Multi-hit skills will hit the max amount.

Obtained

Treasure chest in the Spire of Blind Faith

The Archetypes of the Gunner lineage, particularly Sniper and Dragoon, employ multiple skills and Syntheses that can hit enemies multiple times.

Of course, how likely you are to actually land the maximum number of hits each time is a bit of a toss-up.

If you’re looking to even the odds, Nasu’s Longbow is just what you’re looking for.

Any multi-hit skill used when Nasu’s Longbow is equipped will always hit the maximum number of times possible.

This will help you to maximize your damage output, which in turn also helps to conserve the MP usually spent on extra shots.

9 Mace Of Renewal

More MP, Less Problems

Healer uses a skill in Metaphor ReFantazio

Attack

366

Effect

Medium MP recovery every turn in battle.

Obtained

Ligno, 300,000 Reeve

As a support class, the Healer lineage has a constant need of MP.

You need MP to heal, you need MP to cleanse status effects, you need MP to revive, and so on.

MP is already a dwindling resource as it is, so it’d be to your benefit to offset the cost however possible.

With the Mace of Renewal, any time the user’s turn comes around, they’ll automatically recover a moderate amount of MP.

It’s not quite a full recovery, of course, but it can help boost your team’s overall longevity in a tussle.

8 Brawler King’s Fists

Stop Hitting Yourself

Martial Artist Archetype throws a huge punch in Metaphor ReFantazio

Attack

420

Effect

Reduces the cost of attacks that use HP.

Obtained

Tyrant’s Star

The Brawler lineage’s primary shtick is skills that consume HP instead of MP.

Several of these skills deal more damage the more health the user currently has.

Unfortunately, this means repeated use both weakens your Brawler and leaves them open to severe injury.

By using the Brawler King’s Fists, though, your physical skills won’t cause as much of a drain on your HP as they normally would.

Besides helping you last longer, this also provides more of a buffer for other party members to heal you back up between turns.

7 Annihilator King’s Axe

Berserker Archetype roars in Metaphor ReFantazio

Attack

420

Effect

Increases damage when breaking through resistance.

Obtained

Tyrant’s Star

The Berserker lineage is all about damage, damage, damage.

This is why several of the Berserker, Destroyer, and Royal Berserker’s skills and Syntheses have the added benefit of piercing through enemy resistances.

If you’re already going whole hog on damage, you might as well put a little cherry on top.

The Annihilator King’s Axe provides a damage boost to all skills that have resistance-piercing properties.

Pair that with a little Charge action, and your Berserkers become walking bunker busters ready to blow away anything and everything.

6 King’s Crosier

Better Magic, More MP

Devil Summoner Archetype in Metaphor ReFantazio

Attack

420

Effect

Magic +5, Increases max MP by 30%.

Obtained

Tyrant’s Star

The Summoner lineage packs some of the strongest, most varied magical skills in the game.

The trade-off is that these skills also have some of the highest MP costs, so a Summoner may not be able to stay in the game as long as others.

Related

Metaphor: ReFantazio: How To Increase MP

Without MP, you’re just a dude with a sword.

The King’s Crosier offsets that heavy consumption by providing a hearty increase to the user’s max MP.

Not only that, but it also provides a flat boost to the user’s Magic stat, making those strong spells even more potent.

5 Gambler’s Anelaces

Can’t Escape Criticals

Faker Archetype uses Faker's Roguery in Metaphor ReFantazio

Attack

399

Effect

Attacks that land always deal critical hits.

Obtained

Treasure chest in Skybound Avatar

The Faker lineage’s job in a fight is to weaken, hinder, and otherwise bamboozle the enemy.

Besides the usual debuffs and shield busting, one great way to mess with your foes is to keep them from taking their turn.

You can make things harder for your foes with the Gambler’s Anelaces, which always deal a guaranteed critical upon a successful hit.

Even if the critical doesn’t do that much damage, scoring it still means you get an extra press turn.

That’s more time for you to set up and attack and more your enemy has to prepare against.

4 Hero King’s Abacus

I’d Buy That For A Dollar

Tycoon Archetype winds up in Metaphor ReFantazio

Attack

420

Effect

Luck +5, significantly decreases the cost of money skills.

Obtained

Tyrant’s Star

The Merchant lineage’s major selling point is high critical rate, Almighty-element attacks that consume money instead of MP.

It’s a nifty trick to bust out in a pinch, but depending on the weapon you’re using and your remaining funds, it can get a bit expensive for a long encounter.

Rather than abacuses that make your attacks even more expensive, try the Hero King’s Abacus for a discount.

Not only does this weapon make your Almighty attacks cheaper to use, but it also provides a flat boost to your Luck stat.

More Luck means easier critical hits, and you can never have too many of those.

3 Hero King’s Lance

If It Has To Hurt, Make It Hurt Less

Knight Archetype in Metaphor ReFantazio

Attack

420

Effect

Endurance +3, significantly reduces the damage from being hit by your weakness.

Obtained

Tyrant’s Star

The Knight lineage’s job is to serve as a bulwark for the party, drawing aggro and defending everyone from powerful single-target attacks.

If your Knight isn’t of a hearty constitution, though, they’re not going to be doing much defending.

To shore them up, equip the Hero King’s Lance.

This weapon provides a flat boost to the user’s Endurance stat, lessening all damage they receive.

Additionally, if their weak point is struck, the amount of damage they take from that is also decreased.

2 Hero King’s Sword

Cooperation Brings Strength

Prince Archetype in Metaphor ReFantazio

Attack

420

Effect

Significant MP recovery while buffed.

Obtained

Tyrant’s Star

The Seeker lineage (and by extension, the Prince Archetype) is a jack-of-all-trades that does its best work with assistance from other Archetypes.

If you’re going to have buffs circulating around your party anyway, you might as well get a little something extra out of them in your Protagonist.

The Hero King’s Sword provides the user with a significant MP recovery every turn while they’re under the effect of any kind of buff.

It’s a good synergy to have in general, not to mention helpful for some of those MP-thirsty Prince skills.

1 Mage King’s Staff

A Little Bit Of Everything

Warlock Archetype in Metaphor ReFantazio

Attack

420

Effect

Magic +5, increases strength of all magic.

Obtained

Tyrant’s Star

What makes the Mage lineage so helpful is its ability to target enemy weaknesses with multiple types of magic.

Some Mage staves boost the power of specific elements of magic, but rather than putting all your eggs in one spellbook, it’s better to get a bit of everything.

The Mage King’s Staff increases the efficacy of all magic skills employed by the user, no matter what element they are.

As an added bonus, the user gets a flat boost to their Magic stat for a little extra wallop in their spells.

Next

Metaphor: ReFantazio All Elite Archetypes, Ranked

Each Archetype has its own role to play in Metaphor: ReFantazio and can be levelled to Elite tiers which unlock new skills and abilities.



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Boba Fett suspended from Star Wars: Unlimited, likely a first for the TCG

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Boba Fett suspended from Star Wars: Unlimited, likely a first for the TCG


The Star Wars: Unlimited card Boba Fett (Collecting the Bounty) is now suspended from play in the Premier format. The announcement of the change was made by lead designer Danny Schaefer in a blog post published Wednesday. He also called the card “a development mistake.” While Boba Fett is not being banned outright, it will have limited utility starting Nov. 8.

“If we knew back then what we know now,” Schefer said, “we never would have let him go to print with that combination of abilities, stats, and deploy cost.”

According to Schaefer, the Boba Fett card in question — a leader card — was included in the decks of 55% of winners in a recent competitive tournament. For a game with 54 different leader cards at time of publication, that represents a significant design issue. Schaefer writes that the decision to suspend the card was not taken lightly, but was preferred to alternate methods, including an outright ban or retirement, as is common in competitor Flesh and Blood.

“He is the most severe power level outlier and his power level issues are exacerbated because he’s a leader,” Schaefer writes. And he’s correct: Every time players sit down at the table, they have their choice of leaders, which begin every game in play on the table. Leaders also set the tone for the entire rest of the deck

“Leaders carry special weight in this game because they define archetypes, because you have guaranteed access to them in every game, and because a deck can only ever have one leader,” he writes. “Boba Fett’s combination of stats and ability have proven to be too far ahead [preventing] other midrange leaders […] from being viable in the metagame. Regardless of what specific card choices in these decks shift from set to set, it would likely remain optimal to have the Boba Fett leader at the helm.”

Star Wars: Unlimited launched in March 2024 to near universal critical acclaim. Reviewers, including here at Polygon, lauded developers at Fantasy Flight Games for the TCG’s fast and powerful gameplay. Mashing up a beloved IP with a novel two-lane style of combat, with ground and space forces segregated to separate sides of the battlefield, remains a winning combination.

Schaefer left the door open for Boba Fett (Collecting the Bounty) to return from suspension at a later date.

Polygon has reached out to Fantasy Flight for additional clarifications, and will update this story accordingly.



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Hori’s Official Steam Controller Is Up For Preorder At Amazon Ahead Of Holiday Release

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Hori’s Official Steam Controller Is Up For Preorder At Amazon Ahead Of Holiday Release


Earlier this year, Hori announced a rather surprising accessory: an officially licensed Steam wireless controller. The initial reveal only mentioned a Japanese release, but it’s now confirmed the Wireless Horipad for Steam will launch in North America on December 16. The pro-style gamepad will be compatible with Windows, and Steam Deck, and sports Steam-specific features that could make it a convenient choice for PC gamers. Preorders for the first third-party controller licensed by Valve are available for $60 at Amazon.

As noted above, the Wireless Horipad for Steam works wirelessly on Windows and Steam Deck, with an estimated 12-hour battery life. This mode uses Steam’s proprietary SteamInput controller driver to allow for the Steam-specific functionality, but there’s also a Windows-only X-Input mode that is usable over a wired USB connection if you want to play non-Steam games on PC. Windows users will also be able to adjust controller settings like thumbstick sensitivity and button mapping using Hori’s desktop app.

The Wireless Horipad for Steam will cost $60 at launch. That puts it in the same price range as the excellent 8BitDo Ultimate Bluetooth Controller, which has Hall Effect sticks and supports PC, Nintendo Switch, and mobile devices. The Steam Horipad costs $10 more than the PC-focused Ultimate Controller with a 2.4GHz wireless connection. The 8BitDo Ultimate is at the top of our best PC controllers list, so we’re interested to see how the Wireless Horipad for Steam stacks up.



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Warcraft II: Remastered internal alpha spotted, hinting at an announcement soon

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Warcraft II: Remastered internal alpha spotted, hinting at an announcement soon


There might be a remastered version of Warcraft 2 on the horizon, as hinted at by an internal alpha appearing.

Said alpha has popped up on blizztrack.com, a website that tracks all of the available builds of Blizzard games. According to the site, something called “Warcraft II: Remastered Internal Alpha” has appeared on Blizzard’s Battle.net service.

Sadly, there’s very little information that can be gleaned from the listing, at least from what I can tell.

Blizzard will be hosting Warcraft Direct this weekend, which would surely be the opportune time to announce a remaster of Warcraft 2.

If true, let’s just hope this remaster goes better than Warcraft 3: Reforged as pretty much everyone was disappointed with it.

With that said, the very same blizztrack.com site noted last month that a patch 2.0 was being tested for Warcraft 3: Reforged, sparking some hope that a big overhaul might be coming. I’d say it would be rather odd for the game to get a big update so long after launching, but perhaps it could be something to do with Warcraft 2? This is just speculation, but perhaps Blizzard wants to make Warcraft 2 and 3 feel more cohesive and thus are redoing some of Reforged to make it fit in better.



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Nintendo Chose The Funniest Time To Confirm Switch 2 Backwards Compatibility

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Nintendo Chose The Funniest Time To Confirm Switch 2 Backwards Compatibility


Photo: Michael San Diego (Shutterstock)

A big question around the Switch 2 has just been answered. While everyone (in the U.S. at least) is glued to their TV watching the 2024 election returns, Nintendo officially confirmed that its next gaming console will be backwards compatible with the Switch.

“At today’s Corporate Management Policy Briefing, we announced that Nintendo Switch software will also be playable on the successor to Nintendo Switch,” Nintendo president Shuntaro Furukawa wrote on Twitter. “Nintendo Switch Online will be available on the successor to Nintendo Switch as well.”

Players with massive Switch game libraries everywhere just heaved a massive sigh of relief. It wasn’t a complete surprise, however, as there had been some clues that everything on the existing hardware might carry over to the Switch 2. Nintendo of America President Doug Bowser previously suggested that the company was focused on creating a smooth transition between consoles. At the same time, no one would have put it past Nintendo to do the unthinkable and buck the current expectations around taking your older game libraries into the future.

With Switch Online also being compatible with the next console, it seems like all of the emulation work Nintendo’s already done to make NES, SNES, Nintendo 64, Game Boy, Game Boy Advance, and Sega Genesis games work on its modern platform won’t have to be repeated this time around when switching from one device’s virtual console to another.

But where does this leave the Switch 2’s actual announcement? “Further information about the successor to Nintendo Switch, including its compatibility with Nintendo Switch, will be announced at a later date,” Furukawa added in his tweet. Many expected a reveal as early as September or October. Now, however, the window for a 2024 announcement seems to be closing fast, especially as the company prepares for its holiday blitz aimed at selling millions more of the existing Switch models.

Nintendo previously said it would announce the Switch 2, or whatever it ends up calling the successor console, before the end of March 2025. Despite the wait, the company reiterated that time-table today, saying nothing had changed.



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Best game engine for mobile game development

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Best game engine for mobile game development


Introduction

The mobile gaming industry has exploded in recent years, offering immense opportunities for developers to reach a global audience. To capitalize on this growth, developers need powerful and flexible game engines. This guide will explore some of the best game engines for mobile game development, considering factors like performance, ease of use, and community support.

Key Considerations for Mobile Game Development

Before diving into specific game engines, consider the following factors:

Platform: Are you targeting iOS, Android, or both?

Genre: The genre of your game will influence the choice of engine.

Team Size and Experience: A larger team with experienced developers may be able to handle more complex engines, while smaller teams might benefit from simpler tools.

Performance: The engine should be optimized for mobile devices, delivering smooth gameplay and efficient resource usage.

Community and Support: A strong community and active forums can provide valuable resources and assistance.

Top Game Engines for Mobile Game Development

1. Unity

Why Unity?

Versatility: Unity is a powerful and versatile game engine suitable for a wide range of game genres.

Cross-Platform Development: Easily deploy games to iOS, Android, Windows, macOS, and various consoles.

Large Community and Asset Store: Benefit from a vast community and a wealth of pre-built assets.

Advanced Features: Unity offers advanced features like physics, lighting, and particle effects.

Key Considerations for Mobile Game Development

2. Unreal Engine

Why Unreal Engine?

Stunning Visuals: Unreal Engine is renowned for its powerful rendering capabilities and stunning visuals.

Blueprint Visual Scripting: Create game logic visually without writing code.

C++ Programming: For experienced programmers, C++ offers greater control and performance optimization.

Robust Physics Engine: Simulate realistic physics interactions in your game world.

3. Godot

Why Godot?

Open-Source and Free: Godot is a free and open-source game engine, making it an attractive option for indie developers.

Node-Based Visual Scripting: Create game logic visually using nodes.

2D and 3D Capabilities: Godot is suitable for both 2D and 3D game development.

Cross-Platform Support: Export games to various platforms, including mobile, PC, and consoles.

4. GameMaker Studio 2

Why GameMaker Studio 2?

User-Friendly Interface: GameMaker Studio 2’s drag-and-drop interface makes it easy to create games without writing code.

Powerful Scripting: GML (GameMaker Language) offers a flexible scripting language for advanced users.

Cross-Platform Compatibility: Export games to various platforms, including mobile, PC, and consoles.

Large Community and Asset Store: Benefit from a supportive community and a vast collection of assets to accelerate development.

Top Game Engines for Mobile Game Development

5. Phaser

Why Phaser?

JavaScript-Based: Use JavaScript to create HTML5 games that can run in web browsers and on mobile devices.

Lightweight and Fast: Phaser is optimized for performance, making it suitable for fast-paced games.

Large Community and Resources: Benefit from a large community and a wealth of tutorials and examples.

Choosing the Right Engine

When selecting a game engine for mobile development, consider the following factors:

Your Skill Level: If you’re a beginner, a visual scripting engine like Unity’s Bolt or Godot’s Node-based system can be a good starting point.

The Type of Game You Want to Create: Different engines are better suited for specific genres.

Read Also: Best Free Game Development Software for Students

Your Budget: Some engines are free, while others may require licensing fees.

Platform Compatibility: Ensure the engine supports the platforms you want to target (iOS, Android).

Best game engine for mobile game development

Community and Support: A strong community and active forums can be invaluable resources.

Conclusion

The choice of game engine is crucial for the success of your mobile game. By carefully considering your needs, skills, and budget, you can select the best tool to bring your game ideas to life. Remember, the most important factor is to start creating and experimenting. With dedication, passion, and the right tools, you can achieve your game development goals.



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After laying out the dream Helldivers 2 crossovers he thinks about in the shower, CCO Pilestedt says you’ll have to “see what happens” when it comes to massive PVE battles

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After laying out the dream Helldivers 2 crossovers he thinks about in the shower, CCO Pilestedt says you’ll have to “see what happens” when it comes to massive PVE battles


Look, pretty much everyone loves Helldivers 2, even if things have looked a bit shaky on that front on a few occasions this year, and sometimes the best way to show that is by demanding Arrowhead fill it with crossovers. We’re not talking about official crossovers, and Arrowhead CCO Johan Pilestedt’s just run down his personal list of ones that might be cool in theory, in addition to saying a thing about the possibility of big PVE battles.

Now, before we get into his picks, it’s important to emphasise that the developer was clear that “these are just musings”, and that he reckons attempting all of them “would dilute the IP and make it a ‘not Helldivers’ experience”. However, it’s clear Pilestedt’s done plenty of thinking about the potential for such things, having “an extended list of IPs that I really would love to do a take on” that he’s whipped out in a Tweet.

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Without further ado, here’s his list:

So, yup, as you’d expect, plenty of movie franchises you’ll find populating your dad’s DVD collection if he’s a blokey bloke of a certain age, and some other stuff that he also might like, especially if he’s been spelling his efforts to kill stuff for Super Earth by dipping into Space Marine 2. If they could be organised, it seems like the dev agrees with one fan’s suggestion that Warbonds which are just homages to these IPs could be a nice “middle ground” option for such things, to avoid that potential dilution he mentioned.

In a similar ballpark of things that might possibly be added to Helldivers 2 at some point down the line, Pilestedt also answered one player’s query as to whether Arrowhead’s thought about adding “massive PVE battles” involving “something like 20-30 players” all in the same big firefight. “Yeah – it comes up pretty often at the studio,” the dev said, “But there are engine limitations. We’ll see what happens.”

One thing that has come to Helldivers 2 is a fresh patch eariler today, so make sure to check out what it included while you’re here daydreaming about cooking a Xenomorph with your flamethrower.



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Espers: A New TTRPG with Deckbuilding Mechanics Hits Kickstarter – TGN – Tabletop Gaming News

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Espers: A New TTRPG with Deckbuilding Mechanics Hits Kickstarter – TGN – Tabletop Gaming News


Rookie Jet Studio has launched Espers, a new tabletop roleplaying game that combines traditional RPG mechanics with a unique deckbuilding element. Set in the magical and complex world of Myriil, Espers invites players to step into the role of powerful magic users known as Espers, who are deeply connected to ancient forces. These individuals, through rigorous training, have developed abilities that allow them to control mana without the need for external devices, setting them apart in a society that relies on Wonder technology to access magical powers.

In Espers, players navigate a world marked by ancient mysteries and conflicts. The story-driven gameplay highlights the complexities of power, choice, and consequence as players make decisions that affect not only their characters but the very balance of Myriil itself. Set against a backdrop of societal mistrust and a powerful empire that once persecuted them, Espers must navigate a world where their powers are both feared and revered.

The game mechanics of Espers offer a blend of dice and card-based elements that bring depth to both narrative and strategic play. The customizable “Fate” deck represents a player’s available combat actions, introducing an element of unpredictability and strategy that evolves with each encounter. Players draw from their Fate deck to determine actions in combat, whether using magic, physical attacks, or special skills. With over 150 items available, players can customize their Espers to enhance their unique powers and abilities.

In addition to its intricate combat system, Espers offers a rich lore-filled world with diverse character customization options, allowing players to shape their own journey. The game encourages collaborative storytelling, with players working together to overcome moral challenges and navigate the complexities of Myriil’s political landscape.

Espers has already surpassed its funding goal on Kickstarter, with over 300 backers supporting the project. The campaign ends on December 1, with pledge tiers starting at various levels and fulfillment planned via DriveThruRPG. Backers will receive PDF codes for early access, with physical copies available at additional cost for print and shipping.



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How to Make Mushroom Quiche in Palia

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How to Make Mushroom Quiche in Palia


Mushroom Quiche is one of the common meals in Palia that players can consume to gain a decent amount of Focus or give it to the characters who love/need it. This guide will walk you through how to unlock the Mushroom Quiche recipe and make it in Palia.

How to Unlock the Mushroom Quiche Recipe in Palia

Like every cooking recipe in Palia, players must first learn its recipe and it is the same for Mushroom Quiche. Before players get to make the Mushroom Quiche, they will have to unlock it. To unlock the recipe for Mushroom Quiche, you have to complete the Pie in the Sky Bundle for the Vault of the Gales.

How to Make the Mushroom Quiche in Palia

Once you have the Mushroom Quiche recipe, you will be able to make it using your cooking appliances. As each recipe requires certain cooking appliances and ingredients, it is the same for the Mushroom Quiche. You need 1x Standard Oven and 1x Prep Station to make the Mushroom Quiche using the following ingredients.

Follow the following steps to make the Mushroom Quiche.

Step 1: Interact with the Standard Oven and select the Mushroom Quiche recipe to start making it.

Step 2: Go to the Prep Station and interact with it to make Chopped Mushroom by chopping any mushroom.

Step 3: Interact with the Prep Station again to make Basic Dough by rolling the Wheat.

Step 4: Go to the Standard Oven and interact with it to add Butter, Egg, Basic Dough, and Chopped Mushroom.

Step 5: Wait for the oven to finish baking to complete making Mushroom Quiche.

Make sure to complete all of the above steps in under 1min otherwise, you will get Spoiled Food.

Use of Mushroom Quiche in Palia

Consuming Mushroom Quiche generates 100 Focus (Basic) or 150 Focus (Star Quality). You can sell it for 27 Gold (Basic) or 40 Gold (Star Quality) at the Shipping Bin. Additionally, you can give it to the villagers who like it or who need it as a weekly want. Currently, nobody needs a Mushroom Quiche meal until November 10, 2024. It is better if you save after cooking some so you can give it to the villagers when they need it.



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Diablo 4 devs are aware of horrid co-op bugs, but don’t know how to fix them 

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Diablo 4 devs are aware of horrid co-op bugs, but don’t know how to fix them 


You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you’re reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

Blizzard’s latest Diablo 4 patch has resulted in huge issues across all platforms for the massive RPG. Alongside massive crashes, the latest patch for the game has also made co-op even worse on every version of the game. 

While the game’s developer have rapidly released patches to fix bugs and change rewards for the better, the horde of co-op bugs have yet to be squashed, and it still might take a long time until they’re exterminated.

Blizzard can’t exterminate Diablo 4 bugs

Since launch, co-op players have been met with issue after issue in Diablo 4, and it seems there’s no patch on the horizon. With the release of Vessel of Hatred and its subsequent patches, there was hope that the ongoing co-op issues would be fixed, but that’s not the case.

In response to a fan on Twitter, Diablo 4 global director of community Adam Fletcher explained that the team is struggling to fix co-op bugs. While Blizzard is still working hard to fix the bugs, it may still be a while until they’re squashed. 

“I know the teams are looking into any co-op issues players may be experiencing on console but we haven’t had much success getting consistent repros on the issues thus making it a bit longer/harder to fix/troubleshoot,” Fletcher said on Twitter.

Nevertheless, Fletcher confirmed that the team is “continuing to work” on addressing co-op issues across PC and console. However, there’s no word on how long the feature will take to fix.

Commitment to improvement 

Diablo 4, like any Diablo, has been met with waves of criticism since launch. With every update, there’s always issues, as expected of any game with a massive fanbase. 

While Vessel of Hatred’s mediocre campaign also launched with some mediocre rewards, patches were released days after to remedy complaints. As it stands, Blizzard does seem intent on listening to fans to rapidly improve the game. 

For more on Diablo, check out why Blizzard is deciding not to nerf Spiritborn in upcoming patches.


Diablo 4

Diablo 4





Platform(s):
PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X


Genre(s):
Action, Action RPG, RPG



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Celebrities Attend a Fashionable SPRWMN Dinner at Chateau Marmont

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Fashion, friends, and food! Courteney Cox, Malin Akerman, Michelle Monaghan, Rebecca Gayheart, Rachel Zoe and more celebrities attended an intimate SPRWMN dinner hosted...