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Football Manager 25 delayed until March 2025 – WholesGame

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Football Manager 25 delayed until March 2025 – WholesGame


The release of Football Manager 25 has been postponed from its initial November 26, 2024, launch date to March 2025, marking a significant shift in the franchise’s history. Sports Interactive (SI), the developer, cited challenges in the game’s development as the primary reason for the delay. This postponement is the first time in nearly two decades that the series will not meet its traditional fall release window, which typically coincides with the start of the European football season.

The decision to delay the game emerged from the team’s ongoing struggle to adapt the game to the new Unity engine. SI acknowledged that despite efforts to meet deadlines, rushing to release the game could compromise the quality and expectations fans have come to associate with the franchise. This installment is touted as the most ambitious in the series, promising both technical and visual advancements that require more time to refine.

While many fans expressed frustration over the delay, SI explained that releasing the game prematurely could result in a product that falls short of expectations. The new March launch, though later in the football season, aims to ensure the highest quality experience for players. SI also confirmed that those who pre-ordered the game are eligible for refunds and assured players that an “Advanced Access” period would be provided before the official release date, with a gameplay reveal planned for January 2025.

This delay raises concerns about whether the game will remain relevant given the short window before the end of the football season. Some fans have even suggested skipping Football Manager 25 entirely and focusing on the next iteration. However, the developers remain committed to delivering a product worthy of the franchise’s legacy, underscoring their dedication to maintaining the series’ high standards despite the setbacks.



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Dragon Ball: Sparking! Zero Review | TheXboxHub

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Dragon Ball: Sparking! Zero Review | TheXboxHub


The Dragon Ball Budokai Tenkaichi series hasn’t seen the light of day since the PlayStation 2 was in its heyday, back in 2007 when the third entry launched. A lot has changed in the time that has passed, in both the real world and the Dragon Ball universe, but now it’s finally ready to be resurrected using modern gaming technology and harnessing the power of next-gen consoles.

Can the fourth instalment, Dragon Ball: Sparking! Zero, take the franchise to a whole new level and deliver a delightfully destructive fighter?

Dragon Ball Sparking Zero Review 1
Dragon Ball is back with Sparking! Zero

Dragon Ball: Sparking! Zero is a 3D arena fighter, meaning you have the freedom to battle across vast settings that span great distances. And not just in a horizontal sense, for there is also plenty of verticality to provide even more scope to fight within. The iconic locations are filled with breakable environmental structures too. After all, you’re not working with average combatants here – these are super powerful Z-Fighters bringing special skills and ultimate destruction everywhere they go.

There’s a quick tutorial to run through the absolute basics, however it barely scratches the surface on the depth to the gameplay mechanics. That’s why developers Spike Chunsoft have included a Super Training mode, where Battle Training breaks everything down into byte-sized lessons to tackle at your leisure. These lessons cover everything from evasive manoeuvres and Ki blasts, to rush combo chains and advanced techniques. I’d give it an ‘A’ for effort, but a ‘D’ for execution, because the menus are so clunky and it’s rather boring. Whether anything sticks with you via such a method will vary by person.

Throwing a few kicks or punches, sending simple Ki blasts, activating skills, and performing awesome looking Super Attacks, should be straightforward enough to pull off. However, accurately blasting the opponent with Ki-based super moves, chaining attacks together through rapid dashing, countering or blocking incoming attacks effectively, and making the most of Sparking Mode takes a little while to get to grips with. The Sparking Mode is especially cool as it enhances your combos and, most importantly, opens up a character’s Ultimate Blasts.

Other interesting features of the gameplay, of those that are newly added, include the Skill Count and the Revenge Counter. The Skill Count increases with every move you instigate and this is crucial for activating transformations, fusions, and the aforementioned Sparking Mode. It’s additionally handy for the Revenge Counters, which see you bring an opponent’s flurry to an abrupt end.

Dragon Ball Sparking Zero Review 2Dragon Ball Sparking Zero Review 2
Easy to pick up, hard to master…

On the whole, Dragon Ball: Sparking! Zero is definitely a case of easy-ish to pick up, but hard to master. Putting it all together – if you can – on the battlefield creates a rather frantic, yet brilliant, spectacle to partake in. The pace is absolutely in keeping with the nature of Dragon Ball fights in the anime and the on-screen effects really convey the destructive action. Every battle feels different and requires a strategic approach, which is something that’s instantly apparent in the story-focused Episode Battle mode.

In Episode Battle mode, you’ll delve into some of the greatest and most memorable arcs of the Dragon Ball anime. There are eight different Sagas, each focusing on a particular character including Frieza, Gohan, Jiren, and Vegeta. Obviously there’s a Goku Saga too, and while you must begin here, you’re not restricted from jumping into the others which unlock fairly swiftly. There are also opportunities to make decisions and do things that trigger alternative paths, like ‘What If?’ scenarios, to witness confrontations that could have been. It’s a nice touch for those who have seen it all a hundred times before in other Dragon Ball games.

Nevertheless, even as someone who has rewatched Dragon Ball Z on repeat for years as a kid, it’s a total nostalgia-fuelled experience. The narratives are told in between battles using a mixture of stills and wonderful animated scenes featuring top drawer voiceovers. The potential downside is how rushed the storytelling is and the gaps within it probably won’t do justice to the epic arcs for newcomers to the franchise. The battles themselves might result in a mass exodus of players from Sparking! Zero, if indeed they dare to give them a go at all.

The Sagas are pretty brutal in regards to difficulty, with almost universal agreement already from the Sparking! Zero community that one of the early encounters, where Goku faces Great Ape Vegeta, is stupidly hellish. I have no shame in admitting that even before meeting the behemoth I took beatings from Raditz. Forget Goku, I thought I had control of Mr Satan instead. It was so one-sided and although lowering the difficulty is an option, that doesn’t make an awful lot of difference.

Dragon Ball Sparking Zero Review 3Dragon Ball Sparking Zero Review 3
Plenty to involve yourself in

You see, in Episode Battle, the AI is smart and relentless, but there’s always a specific approach to figure out. There’s not really a cookie cutter formula for success, except knowing the mechanics and then reacting to your opponent. It’s incredibly rewarding to overcome each and every battle, whilst you’ll also feel as though you’ve actually gone to war just like the characters did.

Outside of the episodes, you can also attempt to overcome a selection of pre-made scenarios in Bonus Battles. While these aren’t necessarily as exciting as the Sagas, the win conditions and character variety ensures a decent level of enjoyment. There’s an option to create similar battles yourself, and have a bash at those crafted by the imagination of other players. Unfortunately, you’ll either be underwhelmed by the simple editing route, or be overwhelmed by the more in-depth setup.

If you just want a casual fight, then you’re better off trying the regular Battle and World Tournament offerings found in Dragon Ball: Sparking! Zero. It’s actually the best place to start, whether you want a one on one, team battle, or fancy recreating a tournament like Cell Games. Aside from being able to beat up your buddies locally, the more forgiving AI eases you in and proves to be enough of a test while you get comfortable with the mechanics. Another benefit is the fact you can have a go with a multitude of different characters, which increases proficiency, helps complete a myriad of challenges, and earns plenty of in-game currency, Zeni.

What’s pretty cool is that you can use the likes of Goku here in order to master his techniques and garner currency to purchase ability capsules. These abilities can then be equipped, boosting blast attack power, prolonging Sparking Mode, increasing health, and such. Thus, you’re better prepared to attempt the episodes again because the ability items carryover.

The Battle and World Tournament modes are also available as online prospects if you are confident enough to take on Z-Fighters across the world. For the most part, it’s relatively quick to find a match and upon doing so, the connectivity holds up well to ensure the high octane action isn’t hindered. There are few slouches online however, with competent opponents waiting in Player and Ranked options. I’ll happily keep training against the bots, but the opportunity is definitely there to test your skills.

Dragon Ball Sparking Zero Review 4Dragon Ball Sparking Zero Review 4
Full of Dragon Ball goodness

And then there’s the roster, comprised of over 180 playable characters. Now, much like the bloated rosters of the WWE 2K games, with multiple John Cenas turning up, Sparking! Zero has a fair few variations of Goku, Gohan and Vegeta. It’s not necessarily a bad thing though, because they have different loadouts and skins for each. Furthermore, the roster is stacked with everyone from Golden Frieza and the Ginyu Force, to Kale and Spopovich. Essentially, if you want to play as anyone from Dragon Ball Z, GT, or Super, they’re most likely present.

Having so many playable characters to choose from certainly keeps the action fresh for a long, long time. Simply giving each one a run out and going through their arsenal of moves will occupy you for a while, plus it’s great to watch the animated manoeuvres. Working your way through the roster in such a manner is strangely satisfying, especially when you can perform the likes of the Spirit Bomb, the Special Beam Cannon and the Omega Blaster.

Dragon Ball: Sparking! Zero is undeniably a great 3D fighter that’s geared up to pander to fans in the best way. The impressive visuals, the nostalgia-fuelled Episodes, the humongous roster of characters, and the exciting action are praiseworthy. The only major sticking point is the steep learning curve and the potentially off-putting difficulty spikes that hit you from the outset. There’s also a worry that those unfamiliar with the classic encounters won’t gain much from the streamlined story arcs.

If you love Dragon Ball and fancy a challenge, then Dragon Ball: Sparking! Zero should definitely be on your wish list.

DRAGON BALL: Sparking! ZERO Ignites a New Era of Explosive Battles – https://www.thexboxhub.com/dragon-ball-sparking-zero-ignites-a-new-era-of-explosive-battles/

Buy Sparking! ZERO from the Xbox Store – https://www.xbox.com/en-GB/games/store/dragon-ball-sparking-zero/9N7XMJJHNFC3/0010



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Pyjamarama – A classic 1984 game by Mikro-Gen arrives as a port on the MSX!

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Pyjamarama – A classic 1984 game by Mikro-Gen arrives as a port on the MSX!


We always try to keep you up to date with the best in retro gaming news, but boy do we have a special treat for you. As we’ve recently found out through Facebook, that the classic game of ‘Pyjamarama’, has been ported over to the MSX by Fregarni via the MSXDev24 competition. A Mikro-Gen action-adventure game from 1984 that was only available for the ZX Spectrum, Commodore 64 and Amstrad CPC until now. To coincide with this news, we’ve got another screenshot from the game and at some point later today a gameplay video.

Here’s the latest from the competition page. “Finally MSX has a version of this game thanks to Fregarni. This game is pure 80s design -it is an 80s game after all- and you should expect the classic weird nonsense we all grew up with and love. Wally went to sleep, but forgot to wind up his clock, and now he’s trapped on a nightmare. He needs a way out, and you are the only one that can help him. Control Wally as he moves and jumps from room to room, carrying objects (up to 2) dodging enemies and and jumping on platforms. As you can expect from a nightmare, the house is quite confusing, rooms appear to be repeating, objects have the wrong size, and nothing is really what it seems”.

“Be careful to not run out of snooze energy (yes, it is represented by a glass of milk) and hop around helping Wally in this crazy adventure to wake up and be in time for work. It makes us wonder if Christopher Nolan got some of his inspiration for Inception by playing this video game when he was a kid. Pyjamarama runs on any MSX1 computer with 64KB of RAM, you’ll find the game play instructions in the attached manual”.

Links :1) Source  2) Play Online



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GE-Proton 9-16 released with mod support for various Bethesda games

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GE-Proton 9-16 released with mod support for various Bethesda games


If you’re modding Bethesda games on Linux / Steam Deck, GE-Proton 9-16 could make things a little easier for you.

As your reminder: GE-Proton (or Proton-GE) a community-build of Proton, nothing to do with the official Proton from Valve. You’ll find GE adds specific fixes that Valve often can’t (due to legal reasons), and sometimes other special additions, but GE comes with less testing and support. Usually you only want to use it for specific games until they work properly in Valve’s Proton, or for using Proton outside of Steam like in Heroic and Lutris. See more about Proton in my guide.

In GE-Proton 9-16 one of the main additions is a change to how Bethesda games will launch like the Fallout series, Skyrim, Oblivion and Starfield. If GE-Proton detects a known mod executable for these it will launch that instead of the original – something that will just save players a fair bit of messing around. Seems like a nice change!

Another addition is that games run with UMU (Unified launcher for Windows games on Linux), for using it outside of Steam like in Heroic Games, is that games will now have the /mnt, /run/media and /media and the user’s home folder added as drives that games can see.

Pictured – Skyrim

There’s also a few other game-specific fixes, and the usual additions of new code from the official upstream projects.

Here’s the full changelog:

Proton:

import upstream makefile changes
import upstream proton changes
import upstream steam_helper changes
import upstream vkd3d-shader changes
update wine to latest bleeding edge
updated dxvk to latest git
update vkd3d-proton to latest git
update dxvk-nvapi to e4bad70

Protonfixes:

fixed issue with game_titles not being pulled correctly for UMU
game_titles are now looked up as part of included umu-database csv instead of trying to send online website api call
games run with UMU will now have /mnt,/run/media,/media/, and the user’s home folder added as drives u:,v:,w:,x: respectively inside the prefix if they are not empty. This is to allow users to install or import games outside of the prefix more conveniently. A typical scenario for this would be if you have your games pre-installed on a different mounted drive, or somewhere else in your home folder outside of the prefix and you want to add them without reinstalling the game, OR if you want to install the game to one of those mounts instead of the C:\ drive inside the wine prefix. With steam, users don’t really have to worry about this because steam handles the drive mounts and the install locations, however we found that outside of steam users were trying to use the Z: drive (which is symlinked to root (/)) — which is of course containerized and read only, and therefore also unable to provide a proper drive size, resulting in users being told they don’t have enough space. With the new drives added into the prefix it should fix this, allowing users to access their mount locations or existing game folders for installation or importing via the new drives instead of Z:.
Mod support for various bethesda games has been added (Thanks Root-Core). If a mod executable is found for bethesda games it will launch the mod executable instead of the original:mapping = {‘22380’: (‘FalloutNV.exe’, ‘nvse_loader.exe’), # Fallout New Vegas’22370′: (‘FalloutLauncher.exe’, ‘fose_loader.exe’), # Fallout 3’377160′: (‘Fallout4Launcher.exe’, ‘f4se_loader.exe’), # Fallout 4’22330′: (‘OblivionLauncher.exe’, ‘obse_loader.exe’), # Oblivion’72850′: (‘SkyrimLauncher.exe’, ‘skse_loader.exe’), # Skyrim’489830′: (‘SkyrimSELauncher.exe’, ‘skse64_loader.exe’), # Skyrim SE’1716740′: (‘Starfield.exe’, ‘sfse_loader.exe’) # Starfield}.get(game_id, (”, ”))
protonfix added for metal gear solid 2 (thanks FranjeGueje)
protonfix for Kindom Hearts HD Remix added for steam version (already existed for egs version) (thanks Internetbestfriend)
protonfix added for Gothic Playable Teaser (thanks Root-Core)
Star Citizen protonfix updated (no longer requires EAC workaround)

Article taken from GamingOnLinux.com.



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The Escapee Switch review.

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The Escapee Switch review.


This is a review of The Escapee version 1.0 only. This is because there is a game-ending bug in it that renders it not completable. This issue is there is a puzzle where you input the correct symbols, and three lights come up, showing that you have completed the puzzle. Then nothing happens. There’s no extra button to push, nothing. You can exit and restart as much as you want, nothing will happen. I completed it over four times. I messaged the developers, Invictus, and didn’t hear back, so I’m posting this review.

Not the puzzle in question.

It is disappointing about the game-end bug, because otherwise the Escapee is a good game. It takes cues from Another World and Flashback in how it looks and plays. You can run, jump(done only while running), roll, shoot and use a shield. Pressing up standing still will turn you to use an object or enter doors. X will reveal what to do. While the game will tell you what to do, doing it is easier said than done. Nearly every single screen has something that will kill you. From falling over ledges, to killer robots, to killer plants. I suggest you save at every screen, because the game will return you to your last save. You will be dying in the Escapee a lot.

Every death has a corresponding animated scene.

I liked the Escapee, I really did, but the game-ending bug needs to be fixed until I can recommend it. As it is, the game gets a Not Recommended with a 4 back-end score. If the bug is fixed, then I would give it a Recommended with an eight back-end score. And this, ladies and gentlemen, is why QA is critical!

Overall: The Escapee is a good game in the vein of Another World. However, a game-ending bug grinds it to a halt.

Verdict: Not Recommended

eShop Page

Release Date10/12/24Cost$3.99PublisherInituitive Computers(Invictus)ESRB RatingE10+

P.S. Why not donate to support the Game Slush Pile?



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Once Human: 10 Helpful Tips For The Prismverse’s Clash

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Once Human: 10 Helpful Tips For The Prismverse’s Clash


Key Takeaways

Don’t exploit or abuse game mechanics; adhere to rules to avoid bans. Combine different faction specializations for optimal gameplay. Avoid toxicity, stick with your faction, and work together to succeed.

With the recent launch of the Prismverse scenario in Once Human, there’s been an influx of PvE players who want to test the waters of the PvP gameplay. What’s more exciting is that the Prismverse scenario is a PvPvE game format.

You might be asking, what’s a PvPvE mode? In short, you’ll be fighting other players during events and monsters simultaneously to secure the exquisite Prism deviations, making teamplay crucial for Deviation securements and completing the event.

Like fellow PvE folks, I’ve been playing the Prismverse with my Warband and brought some tips to help you survive this intense Once Human scenario. Worry not; even if you’re a solo player, these tips will help you.

PvE Setup Won’t Work Here Anymore

As PvE players, we are used to fighting monsters and rarely pay attention to attributes like damage reduction, head damage reduction, and weapon damage reduction. However, PvP features real players as your enemies and has you account for unexpected encounters.

Without a PvP-catered build, your character cannot fight other players. PvE builds are squishy and almost have no damage reduction. That’s why you should focus on Armor sets like the Savior and weapons like D.E. Jaws, whose mod can stagger enemies.

I suggest aiming for more HP and damage reduction with the Cradle perks and mod attributes. You can also use Pristine meat to make food to give more HP boost.

Related

10 Best Once Human Weapons, Ranked

Dominate the battlefield with these 10 Best Once Human Weapons to slay ferocious monsters in the Manibus scenario

9 Prismverse Exclusive Specializations

Mayfly Exclusives Are The Best!

specializations

Whether you’re on the Rosetta or Mayfly faction, you can get specializations from the other faction. There’s no strict rule of thumb that you only have to focus on your faction’s specializations.

I highly recommend combining unique specializations to min-max your gear, drones, and gear. Some Rosetta drones and Mayfly injections are S-tier in combat, while others excel in exploration and reconnaissance.

Assigning roles to hivemates will simplify this process, and you don’t have to be on your own all the time.

Whim Potions like Aero Leap, Chloro-Armor, A Shattered Dimension, and The Weaver can help you in combat.

8 In-Game Rewards and Mitsuko Marks

Spend Cautiously

in-game crate

Seasonal goals reward you with Mistuko marks that can be used to open the cosmetic crate for faction skins. However, each crate costs 2700 Mistuko marks, which free-to-play players cannot afford. I advise buying either the Radiant One statue or the Berserkosaurus Rex one.

Unless you’ve got an abundance of Mitsuko marks, avoid spending them on Gacha. With everyone excited about the Way of Winter scenario, don’t forget you claim your seasonal Starchrome crate with Energy links before jumping to new servers.

7 Guerilla Warfare

Be Sneaky, Stealth Gameplay

cosmetics

Teleporters, also known as impact zones by PvP players, can be camped by any faction. People put Nutcrackers in their territories and build them around the impact zones to kill any opposing faction’s member. And believe me, those Nutcrackers are hard to kill.

I usually wear black clothes and a mask to camouflage in the foliage and evade enemies. With ping spikes, sometimes you’re unable to clutch intense fights, so that’s one way you can sneak up to the Rift anchors in PvP zones.

Stealth gameplay is highly recommended for this scenario since you don’t know what buffs the enemy might have.

6 Level Up Fast

Every Second Counts

level up

The EXP is on steroids. There’s no doubt about it. I won’t be surprised if you cannot hit level 30 in a few hours. You can spam the securement silo EX1 until you reach level 50 in the early phases. With EXP, you’ll also get Acid drops from Deviants, which are required to craft high-tier ammunition and materials.

Focus on clearing the Rift anchors for extra EXP and choose the specializations. Again, the best advice is to be on a team, as your team member’s kills give EXP and count towards the Rift anchor’s exploration objectives.

As you’ll level up, you can unlock more specialization slots to choose overpowered specializations like Oil Processing and Sulfur Chemist.

Related

10 Best Once Human Weapons, Ranked

Dominate the battlefield with these 10 Best Once Human Weapons to slay ferocious monsters in the Manibus scenario

5 Move As A Unit

Alpha Team, Ready To Move

team

“Union is strength” is one moral that summarizes the Prismverse scenario. As a PvE player, you must be on a team to explore Rift anchors, puzzles, and other areas.

If you’ve joined the scenario as a solo player, acquaint yourself with like-minded faction mates and go on exploration runs. The best thing is that some weapon buffs are shared among teammates when applied.

For example, the Bullseye effect on an enemy is visible to other teammates, who can easily track down the enemy.

4 Defense Base For Purification

For The Faction

defensive base

A hive consists of 12 people in the current scenario. I urge you to dedicate a few bases to purify Prism deviation to help the faction. Bases in PvP zones can be raided, looted, and destroyed.

So, the rule of thumb is to have a few bases in the safe zone with upgraded facilities and use them as your primary production and processing base.

You can put 20 Nutcrackers at the base, with defense turrets, traps, and a honey-comb design, and it’ll delay the enemies for a while.

If you’ve brought Deviations like Nutcrackers from the Spacetime backpack, they can be traded only after a week as they’re linked to your inventory.

3 Base Spots Matter

Blackfell Oil Fields For The Win

base spots

Currently, there are only three worlds in the Prismverse scenario. With such a massive inflow of players into the servers with only three worlds, prime spots get taken in a few minutes.

Even if you’re a lore enthusiast and a dedicated farmer, your base’s location will play a key role. So, finish the story quest as fast as possible and choose your birth zone carefully.

Once you finish doing that, focus on upgrading your territory to capture more area, as some players don’t let others upgrade their territories by placing their own near them.

You can even choose the Mayfly faction and still build in Rosseta’s safe zone. In short, only the safe zone tag matters.

Place your territory with the T key and press the G key to summon the bike. You don’t need to craft it.

2 Purification, Map, and Seasonal Goals

Win Or Loss, Be A Completionist

seasonal goals

The Prism Deviation purification is essential; however, vanilla Territory purification also exists in the current scenario. So, you’re getting decent amount of Starchrome to purchase new weapons in the Way of Winter scenario.

With the map unlocking in stages, some areas remain inaccessible even if you reach the last phase. That means you don’t have access to everything you had in the Manibus or Evolution’s call scenarios.

So, plan accordingly if you want to jump to this server. Collect all the accessories, Deviations, treasure chests, and Morphic crates, and then hop on to the Prismverse servers.

1 PvP exclusive Deviations

Collect Them All

deviations

While on the server, you can focus on grabbing PvP-focused Deviants like Pup Buddy, Upper World Spawn, Dr. Teddy, and Mr. Wish. I suggest queuing the Dungeons and Silos on Pro modes to have a better chance of getting Deviations with high Skill or Activity ratings.

Unfortunately, the Masonic Pyramid and the Shiny deviation variants aren’t available on Prismverse servers.

So, you can try to trade a PvE-exclusive Deviation like By-the-wind or Atomic Snail with a PvP player for the Masonic Pyramid Deviation.

As for the exploration, I’ve been using the Mapgenie Interactive Map site for years and recommend the same to hunt for Deviation’s spawn locations.

The Shiny deviations aren’t available on Novice Manibus and Prismverse servers.

Next

10 Best Once Human Armor Sets

Find out the best Armor sets that can enhance your Weapon damage in Once Human



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The Penguin just dropped another Batman villain into Gotham

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The Penguin just dropped another Batman villain into Gotham


The Penguin has been defiantly resistant to dabbling too deep in the Batman canon. A spinoff of the more gritty and grounded The Batman, the HBO show has zeroed in on its titular Batman antagonist and the much more street-level mafia war kicked off by the events of the film (and, y’know, Penguin’s own assassination of the would-be successor to the Falcone family’s criminal empire).

Episode 4 changes that. A flashback to Sofia’s time in Arkham Asylum gives us a glimpse at the true background of the Hangman, and brings in another Batman villain to boot.

[Ed. note: This post contains spoilers for episode 4 of The Penguin.]

Image: Dan Slott, Ryan Sook/DC Comics

In The Penguin, Magpie goes out of her way to introduce herself as Magpie, not Margaret, and if you have any notion of what kind of world Gotham is in, your ears might perk up.

Magpie is a lower-level Batman villain who first showed up in The Man of Steel #3. She really hasn’t been prominently featured in much of the comics or in the on-screen DC universe, but we do have some consistency for her character across the iterations we’ve seen. She was born Margaret Pye, and has coveted shiny objects her whole life. When she got older, she took a job at the Gotham City Museum for Antiquities in order to be closer to such valuables. Eventually the proximity was too much; her mind snapped, she became Magpie, and she began stealing the museum goods, only to eventually be caught and put in Arkham Asylum.

Like many Gotham baddies, she doesn’t have any powers to speak of. She’s a skilled gymnast and uses some light weaponry like explosives, toxins, and razor blades. Magpie does go a step further and create deadly booby-trapped duplicates of the museum items she steals! But despite appearing in Batman comics since 1986, she’s only appeared on-screen in episodes of Gotham and Batwoman, plus a background appearance in The Lego Batman Movie.

Is The Penguin’s Magpie different from the comics?

Magpie sitting in the Arkham cafeteria talking to Sofia

Photo: Macall Polay/HBO

This is a show about Oswald Cobb, not DC proper’s “Oswald Cobblepot.” That’s important when understanding what the lore of Magpie is here. For starters, there are no comics that show Sofia Falcone and Magpie in Arkham together.

“I had a lot of freedom because of this universe’s isolation, and also because the character Magpie has not been represented a lot throughout the years in the DC Comics,” Marié Botha, who plays Magpie, tells Polygon. “And so I drew from the erratic insanity and weird joy and rage moments that happen in Arkham. And then I just built my own version.”

And so Magpie’s foray into the “Batman Epic Crime Saga” is limited: She has wound up in Arkham, and (seemingly) dies when Sofia snaps and slams her head into the table. But Botha says she developed the “3D version” of Magpie beyond the scope of the episode, drawing from canon and tailoring it to glimpses of the character from the script.

“I really loved [her obsession with shiny things] — to look at Sofia Falcone coming in as a shiny thing, as a shiny object,” Botha says, noting that Sofia arrives still looking very “polished” amid a bunch of buzz about her family and her (alleged) track record as a serial killer. “I love that we meet through that little rivet hole in the beginning, because I got to really play with my eye and my mouth and my fingers to try and get to this shiny thing, to try and possess her, to make her my friend.”

Botha’s goal in working with episode director Helen Shaver was always to instill the same level of pathos to Magpie that The Penguin works to provide all its Gotham offenders. Magpie, even in this brief appearance, is just a wounded bird to Botha; someone who’s flitting between her inner child and her traumatized adult self. And even if she’s exiting the narrative just as quickly as she enters, she stands in the narrative like an omen. After all, Sofia has only been there for a little bit and she’s already killed someone. Magpie having been in there for a lot longer… Well, as we see from the end of the episode: Arkham does a real number on you.



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Space Marine 2 exploration and open-world elements

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Space Marine 2 exploration and open-world elements


Space Marine 2 offers players a vast and immersive open world to explore. This exploration is not merely a means to an end but an integral part of the overall gameplay experience. In this essay, we will examine the various environments, side activities, and level design that contribute to Space Marine 2’s open-world elements.

Environments

Space Marine 2 features a diverse range of environments, each with its own unique atmosphere and challenges. These environments are meticulously crafted and filled with details that immerse players in the grim darkness of the 41st millennium.

Hive Cities: The game’s primary setting is the hive city, a sprawling metropolis teeming with life and danger. Players will navigate through towering skyscrapers, underground tunnels, and bustling marketplaces.

Wastelands: Outside the hive cities, players will encounter desolate wastelands, ravaged by war and pollution. These environments are filled with dangers, such as mutated creatures and hostile factions.

Industrial Zones: Players will also explore industrial zones, filled with factories, refineries, and other man-made structures. These areas are often heavily guarded and can be dangerous to navigate.

Ruins: The game features numerous ruins of ancient civilizations, offering players a glimpse into the history of the Warhammer 40,000 universe. These ruins can be dangerous and often contain valuable loot.

Space Marine 2 exploration and open-world elements

Side Activities

Space Marine 2 offers a variety of side activities that allow players to explore the world and earn rewards. These activities can range from hunting down specific enemies to completing challenges or puzzles.

Side Missions: Players can undertake side missions that are often related to the main story or the world’s lore. These missions can offer valuable rewards and provide additional context for the game’s narrative.

Exploration Challenges: The game features various exploration challenges, such as finding hidden caches or reaching specific locations. Completing these challenges can reward players with valuable loot and experience.

Enemy Outposts: Players can encounter enemy outposts scattered throughout the world. These outposts can be cleared to eliminate threats and acquire valuable resources.

Space Marine 2 exploration and open-world elements

Level Design

The level design in Space Marine 2 is carefully crafted to encourage exploration and reward players for their curiosity. The environments are filled with secrets, hidden paths, and Easter eggs that encourage players to explore every nook and cranny.

Verticality: Many of the game’s environments feature verticality, allowing players to climb buildings, jump across rooftops, and explore hidden areas.

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Non-Linearity: The game’s level design is often non-linear, allowing players to approach objectives in different ways. This encourages exploration and experimentation.

Environmental Storytelling: The game’s environments are filled with details that help to tell the story of the world. Players can learn about the history and culture of the Warhammer 40,000 universe by exploring the environments.

Space Marine 2 exploration and open-world elements

Conclusion

Warhammer 40,000: Space Marine 2’s open-world elements are a significant part of the game’s appeal. The diverse environments, engaging side activities, and well-crafted level design encourage exploration and provide players with a rich and immersive experience. By exploring the world and completing side missions, players can uncover hidden secrets, earn valuable rewards, and gain a deeper understanding of the Warhammer 40,000 universe.



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Best-selling video games in the U.S. in August 2024 – WholesGame

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Best-selling video games in the U.S. in August 2024 – WholesGame


In August 2024, the U.S. video game market saw a significant decline in spending, despite some notable successes in specific sectors like mobile gaming and EA Sports titles. According to Circana, consumer spending dropped by 7% compared to the same period in 2023, amounting to $4.1 billion. The most substantial decline was in hardware sales, which fell by 36% year-over-year to $208 million. The Nintendo Switch experienced the sharpest drop with sales plunging by 41%, while the PlayStation 5 continued to hold its position as the best-selling console for the month.

On the content side, which includes full game purchases, downloadable content (DLC), subscriptions, and microtransactions across platforms such as console, PC, mobile, and virtual reality, there was a 5% decrease in spending, reaching $3.7 billion. However, Sensor Tower, a mobile analytics firm, reported a contrasting trend in mobile game spending, noting a 5% increase over the previous year.

EA’s Madden NFL 25 took the top spot as August’s best-selling game, marking the 25th consecutive year that the Madden franchise has led in its release month. EA Sports College Football 25, which was last month’s chart leader, came in second but still holds the title of the best-selling game of 2024 so far. This performance was achieved without including sales from the EA Sports MVP Bundle, which packages deluxe editions of both Madden NFL and College Football and ranked as the fourth-best seller in August.

Several other titles made their debut in the top 20 in August. Ubisoft’s highly anticipated Star Wars: Outlaws landed at No. 3, followed by Visions of Mana from Square Enix at No. 10, and Bandai Namco’s Gundam Breaker 4 at No. 11.

Despite the decline in August, the year-to-date figures for the U.S. video game industry remain stable, with a slight increase of 1%, totaling $36.3 billion. Video game content spending has risen by 4% to $32.3 billion for the first eight months of the year. However, hardware sales continue to struggle, down by 28% to $2.3 billion over the same period.

The top 20 selling games list, led by Madden NFL 25 and followed by EA Sports College Football and Star Wars: Outlaws, underscores the ongoing dominance of sports titles in the U.S. market, as well as the strong interest in major new releases.

1. Madden NFL 252. EA Sports College Football3. Star Wars: Outlaws4. EA Sports MVP Bundle5. Elden Ring6. Hogwarts Legacy7. Minecraft8. Call of Duty: Modern Warfare 39. Marvel’s Spider-Man 210. Visions of Mana



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Celebrating Metaphor: ReFantazio’s Greatness, Criticizing Its Faults, And More Of The Week’s Top Takes

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Celebrating Metaphor: ReFantazio’s Greatness, Criticizing Its Faults, And More Of The Week’s Top Takes


Image: Blue Rider Interactive

One of the most well-known principles of theatrical storytelling is widely referred to as “Chekhov’s gun.” The principle suggests that if some element is introduced to a story, even in a casual, offhand way, by the end, it had better prove significant. Or, as it’s often summed up, if a gun shows up at some point in your story, by the end, it had better go off. So, when a gun shows up early in my playthrough of narrative game Apartment Story, you can imagine where my mind immediately went. – Willa Rowe Read More



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