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‘Foxy’s Football Islands’ Offers Up Something Very Different on Mobile – TouchArcade

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‘Foxy’s Football Islands’ Offers Up Something Very Different on Mobile – TouchArcade


Mobile games don’t have to make sense, as evidenced by the enduring popularity of a franchise that sees players catapulting birds (which can fly) at pigs (green).

But even in the topsy-turvy world of mobile game concepts, Foxy’s Football Islands is gloriously out on a limb.

The hypercasual gameplay spans a number of different genres, including football, building, collection, and multiplayer tit-for-tat. These genres aren’t natural bedfellows, any more than a fox is an obvious choice for a football game, but it all works like a dream.

Here’s how it all works.

Your first port of call is an island called Aztlan, a lush green habitat dotted with palm trees and building sites.

Tap on one of these sites and you’ll begin construction on a building. Once that building is finished, you can tap again to upgrade it, and again, and again, all over the island, until every building has reached its final form.

Then you move to the next island, earning stars that determine your place on the leaderboards.

But hold up. It’s not that simple. Construction is an expensive business, and you’ll need to keep filling your coffers with gold coins to finance the work. And what’s the easiest way to earn coins fast? That’s right: by playing football.

The soccer part of Foxy’s Football Islands sees you taking shots at a goal – or, more specifically, at targets nested within a goal.

To take a shot, you slide your finger up the screen in the direction of the target. Unless, that is, there’s wind over the pitch, in which case you have to adjust for the gusts. Some targets move, too, requiring you to lead your shots.

Hitting a target can have a number of different results, the most common of which is a great cascade of coins.

The size of this cascade depends on the amount you stake. While a basic shot uses up one unit of energy (more on that later) it’s possible to double or treble the ante in exchange for proportionately greater rewards – as long as you don’t miss.

You’ll also get to attack another player’s island, either at random or in a targeted fashion, destroying one of their buildings and setting them back in their quest to overtake you on the leaderboards.

Sometimes you’ll bring up a moving target, opening the way for a major payday, and on other occasions you’ll obtain a special glove that lets you block a single attack on your own island.

There are familiar elements in Foxy’s Football Islands, including an energy system that limits the number of shots you can take (unless you pay for more), gems for buying coins, a tiered upgrade system, and so on.

But it’s the way the game manages to bring together a vast range of different genres that really helps Foxy’s Football Islands really stand out.

One minute you’re enjoying a physics-based football game, and then next you’re expanding your territory by ploughing coins into the construction of an Aztec pyramid or an Ancient Egyptian monument.

The multiplayer is equally varied, combining the extremely devious with the extremely wholesome.

For instance, when you’re not taking revenge on players who have aggrieved you or targeting your friends for lols you’re trading the adorable relics that you obtain throughout the campaign.

We’re not sure whether Foxy’s Football Islands is a nasty game with a nice streak or a nice game with a nasty streak.

Either way, there’s nothing else quite like it.

To play the game for yourself, head to the Google Play Store or the App Store and download Foxy’s Football Islands for free right now.

 

Sponsored Content

This article is sponsored content written by TouchArcade and published on behalf of Frank’s Football Studios to promote Foxy’s Football Islands. For questions or comments, please email [email protected]

 



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Space Marine 2 Steam Deck Review (in Progress) – GOTY Contender, but Play It Elsewhere for Now – TouchArcade

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Space Marine 2 Steam Deck Review (in Progress) – GOTY Contender, but Play It Elsewhere for Now – TouchArcade


While most fans have been looking forward to Warhammer 40,000: Space Marine 2 or basically a sequel to Warhammer 40,000: Space Marine for many years, I wasn’t really aware of the first game until I played Total War: Warhammer and was looking into other Warhammer 40,000 games. Since then, I’ve played many of them, with my favorites being Boltgun and Rogue Trader. I did end up playing some of Warhammer 40,000: Space Marine on Steam Deck many months ago to see how it felt. Having played many of the Warhammer 40,000 games on PC and even console more recently, I was excited to see how Warhammer 40,000: Space Marine 2 felt after that amazing reveal it had.

Over the last eight days, I’ve put in about 22 hours into Warhammer 40,000: Space Marine 2 across my Steam Deck and PS5 making use of cross progression and also testing out the online. This Warhammer 40,000: Space Marine 2 Steam Deck review is an in progress one for two reasons. The first is I cannot score a game like this without testing out cross platform multiplayer and also the online in general with public servers. The second is because Focus and Saber have confirmed that they are working on official Warhammer 40,000: Space Marine 2 Steam Deck support and aiming to have it out by the end of the year.

Having seen how amazing Warhammer 40,000: Space Marine looks and plays on Steam Deck, and because Warhammer 40,000: Space Marine 2 has cross progression, I was very curious to see how it plays on Steam Deck if at all. There’s good news and bad news right now, and I’m going to cover all of that in this Warhammer 40,000: Space Marine 2 Steam Deck review in progress with the gameplay, online co-op, visuals, PC port features, PS5 features, and more included. Note that the screenshots in the article with the performance overlay or fps displayed are from my Steam Deck OLED while the 16:9 screenshots are from my PS5 playthrough. My testing has also been done on Proton GE 9-9 and Proton Experimental (bleeding edge).

Warhammer 40,000: Space Marine 2 is a third person action shooter that is equal parts brutal, gorgeous, and fun, and this also applies to newcomers to the world of Warhammer 40,000. After a brief but well thought out tutorial-like intro segment that introduces you to the basics of combat and movement, you arrive at your main hub, the Battle Barge. This is where you choose your missions, game mode, adjust cosmetics, and much more.

The moment to moment gameplay is superb with the controls and weapons all feeling perfect. I’m sure some will gravitate to using ranged more, but I adore the melee weapons and how visceral the combat feels up close. I never got tired of the executions and just plowing through tons of fodder enemies before the more powerful foes appear. The campaign is super fun solo and with a friend (or two) in co-op, but I hate any sort of defense missions. Thankfully I wasn’t too bothered by the implementation here.

When playing with a friend of mine who lives in another country, I kept thinking how Warhammer 40,000: Space Marine 2 felt like a big budget take on a co-op shooter from the Xbox 360 era that we don’t really see much of these days. It managed to get its hooks in me just like Earth Defense Force or the recent Gundam Breaker 4 have done, and I really hope Saber and Focus can somehow work with SEGA to give the original game’s campaign a modern facelift.

Before going further, my knowledge of Warhammer 40,000 is through the Total War Warhammer, Dawn of War, Boltgun, and Rogue Trader more or less. With that said, Warhammer 40,000: Space Marine 2 has been refreshing to play and is one of my favorite co-op experiences in years. It is too soon to say if this is my favorite Warhammer 40,000 game, but I just want to save this review draft and get back to playing right now. I’m addicted to playing with a friend in Operations mode while trying out the different classes and slowly progressing through the missions and unlocks.

I don’t want to definitively say this since I’ve not played Warhammer 40,000: Space Marine 2 once the full game launches with randoms, but what I’ve experienced in Warhammer 40,000: Space Marine 2 co-op so far is superb. I cannot wait to properly try out the online this week once the game launches with cross progression and cross platform online.

Visually, I can only comment on how Warhammer 40,000: Space Marine 2 is on PS5 and Steam Deck, and it is definitely a looker in the 4K mode on PS5 when played on my 1440p monitor. While it has always looked good in trailers, I’m floored at how good the environments look and also how much work has clearly gone into making everything feel alive not only with the massive number of enemies in the swarms, but also the texture work and lighting. This is all complemented by stunning direction for the main character voice acting and all the gear and customization options included. You can tell a lot of care went into making it so that you can show off your creativity with the customization options and more.

There’s also a photo mode you can access during singleplayer letting you adjust frames, expressions, characters visible, FOV, and much more. One thing to note is that if you do this on Steam Deck right now, some of the frames or effects don’t look too good when using FSR 2 and a lower resolution. On PS5 though, the Warhammer 40,000: Space Marine 2 photo mode is amazing.

On the audio side, I didn’t know what to expect from the music. Ideally, Warhammer 40,000: Space Marine 2 would have shipped with Bolt Thrower’s Realm of Chaos, but that likely wasn’t an option. I know bringing this up is like when I wished God of War (2018) had some Amon Amarth music. That tangent aside, the real star of Warhammer 40,000: Space Marine 2’s audio is the voice acting and general sound design. This is top tier stuff. The music is very good so far, but I’ve not heard anything (so far) that I would want to listen to a lot outside the game. It works perfectly in-game though.

Warhammer 40,000: Space Marine 2 PC graphics options

So how is the Warhammer 40,000: Space Marine 2 PC port? I’ve only played it on Steam Deck of course, but I can still cover what features it includes. When you boot up Warhammer 40,000: Space Marine 2, it installs Epic Online Services, but there is no need to link your Epic account. I have one, but didn’t bother linking it.

As for the Warhammer 40,000: Space Marine 2 PC graphics options, you can adjust display, display mode (windowed, borderless, and fullscreen), resolution (800×600 and above), render resolution (native, dynamic to hit the fps target), quality, balanced, performance, and ultra performance), resolution upscaling type (TAA or FSR 2 on Steam Deck), dynamic resolution target, toggle v-sync, adjust brightness, motion blur intensity, fps limit (30, 60, 90, 120, unlimited), and then change many quality-related settings.

The Warhammer 40,000: Space Marine 2 visual quality settings include four presets that adjust the following: texture filtering, texture resolution, shadows, screen space ambient occlusion, screen space reflections, volumetrics, effects, details, and cloth simulation.

As mentioned in the blog post linked above, Warhammer 40,000: Space Marine 2 on PC ships with DLSS and FSR 2 support. FSR 3 is planned for post-launch. I imagine the game will benefit from this on Steam Deck whenever it ships. I also hope the team adds full 16:10 support when the ultrawide update ships because the game is 16:9 only now.

Warhammer 40,000: Space Marine 2 PC control options

On the control side, Warhammer 40,000: Space Marine 2 has keyboard and mouse controls in addition to full controller support. Initially, I wasn’t able to get it to display PlayStation button prompts on Steam Deck by default, but turning off Steam Input fixed this. I noticed an adaptive trigger option under control settings, and this made me try disabling Steam Input. This menu also lets you remap keyboard and mouse bindings. Warhammer 40,000: Space Marine 2 displays PlayStation button prompts when I use my DualSense controller over Bluetooth, and it even supports Adaptive Triggers wirelessly on PC. This isn’t too common so I thought it was worth highlighting.

Warhammer 40,000: Space Marine 2 Steam Deck performance

Before getting to the visuals and performance, I want to note that I had some freezing (only while booting up the game) on the default Proton or Experimental (bleeding edge), but I did not have any freezing when using Proton GE 9-9. Aside from that, Warhammer 40,000: Space Marine 2 is playable (technically) on Steam Deck with no config change needed. The bad news is that it is a bit too much for Valve’s handheld right now.

When playing at 1280×800 (it still is 16:9) and using the low preset with FSR 2.0 at Ultra Performance, it still cannot hold a locked 30fps. There are regular dips to the mid 20s in tense combat, and it can even go lower. Even when playing at a lower resolution, it drops below 30fps. For a game like this, that isn’t close to ideal. I hope it can eventually reach a stage where it can run at 30fps, but it isn’t possible right now as far as I can tell across the 10 hours I played on my Steam Deck OLED.

When using the dynamic upscaling for a 30fps target and the low preset, it can hit the 30s, but it drops to the low 20s often. This mode does still look very good on the Deck’s own screen, but as you can tell, Warhammer 40,000: Space Marine 2 is too much for Steam Deck right now. It also sometimes doesn’t exit out correctly requiring you to manually force close the game when you hit quit.

Warhammer 40,000: Space Marine 2 Steam Deck multiplayer impressions

With all that aside, I wanted to make sure Warhammer 40,000: Space Marine 2 is playable online on Steam Deck. We sometimes have games where the developers add some anti cheat that blocks online play on Proton or Linux. Thankfully, I can report that Warhammer 40,000: Space Marine 2 works perfectly online. I tested with a friend in Canada and we had a blast for a few hours playing in co-op. The only issue I had was some internet related disconnection, but since these are pre-release servers, I will be waiting to test out the game in a more public environment with randoms and friends once the game launches.

Warhammer 40,000: Space Marine 2 PS5 features – DualSense, Activity Cards, and Performance Mode

Since I also played Warhammer 40,000: Space Marine 2 on PS5, I wanted to cover how it feels on a current console for those who play on Steam Deck and consoles like I do. I’ve only tried the performance mode so far, and it feels mostly great. Don’t expect a locked 60fps though, and there seems to be some dynamic resolution or upscaling happening because I noticed it got very blurry in two big fights in the operations mode with a friend. Aside from that, I have no qualms in recommending Warhammer 40,000: Space Marine 2 on PS5 right now based on the time I’ve put into it, but I want to make sure the online works cross platform before giving it a definite recommendation.

The load times are fast and Warhammer 40,000: Space Marine 2 also has PS5 Activity Card support for different modes and getting back into your save file saving time from the PS5 dashboard. As of this writing, there is no gyro support on PS5. If this changes, I will update this section, but sadly I didn’t see anything hinting at it in the build I’ve played pre-release.

Warhammer 40,000: Space Marine 2 cross save progression explained

While this may change with the full launch, I’ve been able to take my Warhammer 40,000: Space Marine 2 progress across Steam and PS5. There is some sort of two day cooldown period before you can sync it back or to another platform. I reached out to Focus to check if the final build will let you do it again immediately or still have the cool down.

Is Warhammer 40,000: Space Marine 2 worth it for solo play only?

This is a question I cannot fully answer yet because the servers are not as populated as they will be at launch. I will be updating this once I’ve played with randoms and seen how the matchmaking works in the Operations (PvE) and Eternal War (PvP) modes. Speaking of Eternal War, I’ve not been able to test that yet. I will be doing so to update this review in the near future.

Warhammer 40,000: Space Marine 2 features I want to see in updates and patches

Warhammer 40,000: Space Marine 2 is clearly going to get a ton of post-launch support through updates and DLC, and the main thing I want to see aside from improvements to Steam Deck performance is proper HDR support. Warhammer 40,000: Space Marine 2 is gorgeous and the texture work, materials, and lighting would pop even more with HDR. Aside from that, I’m pleased with the DualSense implementation of triggers and vibration, but haptic feedback would be great. The blog post mentions haptics won’t be in “at launch” and I hope that means it is planned for later.

Warhammer 40,000: Space Marine 2 is an easy game of the year contender so far. While I still need a bit of time to test the online when cross play is available from launch day, the gameplay is sublime and Warhammer 40,000: Space Marine 2 looks and sounds superb across the board. Having played it on PS5 and Steam Deck with cross progression, I don’t recommend playing it on Valve’s handheld right now. It gets an easy recommendation on PS5 though. I will be updating this with a full score once I’ve gotten enough time with the multiplayer and some patches.

Warhammer 40,000: Space Marine 2 Steam Deck Review Score: TBA



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Swing Into ‘Marvel Snap’ With The Amazing Spider-Season – TouchArcade

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Swing Into ‘Marvel Snap’ With The Amazing Spider-Season – TouchArcade


With August in the rear-view mirror, taking the Young Avengers with it, we’re about due for another season in Marvel Snap (Free). And indeed, a new one has kicked off today! What is the theme, you might be wondering? Why it’s the best kind of Marvel theme! The deadly… the terrifying… the Amazing Spider-Season!  BONESAW IS READY! Sorry, Bonesaw isn’t in this season. Maybe someday. But there are some cool new cards and locations, so let’s check them out!

This season is a bit of a doozy as it is introducing a new type of card ability: Activate. With Activate, you choose when to fire off the card’s ability. It’s like an On Reveal that you can trigger at any time, while also dodging things that affect On Reveal abilities. The Season Pass card naturally takes advantage of this new feature, and so far he is looking like a real doozy. If you want to see the folks at Second Dinner introduce the new season, I’ve linked the video below. Read on for my summary.

Symbiote Spider-Man is the new Season Pass card. He’s 4-Cost 6-Power, and he has an Activate ability that absorbs the lowest cost card at the location and copies the text of that card. If that includes an On Reveal ability, it will fire off again as though the card was just played. Combine with Galactus for HIJINKS. I’ll be really surprised if this card survives the season without being nerfed, but he sure is a whole lot of fun already.

Now for the rest of the lot. Silver Sable is 1-Cost 1-Power, but she has an On Reveal ability that steals two power from card at the top of your opponent’s deck. Decent as a standalone, really useful in combinations with certain locations and other cards. Next, the star of the hit film Madame Web. She has an Ongoing ability that allows you to move one of the other cards at her location elsewhere once per turn.

Next, Arana. Another 1-Cost 1-Power card, and she’s our next Activate ability user. Activate her to move the next card you play to the right and give it +2 Power. She’s going to be a staple of move decks, I’m sure. Rounding out our Spider-Friends is Scarlet Spider, the Ben Reilly variety. He’s a 4-Cost 5-Power card, and he has an Activate ability too! Use it to spawn an exact clone to another location. Power him up, then multiply him! Clones don’t have feelings!

As for the new locations, there are two. The Brooklyn Bridge is a big part of Spider-Man lore, and it’s certainly due for an appearance in Marvel Snap. The gimmick with this location is that you can’t place cards there two turns in a row. You’re going to have to get creative to dominate this spot! The other location is Otto’s Lab, and it works a lot like Otto himself. The next card you play there will pull a card from the enemy’s hand to the location. Ooh, surprises! THE DIE IS CAST!

And that’s the lot for the new season! Some very interesting cards this time around, and that new Activate ability is sure to create some fascinating possibilities. We’ll have our September deck guide up very soon, as we could all use a little help in handling this wall-crawling menace and his friends. What do you think of this season? Any cards you’ll be playing? Are you buying that Season Pass? Let us know in the comments!



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Reviews Featuring ‘Castlevania Dominus Collection’, Plus Today’s Releases and Sales – TouchArcade

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Reviews Featuring ‘Castlevania Dominus Collection’, Plus Today’s Releases and Sales – TouchArcade


Hello gentle readers, and welcome to the SwitchArcade Round-Up for September 3rd, 2024. In today’s article, I have a few more reviews for you. Some lengthy thoughts on Castlevania Dominus Collection, a look at Shadow of the Ninja – Reborn, and some quick critiques of a pair of Pinball FX tables that recently arrived as DLC. After that, we check out the new releases of the day including the quirky and cool Bakeru, then roll into the latest sales and expiring discounts for the day. Let’s get into it!

Reviews & Mini-Views

Castlevania Dominus Collection ($24.99)

Say what you will about Konami in the modern era, but it has been absolutely killing it with most of its classic collections. Castlevania in particular has been enjoying a great deal of love in this regard, with Castlevania Dominus Collection being its third on modern platforms. This time around, the focus is on the Nintendo DS trilogy of games in the franchise. The development chores have again been handled by M2, with the usual excellent results. But there’s more here than meets the eye, and with everything taken into account this may well be the most essential Castlevania collection yet.

I’m getting ahead of myself, though. Let’s talk about the main course first. The Nintendo DS era of Castlevania was a historical one in some ways for the franchise, and not all of them good. On the positive side, all three of the games had a unique identity and make for a surprisingly varied trio. Dawn of Sorrow is a direct sequel to Aria of Sorrow. It hit very early in the Nintendo DS’s life, and is thus cursed to some stupid touchscreen gimmicks that have thankfully been mitigated in this release. Portrait of Ruin shoves the touchscreen nonsense into a bonus mode, relying on an interesting dual-character gimmick to distinguish itself. Order of Ecclesia really mixes things up, with considerably higher difficulty than its predecessor and a design that calls back to Simon’s Quest of all games. All good games. Great even? Would recommend.

On the negative side, this was the last gasp of the run of exploratory Castlevania games created by Koji Igarashi, who gave the series a kick in the pants with Symphony of the Night when it needed it most. Returns were diminishing, and Konami thought it had a better play in MercurySteam’s Lords of Shadow. Well, hindsight is 20/20 I suppose. Were these games so distinct from each other because IGA wanted to stretch his creative legs, or was it a desperate attempt to find something that would stick with an increasingly disinterested audience? We’ll never know. I do remember at the time many people were feeling exhausted with this type of Castlevania, and I will shamefully admit that despite buying them on day one every time and playing the heck out of them, I was also feeling like the series was falling into a rut. Don’t it always seem to go that you don’t know what you’ve got ’til it’s gone?

So, weird thing here is that these games don’t appear to be emulated, but are instead native ports. That allowed M2 to do neat things like replace the annoying touchscreen seals in Dawn with far more manageable button presses, and show you not only the main screen and the status screen at all times, but also the map as a third screen. What is this, a Nintendo TS? There are still some very DS-like aspects to these games, but they all had to work with a controller for docked mode, and so they all do. This actually makes Dawn of Sorrow a lot better, and I would now put it within my top five Castlevania games of all-time.

In terms of options and extras, there is plenty here. For general options, you get a choice of which region of each game you’d like to play, the ability to swap confirm/cancel button mapping, and the choice of whether you want the left stick to be mapped to character movement or the touch cursor. The latter is important for one of the bonus modes in Portrait of Ruin. There is also an incredibly adorable credits sequence where one of the unsung heroes of the series achieves his dreams. Make sure you watch them. There’s a nice gallery where you can view some art, manual scans, and box art for each of the three DS games. You can also listen to the music from all of the included games, and when the music is this good you know that’s a treat. You can even make your own custom playlist of tunes.

Once in-game, you can make use of save states and a rewind feature, remap the controls as you like, adjust how the three screens are laid out, choose from a handful of background colors, and adjust the levels on the different audio elements. There is also an exhaustive compendium for each game, with information on equipment, enemies, items, and other points of interest. Pretty much anything you would need to enjoy these games to the maximum. About all I could ask for is perhaps a few other screen arrangement options that allow me to make the play area bigger, but that’s a very minor nitpick. This is a great way to enjoy three very cool games, and for the price it’s an absurd value.

But wait! There’s more! The absolutely dreadful arcade Castlevania game, Haunted Castle, has been included here. I’m not sure why it was left off the first collection and shunted to the otherwise shooter-heavy Konami arcade collection, but here it is. Here too you get a variety of options, including the virtually necessary option for unlimited continues. Seriously, this game is brutally unfair. Good music, a terrific opening that sees Simon in a snazzy tux, but the game itself is horrible and completely irredeemable. Or… is it?

The last extra, and it feels ridiculous to call something so substantial an extra but it’s M2’s wording not mine, is a complete remake of Haunted Castle. Much like when it took on the task of remaking Castlevania: The Adventure with Castlevania: The Adventure Rebirth on the Nintendo Wii (please reissue all of the Rebirth games), M2 basically took a look at the original game and decided to make a good one instead. Haunted Castle Revisited takes a lot of cues from the arcade original, but it really does its own thing virtually from top to bottom. Yes, we have a new Castlevania game! A very good one! It’s tucked away in the Extras tab of a Nintendo DS collection, but it’s here!

If you like Castlevania, you really should buy Castlevania Dominus Collection. There’s an entire new Castlevania game here and it kind of rules. You also get what you’re ostensibly buying the collection for with the three Nintendo DS IGAvanias, presented in as fine a form as you could hope for. The original Haunted Castle is also here. If, on the other hand, you don’t like Castlevania, we are not friends. And finally, if you don’t know Castlevania, you should pick up all three of the collections and get to the good times. Another absolutely stellar showing from Konami and M2.

SwitchArcade Score: 5/5

Shadow of the Ninja – Reborn ($19.99)

I’ve been through a bit of a roller coaster with Shadow of the Ninja – Reborn. I’ve enjoyed all of Tengo Project’s releases so far, and I believe its versions of Wild Guns and The Ninja Warriors are definitive in every way. I had a few issues with Pocky & Rocky, but overall that was also a very enjoyable romp. Shadow of the Ninja seemed like a different kettle of fish in a lot of ways, however. The Tengo Project team members didn’t have much to do with the original game, and this was an 8-bit game being updated rather than a 16-bit one. I also personally don’t think the original game is as good as Wild Guns, The Ninja Warriors, and Pocky & Rocky were. As a result, when this remake was announced I was a little hesitant.

Then I had a chance to play the first little part of the game at the Tokyo Game Show last year, and I enjoyed that well enough to get excited again. Now that I’ve played through the game a few times, I’ve settled somewhere in the middle. I think relative to the other games from this developer, Shadow of the Ninja – Reborn is a bit less well-rounded. The improvements from the original game are many, from the excellent presentation to a more refined weapon and item system. You don’t get any fun new characters in this one, but the two existing playable characters have been differentiated. It is, as one would expect, better than the original game while maintaining the important aspects of its spirit. If you loved Shadow of the Ninja, you’ll really love this.

If on the other hand you’re like me and only found the original to be a decent action-platformer, you probably won’t land much further from that mark with Reborn. Having access to both the chain and the sword at all times is a great improvement, and the sword on the whole is more useful than it was in the original game. The new inventory system is cool, adding a little spice to a game that needed something like that. The presentation is excellent, and you would never know it was based on an 8-bit game. There are a couple of rude difficulty spikes, and I think this is actually a more challenging game on the whole than the original. Perhaps that’s necessary, as it’s not a very lengthy affair overall. It’s the best Shadow of the Ninja you could play, but it is still Shadow of the Ninja.

Shadow of the Ninja – Reborn is another solid effort from Tengo Project, and in some ways is the most substantial improvement over its predecessor of any of their releases yet. Whether or not you should pick it up is really going to depend on how you feel about that original game, because the core is still very much in line with that NES title. Those without any prior experience will find an enjoyable but not essential action game here, one that very much subscribes to an 8-bit design sensibility.

SwitchArcade Score: 3.5/5

Pinball FX – The Princess Bride Pinball ($5.49)

Just a couple of quick Pinball FX DLC reviews, partly to celebrate the massive update Pinball FX has received that finally makes it properly playable on Switch. To go with that, two new tables were released as DLC: The Princess Bride Pinball, and Goat Simulator Pinball. The former is based on the cult classic movie, and it includes not only real voice clips but also video clips from the film. Now that’s the kind of thing I want to see in these licensed tables, Zen. Mechanically speaking, this table feels like something you could actually see a real physical version of. Relatively straightforward to learn, relatively authentic to the license, and satisfying to score attack on.

Zen Studios doesn’t always hit with its licensed tables, often missing things like music, real voices, and likenesses. The Princess Bride Pinball is one of the better ones in that regard, and I think any fan of the movie who isn’t allergic to pinball would do well to check it out. It’s not the most innovative of tables, relying on a lot of well-worn design choices, but I think that too fits. A good time for newcomers or veterans alike.

SwitchArcade Score: 4.5/5

Pinball FX – Goat Simulator Pinball ($5.49)

Then we have Goat Simulator Pinball, and this one understands its license equally well. That means this is a very odd table in a lot of ways, and it certainly could only exist in video game form. You’ll get involved in a lot of silly goat-related incidents, adding effects to your ball to trigger various elements of the table. It’s a little bewildering at first, but stick with it and you’ll be rewarded. More of a table for the veteran players, I think. Goat Simulator fans with no pinball experience will probably have some difficulty getting a handle on it enough to see some of the funnier antics.

Goat Simulator Pinball is another solid piece of DLC from the folks at Zen Studios, who have made so many tables by now that they likely relish a chance to do something off-the-wall like this. It’s a tricky table to learn, but once you do you’ll get to see some truly wacky stuff. Fans of the Goat Simulator games who can stick with the game long enough to learn the ropes will be rewarded, but it’s going to take a bit more work to get there than with some other tables.

SwitchArcade Score: 4/5

Select New Releases

Bakeru ($39.99)

Reviews Featuring ‘Bakeru’ & ‘Peglin’, Plus Highlights From Nintendo’s Blockbuster Sale – TouchArcade

If you read my review yesterday, you’ll know I really enjoyed this breezy, charming 3D platformer from the fine folks at Good-Feel. Play as a tanuki named Bakeru who is on a mission to save Japan from an evil overlord who has trapped people in an eternal festival. Battle enemies, get interesting Japan trivia from hidden poo, collect souvenirs, and maybe even laugh here and there. The framerate in this Switch version is inconsistent, so tech heads may want to play it elsewhere. If you don’t mind that aspect, this is a nice game to play on your Switch.

Holyhunt ($4.99)

This is a top-down arena-based twin-stick shooter. It describes itself as a love letter to 8-bit games, but I don’t really remember seeing many games like this back then. At any rate, it looks amusing enough for what it is. Shoot, shoot, dash, dash, get new gun, repeat. Watch out for bosses. That kind of thing.

Shashingo: Learn Japanese with Photography ($20.00)

I don’t normally include these language-learning things since we’re more game-focused here, but this one at least seems to have some additional effort put into it. You go around, take pictures of things, and learn the Japanese names for them. Would I spend twenty on it? Probably not. But everyone learns in different ways, and this might be how you learn.

Sales

(North American eShop, US Prices)

Some decent games in the inbox today, including OrangePixel’s selection of great pick-up-and-play titles. Alien Hominid is enjoying an extremely rare discount, and you can also scoop up Ufouria 2 at a nice price. Over in the outbox, titles from THQ and Team 17 are finishing up their latest discounts. Check out their publisher pages as I’ve only included a handful for each. Have a gander through both lists, as ever.

Select New Sales

Space Grunts ($8.39 from $13.99 until 9/7)Meganoid ($5.39 from $8.99 until 9/7)Stardash ($5.99 from $9.99 until 9/7)Gunslugs ($4.79 from $7.99 until 9/7)Gunslugs 2 ($4.79 from $7.99 until 9/7)Heroes of Loot ($4.79 from $7.99 until 9/7)Heroes of Loot 2 ($5.99 from $9.99 until 9/7)Warhammer 40k Dakka Squadron ($1.99 from $19.99 until 9/9)Castle Crashers Remastered ($7.49 from $14.99 until 9/10)Alien Hominid HD ($9.59 from $11.99 until 9/10)Alien Hominid Invasion ($15.99 from $19.99 until 9/10)Conscript ($17.59 from $21.99 until 9/15)Overdelivery ($1.99 from $7.99 until 9/15)Hero-U: Rogue to Redemption ($2.99 from $19.99 until 9/16)Agent Intercept ($7.99 form $19.99 until 9/16)

Secret Files Tunguska ($2.09 from $14.99 until 9/16)Secret Files Puritas Cordis ($2.09 from $14.99 until 9/16)Secret Files Sam Peters ($2.02 from $6.99 until 9/16)Lost Horizon ($2.09 from $14.99 until 9/16)Lost Horizon 2 ($2.09 from $14.99 until 9/16)Zombo Buster Advance ($1.99 from $3.99 until 9/16)Skautfold Usurper ($7.49 from $14.99 until 9/17)Nuclear Blaze ($4.99 from $9.99 until 9/17)Helvetii ($5.09 from $16.99 until 9/17)Heidelberg 1693 ($4.49 from $14.99 until 9/17)Sophstar ($6.49 from $12.99 until 9/17)Harmony’s Odyssey ($2.99 from $14.99 until 9/17)Ufouria 2: The Saga ($17.49 from $24.99 until 9/17)Promenade ($12.49 from $24.99 until 9/17)Shinorubi ($9.99 from $19.99 until 9/17)Last Night of Winter ($6.99 from $9.99 until 9/17)Kamaeru: A Frog Refuge ($15.99 from $19.99 until 9/18)Nobody Saves The World ($9.99 from $24.99 until 9/23)Summer in Mara ($7.99 from $19.99 until 9/23)Guacamelee 2 ($4.99 from $19.99 until 9/23)Railbound ($2.59 from $12.99 until 9/23)

Sales Ending Tomorrow, September 4th

Capes ($29.99 from $39.99 until 9/4)Fates of Ort ($4.49 from $14.99 until 9/4)Floogen ($1.99 from $3.99 until 9/4)Fluffy Horde ($1.99 from $9.99 until 9/4)Gum+ ($1.99 from $7.99 until 9/4)Hopping Girl Kohane EX ($16.74 from $24.99 until 9/4)Kingdom Come Deliverance ($29.99 from $49.99 until 9/4)Kona II: Brume ($11.99 from $29.99 until 9/4)Metro 2033 Redux ($3.99 from $19.99 until 9/4)Metro Last Light Redux ($3.99 from $19.99 until 9/4)Outward Definitive ($23.99 from $39.99 until 9/4)Overcooked Special Edition ($3.99 from $19.99 until 9/4)Rolling Car ($1.99 from $7.99 until 9/4)Stunt Paradise ($5.19 from $7.99 until 9/4)Tiny Pixels Vol 1 Ninpo Blast ($3.99 from $4.99 until 9/4)Worms WMD ($5.99 from $29.99 until 9/4)Yoku’s Island Express ($3.99 from $19.99 until 9/4)

That’s all for today, friends. We’ll be back tomorrow with more new releases, more sales, and perhaps some news. Maybe a review? No promises. I think we’re officially in the season of TOO MANY GOOD GAMES, so hold on to your wallets and enjoy the fun. It’s probably the Switch’s last holiday ride, so let’s make it worth the while. I hope you all have a terrific Tuesday, and as always, thanks for reading!



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Home Sweet Home’ iOS Review – A Great Start, but Needs More Work – TouchArcade

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Home Sweet Home’ iOS Review – A Great Start, but Needs More Work – TouchArcade


Harvest Moon: Home Sweet Home has been a very interesting game to follow pre-release. I say this not only because it is a premium mobile-first Harvest Moon game, but also because the reactions from my friends who are longtime fans of the series have gone from apathy to interest with every bit of gameplay shown. Harvest Moon: Home Sweet Home launched recently on iOS and Android as a mobile-exclusive entry in Natsume’s Harvest Moon series, and I’ve been playing it for about a week and a half now on iPhone 15 Pro and iPad Pro for review. Harvest Moon: Home Sweet Home is a very good farming simulation game, but one that is held back by a few issues right now.

A lot of fans of the Harvest Moon series of games from Marvelous have been around since the SNES or N64 days, but I only got into it on 3DS with Story of Season. Back then, I had no idea about the name change and that Marvelous’ releases would be called Story of Seasons while Harvest Moon would be the name used by Natsume going forward. I’m making that clear now because I don’t want people confused about what Harvest Moon: Home Sweet Home is and also to give you my history with the series before getting into how I feel about Harvest Moon: Home Sweet Home ($17.99).

If you’re new to farming and life simulation games, Harvest Moon: Home Sweet Home takes you back from the city to a calming village where you fish, farm, interact with many NPCs, partake in festivals (that need to be unlocked), and even find a companion. The village of Alba, your new home, is dense and cozy (sorry but I had to), and I’m glad it isn’t a big open location because those usually result in a lot of empty spaces when it comes to life simulation games. If you’ve played many in the genre, think of Harvest Moon: Home Sweet Home as one that focuses more on the characters with a bit less depth when it comes to farming.

After a short tutorial explaining the basics of movement and a bit of farming, you unlock the map and main menu letting you save just about anywhere (this is very important for a mobile game), and this is where you get into the flow of Harvest Moon: Home Sweet Home where you try and finish quests for NPCs, upgrade your tools, gather, mine (this unlocks a bit later), and of course farm through the game’s main chapters.

The more I played Harvest Moon: Home Sweet Home, the more I realized that the developers understood what makes life and farming simulation games great, but fell short in some ways. These may or may not affect newcomers to the genre, but those who have played many recent games will find them lacking. The potential partners are likely the weakest aspect of Harvest Moon: Home Sweet Home. They just aren’t as interesting as other games in the genre. If you don’t care about that aspect, Harvest Moon: Home Sweet Home is quite a polished entry in the genre.

Approaching Harvest Moon: Home Sweet Home from a general life simulation game enthusiast’s perspective feels different though. While other platforms are spoiled for choice with tons of games from big and small developers, we don’t really see much like that on mobile, but that doesn’t make up for some of the flaws here, especially at a much higher price point. I think this is a very solid base that the developers can build on to the point where it would even be a great fit for PC and consoles. The only “mobile” aspect of Harvest Moon: Home Sweet Home right now is the touch control option.

Visually, aside from the performance and load times that I will cover below, Harvest Moon: Home Sweet Home looks very good. Some characters look generic, but the interface, farm, building layout, and everything looks good. I also appreciate that Harvest Moon: Home Sweet Home supports fullscreen on iPhone 15 Pro and iPad Pro. It really feels like a game properly tailored to mobile with its visuals and controls.

While Harvest Moon: Home Sweet Home does look nice visually for the most part, it is lacking when it comes to the character designs. This applies to your own character with customization options that should’ve been more detailed and also the main NPCs in the town. A lot of them feel lifeless even during cut-scenes. Barring that, I like the aesthetic a lot, and Harvest Moon: Home Sweet Home looks excellent on my iPhone and iPad. The one disappointment is in performance. Right now, Harvest Moon: Home Sweet Home is capped at 30fps on my iPhone 15 Pro and iPad Pro. I was expecting above 60fps let alone 60fps, but it isn’t possible to play at a higher frame rate now. The load times are also not as fast as they should be.

On the audio side, I was pleased with the music and sounds in Harvest Moon: Home Sweet Home. Nothing stood out to the point where I’d listen to it outside the game, but it sounded good and the music changes were appropriate to the gameplay.

When Harvest Moon: Home Sweet Home was announced as a mobile-exclusive game, I was curious how it would control. The developers have done a fantastic job with the touch controls here letting you play by tapping to move, dragging to move, and more. Interacting with objects or characters, farming, and navigating menus all feel good. Some text and touch targets feel a bit too small on iPhone, but they are fine on iPad. I would’ve loved some haptic feedback on iPhone though for using tools and even fishing. Maybe this can be added in a future update.

If you’ve played the two best life simulation games on mobile: Stardew Valley and My Time at Portia, Harvest Moon: Home Sweet Home feels closer to the former, but it isn’t as polished. I dislike bringing up other games in the same genre to compare, but I’m doing it here specifically for the mobile port. Those two games were built for PC/console and brought over to mobile while Harvest Moon: Home Sweet Home was built for mobile and yet it doesn’t feel as tailored to the platform in its features.

Harvest Moon: Home Sweet Home is a mobile-exclusive game, and while I appreciate the touch control scheme, it has a few issues right now when it comes to features. The lack of cloud saves is beyond disappointing. When I first downloaded Harvest Moon: Home Sweet Home on my iPhone, I played it for about three hours before picking up my iPad to see how it feels there. I found no way to get the save across, and still haven’t been able to move saves across devices. The lack of controller support is also disappointing for a game like this. The developers did a great job with touch controls, but it would be nice to have controller support for when I play on iPad. I would also like some quality of life features for movement, like we’ve seen in recent games in the genre.

As a newcomer to Natsume’s new Harvest Moon games but a fan of all the recent Story of Seasons and other life simulation games, Harvest Moon: Home Sweet Home ended up being worth playing, but it needs a few updates and features to be truly essential at full price. I have no issues with developers wanting to charge premium prices on mobile, but Harvest Moon: Home Sweet Home lacking basic features like cloud saves and controller support definitely makes it harder to recommend alongside a few other design issues. If the developers continue working on this, it will be one of the best in the genre on mobile, and I’m glad to see them take a chance on a premium mobile life simulation game because that is very rare.



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Total Warfare’ Launches Massive Sky Ace Update – TouchArcade

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Total Warfare’ Launches Massive Sky Ace Update – TouchArcade


Summer holidays might be over, but fans of Gunship Battle: Total Warfare are still in for a treat as Joycity released one of the game’s most impressive updates that introduces Sky Ace alongside numerous QOL enhancements and a special event to keep things as exciting as possible this fall.

Sky Ace is a classic 2D puzzle shooter that pays homage to the legendary shooters of console gaming with an unquestionably high level of polish and prestige. It also has its own storyline. With the help of a famous cast of fighter jets, players will be able to engage in aerial battle against enemy troops in Sky Ace and retrieve lost allies and locations. Players control their fighter jets left and right against a barrage of guided missiles and fast-moving enemy incursions as they shoot and strafe their way through simple calculation-based tasks. This vibrant, engaging feature combines the thrill of solving puzzles with traditional shooter action.

But Sky Ace is not the only thing to look forward to and we are sure that players will enjoy the enhanced unit, the inventory navigations, rings that provide fast access to more easily control essential features at log in. Additionally, a new statistics tool has been implemented to let players confirm, use, and increase things more quickly. Together with input from both new and experienced players, these improvements significantly improve player convenience on all fronts.

And to mark this special occasion, Joycity also decided to treat the GBTW with a special event that awards all players with an exclusive Jet, the ‘F-35 Sky Pro’ when they successfully complete specific Sky Ace stages.

You can find out more about this major update on the official website or on the game’s Facebook page for the latest developments.

Gunship Battle: Total Warfare is available for free on the Google Play Store or App Store.

 

Sponsored Content

This article is sponsored content written by TouchArcade and published on behalf of Joycity to promote the new Sky Ace update for Gunship Battle: Total Warfare. For questions or comments, please email [email protected]

 



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Reviews Featuring ‘Bakeru’ & ‘Peglin’, Plus Highlights From Nintendo’s Blockbuster Sale – TouchArcade

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Reviews Featuring ‘Bakeru’ & ‘Peglin’, Plus Highlights From Nintendo’s Blockbuster Sale – TouchArcade


Hello gentle readers, and welcome to the SwitchArcade Round-Up for September 2nd, 2024. I think it’s a holiday today in the United States, but here in Japan it’s Monday as usual. That means I’ve got some goodies for you, and in our typical week-starting fashion that means a bunch of reviews. Three written by yours truly, and one from our pal Mikhail. I take a look at Bakeru, Star Wars: Bounty Hunter, and Mika and the Witch’s Mountain. Mikhail dives once more into Peglin, a game he can speak to better than anyone else at TouchArcade Towers. Beyond that, we’ve got a bit of news from Mikhail, and a massive list of deals from Nintendo’s Blockbuster Sale. Let’s get to it!

News

Guilty Gear Strive Nintendo Switch Edition Coming January 2025

Arc System Works has done it. They’re bringing Guilty Gear Strive to Nintendo Switch on January 23rd with 28 characters included and rollback netcode for online battles. It won’t be crossplay sadly, but should be good for playing offline and with other Switch owners. I adore the game on Steam Deck and PS5, and will definitely try this one out. Check out the official website here.

Reviews & Mini-Views

Bakeru ($39.99)

Bakeru is not Goemon/Mystical Ninja. It is made by some of the people who worked on that series. There are some superficial similarities. But it is not Goemon, and coming into it expecting Goemon is both a disservice to Bakeru and yourself. Bakeru is Bakeru. Goemon is still on the milk carton, to the upper-left of the Sunset Riders. Expectations set, let’s talk about this game instead. Bakeru comes to us by way of Good-Feel, a studio that has frequently worked with Nintendo on games in the Wario, Yoshi, and Kirby franchises. Most recently, it developed Princess Peach: Showtime!. Its specialty appears to be in cute, low-friction, well-polished platformers. Guess what Bakeru is?

Bad things are going down in Japan, and a little goober named Issun stumbles on some assistance in the unlikely form of a tanuki named Bakeru. With his mighty abilities to change forms and wield a taiko drum and drumsticks, Bakeru might just be the guy for the job. You’ll tour Japan prefecture by prefecture, whacking baddies, grabbing cash, talking to poop, and looking for secrets. You’ve got more than sixty levels to play here, and while I wouldn’t say they’re all super-memorable, it’s an easy-going experience that remains rather engaging throughout. I genuinely enjoyed the collectibles in this game more than those in most platformers I’ve played, just because they usually reflect the location you’re in. Lots of little nuggets about Japan, and some things that even a long-time resident like me didn’t know.

Boss fights! Okay, this is one part where I’ll allow comparisons to Goemon. Or any other Good-Feel game, I suppose. This is a development team that understands the value of a good boss battle, and gosh are they fun here. Creative spectacles that nicely reward the player for winning. Indeed, Bakeru takes a lot of creative swings for what is essentially a straight-up 3D platformer, and I will admit some work out better than others. Well, that’s how this kind of thing goes. I genuinely appreciated the ones that worked out well, and I can forgive the ones that didn’t. I kind of fell in love with this game despite seeing all of its flaws as I went along. It’s that sort of game. Intensely likeable.

The only real fly in the ointment here is the performance on Switch, something I believe Mikhail talked about in his look at the Steam version of the game. The framerate is quite variable here, at times climbing up to 60 fps but frequently dipping considerably when things get busy. With the full admission that I am not a person that tends to be bothered by inconsistent framerates, I will say that it wasn’t enough of an issue to dampen my enjoyment of the game. But if you are more sensitive to that than I am, I want to make it very clear that there are still problems here despite the improvements since the Japanese launch last year.

Bakeru is a highly endearing little 3D platformer, one with a well-polished design and lots of fun ideas to spice things up during its relatively lengthy adventure. It really commits to its bit, and that part of it is almost infectious. Some framerate issues keep this from being all it could be on Switch, and I think people who come into this expecting Goemon are going to be disappointed by the fact that it’s not even trying to be that, but otherwise this is a highly-recommended title to close out your summer with.

SwitchArcade Score: 4.5/5

Star Wars: Bounty Hunter ($19.99)

There was a lot of merch put out around the releases of the films in the Star Wars prequel trilogy. Video games were a big part of that, and it’s kind of impressive how many Star Wars games we saw put out in that era after going entire generations of consoles with only a handful. And while the movies weren’t exactly critical darlings, it’s inarguable that they opened up a lot of new story-telling avenues. Remember Boba Fett? The guy with the cool armor who got knocked into a living pit by a guy who couldn’t even see? Well, here’s his dad! He also has cool armor, and is also defeated in a very undignified way. But maybe you’re wondering about how his life was before we met him in Attack of the Clones? Star Wars: Bounty Hunter fills in that story, whether you asked for it or not.

This is the tale of Jango Fett, a bounty hunter so cool and awesome that an entire army ended up being cloned from him. The finest in the galaxy! Don’t ask what happened ten seconds after he had to face off against a Jedi Master. Cool armor! Besides being the number one manhunter in the business, what else made him fit to be the model for the clone army? That’s what this game is about, actually. Jango’s try-out for the job, if you will. He is sent to hunt a Dark Jedi by the totally innocent Count Dooku, and if he picks up a few extra bounties on the way, more’s the better.

That’s pretty much how this one goes. You take on each level with a particular target in mind, but there are optional targets you can find, mark, and bring in dead or alive. You get access to a wide array of weapons and other toys, including the iconic jetpack. It’s pretty interesting at first, but the gameplay doesn’t really change things up enough as it goes on so it’s quite repetitive over the long haul. It has a lot of problems you would expect from a 2002 video game, an era where some of this stuff was still being figured out. Targeting is an absolute mess. Cover doesn’t work as well as you might hope. Level designs are often trying to be open but somehow end up feeling cramped and badly sign-posted. Even in its time, this was an average game at best, tied to the worst Star Wars movie. Well, at least that’s not the worst Star Wars movie anymore.

In some ways age has not been kind to Bounty Hunter, but Aspyr has done what it could to improve it without changing too much. The game looks and runs better than it ever did, and the new default control scheme is a lot better. Nothing was changed in how it saves your progress mind you, so be prepared for the very real possibility of having to start the lengthy stages over if you mess up too much. Oh, but you can unlock a Boba Fett skin, so that’s neat. If you were ever going to play this game, this new version is the way to do it.

There’s a certain nostalgic charm to Star Wars: Bounty Hunter. There is a particular flavor to games from the PlayStation 2/GameCube/Xbox generation of consoles, and this game is absolutely steeped in it despite the nips and tucks made by Aspyr in the porting process. And it’s really in that capacity that I can most confidently recommend it, when I think about it. Are you in the mood to time travel back to 2002 and play a thoroughly rough-edged yet genuinely earnest action game? Here you go. If on the other hand you lack that proclivity, this might be a bit too much Jank-o Fett for you.

SwitchArcade Score: 3.5/5

Mika and the Witch’s Mountain ($19.99)

After some horrible video games based on Nausicaa, Hayao Miyazaki put his foot down in a very Miyazaki way and essentially forbade any further games based on his work. Did that extend to all of Ghibli? I’m not sure, the story isn’t clear on that. It seems likely, since we have not seen even one video game based on a Ghibli movie since then. I respect that, but it does mean I will never have my epic Porco Rosso open world flying game. It happens. Game studios Chibig and Nukefist clearly had another Ghibli movie in mind when they made Mika and the Witch’s Mountain, and I’ll trust your reasoning skills enough to sort out witch on your own.

You’re a rookie witch, ready to get going on witchy things. The teacher you were sent to see decides to chuck you off the mountain top, breaking your flying broom. Get back up and she might help you out, but your broom isn’t going to bring you there in its current condition. The good news is that there is a town nearby with someone who can fix brooms and even make new ones. The bad news is nothing is free in this world, so you’ll have to take up a job delivering packages to earn some scratch. Zipping around on your broom makes that kind of a job a bit easier and a lot more fun, and the town in question has a lot of things that need delivering.

That’s pretty much how it goes. There are some side jobs you can do, but most of the time you’ll be going back and forth in the world trying to get things where they need to go, when they need to go, and hopefully with a minimum of damage done in the process. It works well enough, and the vibrant world and interesting cast of characters contribute greatly to the experience. The Switch is clearly struggling with all of this at times, and the resolution and framerate both take regular hits depending on what part of the world you’re in and what’s going. I would imagine this would play better on more powerful hardware, so if you have that option you might want to take it. Otherwise, people who can forgive some technical flaws (and we’re Switch owners, I imagine most of us are getting good at that) will probably be able to roll with the punches here.

Mika and the Witch’s Mountain wears its inspiration on its sleeve, and it is so dedicated to its core gameplay mechanic that it can wear a little thin before the game is up. It also suffers from some performance issues on the Switch. With all that said, I can’t say I didn’t have some fun zipping around on my broom, delivering packages to a bunch of quirky characters. This is one of those games where if you think the concept sounds good, you’ll probably like what you get well enough.

SwitchArcade Score: 3.5/5

Peglin ($19.99)

About a year ago, I reviewed the early access version of Peglin on iOS. We also featured it as our Game of the Week when it hit mobile. Peglin, a pachinko roguelike, has always had a lot of promise, and things have only gotten before for it through major updates over time. Last week during Nintendo’s Indie World and Partner Direct combo, Peglin was announced and released for Switch. I thought the team had just brought the current game to Switch, but I didn’t realize it was actually 1.0 until a few hours later when I got the game.

Peglin hit 1.0 last week on Steam and mobile as well alongside the Switch debut, and it definitely is a more complete experience now, but Peglin is a great game for a very specific kind of person. Your aim is to, well aim, your orb to target specific pegs on the board. This lets you damage enemies (above the board) and you make your way towards the end of each zone map like you would in Slay the Spire. There are events, bosses, shops, tons of battles, and more in Peglin, and it is very difficult early on.

As you make your way through the zone, you can upgrade or unlock new orbs, heal, and collect relics. You don’t just need to get your orb to a specific portion of the board at the bottom though. Peglin’s strategy is aiming so you correctly use critical or bomb pegs depending on the situation with enemies. You can also refresh the board by hitting a specific peg. There’s a lot to take in at the start, but it all clicks soon and you will be humming the songs even when you aren’t playing Peglin.

Having played Peglin on Steam and mobile, I was curious to see how the Switch port would feel. It is mostly great when it comes to performance. The aiming isn’t as smooth as on other platforms, but I got around this by using touch controls. Aside from that, the load times are longer than mobile and Switch. These aren’t huge issues given how some recent Switch ports ship in a miserable state, but it is worth keeping in mind if you own multiple platforms and are curious where to buy Peglin. I’d say Peglin is best on Steam Deck, but the second place is close between mobile and Switch.

While the Switch has no achievements, there’s a system in place inside Peglin to track those. I like it when developers do their own achievements since the Switch lacks them on a systemwide level. You can ignore these as usual, but I liked the addition here.

One feature I wished to see in 1.0 was cross save across platforms. This likely isn’t feasible for a small developer, but some way to carry over or unlock things on Switch from mobile/PC would’ve been nice.

Other than that, my only issues with Peglin on Switch have to do with the load times and aiming not being smooth. Hopefully these can be improved over updates because more free updates are coming as confirmed by the developers at Red Nexus Games.

I already thought Peglin was fantastic even in its early access state. While some balance issues hold it back a bit, it is an essential on Switch if “pachinko x roguelike” sounds good to you. I also love that the developers made full use of the Switch hardware features by adding good rumble, full touchscreen support, and button controls making it so that you can play however you want. Now we just need a physical release. -Mikhail Madnani

SwitchArcade Score: 4.5/5

Sales

(North American eShop, US Prices)

Okay, wow. A lot of stuff on sale, and while I’ve got a lot of it here this is only scratching the surface. I’ve put together another article with what I think are the best picks from the sale, so keep your eyes open for that as well. Anyway, good luck with all of that. I’ll meet you at the bottom.

Select New Sales

Avenging Spirit ($2.99 from $5.99 until 9/5)NOISZ re:||COLLECTION G ($19.99 from $24.99 until 9/7)Fur Squadron ($2.79 from $6.99 until 9/8)Agnostiko Origins ($13.74 from $24.99 until 9/9)Sonic Mania ($7.99 from $19.99 until 9/10)Mario + Rabbids Kingdom Battle ($13.99 from $39.99 until 9/10)Puyo Puyo Tetris ($3.99 from $19.99 until 9/10)Wonder Boy: The Dragon’s Trap ($5.99 from $19.99 until 9/10)Super Bomberman R ($19.99 from $39.99 until 9/10)The Red Strings Club ($2.99 from $14.99 until 9/10)Goat Simulator The GOATY ($5.99 from $29.99 until 9/10)Downwell ($2.00 from $2.99 until 9/10)Sayonara Wild Hearts ($7.79 from $12.99 until 9/10)Ghostbusters: The Video Game ($7.49 from $29.99 until 9/10)Hotline Miami Collection ($6.24 from $24.99 until 9/10)Torchlight II ($3.99 from $19.99 until 9/10)Huntdown ($3.99 from $19.99 until 9/10)Captain Tsubasa: Rise of New Champions ($7.99 from $39.99 until 9/10)Streets of Rage 4 ($11.24 from $24.99 until 9/10)Disc Room ($3.74 from $14.99 until 9/10)Kathy Rain: Director’s Cut ($4.94 from $14.99 until 9/10)Mayhem Brawler ($6.79 from $19.99 until 9/10)TMNT Shredder’s Revenge ($16.24 from $24.99 until 9/10)Gal*Gun Returns ($16.49 from $49.99 until 9/10)Gal*Gun Double Peace ($13.19 from $39.99 until 9/10)

Assassin’s Creed: The Ezio Collection ($15.99 from $39.99 until 9/10)Infernax ($13.39 from $19.99 until 9/10)Rise of the Third Power ($11.99 from $19.99 until 9/10)Astroneer ($11.99 from $29.99 until 9/10)Lair Land Story ($5.99 from $14.99 until 9/10)Return to Monkey Island ($12.49 from $24.99 until 9/10)Shiro ($2.19 from $4.99 until 9/10)Horgihugh And Friends ($14.99 from $29.99 until 9/10)Card Shark ($7.99 from $19.99 until 9/10)Pac-man Museum+ ($9.99 from $19.99 until 9/10)Sonic Origins ($14.99 from $29.99 until 9/10)Sonic Frontiers ($20.99 from $59.99 until 9/10)Sonic Superstars ($29.99 from $59.99 until 9/10)Escape Academy: Complete Edition ($17.99 from $29.99 until 9/10)Gunbrella ($7.49 from $14.99 until 9/10)Unicorn Overlord ($41.99 from $59.99 until 9/10)Terra Nil ($14.99 from $24.99 until 9/10)Reverie Knights Tactics ($6.24 from $24.99 until 9/10)Windjammers 2 ($9.99 from $19.99 until 9/10)Two Point Hospital: Jumbo Edition ($7.99 from $39.99 until 9/10)Blizzard Arcade Collection ($9.99 from $19.99 until 9/10)Monster Hunter Rise + Sunbreak Deluxe ($24.49 from $69.99 until 9/10)Gloomhaven: Mercenaries Edition ($7.99 from $39.99 until 9/10)Fae Farm ($41.99 from $59.99 until 9/10)

Mr. Sun’s Hatbox ($8.99 from $14.99 until 9/10)Best Day Ever ($5.99 from $14.99 until 9/10)Willy Morgan & the Curse of Bone Town ($7.49 from $24.99 until 9/10)FEZ ($7.49 from $14.99 until 9/10)Tales of Kenzara: ZAU ($13.99 from $19.99 until 9/10)Make Way ($8.99 from $14.99 until 9/10)ARK: Ultimate Survivor Edition ($24.99 from $49.99 until 9/10)Cult of the Lamb Cultist Edition ($14.99 from $29.99 until 9/10)Life is Strange 2 ($12.79 from $31.99 until 9/10)Strayed Lights ($5.19 from $12.99 until 9/10)Rakuen: Deluxe Edition ($19.99 from $24.99 until 9/10)Valrithian Arc: Hero School Story 2 ($11.99 from $19.99 until 9/10)Stones Keeper ($8.79 from $19.99 until 9/10)Bat Boy ($8.99 from $14.99 until 9/10)Jack Jeanne ($29.99 from $49.99 until 9/10)Bandle Tale: League of Legends Story ($12.49 from $24.99 until 9/10)Song of Nunu: League of Legends Story ($14.99 from $29.99 until 9/10)Convergence: League of Legends Story ($14.99 from $29.99 until 9/10)The Mageseeker: League of Legends Story ($14.99 from $29.99 until 9/10)Vanaris Tactics ($4.99 from $9.99 until 9/10)The Last Spell ($14.99 from $24.99 until 9/10)Charon’s Staircase ($2.99 from $24.99 until 9/10)The Vale: Shadow of the Crown ($14.99 from $19.99 until 9/10)Dungeon Drafters ($19.99 from $24.99 until 9/10)

Pentiment ($11.99 from $19.99 until 9/10)Demon Slayer KnY – Sweep the Board ($41.99 from $59.99 until 9/10)Tetris Effect: Connected ($19.99 from $39.99 until 9/10)Boomerang X ($3.99 from $19.99 until 9/10)Tenderfoot Tactics ($8.99 from $14.99 until 9/10)CEIBA ($4.39 from $9.99 until 9/10)LEGO Marvel Super Heroes ($9.99 from $39.99 until 9/10)Tears of Avia ($2.99 from $14.99 until 9/10)Vengeful Guardian Moonrider ($11.04 from $16.99 until 9/10)Dorfromantik ($11.99 from $14.99 until 9/10)Undernauts: Labyrinth of Yomi ($29.99 from $59.99 until 9/10)Persona 3 Portable ($11.99 from $19.99 until 9/10)Persona 4 Golden ($11.99 from $19.99 until 9/10)Persona 5 Royal ($29.99 from $59.99 until 9/10)Persona 5 Strikers ($17.99 from $59.99 until 9/10)Persona 5 Tactica Digital Deluxe ($39.99 from $79.99 until 9/10)Astebros ($7.79 from $12.99 until 9/10)Super Monkey Ball: Banana Rumble ($37.49 from $49.99 until 9/10)GetsuFumaDen: Undying Moon ($14.99 from $24.99 until 9/10)Ys Origin ($5.99 from $19.99 until 9/10)Archetype Arcadia ($20.09 from $29.99 until 9/10)Baten Kaitos I & II HD Remaster ($24.99 from $49.99 until 9/10)The Cosmic Wheel Sisterhood ($10.79 from $17.99 until 9/10)Solar Ash ($15.99 from $39.99 until 9/10)Adore ($9.99 from $19.99 until 9/10)

Prison City ($7.99 from $9.99 until 9/10)Two Point Campus ($7.99 from $39.99 until 9/10)OMNIMUS ($4.39 from $9.99 until 9/10)Ring Racer ($2.49 from $4.99 until 9/10)RWBY: Arrowfell ($14.99 from $29.99 until 9/10)The Dragoness: Command of the Flame ($11.69 from $17.99 until 9/10)Die After Sunset ($13.39 from $19.99 until 9/10)Outer Wilds ($14.99 from $24.99 until 9/10)COCOON ($14.99 from $24.99 until 9/10)The Talos Principle ($4.49 from $29.99 until 9/10)Alien: Isolation ($14.99 from $19.99 until 9/10)Dicefolk ($11.24 from $14.99 until 9/10)Prince of Persia: The Lost Crown ($23.99 from $39.99 until 9/10)Heads Will Roll: Reforged ($14.99 from $19.99 until 9/10)Eternal Threads ($14.99 from $19.99 until 9/10)Paper Trail ($13.99 from $19.99 until 9/10)Spellbearers ($10.04 from $14.99 until 9/10)Wrath: Aeon of Ruin ($20.99 from $29.99 until 9/10)Spy x Anya: Operation Memories DE ($45.49 from $69.99 until 9/10)Luxor Evolved ($9.99 from $19.99 until 9/10)MotoGP 24 ($29.99 from $49.99 until 9/10)Reigns: Beyond ($3.24 from $4.99 until 9/10)The Mildew Children ($6.99 from $9.99 until 9/10)Class of Heroes 1 & 2: CE ($27.99 from $34.99 until 9/10)Tengoku Struggle: Strayside ($34.99 from $49.99 until 9/10)Plague Inc: Evolved ($5.09 from $14.99 until 9/10)

Catherine: Full Body ($9.99 from $49.99 until 9/10)Fell Seal: Arbiter’s Mark ($7.49 from $29.99 until 9/10)Spyro Reignited Trilogy ($15.99 from $39.99 until 9/10)Wobbledogs ($8.19 from $19.99 until 9/10)Adventure Academia: TFC ($17.99 from $39.99 until 9/10)McPixel 3 ($1.99 from $9.99 until 9/10)Crypt of the NecroDancer ($3.99 from $19.99 until 9/10)Her Majesty’s Spiffing ($4.99 from $9.99 until 9/10)South Park: The Stick of Truth ($7.49 from $29.99 until 9/10)Into the Breach ($7.49 from $14.99 until 9/10)Raging Loop ($10.49 from $29.99 until 9/10)Klonoa Phantasy Reverie Series ($9.99 from $39.99 until 9/10)Rogue Legacy ($2.99 from $14.99 until 9/10)Rogue Legacy 2 ($13.74 from $24.99 until 9/10)Valkyria Chronicles ($4.99 from $19.99 until 9/10)Valkyria Chronicles 4 ($5.99 from $29.99 until 9/10)Minit ($2.49 from $9.99 until 9/10)Contra Anniversary Collection ($3.99 from $19.99 until 9/10)Castlevania Anniversary Collection ($3.99 from $19.99 until 9/10)Castlevania Advance Collection ($11.99 from $19.99 until 9/10)Arcade Classics Anniversary Collection ($3.99 from $19.99 until 9/10)Reigns Game of Thrones ($1.99 from $3.99 until 9/10)Spirit Hunter: Death Mark ($19.99 from $49.99 until 9/10)Spirit Hunter: NG ($24.99 from $49.99 until 9/10)Spirit Hunter: Death Mark II ($34.99 from $49.99 until 9/10)

SEGA AGES Sonic the Hedgehog ($2.39 from $7.99 until 9/10)Darkest Dungeon ($7.49 from $24.99 until 9/10)GRIS ($3.39 from $16.99 until 9/10)The Lara Croft Collection ($19.99 from $24.99 until 9/10)Gorogoa ($4.49 from $14.99 until 9/10)Enter the Gungeon ($4.49 from $14.99 until 9/10)Exit the Gungeon ($2.49 from $9.99 until 9/10)Ion Fury ($6.24 from $24.99 until 9/10)Power Rangers: Battle for the Grid ($4.99 from $19.99 until 9/10)Power Rangers: BftG Super Edition ($12.49 from $49.99 until 9/10)Minecraft Legends Deluxe Edition ($29.99 from $49.99 until 9/10)Minecraft Dungeons Ultimate Edition ($24.99 from $39.99 until 9/10)Parasite Pack ($3.19 from $7.99 until 9/12)Rider’s Spirits ($4.19 from $5.99 until 9/12)Shockman Collection Vol. 1 ($7.69 from $10.99 until 9/12)Cities Skylines ($9.99 from $39.99 until 9/12)Empire of Sin ($9.99 from $39.99 until 9/12)Demon’s Tilt ($9.99 from $19.99 until 9/12)Shadowrun Trilogy ($9.99 from $39.99 until 9/12)Date Z ($13.49 from $14.99 until 9/14)Gerda: A Flame in Winter ($6.99 from $19.99 until 9/14)Cardfight! Vanguard Dear Days ($48.99 from $69.99 until 9/20)West of Loathing ($4.18 from $11.00 until 9/20)Shadows Over Loathing ($15.87 from $23.00 until 9/20)Adventure Field Remake ($2.99 from $4.99 until 9/20)MADiSON ($20.99 from $34.99 until 9/20)Frowntown ($7.79 from $12.99 until 9/20)Infantry Attack: Complete ($2.99 from $10.99 until 9/20)100 Demon Fantasia ($5.99 from $9.99 until 9/20)Shadow Gangs ($14.39 from $23.99 until 9/22)Suicide Guy: The Lost Dreams ($3.99 from $7.99 until 9/22)

Sales Ending Tomorrow, September 3rd

Balatro ($13.49 from $14.99 until 9/3)Blade of Darkness ($2.75 from $14.99 until 9/3)Door Kickers ($1.99 from $11.99 until 9/3)Kamitsubaki City Ensemble ($3.59 from $3.99 until 9/3)Neodori Forever ($1.99 from $4.99 until 9/3)

That’s all for today, friends. We’ll be back tomorrow with more reviews, some new releases, more sales, and perhaps some news. The typhoon has fizzled out, giving way to hot temperatures and sunny skies. I suppose I’ll take it for a day or two. I hope you all have a magnificent Monday, and as always, thanks for reading!



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The Best Nintendo Switch eShop Sales From The ‘Blockbuster Sale’ – TouchArcade

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The Best Nintendo Switch eShop Sales From The ‘Blockbuster Sale’ – TouchArcade


It’s that time again: eShop sale time! Nintendo’s calling this one the Blockbuster Sale, so I’m sure we can expect a lot of VHS tapes and stale candy. Hm? Oh, it means big games. Alright, that does make some sense. At any rate, there are a ton of games on sale right now, too many to really deal with on your own. As ever, TouchArcade is here to help you out with a list of fifteen hot discounts you should consider. No first party games, but there are still a ton of great games to pick from. No particular order as usual, so let’s get into the deals!

13 Sentinels: Aegis Rim ($14.99 from $59.99)

A unique blend of side-scrolling adventure and top-down real-time strategy gameplay, 13 Sentinels tells the story of thirteen individuals from various points in time who must battle against invading kaiju in an alternate 1985. They do that through use of their Sentinels, large mechs designed for taking down giant monsters. It has a very good story and the presentation is at the level we’ve come to expect from Vanillaware. The RTS bits are… somewhat less good, but they’re not bad. A sleeper hit that is well worth checking out at this deeply discounted price.

Persona Collection ($44.99 from $89.99 until 9/10)

If you need to fill a few months’ worth of free time, this will be the best forty-five bucks you could spend. You get Persona 3 Portable, Persona 4 Golden, and Persona 5 Royal, all excellent RPGs and great Switch ports. That works out to fifteen bucks per game, and each of them will easily keep you busy for hours on end while also teaching you the important value of friendship as a means of defeating any evil. It totally works in real life, too!

JoJo’s Bizarre Adventure: All-Star Battle R ($12.49 from $49.99)

I’ll start with a proviso: if you mean to seriously get into JoJo’s Bizarre Adventure: All-Star Battle R, you’re probably better off heading over to one of the other platforms where it runs at 60 fps. This Switch port is solid enough to play, however, and JoJo fans will likely have a good time with it. This is a quirky fighter in a lot of ways, and it’s well-suited to the license. Something a little different if you’re tired of the usual Capcom fighters and Mortal Kombat games.

Metal Gear Solid Master Collection Vol. 1 ($41.99 from $59.99)

Metal Gear Solid: Master Collection Vol. 1 could have been better than it is, particularly with regards to performance and game options. It has received a number of updates to improve it, however, and for what it is, it’s an easy title to recommend. You get a bunch of absolutely top-tier games to play and some really cool extra materials to dig through. Sure, there isn’t much new here for people who have played these games before. But for those craving Metal Gear on the go, or those who somehow haven’t dug into these titles in the past, Metal Gear Solid: Master Collection Vol. 1 is a fantastic value with this tidy discount.

Ace Combat 7: Skies Unknown Deluxe Edition ($41.99 from $59.99)

Ace Combat 7: Unknown Skies is an excellent port of a high-quality action game, and it fills a gaping hole in the Switch’s library almost perfectly. It’s more approachable than you might expect, and it’s very easy to get sucked into both its story and gameplay. It’s unfortunate that the multiplayer seems to have a handful of oversights and balance issues, but you’ll get your time and money’s worth out of the campaign and its many unlockables all on its own. Definitely one to add to the collection for those feeling the need for speed.

Etrian Odyssey Origins Collection ($39.99 from $79.99)

Hm, I guess this is an Atlus list now. The excellent Etrian Odyssey series came to Switch with these HD remakes of the first three games. These are awesome, challenging games that just kept upping the ante with each new installment, and trying to buy the Nintendo DS cartridges now can get very expensive indeed. The signature mapping feature doesn’t work as smoothly here as it did on the DS, especially if you’re playing docked, but it’s as good as it can be. Plus, you can use auto-mapping if you don’t want to deal with it. At half the usual price, you get a lot of game for your buck here.

Darkest Dungeon II ($31.99 from $39.99 until 9/10)

Embrace the fact that Darkest Dungeon II isn’t interested in building on the original game’s structure but rather in doing its own thing, and you’ll be able to enjoy the charms of this moody, chunky roguelite. Its merits are many, from its distinctive style to its combination of traditional story-telling bits and the magic of emergent, personalized stories. Roguelite fans will want to check it out, even if Darkest Dungeon fans might feel like pushing away from the table and going back to the original.

Braid: Anniversary Edition ($9.99 from $19.99)

One of the poster children of the indie boom that kicked off in the late 00s, Braid came back with a big splash in this fancy Anniversary Edition. You get a nicely remastered version of the original game, with one of the best developer commentary features seen in a game so far. Braid might not have the punch it once did, but only because so many games that followed were so heavily inspired by it. Even if you’ve played it before, the discounted price should be enticing enough for a replay.

Might & Magic: Clash of Heroes – Definitive Edition ($11.69 from $17.99)

Might & Magic – Clash of Heroes: Definitive Edition doesn’t add very much to the original, but it was already a strong game that stands for itself quite well in modern times. Dotemu did a capable job of bringing it to the Switch, and it fits the platform almost as well as it fit the Nintendo DS. If you’re looking for a cool puzzle game that offers both a substantial single-player mode and enjoyable multiplayer gameplay, you’ll likely be quite satisfied with what this game has to offer.

Life is Strange: Arcadia Bay Collection ($15.99 from $39.99)

While the Switch versions of the games in Life is Strange Arcadia Bay Collection suffer from a number of visual and technical flaws compared to other platforms, the games themselves still shine as brightly as ever. It’s hard to say what the future holds for this franchise, but if you’re new to it all and just want a quick and slightly dirty way to explore its origins, picking this up at its sale price is a fine enough way to do that.

Loop Hero ($4.94 from $14.99)

Loop Hero is as hard to put down as the finest of idle games, but with enough meat on its bones to make it feel like your input actually matters. It’s the kind of game that has something to offer no matter how much or how little time you have to throw at it, and one that will likely keep you coming back now and then to play again. While it isn’t the most challenging of affairs, it’s certainly engaging and full of enough surprises to keep your interest over the long haul.

Death’s Door ($4.99 from $19.99)

Death’s Door is one of those nice combinations of a superb presentation and strong gameplay. The game could coast well enough on either of those points, but it hits them both and is excellent as a result. There’s nothing overly deep about the gameplay mechanics, and its brand of action is going to be familiar to most. The most impressive bits are the bosses, which require strong pattern recognition and good reflexes. The gorgeous sights and sounds along the way add tremendously to its atmosphere, doing their part to keep the player pulled into this unusual, compelling world. Action-RPG fans will certainly want to give this a go.

The Messenger ($3.99 from $19.99)

This is the lowest price yet for the Switch version of this popular indie action game, and it’s so low that I can’t imagine anyone not wanting to give it a punt. What seems like a straightforward ninja action game gets bigger and more ambitious as you go, and it juggles things relatively well as it does so. It’s not a perfect game, and I feel like its star has faded a bit over time, but it’s one of those indie games that everyone with any love for 8-bit and 16-bit classics should at least try out once.

Hot Wheels Unleashed 2 Turbocharged ($14.99 from $49.99)

Hot Wheels Unleashed 2 – Turbocharged is just as fun of an arcade racer as the first game, and the various tweaks and improvements to the formula makes it a far smoother experience. Some players might run into some issues with the challenging post-game content, but that’s why it’s in the post-game. If you enjoyed the first game, you’ll probably like this one even more. Series newcomers should feel comfortable jumping immediately to this sequel, too. For fifteen bucks, it’s hard to go wrong if you like racing.

Pepper Grinder ($9.74 from $14.99)

Pepper Grinder is an enjoyable, unique platformer with a zippy pace, interesting mechanics, and some cool level designs. The boss battles are a bit clunky and only subtract from what is otherwise a very tight experience. It’s also worth noting that the game is quite brisk in its run-time, so do take that into account before buying. I personally think it ends a little too soon, but that’s not a terrible problem for a game to have, especially with a little shaved off the sticker price.

And those are our picks from the Blockbuster Sale on the Nintendo Switch eShop. There are plenty more great games on sale right now besides these, so make sure to check your wishlists and dig into the pages for your favorite publishers just to be sure you aren’t missing anything. If you have any sales you’d like to share, please hit those comments below. Thanks for reading!



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Rogue Planet’ in Development for Release on iOS, Android, Switch, and Steam in 2025 – TouchArcade

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Rogue Planet’ in Development for Release on iOS, Android, Switch, and Steam in 2025 – TouchArcade


Following developer TRAGsoft bringing monster collecting game Coromon to mobile after it debuted on PC and Switch, we are getting a roguelite spin-off in the form of Coromon: Rogue Planet (Free) due next year for not only Steam and Switch, but also iOS and Android. Coromon: Rogue Planet aims to blend in the turn-based combat of the main game with roguelite gameplay to deliver an endlessly replayable monster collecting gameplay loop. The Steam page mentions “10 ever changing biomes”, 7 different playable characters, over 130 monsters, and more. Watch the Coromon: Rogue Planet official announcement trailer below:

The original Coromon is a free to play game on mobile. I’m curious to see how Coromon: Rogue Planet ends up on mobile when it does arrive and also whether it hits alongside the Switch and Steam versions. As of now, you can wishlist Coromon: Rogue Planet on Steam here. I haven’t played Coromon in a while, but the gameplay in Coromon: Rogue Planet sounds more interesting. It feels like the perfect pick up and play game based on the Steam screenshots as well. Until this one is out, you can grab the original for free on iOS here. What do you think of Coromon: Rogue Planet so far and did you play Coromon?



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‘Peglin’, ‘Brawl Stars’, ‘Genshin Impact’, ‘Royal Match’, and More – TouchArcade

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‘Peglin’, ‘Brawl Stars’, ‘Genshin Impact’, ‘Royal Match’, and More – TouchArcade


Hello everyone, and welcome to the week! It’s time once again for our look back at the noteworthy updates of the last seven days. You know it’s one of those weeks when Shaun has to throw more than one free-to-play matching puzzle game update in the list. Don’t worry, we have some cool stuff in the mix too. And you get to see Shaun kick King Robert, an activity we all enjoy. Of course, you can keep an eye out for updates yourself by participating in the TouchArcade forums. This weekly summary is just here to fill you in on the things you might have missed. Let’s go for it!

Peglin, Free

I know it’s somewhat rare for me to do this, but I’m giving out the coveted UMMSotW award to the first game in the list this week. Peglin‘s 1.0 update allows you to challenge up to level 20 in Cruciball, battle a new Slime Hive mini-boss, and take advantage of a whole ton of tweaks, bug fixes, balance adjustments, and other improvements. This game didn’t really need much in the way of updating, but I’ll take it anyway.

Brawl Stars, Free

Brawl time! Stars time! Dare we say… Brawl Stars time?! Yes, we dare. SpongeBob. SpongeBob is here in a new event, and that is cool. A couple new Brawlers coming in the form of Moe (Mythic) and Kenji (Legendary), and a handful of new Hypercharges for various characters. All of this will roll out over the course of the next couple of months in the usual Brawl Stars fashion, but the SpongeBob stuff should be kicking off rather soon if it hasn’t already by the time you read this.

stitch.,

What more would one expect from an update to the soothing and satisfying stitch but more Hoops to play? That’s just what you get here, this time with a bit of a martial arts theme. Sort of, anyway. Like with any good puzzle game, it doesn’t really matter as much what the theme of the puzzles are so long as you get more of them. So yes, update your app and go do some Hoops. You’ll feel better.

Genshin Impact, Free

I guess this game is called Genshin Impact: Natlan Launch now. Nothing to be done about it. You’ve got a new region, Natlan, and three new characters to go with it: Mualani, Kinich, and Kachina. New weapons as well, of course. Plenty of new events and stories to take on, and some new artifacts too. Regular players likely know by now what to expect from Genshin Impact updates, and while this one is a little bigger than the usual one, it’s very much in line with previous ones in the broad strokes.

Temple Run: Puzzle Adventure,

Alright, here we go. At least this one is on Apple Arcade, so it’s not completely free-to-play. It sure is a matching puzzle game update, though. There are one hundred new levels to play in this Temple Run spin-off, which is quite a lot as these things go. The tournaments have also been refreshed, as usual. That’s about all, but I’m sure it will keep many players busy for a bit. Maybe even until the next update? I’ve seen how people who play games like these chew through levels, so I’m not super-confident about that!

Jetpack Joyride 2,

In this very special update to the Apple Arcade sequel to Halfbrick’s mega-hit auto-runner: Barry Steakfries escapes to the one place that hasn’t been corrupted by capitalism – SPACE! It’s a shame that leaving that be would ruin the formatting for the article. Really best as a mic-drop reference, but if I do that things will look very messy, so I have to stand here and ramble a bit so that everything stays properly in its place. Tim Curry, folks. He’s a treasure. We were graced by his many performances, big and small. Much love to Mr. Curry, who I am 99% sure is reading this.

Puyo Puyo Puzzle Pop,

Moving right along, it’s another matching puzzle game. But to be fair, this is one the all-timer matching puzzle games. At least in it’s original form, anyway. As for this particular version, there are new character episodes for Sig, Carbuncle, and Rafisol in the Adventure Mode. Meena has been added as a playable character, minus an episode of her own. An additional seven music tracks are available in the shop, all arrangements of fan favorite tunes from previous entries. Add in some bug fixes and that’s that.

Hearthstone, Free

Hearthstone time! This one is usually pretty good with its update notes, so let’s open the ol’ paperwork and see what’s in front of us. Hm. Well, we’ll make do. Battlegrounds Season 8, Trinkets & Travels, is incoming. All the kinds of new stuff we’ve seen in previous seasons, which is nice. The Trinket Shop is here, with Buddies taking a hike. Two times per game you can buy Trinkets with Gold, which will affect the rest of the match. That seems troublesome for balancing, but I suppose that is where Hearthstone is at by this point.

Toon Blast, Free

The first of the two actual obligatory free-to-play matching puzzle game updates for this article is Toon Blast. There’s a whole new episode here, giving you fifty new levels to play. Some business involving bees, or happiness, or the combination thereof. Bees are pretty cool, even if I am a little scared of them sometimes. They’re cool little buddies that help the ecosystem, and I’d give them tiny hugs if not for the pointy ouchy bit. Hang in there, my bug friends. We’ll get through it all together.

Royal Match, Free

I don’t know which is more preferable to me: King Robert perishing permanently and never appearing again, or King Robert continually perishing and returning to perish again, in a perpetual and heckish cycle of pain. One hundred new levels. A new jousting arena. That seems to have some potential. I love that one ad where they have swapped King Robert in for the freezing pregnant lady and her child, like we’re supposed to care about this garishly garbed monarch who’s a little chilly. Burn your velvet robes to warm your flesh, you decadent old ogre.

That about wraps it up for last week’s significant updates. I’m sure I’ve missed some, though, so please feel free to comment below and let everyone know if you think something should be mentioned. As usual, major updates will likely get their own news stories throughout this week, and I’ll be back next Monday to summarize and fill in the blanks. Have a great week!



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