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Moonlighter 2: The Endless Vault has another patch for Steam Deck and to improve performance for all

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Moonlighter 2: The Endless Vault has another patch for Steam Deck and to improve performance for all


Moonlighter 2: The Endless Vault from Digital Sun and 11 bit studios should run a whole lot smoother for everyone now, and feel better on Valve’s Steam Deck.

Hot on the heels of the last big patch, another update has been rolled out that should be a pretty dramatic improvement to the feel of it overall. There’s a fair bit more to the patch than just performance upgrades and tweak for Steam Deck but the highlights for you are:



Big pass on stuttering. We’ve cleaned up a lot of unused or unnecessary data throughout the game. You should now see way less stuttering, and in many cases, virtually none at all.
Controls, performance, and menus are more Deck-friendly now, ie, Settings and Difficulty selection screen being easier to read and navigate.
Default Steam Deck graphics settings now use FSR3 – Quality instead of Balanced, for a sharper, more stable look right from the start.

Once again – it’s great to see such dedicated support for Steam Deck / SteamOS. Always great to see, as a result it should run even better on Desktop Linux with Proton too.

More about it from the Steam page: “Dive deep into Action-RPG with roguelike elements and a tale about new beginnings. With no coin to your name, you and the other townsfolk find yourselves stranded in the distant village of Tresna. Now, it’s up to you to get back on your feet and turn your humble shop into the beating heart of the village’s wealth. Explore dangerous dungeons, gather relics, sell them, and reinvest in your friends’ establishments. Unlock new weapons, armor, shop decorations, and—more importantly—restore hope that things can one day turn around.”

Article taken from GamingOnLinux.com.



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Tank Attack – Two player death match game for the Amiga 1200 and Sega Mega Drive

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Tank Attack – Two player death match game for the Amiga 1200 and Sega Mega Drive


Submarine Attack wasn’t the only game released by Camden Town Games this week, as another game they made available for the Amiga 1200 and Sega Mega Drive was called ‘Tank Attack’. A 2 Player death match Tank Game that has similarities to other classics from 8bit systems such as Battle City and Combat. In light of this news, provided below is further details about the game as well as some gameplay footage.

Here’s the latest. “A 2 Player death match Tank Game played on a single screen with bouncing bullets. You have 10 bullets – use them wisely – more bullets can be obtained by collecting the B power up tile. Your Energy Shield can take 10 shots before your tank explodes.  Collecting the S power up tile will replenish some of your lost shield. There are 25 different maps which are loaded randomly.  

The game was created using the wonderful scorpion engine. The graphics are from a large tank gauntlet style game I am working on. Sound effects taken from Pixelbay royalty free samples.

Links :1) Source



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CloverPit Review | TheXboxHub

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CloverPit Review | TheXboxHub


There is an inevitability about CloverPit. Following the success of Balatro, there was always going to be a clamour of games that took a familiar pastime and applied ‘jokers’, deckbuilding and roguelike structures. 

The first wave, mostly on PC so far, has taken on mahjong (Demonic Mahjong), anagrams (Birdigo) and tower defense (9 Kings) and we will lay bets on Chess, Solitaire and Sudoku being in the works. 

It was inevitable that a one-armed bandit interpretation would be on the way, and so we have CloverPit.

Then there’s CloverPit’s art style and tone, which also feels inevitable. Inscryption took the grim, bloody grotesquerie of Buckshot Roulette and made it something that was somehow macabre but also intensely explorable. You wanted to find out what was coming next, like all the best horror movies. That tone could be ported to other indie games, and CloverPit has taken the opportunity. Perhaps the only surprise is that both the Balatro-a-like and Inscryption stylings have happened in the same game.

CloverPit review 1
Pull the lever?

The Bottomless CloverPit

For those who haven’t been caught in Balatro’s web for the past couple of years, CloverPit deserves some explanation. There’s a simple core: you have a one-armed bandit that’s been expanded a little further than the ones you might have played down The Queen’s Head. Instead of a single row of cherries, sevens and bells, there are three rows (a grid, effectively). This allows for a greater play area, enabling diagonals, columns and other patterns. As a result, you’re going to get three-or-more symbols in a row more often than your average fruity.

On top of that core, you have the game’s Deadlines. These are a set number of ‘rounds’ to achieve a monetary target. You might have 21 pulls of the one-armed bandit to get 666 gold, and failure to do so will lead to a trapdoor opening beneath your feet. Buh-bye gambler!

That might seem unfair, as one-armed bandits are entirely built on luck. This is where the game’s Lucky Charms come into play, and spice things up nicely. Every round of 7 pulls, you get a ticket (and you start with a couple of them too). These tickets can be spent in a shop within your cell, buying you Lucky Charms that are very much synonymous with the jokers from Balatro or the relics from Slay the Spire and Monster Train. They apply benefits, both passive and active. Some will make your pull ‘lucky’, virtually guaranteeing you a match, while others will make cherries and other symbols more likely or rewarding. Combo-ing these, creating builds that synergise, is very much the secret sauce of CloverPit.

The Lucky Charms are not your only method of modifying the very luck-based bandit. Every successful round, the telephone in your jail rings. The person on the other end – whomever they may be – offers you a choice of three significant benefits. They need to intertwine with your Lucky Charms to reach the later rounds.

One of CloverPit’s neatest inventions is a constant temptation to push-your-luck. You can make things harder for yourself to garner greater benefits. Restrict the number of pulls on the lever in a round and you’ll get more tickets for Lucky Charms. Deposit cash early and you will get compounding interest in the following rounds, while completing a round early leads to a windfall of tickets. As the game goes on, some of the greatest benefits (such as a cadaver that accumulates on your bandit) have some of the most significant downsides.

There are secrets, mysteries and toilets(?) to uncover as you progress. Your success begets new options and crumbs of explanation about why you are in a death chamber with its own fruit machine. Completionists will relish completing their collection of Lucky Charms, opening the game’s various drawers, and building a backlog of Memory Packs, which apply buffs for your run. 

CloverPit review 2CloverPit review 2
How will you build?

Lacking A Cherry On Top

There’s no doubt that CloverPit has all the ingredients for a successful game in the burgeoning Balatro-a-like genre (which, it has to be said, needs a better name. Balatrobuilder? We’ll work on it). It should be a home run. But in my case, it falls short. It makes me all the more curious about why CloverPit doesn’t quite connect with me. I know others have fallen in love with this grimy, unfriendly little game, and I loved the heck out of Balatro. So why do I feel only a small tug to keep playing, rather than the customary large one?

I suspect that one of the bigger reasons is the role that luck plays in CloverPit. By their nature, fruit machines offer less agency than, say, poker. You pull a lever and something happens. That was always going to be a tough nut for developers Panik Arcade to crack. How can you give players a feeling of control, when fruit machines actively try to take that control away?

I don’t think Panik Arcade quite get there. You can fiddle with the composition of the symbols from afar, making them more or less likely to appear in the game’s hidden algorithms, but that’s a far cry from picking which cards are added or removed in a deckbuilder. Things feel more helpless and dislocated, leaving you cursing when the game is unlucky, and not wholly responsible when you do something amazing. CloverPit tries to make up for things by tossing luck your way – jackpots, for example, happen far more often than you would expect – but that tinkering only makes the ‘rules’ of when symbols appear more opaque.

It’s very subjective, but I never truly felt that I could create hybrid builds in CloverPit. To win, you need to be deadly focused. Perhaps you get an early Lucky Charm that makes lemons particularly beneficial. Well, your best bet is to double down on lemons forevermore. Any Lucky Charm or telephone call which makes another symbol more likely is worthless and taking up a valuable slot in the shop. Sure, that happens to a degree in other similar games, but the railway tracks feel so much more rigid in CloverPit.

Hitting The JackPit

That’s not to say that runs in CloverPit are unsatisfying. There is always a scrabbly moment at the start as you try to stay alive with the hot-chilli Lucky Charms that improve your luck, while forming the scraps of a decent build. Then comes a lovely fork in the road, as you determine just what kind of run you are building towards. There might be a pivot or two on the way, but then you are locked into a run. 

And when charms complement each other, CloverPit feels as rewarding as any fruit machine. Scores escalate and fireworks fly, making you feel unstoppable. There’s not much better than the feeling of earning enough gold, not only for this round, but for the following one too. 

CloverPit review 3CloverPit review 3
Doesn’t quite hit the jackpot

I suspect the tug I needed to keep playing could have come from a better overarching goal. CloverPit borrows its looks from Inscryption, but not its gripping sense of ‘what happens next?’. Sure, it makes a few gestures towards a mystery and an escape, but it’s more interested in the everlasting loops of a roguelike. Not every game needs a story or end goal, but CloverPit feels like it’s making overtures towards them and then rug-pulls them away at the last moment.

Not that the setting is a poor one, mind you. It’s going to be offputting to some (it’s not hard to imagine a neon Las Vegas version of CloverPit which would have been a slam dunk for Balatro fans, but would have been a little less characterful as a result), but the Texas Chainsaw vibes means there are some gruesome interactions. Destroying Charms leads to a fountain of blood; leave Charms in drawers and they rot away. It’s got all the charm of a charnel pit, and we mean that positively.

I’m conflicted on CloverPit. As an addict of both Balatro and Inscryption, I found myself purchasing it without a second thought. And it’s not as if it didn’t capture the feelings that I wanted: tinkering with builds in an effort to create the most hideously unbalanced combination.

But there’s something missing – a purpose, a sense of control – that means it tumbles down the list of games that we want to play for a quick roguelike fix. 

Unlike real-life gambling, CloverPit is a habit that is a little too easy to break.

Break the Slot Machine to Pay Your Debt – CloverPit Launches as a Surprise Game Pass Hit! – https://www.thexboxhub.com/break-the-slot-machine-to-pay-your-debt-cloverpit-launches-as-a-surprise-game-pass-hit/

Download CloverPit on Xbox (through Game Pass if you wish) – https://www.xbox.com/en-gb/games/store/cloverpit/9p8v7hr160b4



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What We Played – Terrifier, Ghost of Yotei & Assetto Corsa Rally | TheSixthAxis

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What We Played – Terrifier, Ghost of Yotei & Assetto Corsa Rally | TheSixthAxis


It feels like I’ve spent most of this week playing the game ‘avoiding the Christmas crowds’, but I did get to enjoy my own version of Thanksgiving where I just watched NFL for six hours, and didn’t have to think about turkey for another month. In terms of gaming, I’ve been playing a truckload of Octopath Traveler 0, as well as some more Tomb Raider Definitive Edition and Kirby Air Riders. Besides that, I’ve been checking out Assetto Corsa Rally, and messing with GeForce Now across a bunch of platforms to see how it performs.

First up this week, Gamoc has played Sweet Surrender for review, as well as Halls of Torment and Red Dead Redemption 2.

Bizarrely keen to try and take on the Marvel Rivals PlayStation Cup challenge next week, Ade has been practicing by polished off his review of the retro-styled scrolling beat ’em up Marvel Cosmic Invasion. The embargo for that is on Monday, so check out his review then!

Ghost of Yōtei combat

Meanwhile, Jim has had a much quieter week. After flitting between a glut of new multiplayer games, he’s back to Ghost of Yotei as he focuses on finishing the main quest.

Aran has been playing Duskpunk for review, which is a mix of Citizen Sleeper meets the rough life in a town full of opportunities and misfortune. Sounds great to me!

Terrifier The ARTcade Game boss battle

Steve has been playing the natural pairing of Terrifier: the Artcade game and Spongebob Square pants: Titans of the Tide. This weird gaming concoction has had mixed results, with Steve telling us, “The first was unfortunately pretty rubbish but the second is a solid, albeit short, 3D platformer” He continued, “With those wrapped, I’ve moved onto an indie space horror that’s been years in the making and is wonderfully atmospheric.”

And finally, Tef has been curling himself up into a ball for an upcoming review, while also dabbling with some upcoming Warhammer 40,000: Darktide DLC, and dipping into some cheap Black Friday sale pick ups, like Loop Hero.

And what about you? Have you played anything this week? Why not tell us about it!



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Now You Can Buy an Official Concord Hoodie for Less Than a Coffee

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Now You Can Buy an Official Concord Hoodie for Less Than a Coffee


If you have been hoping to snag some official gaming gear before the year wraps up, whether for yourself or to sneak a Christmas gift, here’s your chance.

That is, of course, if you don’t mind that it is based on an IP that technically doesn’t exist anymore.

A Concord Hoodie Deal No One Saw Coming

Out of nowhere, the official PlayStation gear store has just restocked some Concord hoodies and is currently selling them for the absurdly low price of just US $2, an approximate 90-95% discount compared with their original cost. That is less than what many of us spend on a regular cup of coffee every day.

Yes, this wild deal really is available right now, with shipping open to several countries across North America, Europe, and Latin America, including the USA, Canada, UK, Germany, Spain, Mexico, Uruguay, Chile, and more. Here’s the proof, straight from the store:

A Concord Hoodie Deal No One Saw Coming Screenshot

Whether you genuinely liked Concord’s aesthetic or you are simply fascinated by the chaos surrounding its legacy (like me), this is a tough deal to ignore! Official PlayStation clothing almost never drops its price, so hoodie-sized steals like this don’t come around often.

Oh, and, of course, there is a reason for this price (besides the obvious one that I know you’re thinking about right now). As previously announced, the PlayStation Gear Store will permanently shut down on December 31st, 2025, across all regions.

Bungie Marathon Trailer Image

Related

Despite Marathon’s Difficulties, Sony Vows Not To Repeat Concord’s Mistakes

During a business conference, CEO Hermen Hulst promised that Sony has learned from their mistakes with Concord.

So this is essentially a massive final clearance sale before the lights go out for good, meaning the $2 Concord hoodie will remain available only while stock lasts. If you have ever wanted to wear something officially PlayStation without paying the usual premium, this is your moment.

And for those who don’t quite remember: Concord was meant to be PlayStation’s big jump into the hero-shooter genre, complete with plenty of ambition behind it. Sony even commissioned an episode of Amazon’s Secret Level series and pushed a surprising amount of merchandise (as you can clearly see now).

But things didn’t exactly pan out as its developers hoped. The launch was marked by low sales, thin player retention, and a community that never really formed around it. So the game ended up being shut down just a few weeks after release, becoming one of the wildest (and shortest) tales in modern PlayStation history.

STALKER 2 Gamepass

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STALKER 2 Game Pass Players Left Stranded Ahead Of PS5 Launch

Just as STALKER 2 approaches its full potential, Game Pass players will have to pay for the game again.



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UK Developer Splash Damage In Trouble, Staff Facing Mass Layoffs

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UK Developer Splash Damage In Trouble, Staff Facing Mass Layoffs


Splash Damage has entered a “Studio-Wide consultation process” that will most likely result in numerous people losing their jobs. Within the UK, a consultation process is triggered when at least 20 redundancies are proposed to be made within a 90 day period.

The process follows on from the company announcing in September that it has been bought by an unknown private equity firm.

Due to UK laws, Splash Damage must notify and consult with employee representatives or trade unions, with required notice periods of at least 30 days if there are 20 to 99 redundancies or 45 days if 100 or more are expected.

Splash Damage themselves confirmed the news on LinkedIn: “Today we announced to our teams that we are entering a studio-wide consultation process affecting all roles. This was a difficult step for us to take, but we believe it is necessary so Splash Damage can remain agile and adaptable in what has been a very challenging market.”

Splash Damage hasn’t released a major game in five years, if you don’t count a mobile title in 2021. The last big releases were the excellent Gears Tactics in 2020, and Outcasters – exclusive to the doomed Google Stadia – in the same year.

Splash Damage was founded back in 2001, and would go on to work on several games with other developers, as well as producing many of its own, such as the awesome Enemy territory: Quake Wars in 2007. The company has had a hand in multiple big franchises, including DOOM and Batman. From 2015 to around 2020, the company worked with Microsoft on the Gears franchise. It was around this time it was acquired by Leyou Technologies, a Chinese holding company. In December 2020, that company was gobbled up by Tencent.

I’d also love to throw a nod to Brink in 2011, an ambitious shooter that flopped at the time, but with the benefit of hindsight was probably well ahead of its time and could have done better in the PS4/Xbox One era.



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What time does the Fortnite Zero Hour Chapter Finale live event start?

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What time does the Fortnite Zero Hour Chapter Finale live event start?


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Homer Simpson will receive a big send-off

Fortnite’s Zero Hour Chapter Finale live event shall be the grand finale to conclude the Simpsons mini season and Chapter 6, and, after a few hours of downtime, start Chapter 7. The Simpsons are on their way out, but before they leave, we’ll get to see a gigantic Homer Simpson possibly hurling a massive donut at a fighting Godzilla and King Kong while The Bride from Kill Bill races past — or something like that.

Here’s when the Fortnite Zero Hour live event starts, and how to join the event.

What time does the Fortnite Zero Hour Chapter Finale live event start?

The Zero Hour live event starts at 2 p.m. EST on Saturday, November 29, with doors opening at 1:20 p.m. ET. Here’s when it starts in your timezone:

11 a.m. PST for the west coast of North America

2 p.m. EST for the east coast of North America

4 p.m. BRT for Brazil

7 p.m. GMT for the U.K.

8 p.m. CET for western Europe

4 a.m. JST on Sunday, November 29 for Japan

6 a.m. AEDT on Sunday, November 29 for the east coast of Australia

How to join the Fortnite Zero Hour Chapter Finale live event

To join the Fortnite Zero Hour event, enter the game and go to the Discover section. This is the “play” section in the main menu, where you’ll find the Zero Hour event in the form of a banner on the top row. Be sure to get there early, as server loading times can be a bit unreliable during Fortnite live events.



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How To Make Grow A Garden Salad

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How To Make Grow A Garden Salad


The Grow A Garden cooking event has long since passed, and as such, it’s actually quite difficult to work out what the proper recipe is to make a salad. That is because some unexplained mechanics may be the cause of your culinary endeavors going awry. If you’ve come across recipes recently to make salads and not had any success, then fear not, as we’ll explain what’s going on here.

Of course, to make these salads, you’re going to need to cultivate specific Grow A Garden seeds and harvest their fruit. These food items, as explained in our Grow A Garden Beginner’s Guide, are handy for leveling up your friendship with the shopkeepers, getting exclusive items in return. You’ll want to exploit Grow A Garden mutations to get the most friendship points possible from your creations. Below is everything you need to know about getting a cooking pot and making a salad in Grow A Garden.

You can make recipes with Cooking Pots to make food that you can give to pets or NPCs.

How to get a cooking pot in Grow A Garden

There are two ways to get a cooking pot in Grow A Garden. The easiest way is to save up 1,000,000 Sheckles and buy it from the Cosmetics shop when available. However, there’s a far cheaper way to get this item by completing all the Common Achievements track in the guidebook. This requires you to complete five tasks:

Shovel 100 plantsHarvest 200 carrotsGift 1 carrotSell 500 strawberriesGift 5 strawberries

None of these are difficult to finish, as the gifting tasks need you to hold the item and interact with a player to gift the plant to them. As for the shoveling plants, just buy 100 carrots as they’re the cheapest plant. Selling 500 strawberries might take a while, but it’s easily doable if you have a bunch of plants growing this common fruit at once.

Recipes are displayed in the Guide Book with a
Recipes are displayed in the Guide Book with a

Grow A Garden salad recipes

A lot of changes have happened since the cooking-based Grow A Garden event a few months ago, and this includes many of the old recipes from those weeks no longer working. Instead, the salad recipe comprises a handful of components that you need to fill with each fruit. Those components can’t be the same for both sides, so two tomatoes will not make a salad; they instead make a smoothie. The recipe that worked for us was taking a Bamboo and a Pepper and putting them in the cooking pot to make a salad.

The other thing is that, once you discover the recipe, it’ll appear in your in-game guidebook. However, the ingredients it lists will be ones you’ve got in your garden or have grown in the past. That means that there are likely plenty more out there not on this list. The recipes in the book are also guidelines rather than actual recipes, as combining Bamboo and Corn also makes a Smoothie in our time of testing. This is possibly because Corn counts as a fruit. Our suggestion is to add the components in the order displayed (Leafy, then Vegetable).

Here are all the Grow A Garden salad ingredients we know of so far:

LeafyVegetableGreat PumpkinEvo Beetroot IIIRomanescoMandrakePumpkinPepperBroccoliEvo Pumpkin IIICornEvo Beetroot IIEvo Pumpkin IEvo Pumpkin IIBeanstalkJack O LanternEmerald BudParsleyTurnipEvo Beetroot IVCarnival PumpkinTomatoCarrotEvo Beetroot I



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The Ultimate Black Friday Deal Is Here

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The Ultimate Black Friday Deal Is Here


Black Friday is leveling up. Get ready to score one of the biggest deals of the season — 50% off the first three months of a new GeForce NOW Ultimate membership. That’s GeForce RTX 5080-class power in the cloud for half the price.

The completed Ultimate upgrade.

The NVIDIA Blackwell RTX upgrade is now fully live across all servers — including in Stockholm, the final region to receive the upgrade — bringing even faster performance and lower latency to more members.

To celebrate this milestone, Ultimate members can claim a Battlefield 6 reward to show off in style.

Kick off a gaming-filled weekend with seven new titles joining the GeForce NOW library.

And the GeForce NOW Community Video Contest continues. Submit epic gameplay moments or share what makes streaming with GeForce NOW special for a chance to win Ultimate day passes or even a full year of Ultimate access. Keep those clips rolling — there’s still time to enter and level up chances to win.

Black Friday, GFN Thursday

Black Friday Product Matrix
Green is the new black.

The Ultimate Black Friday Sale is the perfect time to upgrade to peak cloud performance, with Blackwell RTX now live worldwide. Through Sunday, Nov. 30, the first three months of an Ultimate membership are 50% off.

An Ultimate membership delivers GeForce RTX 5080-class power from the cloud, powering the fastest frame rates, ultrasmooth gameplay and breathtaking visuals with NVIDIA DLSS 4 technology. With cinematic-quality streaming up to 5K 120 frames per second, every session plays out with premium precision.

Top titles like Battlefield 6, Borderlands 4 and Outer Worlds 2 shine with GeForce RTX 50 Series performance. From explosive action to expansive worlds, Ultimate transforms every adventure into a showpiece.

The Ultimate Black Friday Sale — available in the U.S., Mexico and Japan — ends at the end of this week. Take advantage now for epic savings and next-level performance.

Built for Victors

Battlefield 6 reward on GeForce NOW
Dominate the battlefield.

Ultimate members will turn heads in Battlefield 6 with a new free reward: an in-game weapon skin for the Marksman SVK-8.6 DMR, forged for those who thrive where chaos reigns.

The fight takes on new style with a skin that means business, featuring battle-scarred alloy, digital accents and just enough swagger to stir envy among any squad. This weapon skin stands ready for gamers who lock in on victory, even as the odds explode around them.

The limited-time reward is available through Friday, Dec. 26. Ultimate members can sign in to GeForce NOW and claim an edge in the midst of chaos.

Zoom to New Games

Project Motor Racing on GeForce NOW
Born to push the limits.

Project Motor Racing is an ambitious racing simulation game that captures the intensity and challenge of professional motorsport, featuring a wide selection of meticulously recreated cars and global circuits.

Designed for both seasoned sim racers and newcomers, it offers deep single-player career modes and robust online competition, all built around immersive physics, dynamic weather and a dedication to authenticity. Every race is a fresh test of skill, with relentless attention to detail and a vibrant, competitive racing community.

Check out this week’s new games here:

Of Ash and Steel (New release on Steam, Nov. 24, GeForce RTX 5080-ready)
Kill It With Fire (Xbox, available on PC Game Pass, Nov. 25)
Project Motor Racing (New release on Steam, Nov. 25)
Brotato (Steam)
Cricket 26 (Steam)
GODBREAKERS (Steam)
Zero Hour (Epic Games Store)

And another GeForce RTX 5080-ready game atop this week’s addition Of Ash and Steel:

Launch dates shared on GFN Thursdays reflect release dates for new titles, which will arrive on GeForce NOW within the following week.

Before digging into a gaming weekend, check out the question below. Post answers on X or in the comments below.





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The latest Arc Raiders patch is almost entirely about fixing exploits, including all the clipping through locked rooms business

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The latest Arc Raiders patch is almost entirely about fixing exploits, including all the clipping through locked rooms business


A fresh Arc Raiders patch has arrived, bringing a host of new fixes to several exploits players have recently been relying on to do things they’re not supposed to, and bypass certain mechanics to get into areas without having to go through proper channels.

The patch is fairly small, and surprisingly doesn’t include any buffs or nerfs to anything in particular.

Manage cookie settings

The list of notes for update 1.4.0 is compact, with a clear focus on addressing several exploits. The biggest one, of course, is the addition of “exploit mitigation mechanisms” to stop players from glitching through locked doors.

This fix applies to all maps, and it’s intended to address an issue whereby players would not bring the required keys to access those areas of the various maps. Locked rooms, if they can be unlocked, often hide a wealth of high-tier and rare loot.

But players have also been using similar exploits to clip through walls and access areas outside the playspace, allowing them to ambush enemy players and set up traps that would be impossible for others to detect.

Image credit: Embark Studios.

The game’s recent patch, which was released exactly one week ago, mainly consisted of balance tweaks to some of the more popular weapons and mines. However, it also introduced a few fixes to prevent players from clipping through walls by using barricades.

While on the subject of being in places where you’re not supposed to, the patch blocked exterior access to the locked room inside Spaceport’s Control Tower, making it only accessible from inside the tower.

1.4.0 also fixes an especially nasty exploit that allowed players to bring up their weapons much faster than normal by quickly swapping to the quick use menu. There’s a range of smaller fixes for lighting and texture bugs here, too, and you can read all about it in the full change log below:

Exploit mitigation mechanisms have been added for all locked rooms across all maps.
Fixed the gun exploit that allowed you to shoot quicker than intended by swapping to a quick use item and back.
The exterior access to Spaceport’s Control Tower locked room has been blocked off.
Fixed the issue that sometimes caused low resolution textures in the Main Menu.
Fixed players being able to push each other by jumping on each other’s backs.
Fixed lighting artifacts that would sometimes occur upon entering maps.
Raider Voice now correctly respects the selected voice option after restarting the game.



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