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Tetris Championship Edition – A brilliant MOD of the classic Tetris 2 on the ZX Spectrum [UPDATE]

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Tetris Championship Edition – A brilliant MOD of the classic Tetris 2 on the ZX Spectrum [UPDATE]


Oh joy of joys, if you loved the 1984 game of Tetris or the 1989 game of Columns , you’ll be pleased to know a brand new puzzle overhaul of Tetris 2 by František Fuka has been released for the ZX Spectrum. This excellent game that was originally released for the ZX Spectrum in 1990,  has not only been made more suitable for modern players who already played NES Tetris, Tetris 99 etc, but it features a new scoring system, new colours and much much more.

One of the most popular games of all time was a tile-matching, block rotating puzzle video game first released in 1984 which became a huge hit on the Gameboy in 1989.  It just had to be the classic ‘Tetris’; a game that caused many people to spend hours playing to the point of addiction. Although we’ve had numerous clones over the years some of them good and some of them rather bad, today’s Tetris Champion Edition is another Tetris you really should be playing!

UPDATE : I’ve recently been informed that Tetris Championship Edition has been updated on itch io and listed below includes the changes from the previous version.

* New Korobeiniki AY tune* 50 FPS modes* Kempston joystick support* you can hold left or right key and piece will move continuously in that direction (you had to press these keys many times before);* soft drop implemented;* you can now rotate pieces to the right (previously it was only to the left);* accordingly, Redefine Keys screen has been changed;* the randomizer has been greatly improved, now the same frequency of all pieces is guaranteed;* scoring system has been changed: now it’s much more profitable to clean several lines at once, especialy 4;* the level increases when a certain amount of lines is cleared (previously it did not change at all);* the number of levels in the classic mode has been increased: earlier, only levels 1-8 were available, now it’s 0-9 by default and 10-19 with DROP key pressed;* theoretically the number of levels is not limited;* two tracks by František Fuka was replaced by another tracks by the same author;* in Tetris 2 mode all levels have been redone (now there are 50 of them, but there will be more), and this mode was named Puzzle;* cheat mode for Puzzle was added;* Normal Tetris mode was renamed to Classic;* now you can listen to music along with 48k effects (you had to choose one or another before);* colors of the pieces have been changed according to modern Tetris Guidelines (although orange was replaced with white, because there is no orange on the ZX Spectrum);* pieces has texture now (only one for now, but there will be more);* Puzzle mode now has harder levels limited by a timer (in the original, there was simply a transition to a new level if time was out).

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Pizza Cat Vending Machine Review: Hot, Bland, And Convenient

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Pizza Cat Vending Machine Review: Hot, Bland, And Convenient


Last week, I finally traveled to New York City to visit the Kotaku office, hang out with the people who work there, and even meet up with some former staff. It was a great time! Had a blast visiting the city, and getting there was a breeze. However, getting home was a mess and involved me crashing in the Detroit Metro Airport for seven hours before heading home to Kansas City. But it wasn’t all bad news. While in the airport, I found a strange vending machine that dispenses hot personal pizza pies.

My wife and I landed in Detroit around midnight. After verifying our new tickets to Kansas City with the staff, we picked out a spot near our terminal and killed time until our flight. Once we had set up a home base in the corner of the seating area, not far from a bathroom, charging station, and water fountain, I decided to explore. I quickly stumbled upon a 24/7 area of the airport—mostly deserted at 1 a.m.—that was filled with different vending machines. It was the Pizza Cat machine that caught my eye.

I was hungry. And I didn’t want to eat more chips and jerky. I wanted something hot and tasty. So a big vending machine promising hot pizzas in five minutes made me excited. I wasn’t alone either. Before I could get to the machine, an older man with a large roller suitcase walked up to the Pizza Cat and began ordering a pizza. He then stepped back and watched. I did too. The machine hides what it does, but I was able to hear what sounded like a small motor and fan kick on.

About five minutes later, a cardboard box containing the man’s cheese pizza popped out of a slot. He turned around, looked at me, and then sort of shrugged as if to say, “Huh, this is weird.” I replied, “Weird, but hey, it’s pizza!” I must have startled him because he let go of his luggage, which fell to the floor with a loud thud, and in the process nearly dropped his newly acquired pizza. After I helped him get situated, he scurried off to eat his food.

©Kotaku

Meanwhile, I repeated the process he’d just finished and used the large touchscreen to order a pepperoni pizza. Five minutes later, it popped out in a box. As I was grabbing it, another person, a younger man, slipped in behind me to toss away his pizza box. “Pretty good, actually!” he shared with me before leaving. I wasn’t so sure.

Sitting back down with my wife in the corner of the airport we’d picked out, I opened the box and found a small, very thin, and slightly greasy little pizza. It had a crispy crust and looked okay. But when I picked up a slice, it felt very soft and rubbery. Thankfully, it wasn’t chewy, but the bland dough and tiny amount of sauce were disappointing. The cheese was fine and the pepperoni slices spicy enough to help it not be a completely bland bit of food.  Still, after enjoying NYC pizza just a day before consuming this vending machine pizza, I wasn’t impressed.

Then again, being able to spend $13 to get a personal pizza whenever I want in the middle of an empty airport at 1 a.m. is nice. If you ever find yourself stuck in the Detroit Metro Airport overnight and crave some food, look for the Pizza Cat vending machine, lower your standards, and enjoy a hot pizza pie. Or something approximating a pizza.



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Arc Raiders Battle Pass 2 – All Goalie Raider Deck Rewards

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Arc Raiders Battle Pass 2 – All Goalie Raider Deck Rewards


GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.



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Level-5 CEO Wants People To Stop Demonizing Generative AI

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Level-5 CEO Wants People To Stop Demonizing Generative AI



An interview from earlier this year featuring Level-5 CEO and president Akihiro Hino talking positively about AI and claiming the tech is writing 80 percent or more of the studio’s code these days recently went viral online. And now Hino has responded, denying that the studio behind the Professor Layton and Ni no Kuni games has fully shifted to AI programming, but also defending generative AI and claiming it will lead to “greater growth” in the industry.

On December 26, Hino posted a lengthy response to the online “commotion surrounding AI” and the spreading of a past interview on social media that followed in the wake of Clair Obscur losing an award over its usage of the tech. According to Hino, “many game companies” are using AI these days, but not all of them are making it public. He also dismissed the claims that Level-5 is using genAI to write 80 percent or more of the code in the company’s games.

“The truth of the matter is that there’s an unreleased title themed around AI, and for that specific title, a programmer mentioned they’re deliberately having AI handle the programming as well,” said Hino. “They used that as an example to suggest that an era like that might be coming, and that’s what got blown out of proportion.”

“On the flip side, if they really were creating 80%–90% percent of the code with AI and successfully making games that way, it’d be incredibly impressive, and they’d be in high demand from the AI community. We haven’t reached that level yet. That said, it’s also true that AI is enabling time savings that can’t be dismissed, and I believe this has the potential to upend common sense in game development. It might shift us from a world where developing the AAA games everyone wants to play takes 5–10 years to one where we get to enjoy them every two years.”

Hino further mentioned that generative AI sometimes gets treated “like it’s synonymous with plagiarism,” a characterization he takes issue with. He continued, “A knife can be used for cooking or as a weapon; a computer can create games or enable cybercrime. AI might produce plagiarized content if misused, but if used properly, it has the power to enrich the creative world even further.”

“I want to see games evolve even more in my lifetime. I want to experience and create dreamlike games that surpass the standards of today’s AAA titles. If we let the impression take hold here that ‘using AI is evil,’ it could seriously hinder the advancement of modern digital technology. I hope creators and audiences alike can recognize AI as a tool that people use to make their works. Here’s to hoping that various technological innovations lead to even greater growth in the game industry!”



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Deciphering the Data Quest Guide in Arc Raiders

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Deciphering the Data Quest Guide in Arc Raiders


Deciphering the Data is a newly added quest for Shani with the recent Cold Snap update in Arc Raiders. This quest becomes available after completing the Paving the Way quest. After obtaining the data from the Buried City, it’s time to decipher it using the magnetic decryptors. In this guide, we will walk you through the Deciphering the Data quest in Arc Raiders.

Deciphering the Data Quest Walkthrough – Arc Raiders

Deciphering the Data quest requires the player to visit the Spaceport map to find and use a couple of Magnetic Decryptors. Here are all the objectives of the Deciphering the Data quest in Arc Raiders.

Use the Magnetic Decryptor in the Fuel Control Building

Reach the Arrival Building in Spaceport

Use the Magnetic Decryptor on the top floor of the Arrival Building

Unlike most quests, the player can complete this quest in multiple parts. It does not need to be completed in one go.

Use the Magnetic Decryptor in the Fuel Control Building

Launch the raid on the Spaceport map and make your way to the Fuel Control building. It is northeast of the Launch Tower, and the player needs to enter the building through the south door. Upon entering the building, turn on the flashlight and go straight to find the magnetic decryptor machine against the wall. Interact with the machine to decrypt the data.

Reach the Arrival Building on Spaceport

Unfortunately, the first decryptor will fail. Now, head to the Arrival Building west of the Launch Tower. From the fuel control building, head west and cross the gap to reach the Arrival Building. As you enter the building, the quest will update.

Use the Magnetic Decryptor on the Top Floor of the Arrival Building

Head up the staircase in the building to reach the top floor. Here, you can find the Magnetic Decryptor at a couple of locations. The first one is behind a barred door in the “Passenger Registration” section. The second is in one of the cabins on the top floor. You can go to any Magnetic Decryptor and interact with it to decipher the data. It will complete the final objective of the quest.

After completing the objectives of the quest, extract and turn in the quest to claim the following rewards.

3x Defibrillator

3x Trailblazer



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Space Quest IV is getting an Amiga OCS Enhanced version!

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Space Quest IV is getting an Amiga OCS Enhanced version!


Every time I try to find Space Quest IV for the Amiga to add to my ever growing childhood collection, I’m always told not to bother as it’s terrible. In fact one person on the Lemon Amiga site said, “they booted it up on their A1200, ‘played’ it for 10 minutes, vomited at the non-amiga-worthy graphics, swore at the arrogance of sierra for releasing a daft excuse for a port and almost destroyed the hard drive”. Well worry not! As I’ve just found out through the Sierra Gaming World Facebook group, that Darasco is working on an enhanced version for the Amiga OCS.

And here’s the full details. “This is a work in progress by Darasco from the SCP group to reconstruct the palette and graphics of the Sierra game ‘Space Quest IV’ for Amiga OCS. Both screenshots were taken from a real Amiga via RGB output. The music also belongs to the original Amiga version with MIDI support via Roland MT-32. (An mt32-pi was used.). The final version with all updated graphics for a complete gaming experience will be available soon.”

Well that’s all there is to say about the game, but if it makes people load up Space Quest IV on their Amiga with excitement, unlike back in the day, I’m all for it!



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Make Spirits Bright With Holiday Hits on GeForce NOW

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Make Spirits Bright With Holiday Hits on GeForce NOW


Holiday lights are twinkling, hot cocoa’s on the stove and gamers are settling in for a well-earned break.

Whether staying in or heading on a winter getaway, GeForce NOW makes it easy to keep gaming from anywhere.

Stream the 13 new games joining GeForce NOW this week across devices — including laptops, tablets and mobile — and pick up right where play sessions paused, with high frames and beautiful graphics.

The Best Games to Unwrap This Season

‘Tis the season for catching up on long-awaited adventures or discovering new favorites. From the latest blockbusters to the coziest indie titles, stream on GeForce NOW for stunning fidelity, smooth frame rates and faster load times — rendering every world as bright and crisp as winter snow.

With NVIDIA Blackwell RTX power everywhere, Ultimate members can stream even the most graphically demanding adventures at GeForce RTX 5080-power without needing the latest hardware. That includes Borderlands 4’s vibrant chaos and outrageous humor, Battlefield 6’s cinematic explosions and dynamic lighting, the snow-dusted magic of Hogwarts Legacy and the striking contrasts of Clair Obscur: Expedition 33’s painterly world.

GOTY.

Whether for a cozy co-op session or solo chill, the cloud has it covered. For those who want to share their holiday adventures, ARC Raiders offers thrilling teamwork and dramatic battles under electric skies. And when the mood calls for quiet introspection, Hollow Knight: Silksong delivers graceful precision and beauty, perfect for winding down by the glow of holiday lights.

Silksong on GeForce NOW
The perfect grind.

The cloud is also packed with smaller indie gems. Dive into the reflective, emotional storytelling of Spiritfarer, drop into R.E.P.O for fast, snappy runs and satisfyingly chaotic cleanup work, or lean into tight challenges with playful, over-the-top twists in Peak. For a touch of mystery alongside relaxation, Tunic offers a clever, secret-filled adventure that feels just right for a lazy winter afternoon.

Seasonal festivals in Stardew Valley and the rotating holiday events in Fortnite help set a cozy mood in just a few clicks. With games updating automatically in the cloud, members can instantly jump into the latest winter maps and limited-time celebratory content, keeping the season fresh without installs or patches getting in the way.

Sleighing New Games

Shape of Dreams on GeForce NOW
Time to break the rules.

Shape of Dreams, a stylish action-roguelite from Neowiz, mashes up multiplayer online battle arena-style combat with surreal dream logic. Players can dive into a shifting dream realm, editing memories to craft bizarre, overpowered builds and chasing endlessly replayable runs that always feel a little different — and a little more unhinged — every time.

In addition, members can look for the following:

GeForce RTX 5080-ready games:

What are you planning to play this weekend? Let us know on X or in the comments below.



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Happy Holidays and Merry Christmas from TheSixthAxis | TheSixthAxis

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Happy Holidays and Merry Christmas from TheSixthAxis | TheSixthAxis


Merry Christmas, everybody!

For all of you gathering together with family and friends, opening presents, gorging yourselves on a bit too much dinner, and all the other trimmings that come with Christmas Day, we hope you have a wonderful time today and through the rest of the holidays that mark the end of the year.

So, on behalf of all the writers here at TheSixthAxis, I want to wish you, your families and your friends Happy Holidays and a very Merry Christmas!

We’d also like to wish you all ¡Feliz Navidad!, Joyeux Noël, Frohe Weihnachten, Buon Natale, Feliz Natal, Crăciun Fericit, God Jul, Wesołych Świąt, Glædelig Jul, Hyvää Joulua, Gleðileg Jól, Wesołych Świąt, Vrolijk Kerstfeest, Sretan Božić, Veselé Vánoce, メリークリスマス (Merīkurisumasu), 圣诞节快乐 (Shèngdàn jié kuàilè), 메리 크리스마스 (Meli Keuliseumaseu), Felicem Natalem Christi and Nollaig Shona! (And to everyone around the world a Happy New Year!)

Once again, 2025 has been a years filled with challenges for people all through the country and the world, and we want to take this time to also remember those who are experiencing hardship, hunger, war, or simply fear for what the future can and will bring. With the deep impact of wars continuing to be felt in Ukraine, in Gaza, civil wars in several African countries, and more conflict elsewhere, we can only hope for peace and resolution and an ending to the bloodshed.

If you have spare money please consider giving it to support civilians caught up in these conflicts. War Child is a charity that specifically focuses on the impact that war has on children.

On a more personal level, while Christmas is a time of cheer for many people, it can also bring up difficult memories. If you find yourself needing help or support at this time, Samaritans, Mind, Shout, and Childline are all charities in the UK that focus on mental health, awareness and crisis support. You can reach them via the above links or at the following numbers:

Samaritans – call 116 123
Shout – text SHOUT to 85258
Childline – call 0800 1111 between 7:30 and 3:30pm every day
Mind – call their infoline on 0300 123 3393

There’s so many different charities and causes out there that you can support and, if you’re in a position to do so, we would encourage you to do just that.



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The Pluribus finale just confirmed a chilling new fact about the hivemind

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The Pluribus finale just confirmed a chilling new fact about the hivemind


Like Carol Sturka (Rhea Seehorn) diligently writing down everything she learns about the hivemind, we’ve been scouring each new episode of Pluribus for clues about the show’s science-fiction mystery. But as the season 1 finale brings the story to a close (for now), we’ve learned a staggeringly dark new detail that makes us question each and every interaction between the hivemind and humanity’s survivors.

[Ed. note: Spoilers ahead for Pluribus episode 9.]

We previously learned that the hivemind were looking for ways to get any stragglers like Carol, who are immune to join them. Carol flat-out says no. However, several other of the immune seem more eager to be absorbed, including Kusimayu (Darinka Arones), a young woman from Peru.


Image: Apple TV

In the opening scene of Pluribus’ season 1 finale, we see Kusimayu and the rest of her people in her small mountain village as they go about their day, tending to animals and living out their lives as if they weren’t one giant Borg. A plane flies overhead, containing her own custom variant of the virus. When it arrives, the village’s inhabitants all gather and prepare for Kusimayu to join them. They play instruments and sing, evoking the feeling of a religious celebration. The hivemind, piloting Kusimayu’s family, reassures her that it won’t hurt. As she trembles and shakes, the village continues to sing and while we don’t get the translation of what the hivemind is saying, it feels as haunting as a Gregorian chant.

Once Kusimayu passes over, she stands back up with that same unnerving smile the hivemind always makes. Immediately, everyone in the town begins to pack up and move on. Previously we watched the inhabitants of Kusimayu’s village living their old lives. They mended clothes, raised goats, built fences, and cooked Kusimayu’s favorite food. However, as soon as Kusimayu becomes part of the hivemind, reality sinks in: Every single moment was all an act to keep one woman happy. We don’t know where these people are headed, but I have to assume it’s somewhere simila to the rec center Carol visited in episode 8, where, to save resources and space, dozens of the hive sleep on the floor, side-by-side.

What’s so chilling about this scene is that it reveals how little hivemind cares about anything that doesn’t serve their goals of spreading the virus and maintaining life on Earth. Kusimayu came from a particular culture and, due to the hivemind technically not being part of any community other than its own, she was the last person of her culture to exist. With her joining, the hivemind discards that culture like one would toss a pair of dirty socks into the laundry basket. They let the animals go (that poor goat), take down the fences, and leave most of their belongings behind. It ceases to exist in any way outside of the hivemind’s collective memory because it serves no purpose to the hivemind’s goals.

An image from Pluribus finale. It shows an abandoned village with a young woman walking away, a small goat trailing after her.
Image: Apple TV

It’s not that the hivemind isn’t capable of caring about culture or art; they’ve shown appreciation for the Earth and its people. It’s that they have no reason to. In episode 8, when Zosia (Karoline Wydra) comments on the O’Keefe painting in Carol’s home, Carol’s lie about her concern that animals would ruin it if left unguarded in the museum surprises them. They never once considered the possibility because, while they are highly empathetic creatures, they are (seemingly) incapable of having their own individual thoughts and ideas. They can’t think passionately about a subject or express an opinion beyond blind adoration, and because of that, culture falls by the wayside.

The scene in Peru also highlights how far the hivemind will go to make Carol and the other immune comfortable and happy. While I don’t doubt the hivemind’s intentions to make the Others happy, they continue to straddle the line between being manipulative and genuine. We saw this with Koumba Diabaté (Our Flag Means Death’s Samba Schutte), who uses the hivemind to act out power fantasies. Even Carol herself, whose relationship with Zosia has culminated in a strange romance, isn’t immune to the hivemind’s affections. Their romance, while compelling, seems largely due to Carol wanting connection after 40 days of isolation.

Ultimately, we know the hivemind won’t stop until they pass on the virus to everyone on Earth and beyond — regardless of consent. As Zosia explains, it’s their biological imperative. Their intentions may not be inherently malicious, but they are effectively just like the conversion camp counselors that Carol compared them to in episode 4 — smiling as they play make-believe and take away the very thing that makes you, you.

Pluribus episodes 1-9 are streaming now on Apple TV.



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10 Best Action Games With High Replay Value

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10 Best Action Games With High Replay Value


Since I’ve been making a lot of lists about replayability this past week, I’ve realized how many of my favorite games owe said condition to allowing me to play through them more than once.

I didn’t think it was a factor I considered when buying video games, but it seems my subconscious tends to gravitate towards experiences whose premise is heavily tied to seeing the credits roll more than once.

Whether it’s because of the genre they belong to or their gameplay is compelling enough that I want to finish it again, recognizing how many of these games I’ve played in my life has been quite an eye-opening experience.

Related

10 Best Xbox One Games With High Replay Value

The Xbox One wasn’t all bad and had plenty of games that kept you coming back for more.

I can’t think of a better way to spend my time in light of this discovery than with deeper exploration, so here are the ten best action games with high replay value.

10

Furi

You Can Always Be Better

Furi

I’ve realized I’m quite a fan of games with a combat system that’s easy to understand but difficult to master, so I don’t think it’s tough to understand my love for Furi.

As one of the indie games that sparked my interest in the non-AAA scene, partially thanks to Takashi Okazaki’s magnificent aesthetic I loved so much in Afro Samurai, it’s among the titles I’ve finished more times in my life without any explicit reason to do so.

While many other games have hidden endings or progression between playthroughs to encourage replayability, Furi simply gives the best melee combat system possible, with a divine parry, complex enemy patterns, a glorious soundtrack, and tremendous bullet hell sections, making you want to play it dozens of times.

It’s one of those games that keeps you replaying as long as you fall in love with what it offers, urging you to become even better in combat and defeat bosses with better times and less damage. It’s a very self-incentivized replayability, but you will definitely feel it.

9

NieR: Automata

Looking for the Truth

2B uses fists to fight machines in NieR: Automata

Unlike its predecessor in this article, NieR: Automata makes a real effort to give you precise motives to want to watch its credits as many times as possible, especially when it comes to understanding its story.

Since you have to reach Ending E to see its true climax, which easily ranks among the best in video game history, replayability isn’t just a bonus; it’s practically an integral part of the experience.

Replayable VR Games

Related

10 Best VR Games With High Replay Value

This is my life now.

It’s easy to digest because PlatinumGames are masters at crafting hack-and-slash combat, immersive worlds, and captivating soundtracks, making it one of the most enjoyable campaigns to replay I’ve ever had the pleasure of experiencing.

Furthermore, NieR: Automata has ARPG elements that allow for considerable customization of the combat, so you can experiment with different weapons, powers, and even difficulty levels, which helps to keep each repeated playthrough dynamic.

The fundamental reason will always be to find the truth behind this secretive story, though I can’t deny the studio learned from the complications of that same philosophy in Nier Replicant and did an incredibly more pleasant job.

8

Monster Hunter Wilds

Farming is an Art

Monster Hunter Wilds

As the first game in the franchise that truly captivated me beyond the basics, Monster Hunter Wilds is one of those titles whose addictive nature is difficult to grasp unless you experience it firsthand.

I, too, found it completely inexplicable that people enjoyed grinding endgame content for hours just to obtain better weapons and armor in an endless loop, but the effort-reward system is so well-designed that it’s incredibly satisfying.

At first, the appeal lies in discovering its majestic beasts, exploring the infinite depth of each playable class and their weapons, and being captivated by the magnificent landscapes of the Forbidden Lands, and then it becomes an endless hunt where you’ll be pleased to control the environment and its fauna at will.

I understand if it’s not for everyone, but Monster Hunter Wilds is fully aware its gameplay loop is addictive, and it takes full advantage of it. I ignore if everyone enjoys fighting Rey Dau or Mizutsune dozens of times to look more fashionable like me, but the series didn’t get where it is by chance.

7

Sifu

Immortally Addictive

cropped-sifuscreenshot_arenamode_01_capture_png_jpgcopy-ac8263a508e4904266e3.jpg

Imagine what I said about Furi and give it an entire mechanical structure dedicated to making it replayable not only for self-induced enjoyment but also for real incentives, and you basically get Sifu’s bread and butter.

If you’re a fan of complex combat systems with dozens of moves, possibilities, and an undeniable ability to put you in a flow state, this game will touch a part of your brain you didn’t even know existed.

However, if you not only like such systems but also accept Sifu’s proposal to master its gameplay to the point where you can achieve its true ending—which is only attained by surpassing the bosses so much that you don’t need to kill them but only defeat them, which is devilishly more difficult—you’ll be here for dozens of hours.

It’s an incredible philosophy because it boasts unparalleled ludonarrative coherence, fitting the story that tries to show that revenge isn’t always the solution, making it a superb addition to the gameplay that you’ll love enough to want to marry the developers.

6

Dishonored 2

Shadows Are For Those Who Want Them

Delilah Copperspoon from Dishonored 2

I imagine you might find Dishonored 2’s presence in a list of action games odd, but I’d like to take this opportunity to vindicate it as a title that does much more than simply excel in the stealth genre.

Having played through both this game and its predecessor dozens of times, I can say the direct combat aspect of the IP is highly underrated, especially considering the sheer number of powers that practically beg for a Rambo-style playthrough.

Yes, playing it stealthily is indeed its best experience, though seeing the various endings with high Chaos, always striving to make increasingly different and creative use of Emily and Corvo’s arsenal of abilities, is far more entertaining than you might think.

Ultimately, taking advantage of its level design, depth of interactions with enemies and environments, and sheer number of tools isn’t exclusive to stealth. Dishonored 2 is an action game as competent as many others solely dedicated to that genre, which speaks volumes about its excellence.

5

Hollow Knight

Hallownest Captivates Everyone

Hollow Knight Hive

Despite thinking Hollow Knight: Silksong is a perfect and practically unbeatable video game, Hollow Knight surprised me in ways I can barely explain.

It took me years to complete the first game with all its endings, though I was persistent because Hallownest captivated me enough to keep me glued to the controller until I saw my progress percentage reach 112%.

This, due to the campaign’s structure and its belonging to the Metroidvania genre, naturally means watching the credits more than just one time, each one even more magical than the last.

If we understand each ending as part of a larger story and not as a playthrough in itself, Hollow Knight maintains remarkable replayability thanks to its open structure and the number of builds that can arise from its Charms system, which completely change the game at your will.

Although I finished the game on many occasions, I still keep going back to it because even the movement itself is enjoyable, but not as much as exploring the countless gameplay possibilities and mastering them all, especially now in preparation for the future expansions of its successor.

4

Bloodborne

The Satisfaction of Blood

Best Horror Games On Every PlayStation Console Ranked Bloodborne

FromSoftware has created many of the best action games of the last decade, but I dare say none come close to the raw emotion that Bloodborne brings.

With what I like to call one of the best combat systems of all time, this rhythm game disguised as a hunting adventure is among the ultimate examples of how practice makes perfect.

Going from a hesitant beginner unable to parry properly to a veteran capable of taking down cosmic beings is a superb journey, so much so that you won’t be satisfied with just one playthrough.

Seeing the game’s credits once is enough of a thrill, but exploring the different endings after multiple New Game+ playthroughs, starting to blast everything in sight with the skill of a speedrunner, is a feeling of pure joy I need to recommend to everyone.

With no builds beyond which weapon suits you the most, Bloodborne is made for repetition, and repetition is the basis of replayability, so it makes sense that it works so perfectly.

3

Dead Cells

One Difficulty Level per Year

Roguelike Games With The Highest Review Scores Dead Cells

In my life as a gamer, there almost always comes a point where I completely abandon games to let them settle in my memory, but with Dead Cells it’s been an impossible task because I just can’t stop playing it.

I acquired all the upgrades, weapons, and powers the game offered a long time ago (which took me hundreds of hours, I must say), and yet I still dedicate a significant part of my life to it because of its infernal difficulty.

Replayable Dreamcast games

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10 Best Dreamcast Games with High Replay Value

These Dreamcast games are always good for one more round.

It’s definitely a skill issue, but I’ve been doing sporadic playthroughs since 2018, and I can’t get past the second boss cell, an unfortunate reality I only tolerate because it’s as addictive as it is fun.

Roguelikes are intimately linked to the concept of replayability, so it shouldn’t surprise anyone that one of the best games in the genre is so high on this list.

Of course, it depends a lot on how good or patient you are, but if you have the skill or enough time, I’m sure Dead Cells is one of those titles that will be added to your list of favorites sooner or later.

2

Hades 2

Time Never Stops

Hades 2

Although I did my best to omit the arguments from the previous entry and avoid filling this list with roguelikes, I can’t leave out what is perhaps now its greatest and most refined representative: Hades 2.

If the first game amazed me with its ability to match its writing to its gameplay, this sequel left me completely speechless by surpassing its predecessor, something I was certain was impossible.

More systems that encourage replayability, more characters to grow fond of and talk to after each attempt, more weapons and variations that make facing more bosses an even greater delight, more gods and modifiers that change each expedition… It’s too much, in the best possible way.

No two playthroughs of Hades 2 are the same, and while this is true for most roguelikes, none dare to approach it with the same depth. From the basics, such as its systems, to the more specific aspects, such as its in-game challenges, it’s built for you to play it until the end of time, and it’s achieving that with me.

1

Elden Ring

You’ll Never Leave The Lands Between

Elden Ring

It’s the easy way out, given I’ve already included a FromSoftware installment on the list, but I think that with games like Bloodborne and Elden Ring itself, the real challenge is not including their entire catalog.

However, I’ll top this list with the developer’s masterpiece simply because nothing compares in scale to what they achieved in The Lands Between, with a number of weapons, bosses, enemies, areas, secrets, endings, interactions, NPCs, and more that is completely unattainable.

No open-world game, action title, RPG, or similar experience from recent years has reached this level of replayability, much less considering its expansion, Shadow of the Erdtree, is larger than many contemporary AAA releases.

That’s why Elden Ring remains among the most played games, most streamed, and most featured in videos, because its sheer density and quality of content are enough to provide a lifetime of entertainment.

The Soulsborne formula has reached its peak, so from here on out it’s time to backtrack and explore other avenues. There won’t be another game like Elden Ring for a long time, but believe me when I say it won’t be necessary because it’s not going anywhere anytime soon.

Best RPGs With High Replay Value

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10 Best RPGs With High Replay Value

You can get lost in these worlds both once and dozens of times.



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