The rising cost of PC parts is getting so bad that Nvidia is reportedly going to start making RTX 3060s again, so people have something to buy in the future while all the new shiny tech gets consumed by the AI industry.
You’ve likely already noticed that in 2025, it became more expensive to build or upgrade a PC. Thanks to hyperscalers and AI-focused tech companies gobbling up PC parts to build datacenters, it’s becoming quite pricey and challenging for your average person to buy PC RAM and graphics cards. Even the prices on prebuilt PCs from companies like HP, Dell, and Asus will increase by 15 to 20 percent, according to PC World. Not great! This will also lead to PC handhelds getting more expensive, and experts expect consoles will undergo price increases too, thanks to growing demand for specific parts. And Nvidia, a company that is making billions from all of this, has a solution to provide PC players with a somewhat affordable GPU in 2026: Start making and selling its old RTX 3060 again.
01.05updatertx3060 Q1 come back… 🥲
— hongxing2020 (@hongxing2020) January 5, 2026
As recently reported by reliable Nvidia leaker Hongxing2020 and spotted by Wccftech, Nvidia is seemingly planning to restart production on the RTX 3060 in Q1 of this year. The card first launched in 2021 and is still one of the most popular gaming GPUs around, according to data from Steam.
In 2024, Nvidia began retiring the card as it moved on to the 40 and 50 series of GPUs. However, due to DRAM being rapidly consumed for data centers, it has become harder and more expensive to procure the GDDR7 needed to produce the newer, more powerful RTX 5060. (Sidenote: Basically, every datacenter built or being built will be out of date in the near future, meaning the billions invested in them will be basically a waste!)
So it seems like the plan is for Nvidia to start producing 3060s again, using cheaper, easier-to-acquire components that aren’t top of the line and therefore aren’t being sought after by AI tech giants for their massive datacenters. If that is the case, hopefully Nvidia at least prices the new 3060s at $200 or less, as the only market for these cards will be gamers looking to upgrade a PC from an older GPU to something (somewhat) modern. But greed is a nasty thing and has infected all tech companies, including Nvidia, so I wouldn’t hold my breath on a sub-$200 price point despite the 3060 entering its fifth year in 2026.
Happy New Year! Here’s the list of new video game releases in week 1 of 2026; the week starting Monday, January 5, 2026. The most popular video games released this week include: Pathologic 3 & Kejora.
A few new games arrive in this quiet first week of January 2026. Remember, often the new video game releases this week will have a demo / prologue available for you to try before you buy.
The new video game releases this week are:
Monday January 5, 2026 Game Releases
Clothing Store Simulator (Switch)
DuneCrawl (PC)
Gray War Conflict (Switch)
H=ZERO (PC)
Intergalactic Cleaning Squad (PC)
Isla Hearts (PC) — Note: Mature-rated title.
Nami no Iro – The Color of the Waves (PC)
Texplore (PC)
Van Life: Home Simulator (Switch)
Tuesday January 6, 2026 Game Releases
8AM: The Swimming Pool (PC)
Arcane Rivals (PC)
AstroWars (PC)
Aye Leon (PC, Linux) — Note: Free-to-play.
Bunny Hopper (PC)
Construction Sim: City and Road Builder (Switch)
Death Machine (PC)
Feed the Reactor (PC)
Kitty Can Cook (PC)
Malon (PC)
SnapCat: Mia’s Cozy Adventure (Switch)
StarRupture – Steam Early Access (PC)
Wednesday January 7, 2026 Game Releases
Chill Beach Simulator (PC)
Clownfield 6 (PC)
Cosplayer’s Quest (PC)
EvoCreo (PC, Mac, Linux)
Fairy Tail: Dungeons (Switch)
Final Frontier Story (PC)
Girl Island (PC)
Gridz Keeper (Switch)
House Builder – Tiny Houses DLC (PC)
Make it! Kushikatsu (PC)
Oriko Days (PC)
The Counter Gambit (PC) — Note: Mature-rated title.
Tiny Paws (PC)
Thursday January 8, 2026 Game Releases
Ancient Farm (PC)
Everyday Devil (PC) — Note: Free-to-play.
GraviChess (PC)
Hero Seekers (PC, Switch)
I Am Future: Cozy Apocalypse Survival (Switch, PS5, Xbox Series X/S)
Kejora (Switch) — Note: Coming to PC next week on the 14th.
Marksman VR (PC VR)
Run Quad Run (PC)
Sweet Cafe (PC) — Note: Mature-rated title.
Tile Jong (Switch)
Kejora trailer:
Kejora – Official New Release Date Trailer | Game Devs of Color Expo 2025
Friday January 9, 2026 Game Releases
Alder Forge 2 – Steam Early Access (PC)
Cozy Home (PC)
Damn Gravity! (PC)
Deadrock Salvation (PC)
Frostrain 2 (PC)
Marble Hero (PC)
Medieval Siege (PC)
Open Close Door (PC)
Pathologic 3 (PC)
Run Coffee Run (PC)
Transilio (PC)
Pathologic 3 trailer:
Pathologic 3: Time Travel Trailer
Saturday January 10, 2026 Game Releases
Code Violet (PS5)
Dunkirk – The Forgotten Soldier (Switch)
Eradicator Genesis (Switch)
Restless Dreams (PC)
Sunday January 11, 2026 Game Releases
Free PC / Mac / Linux / Steam Deck Games in January 2026
Epic Games Store: [1st] Total War: Three Kingdoms, Wildgate, [8th] Mystery Game.
Amazon Prime Gaming: Unannounced.And last month we got… Deus Ex: Mankind Divided, Fallout, Fallout 2, Dreamscaper, Living Legends: The Crystal Tear – CE, Ashworld, Gunslugs 2, Bo: Path of the Teal Lotus, Lego 2K Drive, GYLT, Dungeons & Dragons: Forgotten Realms: The Archives – Collection One / Two / Three, Fort Solis, Gas Station Simulator, New Tales from the Borderlands, XCOM 2.
Good Old Games: The GOG Free Games Collection.
Steam
Apple Arcade (iOS, Mac, Apple TV)
Free Mobile Games in January 2026
Apple Arcade (iOS, Mac, Apple TV): Subway Surfers+, PowerWash Simulator, Cult of the Lamb, SpongeBob: Patty Pursuit 2.And last month we got… Toca Boca Jr Classics, Piffle+, and MySims, MySims Kingdom, Toca Boca Jr Classics, Football Manager 26 Touch, Thomas & Friends: Let’s Roll+, Play-Doh World, NBA 2K26 Arcade Edition.
Netflix Games (iOS, Android, Tablets): Bloons TD 6 – New Update.And last month we got… Red Dead Redemption, Netflix Puzzled, and Football Manager 26 Mobile, Barbie Color Creations, Lego Duplo World, Underwatermelon: Fruit Merge, Nailed It! Baking Bash, SpongeBob: Get Cooking, World of Peppa Pig, Hello Kitty and Friends: Happiness Parade, PAW Patrol Academy.
Free Xbox Series X | S / Xbox One Games in January 2026
Xbox Game Pass Ultimate: [22nd] MIO: Memories In Orbit, Nova Roma.Coming in February 2026: [5th] Menace, [13th] High on Life 2, [19th] Death Howl.Coming in March 2026: [12th] Replaced.Coming in the rest of 2026: Fable [2026 Reboot], Forza Horizon 6, Gears of War: E-Day, Halo: Campaign Evolved, and Aphelion, Persona 4 Revival, Resonance: A Plague Tale Legacy.
Xbox Game Pass Core (formerly Games with Gold): Retro Classics, Batman: Arkham Knight, Cities: Skylines – Xbox One Edition, Control, Control: Ultimate Edition – Xbox Series X/S Edition, Crash Team Racing Nitro-Fueled, DayZ, Deep Rock Galactic (Season 5), Goat Simulator, Monster Sanctuary, SnowRunner, Superhot: Mind Control Delete, Tunic, Wreckfest, Chivalry II, Totally Reliable Delivery Service + Among Us, Astroneer, Celeste, Dead Cells, Descenders, Dishonored 2, DOOM Eternal – Standard Edition, Fable Anniversary, Fallout 4, Fallout 76, Firewatch, Forza Horizon 4 – Standard Edition, Gang Beasts, Gears 5 – Game of the Year Edition, Golf with your Friends, Grounded, Halo 5: Guardians, Halo Wars 2, Hellblade: Senua’s Sacrifice, Human Fall Flat, INSIDE, LIMBO, Ori & the Will of the Wisps, Overcooked! 2, Payday 2: Crimewave Edition, Powerwash Simulator, Psychonauts 2, Slay the Spire, Spiritfarer: Farewell Edition, Stardew Valley, State of Decay 2: Juggernaut Edition, Superliminal, The Elder Scrolls Online, Teenage Mutant Ninja Turtles: Shredder’s Revenge, Unpacking, Vampire Survivors. [51 games, will be updated 2-3 times a year]
15 NEW Xbox & Game Pass Games to Play in January 2026
Free PlayStation 5 / 4 Games in January 2026
PlayStation Plus Monthly Games – January 2026
Free Switch Games in January 2026
Note: You need to claim each free weekly / monthly featured game ASAP in order to add it to your game system’s account before it disappears.
What video games will you be playing this week? Any of these?
Earthion is one of those games that would benefit from a supporting documentary. It’s developed by Ancient, who are a story themselves. They’re a couple of brothers (Yuzo Koshiro and Ayano Koshiro), Tomo Koshiro and a small group of childhood friends, all developing games as a cottage industry. They were even managed by the brothers’ mum at one point. They’ve been churning out some of gaming’s finest sequels and ports for 34 years now: games like Streets of Rage 2, Beyond Oasis, Actraiser 2 and Fuzion Frenzy 2. And still, the Koshiro brothers are at the helm in 2025.
Earthion sounds like a dare or stunt. It’s been developed as a Sega Megadrive/Genesis game, and the plan is to release it on cartridge in collaboration with Limited Run Games in 2026. My mind boggles at that: this is a gorgeous looking game on modern hardware, let alone a system that was released thirty-odd years ago. We honestly can’t imagine how many monkey paws must have been used to cram it onto 16-bit.
The arrival on Xbox and other modern consoles is a prelude to the physical release, and – frankly – we’re going to be first in line for the pre-orders. Earthion isn’t just a stunning Megadrive title; it’s a stunning SHMUP full-stop.
Earthion is a super classy SHMUP
What On Earthion?
It seems a bit churlish to start with the story, as it’s the only glaring problem that Earthion is lumbered with. It’s a generic tale of hostile aliens attacking Earth and humanity scrambling to reply. You play Azusa Takanashi, and you’re flying a YK-IIA that has been fitted with alien tech – a last-ditch attempt to win the war. As a story, it’s about as well-worn as it gets.
But who cares once you get to hop into the cockpit, do a barrel roll and enter the fray? Earthion whacked us around the chops with densely detailed backgrounds, player animations that have a whiff of Mode 7, and the boss design. It was clear, pretty much immediately, that this was going to be our favourite SHMUP of the year.
A Shooter That Stays In Fifth Gear
Earthion is not a formulaic shooter. There’s been an attempt to tinker with the usual gameplay loop. Green crystals tumble out of dead enemies, and those crystals are integral to all of Earthion’s systems. They increase the shield of your ship while simultaneously boosting the power and level of your weapons. Hoovering them up is essential for both survivability and power.
Conversely, getting hit by enemies reduces the shield AND the power of your weapons. Get hurt enough and hard-earned weapons can even fall off your YK-IIA, never to be seen again. It may sound punishing but it’s forgiving: you can survive a few hits before shields and weapons fall. We loved diving into bullet-hell for green crystals, as we could anticipate and accommodate for the loss of shields. But it punishes players who get hit in sequence without any green gems to compensate. Fall to low health repeatedly and it can be hard to reverse the trend.
Adaptation’s What You Need If You Want To Be A Record Breaker
Earthion stacks on top of this idea beautifully. I am in utter love with its upgrade system. Initially, your spaceship has room for two weapons that can be cycled through with the shoulder buttons (a negative is that shuffling weapons is more awkward than it needs to be). As mentioned, these weapons can be blasted off your fighter, so preserving them is a task itself. But, at the end of each level, there is an opportunity to snag an Adaptation Pod. This takes up one of the weapon slots but does absolutely bugger all. You have to stumble through and complete a whole boss battle with only one weapon AND do so without getting damaged enough for it to detach.
Make the most of upgrades
It’s a gargantuan ask, but a worthwhile one. Because a successful player can cash the Adaptation Pod in for big upgrades. Extra lives, more shield modules, increased caps to weapon levels, and extra weapon slots are all on the menu and it’s hard to pick from them. There’s little better than rocking up to the latter levels of Earthion with a fully pimped out shield bar, or five weapon slots.
And you’ll need the better upgrades. As you’d likely hope, Earthion is granite-hard on higher difficulty settings, but just about do-able on lower settings. We’re probably mid-tier SHMUP fans and we can complete it regularly on Easy and Normal but rarely on the higher difficulties. In all honesty, the challenge feels pitched perfectly. The only exceptions are one mid-game level full of hellspawn, and the endgame boss, which are all roadbumps. Hardcore fans get a Challenge Mode with an erratic mix of builds and some difficult combat sections.
A Feast For The Eyeballs
By golly, the levels are peak level-design. They never sit still. Mechs perform drive-bys in the background, forcing you to dodge clouds of cluster bombs. Levels crunch together like trash compactors, while others fill with organic matter unless you blast it away. The enemies are diverse, too, and barely repeat once. We’d recommend treating the first runthrough as a learning experience. You are bound to die due to the game tossing in something terrifying and new.
The bosses may not be overly memorable in character design – we’d fail to draw any of them from memory, other than a fleshy gorilla-thing and a weird candelabra thing – but they’re more about what they want you, the player, to do. One boss battle is several screens wide, requiring you to strafe to sections that open. Another is a pitched battle in a rain of missiles. They communicate confidence and puckishness, and are highlights of the experience.
Gah, we can see the end of the review approaching and we haven’t even talked about the soundtrack! Fans of Yuzo Koshiro’s work will be chuffed to hear that it’s sublime. Blast it open and it oozes ‘90s Megadrive. We occasionally get the urge to replay, solely because we want to hear Level 2’s soundtrack again (we should probably buy the edition with the soundtrack – it would be easier).
Not bad for a 16-bit game
SHMUP Of The Year?
You can likely tell from our effusive praise that we loved Earthion. It’s a wonder in the Seven Wonders sense: we’re not sure how a Megadrive game can look this good and play this superbly. Ancient have made it all look so easy. We’re confident that Earthion takes the crown for best SHMUP of 2025, which isn’t bad for a 16-bit title.
Important Links
From the Legends of the 16-Bit Era – Earthion is a Brand-New Console Retro Shooter – https://www.thexboxhub.com/from-the-legends-of-the-16-bit-era-earthion-is-a-brand-new-console-retro-shooter/
Buy from the Xbox Store – https://www.xbox.com/en-GB/games/store/earthion/9N29HBKL2ZJ2/0010
Want to play a new game that is getting positive feedback such as this from @AmigaFanatic1980 “Nice looking platformer with good artwork and use of I am assuming 16 colours?”. Then come and check out Tedzogh’s new single screen platformer called ‘Pooperino’ for the Commodore Amiga. A Scorpion Engine developed game that can be seen being played in this footage provided by Saberman below.
Here’s the latest from the developer. “Pooperino is a small single screen platformer where you collect coins to free your family that was taken by an evil wizard. This is my second project that i made with Earok’s Scorpion Engine to learn how to create games, Learning by doing. Runs on any Amiga (i think :D). Big thank you to my Twitch chat and Zooperdan in particular for all the support and tips and tricks. For this project i have made some of the assets myself, some from Itch and the story pictures are AI generated.”
It appears Ubisoft have settled on a name for their heavily leaked remake of Assassin’s Creed Black Flag as a domain has been registered with the game’s name and “Resynced” added to the end.
The Black Flag Resynced domain was registered 25 days ago by a company Ubisoft has used previously, including for the registration of the latest Prince of Persia game. Ubisoft have said they would be plundering their back catalogue for remakes and remasters but they have yet to officially announce this remake. That has not stopped lots of details leaking out.
It seems like the remake, which will use Anvil Pipeline engine, is going to feature some fairly big changes. The most notable change will be the removal of all the modern-day sequences so we will not see Rebbeca, Shaun and the others. The modern-day plot, which worked really well in the first few games with Desmond, has gradually been side-lined and only appears as text in Assassin’s Creed Shadows. Replacing it will be “a few extra hours of content” including content that was cut from the original release, such as parts of Mary Read’s story.
Gameplay is said to be closer to the RPG style of the more recent games, with loot, stats for weapons, and a new inventory. The combat is is also said to lean more towards the style of the recent games. The map is the same size but will have more things to do, and modern systems mean there will be no loading screens when docking your ship and heading to land.
The report from the respected Jeux Vidéo Magazine suggests the game will now launch in early 2026, probably in March, which is a little later than previous reports. Ubisoft Singapore, Belgrade and Bordeaux are working on it, and some assets from Skull & Bones may be reused to save costs.
Quoting: Tethys84I think BG3 winning Labor of Love is absolute BS. No Man’s Sky has been releasing FREE expansions every year, sometimes multiple. I can’t see BG3 having done anything deserving that award. 100% feel like people just vote for what’s trending.
Literally lying the people about the features of the game before the release, then subsequently adding them years later is not labor of love. It is called BS. No Man’s Sky was released such a bare bones state that they had to use stickers on physical copies to cover non-existed features. I would call those free expansions lawsuit evasion at best.
BG3 devs kept listening its community, improving the game by the feedback and even offered a native Steam Deck port. Here is gamingonLINUX, ofc will care the game and its dev who cared them in the first place. Not to mention, almost all previous games in the series were updated for modern OS and received Linux native port. Now, THAT’S dedication.
Last edited by rea987 on 4 Jan 2026 at 3:55 pm UTC
ARC Raiders has a few large ARC enemies for players to challenge as they venture topside. From the Bastion to the Queen, there are a lot of them to keep track of, and even more spawn locations for all of them.
Whether you’re looking to upgrade workshop stations or complete some trials, finding and killing Leapers can be tough. Mostly because of their ability to jump like you just walked into the wrong robotic neighborhood.
This guide will cover where to find Leapers on the Dam Battlegrounds map and some helpful places you can fight them to make it a bit easier on yourself. Always keep your eyes and ears peeled for these four-legged menaces because if you don’t, they might get the jump on you.
Related
ARC Raiders: Where To Use The Dam Control Tower Key
A detailed walkthrough on how to open a high-value loot room in the dam battlegrounds map.
Where to Find Leapers
Leapers are pretty much all over the place. What can be really frustrating is how much ground they can cover. They patrol a significantly larger area than most other ARCs.
This can make it a bit annoying to find one when you don’t know what those areas are. Have no fear, because now you’ll have all the information you could ever want and more.
Hydroponic Dome Complex
This technically spans a large amount of the map, going from just outside the Hydroponic Dome Complex to The Breach. This is where you can find them most of the time.
If you can manage to lure it in with some shots towards one of the domes, you can shoot it while it’s stuck outside. This makes it much easier to stay safe while getting plenty of shots in.
ARC will spawn almost continuously in this area, and Wasps and Hornets can get inside most domes.
Related
ARC Raiders: 9 Ways To Level Up Fast
Surrender to the grind.
Water Treatment Control
This one typically stalks around the exfil station in this location and will be a menace if you aren’t prepared to face it. It can venture a bit away from the exfil, but it mostly walks between Water Treatment Control and the Primary Facility.
Just south of the exfil station is an area with no walls and a roof. This is the perfect spot to lure the Leaper. It will try to get under the small roof and often ends up totally stuck.
Even if you go down while fighting it, you can still summon the elevator, and all the ARC will ignore you.
Testing Annex
Leapers are unusual in some aspects due to their size and mobility. For this location, it can travel around between the Control Tower and Testing Annex, but there is something very interesting about this location.
If you can manage to get it stuck in the spot by the broken gates near the underground entrance, it has a chance of exploding. It’ll look like a normal attack, but then it just falls apart.
Related
ARC Raiders: Where To Use The Dam Staff Room Key
High-risk, high-reward. This locked room is in a dangerous area filled with ARCs and alarms. Here’s a detailed guide on how to get inside safely.
The Lake
A bit more on the rare side, but definitely worth checking out, since they usually survive a long time in this spot is the lake part of the map. On the far right side of the map, between the two Raider Hatches, you’ll often see it trudging out in the water.
About halfway between the two hatches is a busted building that you can use to hide in and get shots off. There’s only one side for it to come in from, so you don’t need to worry about other directions, thankfully.
Next
ARC Raiders: 9 Most Consistent Dam Loot Spots
You can’t check everywhere, but these are worth the time
Starting with the very first episode of Stranger Things, the series creators Matt and Ross Duffer used Dungeons & Dragons to both foreshadow the show’s biggest villains and explain their powers. The protagonists refer to themselves as “the party” and the metaphors have been laid on so thick there was even speculation the series finale would reveal that the entire show was actually just a fantasy cooked up by the group’s Dungeon Master, Mike Wheeler (Finn Wolfhard).
[Ed. note: This story contains full spoilers for Stranger Things season 5]
Fortunately, that’s not what happened, though the finale does end with one last session of D&D. But it’s not a very good one! “This game is bullshit!” Max (Sadie Sink) screams as the rest of the players sit glumly around the table once Mike announces they’re powerless to defeat the iconic vampire Strahd Von Zarovich. But even after they figure out how to defeat “Strahd von Douchebag” by summoning an NPC to save them, Max isn’t satisfied with Mike’s trite ending for the campaign. “I thought you were some kind of master storyteller or something,” she complains.
Max’s criticism pushes Mike to deliver more personalized endings for all of his players, and the epilogues he offers up for each of their characters have clear parallels to the players (Will the Wise moves to a new city, for example). The happy endings Mike crafts bring his friends to tears with the sort of emotional catharsis meant to have the same effect on the audience. However, Max’s rant also feels like a very meta way to acknowledge the inevitable criticisms of the show’s ending — it was too ambiguous and focused on lore over characters — especially given that the Duffers have referred to themselves and their writers as “the Dungeons Masters of Stranger Things.”
Max isn’t even the first person to complain about Mike’s skills as a Dungeon Master. The whole party mocks the game he runs at the end of season 1. By comparison, Hellfire Club leader Eddie Munson (Joseph Quinn) was a great Dungeon Master. Eddie ran a campaign that pushed his players to the limits and then celebrated their triumph as they eked out a victory. The fact is, Mike makes a lot of mistakes running his D&D games, and they’re the same ones that the Duffers made as showrunners. Let’s take a closer look at Mike’s flaws as a DM, and how they parallel some of the biggest problems with Stranger Things.
Players should share the spotlight
Image: Netflix
A good D&D game is like an ensemble show: every character has a role to play, and they work together as a party to overcome a wide variety of challenges. Every player deserves to have a chance to shine when their action comes up. Unfortunately, the rules of the game haven’t always been conducive to that sort of balance. Spellcasters, especially at high levels, wind up feeling overpowered relative to melee characters, so their actions usually have a much greater impact on the game.
That divide has always been a problem for Stranger Things, with most seasons ending with Eleven (Millie Bobby Brown) using her psychic abilities to defeat the villain. Season 5 did a pretty good job of giving the rest of the party enough to do, from kidnapping a family to protect them to puzzling out the nature of the Upside Down. But that all fell apart in the finale.
The party expresses surprise about the bland terrain they see in the Abyss, but we never actually get an explanation as to why that’s the case. Did Vecna just run out of monsters? Was he so focused on his final plan that he couldn’t command the hive mind? Did all of the Demogorgons get absorbed into the Mind Flayer kaiju like the rats in season 3? This should have been an exciting final adventure where the characters used all their skills to survive hostile terrain, but instead it’s just a boring slog through an ugly green screen-generated environment where most of the characters have nothing at all to do.
Will, who had graduated to a spellcaster this season, barely mattered in the finale aside from momentarily holding off an attack from Vecna (Jamie Campbell Bower). Max was important because of how well she understood the paths through Vecna’s mindscape, but pretty much everyone else was relegated to just chipping away at the hit points of a giant monster.
Challenges should be the appropriate level
Image: Netflix
The kaiju Mind Flayer parallels another big problem with Mike’s games. From the Demogorgon getting Will in the first episode to Strahd defeating all the player characters in the finale, Mike’s encounters are just too difficult. D&D 3rd Edition – which came out in 2000 – introduced the concept of Challenge Rating to help DMs balance adventures appropriately, but a veteran DM like Mike should already have a grasp of what his players can handle. I would be extremely disappointed as a player if a campaign ended with an NPC having to bail my party out.
The mage who defeats Strahd represents Eleven and her awesome powers, which eclipse what everyone else is capable of. The problem is that the Duffers ramped up the stakes and challenge level too much over the course of the show’s run. A single Demogorgon is still a major threat for a bunch of regular people, demonstrated in season 5 episode 3, “The Turnbow Trap.”
The episode where the party kidnaps Derek Turnbow (Jake Connelly) and his family to save them from Vecna felt more like a D&D game than anything else in the final season because it involved the party facing it as a team and using advanced planning to their advantage to deal with a superior foe. It even captured the improvisational aspect of D&D as the plan broke down in various ways as if to represent characters rolling poorly, like Erica (Priah Ferguson) failing to persuade Derek’s sister to eat her drugged pie, forcing her to drug the girl with a syringe instead.
Story is more important than fancy props
Image: Netflix
Mike has a pretty sweet setup for a high school kid at a time when D&D accessories weren’t widely available. (Some of the terrain he uses is actually from Dwarven Forge, which launched in 1996.) But while the players enjoy being handed little piles of treasure representing their rewards for finishing the game, Max cares more about the story than the props.
That’s true of most players. Premium miniatures and accessories are big business, but the magic of D&D and other tabletop role-playing games is that you need very little to create many hours of entertainment for your friends. The visuals can just be hastily drawn on a grid and everyone can have a blast if the game is run well. You can even skip the grid altogether and run a “theater of the mind” adventure.
The Duffers also lost sight of this truth as Stranger Things became more driven by special effects than story. The first version of the Demogorgon was often just a guy in a suit because of budget constraints that evaporated when the show became a hit. The final season had an absurd per-episode cost of $50 to $60 million. While the extra toothy versions of the Demogorgons featured in this season looked great, the final battle was ugly, silly, and failed to make the character growth feel like it mattered.
A far better confrontation happened earlier in the final episode, when Vecna tortured Hopper (David Harbour). Vecna’s greatest weapons have always been fear and guilt – he doesn’t need to pilot around a giant monster. Why couldn’t the confrontation involve Vecna, weakened by having to relive his own worst memory, trying once more to drown the party in sorrow only to have them fight back with their shared strength of will? That would have been narratively tighter, and a lot cheaper.
Know when to end the campaign
Image: Netflix
Mike wraps up his campaign right before dinner, which seems really lame. The group had already decided they’re not going to their graduation party, so what are they going to do the rest of the night? An epic D&D final session could have gone on longer — and it should have.
Ironically, the Duffers needed to learn the opposite lesson. Stranger Things season 1 ended with the party complaining about all the plot holes in Mike’s game, a way of teasing the many adventures still ahead. Yet the Duffers ended season 5 with so many unanswered questions, including how the group managed to escape the custody of the evil Dr. Kay to resume their normal lives and play D&D again. The Duffers should have accepted that there was never going to be time for everything they wanted to do and ended the show years ago, or saved some of their ideas for a different show.
Scheduling is the death of many D&D games, and some of the problems that led to five seasons of TV being stretched over nine years were out of their hands. The COVID-19 pandemic, along with the SAG-AFTRA and Writers Guild of America strikes had a major impact on the show’s development. But sometimes you have to figure out a way to keep playing, even if it’s not under ideal circumstances.
When Mike and Dustin (Gaten Matarazzo) asked Eddie to postpone the final session of his Hellfire Club campaign because Lucas (Caleb McLaughlin) was busy, Eddie refused because he knew his days at Hawkins High School were numbered. Instead, Eddie pushed them to see the need for a replacement player as an opportunity to find someone else to introduce to the game. Likewise, the Duffers and Netflix should have figured out a way to condense the series so they didn’t have to deal with their actors aging out of the roles.
There’s a sense of finality in the way each of Mike’s players put their character folders on the shelf, with Mike ceding control of the basement to his little sister Holly (Nell Fisher) and her new D&D party. Hopefully, Holly had learned some things from Mike, and can manage become a better DM than he ever was. Meanwhile, the Duffers are heading to Paramount while also working on Stranger Things spinoffs for Netflix. Whatever’s next for them will likely involve fewer d20s, but they should try to take the lessons of running a good game to heart in order to improve their work as storytellers and showrunners.
Beet Sugar Sculpture is one of the 2-star Dessert Meals added with the Wishblossom Ranch expansion. Players can make this meal for themselves to restore energy or gift it to villagers to increase their Friendship Level. However, this recipe is exclusive to the owners of the expansion. In this guide, we will tell you how to make a Beet Sugar Sculpture in Disney Dreamlight Valley.
Ingredients for Beet Sugar Sculpture in Disney Dreamlight Valley
Players can make a Beet Sugar Sculpture dessert meal with the following ingredients.
Beetroot is a vegetable-type ingredient that players can get by growing the Beetroot Seeds. Goofy sells the Beetroot Seeds at his Caravan in the Wishblossom Mountains. It costs 10 Star Coins for 1 Beetroot Seed, and it takes 5 minutes to grow. Lastly, you can purchase the Sugarcane from Goofy’s Stall in the Dazzle Beach biome for 29 Star Coins. Alternatively, you can purchase the Sugarcane Seeds from Goofy’s Stall and grow them. It will take 7 minutes for each Sugarcane Seed to grow to maturity.
How to Make a Beet Sugar Sculpture in Disney Dreamlight Valley
After gathering all the ingredients for the Beet Sugar Sculpture, go to any Cooking Station to start making it. Head to any cooking station in the Valley or Eternity Isle and interact with it. Then, put the ingredients into the Cooking Pot one at a time and select the “Start Cooking” option to prepare the Beet Sugar Sculpture Dessert Meal. It will cost 1 Coal Ore to finish cooking. When you make the Beet Sugar Sculpture for the first time, you will learn the recipe. Next time, you can autofill the ingredients for making it again.
Use of Beet Sugar Sculpture
Players can choose to eat the Beet Sugar Sculpture to restore 223 Energy. Moreover, they can gift it to another villager to earn Friendship Pointsand increase their Friendship Level. Lastly, they can sell it to Goofy for 51 Star Coins.
8BitDo’s All-Button Arcade Controllers for Nintendo Switch 1/2, PC, and Xbox consoles are on sale for terrific prices at Amazon. The wireless retro-inspired edition for Switch 1/2 and PC is up for grabs for $70.68 (was $90), and the officially licensed Xbox and PC version is discounted to $80 (was $100). The deal on the Xbox edition is exclusive to Prime members, but all shoppers can get the discount on the Switch 1/2 version.
8BitDo launched the All-Button Arcade Controllers last July. Both models were included in Amazon’s Black Friday sale; the Xbox edition was on sale for the same price it is now, but the Nintendo version was more expensive during the Black Friday sale.
If you’d prefer a traditional wireless fight stick, the 8BitDo Arcade Stick for Xbox and PC is available for only $90 (was $120) for Prime members, and the 8BitDo Bluetooth Arcade Stick for Switch 1/2 and PC is $83 (was $90).
$80 (was $100) | All-time low price
The All-Button Arcade Controller has 12 circular buttons representing inputs for the D-pad, face buttons, and bumpers/triggers. These buttons have RGB lighting rings with six customizable effects modes. It also has four bean-shaped buttons. Two of these are for right and left stick clicks (RSB/LSB), while the other two are extra remappable buttons (P1/P2).
All of the button use low-profile Kailh Wizard mechanical switches. Like 8BitDo’s original Arcade Stick, the Arcade Controller has a hot-swappable design. Button caps can easily be removed to clean the switches or swap in new caps. The Arcade Controller comes with four locking caps for RSB/LSB and P1/P2, in case you want to disable them to avoid accidental presses.
As an officially licensed controller, it has the normal settings buttons found on the Xbox Wireless Controller on the top row: Xbox, View, Menu, and Share. You can adjust light ring brightness and switch between lighting modes with the RGB button. The P1/P2 buttons can be remapped on the fly with the Star button, and you can cycle through custom control layouts with the Profile button. The two dials on the top left enable/disable tournament mode and adjust the sound volume when using a wired headset. The Xbox version of the All-Button Controller has a 3.5mm audio jack.
With 8BitDo’s Ultimate Software X for Xbox and PC, you can remap all inputs, customize RGB lighting effects, and choose your SOCD priority mode.
The Arcade Controller has a compact form factor and is only 1.6cm thick. The control panel has a smudge-resistant, tempered glass faceplate, and the silicone mat on the bottom is designed to prevent movement while playing. Foldable magnetic feet can be flipped down to adjust the angle.
You can sync wirelessly to Xbox Series X|S, Xbox One, or PC with the included 2.4GHz adapter, which is stored in a magnetic compartment on the bottom of the fight pad. The USB-C charging cable can also be used for wired mode. With the RGB lighting rings on and headphones plugged in, the battery is likely to drain in roughly 20 hours. If you turn the RGB lighting rings off and don’t use a wired headset, you can get up to 40 hours of play time between charges.
$70.68 (was $90) | All-time low price
The Nintendo Switch 1/2 version has the retro-inspired red/black/gray NES color scheme seen on a number of 8BitDo controllers. The overall design matches the Xbox version, but there are a few differences.
This edition supports Bluetooth on Switch and Switch 2, 2.4GHz Wireless on PC, and wired for both consoles and PC. You can get up to 20 hours of play time on a full charge.
The Switch version has eight red circular buttons and four black directional inputs. One cool feature is that when you toggle the dial from S-Input to X-Input, the faceplate’s button labels change from Switch to Xbox layout.
Instead of RSB/LSB buttons, the Switch version has two extra programmable buttons (P3/P4). It still comes with locking caps for the programmable buttons, though. Right and left stick clicks are found on the top row as L3 and R3, in the same spot where the RGB button is on the Xbox edition. The Switch version does not have lighting rings or a 3.5mm audio jack.
The input mode dial replaces the volume control, but the other dial still locks/unlocks tournament mode. Instead of the Xbox button, the Switch version has a Bluetooth pairing button. Star and Profile buttons allow you to remap the four programmable buttons on the fly and switch through control presets. These buttons match the colors of the Super Famicom controller.
With 8BitDo Ultimate Software V2, you can change SOCD modes, remap all of the buttons, and create macros.
Gallery
Before you buy the NES-inspired All-Button Controller for Switch, you may want to check out the upcoming transparent purple Signature Edition. Designed in collaboration with fighting game pros Zhen and Vxbao, the All-Button Controller Signature Edition is available to preorder for $95 ahead of its January 31 launch.
Note: Nintendo Switch 2 users may need to update the All-Button Arcade Controller’s firmware to establish a wireless connection. You can update the controller using Ultimate Software V2 or the 8BitDo Firmware Updater app. And if you opt for the 8BitDo Arcade Stick, you can update the controller for Switch 2 with the Firmware Updater app or the original Ultimate Software desktop app.
8BitDo Wireless Arcade Stick Deals
8BitDo Arcade Stick for Nintendo Switch, Switch 2, and PC
As mentioned, 8BitDo’s Arcade Sticks are also on sale at Amazon. The Nintendo Switch 1/2 and PC version is $83 (was $90). Also inspired by the NES and SNES controller color schemes, this hot-swappable wireless fight stick syncs wirelessly to Switch 1/2 consoles via Bluetooth and to PC with the included 2.4GHz dongle. It has a high-quality arcade stick, eight action buttons, and the same dials and configuration buttons found on the All-Button Arcade Controller.
The 8BitDo Arcade Stick can run for 30 hours over Bluetooth and 40 hours over 2.4GHz between charges. The included USB-C charging cable can also be used for wired mode. The charging port is located next to the storage compartment for the 2.4GHz dongle. You can close the compartment’s cover with the cord attached to prevent accidental disconnects in wired mode.
The Xbox edition of the 8BitDo Arcade Stick has a hot-swappable design and is available in white or black. Only the white edition is on sale for $90 (was $120); the black model is actually priced slightly above MSRP, because it’s only available from third-party sellers at the moment. Officially licensed by Xbox, this edition supports 2.4GHz Wireless and wired connections. Like the All-Button Controller, the Xbox version has a 3.5mm audio jack for wired headphones. Battery life ranges from 20-30 hours between charges.