Gaming

Home Gaming Page 293

Shinobi is the next SEGA game getting a movie adaptation | TheSixthAxis

0
Shinobi is the next SEGA game getting a movie adaptation | TheSixthAxis


SEGA has confirmed that the next game that will be getting the movie treatment will be Shinobi, which has been a dormant franchise since 2011. Shinobi follows the ninja Joe Musashi and the first game of the series released in arcades in 1987 with a home release following in 1988. Following on from that were a number of sequels and spin offs, with the last Shinobi game releasing in 2011 for the Nintendo 3DS. A new Shinobi game has been announced, but there are no details of what to expect with that.

The Shinobi movie is going to be directed by Sam Hargrave, who is most well known for directing Extraction and Extraction 2. He has also been a stunt and fight co-ordinator in a lot of blockbusters including some MCU movies like Avengers: Endgame, as well as Atomic Blonde. Ken Kobayashi has been called in to write the Shinobi screenplay, and his credits include Marvel’s Hit-Monkey and Sunny.

In our last Shinobi review, Dan said, “I’m aware that some of the cons come across as me being a bit of a whining baby. However, if Shinobi was designed so that every death was your fault I would be more than happy to plough on, honing my skills.As it stands though most deaths are caused by some cheap, annoying sequence of events like the one I described earlier, and when this is coupled with a control scheme that never feels right it drags a decent game down to something that feels totally average.”

Source: Deadline



Source link

Think you’ve seen it all? There’s now a Steam game about squeezing eggs

0
Think you’ve seen it all? There’s now a Steam game about squeezing eggs


You’ve cooked a lot of them in Arctic Eggs (which is really good) but have you ever just stopped for a moment to squeeze some eggs? No? Maybe you should. Released on Steam on October 1st it’s now Steam Deck Verified and works with Proton 9.0-3 perfectly on Kubuntu Linux desktop.

So what is it? Egg Squeeze is a “biological intuition test where you squeeze eggs for as long as you can without breaking them”. No, I have no idea what’s going on here either. I had to test it of course, for science, and to see if I could beat the test. Or maybe the test will beat me, or whisk me, or fry me — or whatever else you do with eggs.

While you’re squeezing that egg tightly, trying not to smash it inside your palm, some funky music starts playing. The longer you manage to hold down the button to squeeze before it cracks, the better your score. I’m still trying to figure out how to tell when it’s about to break and it’s scrambled my brain. I’m not entirely sure what exactly it is that I’m doing. It’s all about testing your synergy with the eggs apparently, but how does that work? I need an answer.

Get multiple in a row that you managed to keep intact, and you’ll build up streak, crack it open and you’ll lose points. The more I played, the more confused I became, and thoroughly frustrated at the amount of eggs I had smashed open. I’ve touched and smooshed more eggs in this game that I have in my entire real life.

When you manage to hit the needed score, it’s time to start a new day and…things get weird — really weird. Seems the days get progressively more difficult too, with the second day adding in an insanity bar and if you crack too many eggs it’s game over, and the score you need to hit is much higher too.

Trailer below:

Surprisingly tense for such a simple game too. When you’re one crushed egg away from losing and you’re counting in your head to a specific number and then (much like the egg) your dreams about passing the test get demolished as you let out a loud expletive F— with a sigh.

From the Steam page:

You have been chosen as a volunteer for the “Egg Squeeze” exam – a test that evaluates one’s psychokinetic intuition of biological makeup. In each test, you will be asked to squeeze an egg for a short period of time. The objective is to estimate the egg’s unique breaking point and release your grasp Before it cracks. You will be graded relative to your synergy with the eggs.

May the eggs be ever in your favor.

Features

Short core game (1-3 hours)
“Infinite Squeeze” mode, for unlimited replayability
50+ track score, composed by indie game veterans
Plenty of secrets waiting to be found…

Available to buy on Steam.

Article taken from GamingOnLinux.com.



Source link

Top 10 Best Throwables in Starfield

0
Top 10 Best Throwables in Starfield


Starfield

Link copied to clipboard

Sign in to your DualShockers account

Starfield has some old familiars as well as some new ideas, and there are plenty to choose from when you’re gallivanting around the galaxy. Here are the ten best throwables in Starfield.



Source link

One of my favorite electronic screwdrivers is nearly half off for Prime Day

0
One of my favorite electronic screwdrivers is nearly half off for Prime Day


I have a lot of screwdriving solutions, and it is my earnestly held belief that each one is beautiful and special. (Editor’s note: This is true!) Sometimes you need the power and endurance of the impact driver; other times, the compact ratcheting screwdriver with the extra bits tucked away in its butt.

It was first recommended to me (endlessly) by my colleagues at The Verge, and I purchased it because… well, again, all screwdrivers are beautiful and special. But its convenience has helped it earn a spot in my office, instead of the garage, when I need to tinker on some gaming stuff. A brief list of things I’ve used the Hoto electric screwdriver to do:

I can’t tell you what the right price for this level of convenience would be — that’s between you and your accountant — but I can tell you that it is currently on sale during Amazon Prime Day for $39.99, or 43% off its list price. That is not as cheap as last year’s Prime Day deal, but isn’t everything more expensive these days?

Some caveats: First, the Hoto electric screwdriver comes with 12 bits — three Phillips head (PH1, PH2, PH3), four hex (H3, H4, H5, H6), three Torx (T15, T20, T25), one flat blade (SL4), and one Pozidriv (PZ2) — which should be enough to get you through a lot of tasks. But if you don’t already have a set of electronics bits, this $19.99 iFixit set is a great complement (and will get you the 3.8mm and 4.5mm Gamebit bits necessary to open older Sega and Nintendo consoles and cartridges).

Second, it only comes with the USB-A to USB-C charging cable, and does not include a USB-A charger. Presumably you have been alive the last quarter century and have a junk drawer full of them, but on the off chance you do not, there is a Prime Day sale on this Anker two-pack for $12.99, and it comes with two USB-C cables. You can put the extra in that junk drawer and start your collection now.

Looking for more deals? Check out all of Polygon’s favorite Prime Day 2024 deals right here, and subscribe to our newsletter below to get great deals delivered to your inbox every week.



Source link

Dragon Ball: Sparking Zero Review: Final Flash In The Pan

0
Dragon Ball: Sparking Zero Review: Final Flash In The Pan


It’s been 17 years since Dragon Ball Z: Budokai Tenkaichi 3 and its 3D-arena-based combat graced consoles, and ever since, fans have clamored for a return to that old style. Dragon Ball: Sparking Zero has answered the call, with the benefit of an entirely new story arc to explore thanks to Dragon Ball Super–which wasn’t part of the Dragon Ball canon until 2013. For the most part, the Tenkaichi approach still works thanks to its fast and energized battle system; however, repetitive gameplay and limited mode options leave us wanting more from this battle.

Dragon Ball: Sparking Zero is a return to that old Tenkaichi format, where two fighters wage war in an open arena lined with buildings, rocks, cliffs, and more just waiting to be destroyed. Each fighter has a mix of physical and ki-based attacks, highlighted by flashy and bombastic special attacks like the Kamehameha, Final Flash, Spirit Bomb, and other iconic Dragon Ball techniques.

As is immediately noticeable, the visual style of Sparking Zero is top-notch, from the main menu to the heat of battle. Every character moves and fights fluidly, and the small scenes that play during a successful ultimate attack are a delight, which makes connecting with those moves even more exhilarating. In particular, attacks like the Point-Blank Kamehameha performed by Ultra Instinct Goku’s Sign form–the animation complete with scenes ripped right from the anime–are amazing to close out a match with.

Moving around the arena and approaching a battle is exciting, but before long, each fight devolves into button-mashing exercises. Every character on the roster shares the same basic control scheme: Close-range physical attacks are assigned to one button, short ki blasts are set to another, and special moves are performed by holding a shoulder button while pressing either of those two buttons. They can also dodge, dash, ascend into the air or descend back to the ground, and counter while being attacked. Finally, if a character charges their ki beyond full power and activates Sparking, they have access to a devastating ultimate attack.

The adrenaline is there in every match, as mashing the attack button feels very close to the rapid-fire punches and kicks seen in the anime, but those looking for complex, skill-based fighting tech will not find it here. In fact, the majority of battles fall into a familiar loop: The match would begin, we’d unleash a few attacks and knock the opponent away, then we’d charge up our ki meter and repeat the process until the match was over.

Dragon Ball: Sparking Zero features destructible environments.

There’s an exciting energy to this type of battle–pulling off a Super Spirit Bomb and watching the sequence play out is intensely satisfying every single time–and learning about different characters throughout Dragon Ball’s lore is genuinely fun and interesting. However, the lack of depth in the core battle scheme gives it a limited shelf life that’s better for quick-play sessions rather than marathon gaming. Then again, this is also true of previous Budokai Tenkaichi games, and that hasn’t stopped diehard fans from enjoying it, so series vets may feel right at home.

Nowhere is this more evident than in Episode Battle, the main single-player experience in Sparking Zero. Here, you’ll select one of the franchise’s main characters and run through the story from that character’s perspective, fighting all of the key battles that character faces along the way. Cutscenes between each fight range from still images with voices talking over them to short, fully animated scenes featuring a conversation between different characters.

This creates a repetition that, despite the battles themselves being fun, wears thin fast, as the cutscenes don’t consist of much more than a few quips before jumping into the next battle. This repetition is exacerbated by a few odd difficulty spikes sprinkled throughout the adventure. Granted, most of these come at the most climactic moments in the series and against the big bads of Goku’s adventures, but some of these spikes are downright unfair; no matter how big Great Ape Vegeta is, that monkey should not be able to tank a 10-hit combo without flinching, grab you before you can land hit number 11, and instantly deplete one of Goku’s five health bars. Furthermore, losing a battle causes a brief but unskippable cutscene to play before you can choose to retry, and multiple losses means multiple trips through said cutscene, with the same voice clips playing every time. That gets annoying fast.

There are massive imbalances between characters to reflect their respective power levels in the anime.
There are massive imbalances between characters to reflect their respective power levels in the anime.

There are some attempts at variety in Episode Battles, as some of the cutscenes offer choices or win conditions that lead to branching storylines. These choice-based moments are a novel way to spice up the oft-trodden story beats of the saga–Dragon Ball Z’s arcs, especially. In one early choice, when Piccolo approaches Goku about fighting Raditz together, you can choose to eschew his invitation and go it alone, which results in Krillin joining Goku instead in a “what if” scenario.

These one-offs are neat, but they ultimately result in nothing more than one or two extra fights before returning to the established path–which make these “what ifs” little more than temporary distractions. Episode Battle as a whole does a good job of retelling the winding story of the Dragon Ball series, but with the exception of the Dragon Ball Super story arcs, this is ground that’s been covered many times before, and the choice-based alternate routes don’t do quite enough to mix things up.

In standard matches, the number of playable characters on the Sparking Zero roster sits in the triple digits: 181, to be exact. However, as is a running trend in Dragon Ball fighting games, that number is artificially inflated by the faces found in some of those slots. For starters, there are 19 different versions of series hero Goku, including four “base forms”–where Goku is in his normal, black-haired state. Every transformation from Super Saiyan to Ultra Instinct has received its own slot, as well as his kid versions from Dragon Ball GT and that version’s transformations. That 19 figure also doesn’t include Goku Black–the villainous alternate version from Dragon Ball Super–and his various forms, nor does it include Goku’s various fusions with Vegeta and those transformations.

There are many, many, many versions of Goku and Vegeta in this game.There are many, many, many versions of Goku and Vegeta in this game.
There are many, many, many versions of Goku and Vegeta in this game.

Goku’s not alone in excessive roster representation, as Vegeta holds 14 slots (again not including fusions or his GT villain alt Baby Vegeta), Gohan fills 11, and Trunks fills nine. Villains are also not immune to these roster-padding techniques, with Frieza, Cell, and Buu also occupying at least five slots each. Some of these forms can even transform into other forms mid-match, which makes the overabundance of “unique” character slots seem even more arbitrary.

Granted, it is a good thing to have all of these different forms represented, and to the game’s credit, each form is not an exact copy of the other. Combo animations vary between forms, while the special moves performed while holding R2 are also different–think of them like Echo Fighters in Smash Bros. rather than unique characters. However, since the game’s control scheme is the same for every character, those unique moves feel less special when the same buttons are pressed to unleash them. There’s a lot of bloat in this character roster, and it only takes one look at the select screen to see how.

This massive roster can battle in one-on-one matches and World Tournament brackets both offline and online, though the latter leaves a bit to be desired. In our time with the game pre-launch, we were only able to link into one online match despite trying multiple times in multiple different ways. The match ran well for the most part, with only an occasional stutter throughout, but without a full player base to work with, that small sample may betray the actual experience. Your mileage may vary on launch day.

The visuals are one of the best parts of the game.The visuals are one of the best parts of the game.
The visuals are one of the best parts of the game.

Sparking Zero also offers Custom Battles, where you can frame a battle with custom cutscenes that play before and after the fight. The in-game editors allow you to choose scenes, backdrops, poses, and even dialogue for the characters, and then upload scenarios to an online server and let others test them out. This idea is very cool in theory, as it lets you create your own mini-episode of the anime and highlight it with a big battle. In practice, however, there is a major limitation that affects the personal touch the mode strives for.

That issue is with the dialogue, as what you can “write” is not free text; instead, you have to choose between a list of pre-written phrases and choose which characters are saying them. Certain words highlighted in green within the pre-written phrases can also be switched for something else, but again your choices are assigned rather than freely written. The risks in giving free reign to write dialogue for these scenes are understood, but that lack of freedom completely hampers the entire idea. The lines provided are generic and limited, and they don’t generate a ton of excitement for the scene, leaving the mode feeling underwhelming.

Dragon Ball: Sparking Zero does a serviceable job instant-transmissioning the Budokai Tenkaichi format into the modern age. However, a lot of the pitfalls of that former era–lack of variety in the control scheme, shallow gameplay, limited mode selection–have also made the journey through the decade-plus hiatus. The core fighting experience is fun and exciting, and it looks terrific in motion, but repetition sets in quickly. The modes that are here allow you to relive your favorite Dragon Ball stories from different points of view, but the experience runs dry quickly.

There’s fun to be had in Dragon Ball: Sparking Zero, but ultimately this return to form does not spark as much joy as we’d hoped.



Source link

Best Mobile Casino Games: A Comprehensive Guide

0
Best Mobile Casino Games: A Comprehensive Guide


The mobile gaming industry has witnessed a meteoric rise, and casino games have been at the forefront of this revolution. With advancements in technology, players can now enjoy the thrill of casino gaming right at their fingertips. This comprehensive guide will explore some of the best mobile casino games available, across various genres and platforms.

Classic Casino Games

Slots: The most popular casino game, slots offer a wide variety of themes, features, and jackpots. Popular mobile slots include Starburst, Gonzo’s Quest, and Mega Moolah.

Blackjack: A classic card game that tests your strategy and luck. Mobile blackjack games offer realistic gameplay and the option to play against live dealers.

Roulette: A game of chance that involves spinning a wheel and betting on where the ball will land. Mobile roulette games offer a variety of betting options and realistic gameplay.

Poker: A popular card game that requires skill, strategy, and a bit of luck. Mobile poker games offer a variety of variants, including Texas Hold’em, Omaha, and stud poker.

Baccarat: A simple card game that involves betting on whether the player’s hand or the banker’s hand will have a higher value.

Best Mobile Casino Games: A Comprehensive Guide

Video Poker

Deuces Wild: A popular video poker variant that offers a high payout for four-of-a-kind hands.

Jacks or Better: Another popular video poker variant that requires a pair of jacks or better to win.

Bonus Poker: This variant offers bonus payouts for certain hands, such as four-of-a-kind or full houses.

Live Casino Games

Live Blackjack: Enjoy the thrill of playing blackjack against a real dealer in real-time.

Live Roulette: Experience the excitement of spinning the roulette wheel with a live dealer.

Live Baccarat: Play baccarat against a live dealer and interact with other players.

Best Mobile Casino Games: A Comprehensive Guide

Specialty Games

Keno: A lottery-style game that involves selecting numbers and hoping they match the winning numbers drawn.

Craps: A dice game that requires players to roll a pair of dice and bet on various outcomes.

Bingo: A popular game of chance that involves matching numbers on a bingo card.

Factors to Consider When Choosing Mobile Casino Games

Game Variety: Choose a casino app that offers a wide variety of games to cater to your preferences.

Graphics and Sound: Look for games with high-quality graphics and sound effects for an immersive experience.

Mobile Optimization: Ensure the games are optimized for mobile devices and run smoothly on your smartphone or tablet.

Bonuses and Promotions: Take advantage of welcome bonuses, free spins, and other promotions offered by online casinos.

Security and Fairness: Choose reputable casinos that are licensed and regulated to ensure fair play and secure transactions.

Best Mobile Casino Games: A Comprehensive Guide

Conclusion

The mobile gaming industry has witnessed a meteoric rise, and casino games have been at the forefront of this revolution. With advancements in technology, players can now enjoy the thrill of casino gaming right at their fingertips.

Read Also: Popular Mobile Card Games: A Comprehensive Guide

By exploring the wide range of mobile casino games available, you can find titles that cater to your specific interests and preferences. Whether you’re a fan of classic casino games, video poker, live dealer games, or specialty games, there’s something for everyone in the world of mobile casino gaming.

So, grab your smartphone, choose your favorite casino app, and get ready to experience the excitement of online gambling from the comfort of your own home.



Source link

Turbo Boost Racing Switch Review

0
Turbo Boost Racing Switch Review


I thought, when I requested Turbo Boost Racing on Press Engine, that it’d be a bad review. Fortunately, this is a decent racer. Not the upper echelon, but good, solid fun. The name comes from the nitrous oxide meter, which gives you a major boost as long as it lasts. The initial boost meter is generous, but it can be upgrades through the garage. And it will be key to winning against the rubber banding AI. A good strategy is to save it then boost past to competition at the end of the race.

The main mode in Turbo Boost Racing is the tournament, a series of races, time trials and elimination rounds. The races take place on several courses. Most are dusty industrial zones, but not all. There are three upgradable boost slots, that you can fill with things like doubling your money won, or faster speed for first ten seconds. The only downside is you cannot access the garage and upgrade your car, which helps immensely. In addition to the tournament, There is also single race, time trial, and hot seat local multiplayer. There are also daily missions for various rewards. A car dealer will also you other cars to drive, but the base one is decent enough.

Turbo Boost Racing is a fine racer. I found it fun. The UI could use some work, as it reminds me of scam games, which isn’t a good thing. But fortunately the game is solid. I give it a Recommended with a eight back-end score. Check it out if you’re looking for a decent arcade racer.

Overall: Turbo Boost Racing is simply a solid, fun racer that people will enjoy.

Verdict: Recommended

eShop Page

Release Date9/27/24Cost$19.99PublisherExcalibur GamesESRB RatingE

P.S. Try One Hell of a Ride!



Source link

343 Industries rebrands itself while announcing Halo is moving to Unreal Engine 5 and its working on multiple games

0
343 Industries rebrands itself while announcing Halo is moving to Unreal Engine 5 and its working on multiple games


In a very surprising announcement, Halo developer 343 Industries, which was founded to takeover the Halo franchise from Bungie, has announced that it is being rebranded.

Now going by Halo Studios, the company also made a couple of other announcements in an Xbox Wire post. From now on, all Halo projects will be made in Unreal Engine 5, shifting away from the proprietary Slipspace Engine that was used to create Halo Infinite.

The video shown is what Halo Studios refers to as Foundry, which is neither a new game nor a “traditional tech demo.” What’s shown is supposed to be  “a true reflection of what would be required for a new Halo game using Unreal, and a training tool for how to get there. Foundry has been made with the same rigor, process, and fidelity as a shipped game would be.”

“If you really break Halo down, there have been two very distinct chapters. Chapter 1 – Bungie. Chapter 2 – 343 Industries,” Studio Head Pierre Hintze said to Xbox Wire. “Now, I think we have an audience which is hungry for more. So we’re not just going to try improve the efficiency of development, but change the recipe of how we make Halo games. So, we start a new chapter today.”

The idea is that by switching over to the widely used Unreal Engine 5, Halo Studios will able to create games quicker and will be able to hire talented developers who don’t need to learn how Slipspace works.

“Respectfully, some components of Slipspace are almost 25 years old,” said Studio Art Director, Chris Matthews. “Although 343 were developing it continuously, there are aspects of Unreal that Epic has been developing for some time, which are unavailable to us in Slipspace – and would have taken huge amounts of time and resources to try and replicate.”

The Xbox Wire post frequently mentions multiple games being in the works, but details are thin on the ground. It does, however, mention that  “it’s fair to say that a new Halo game isn’t imminent.”

Hintze also stated that the team has been intentionally quiet, as he believes  “We should do more and say less.”

“We should talk about things when we have things to talk about, at scale,” Hinte said. “Today, it’s the first step – we’re showing Foundry because it feels right to do so – we want to explain our plans to Halo fans, and attract new, passionate developers to our team. The next step will be talking about the games themselves.”

The shift to Unreal Engine 5 is interesting because it will also theoritcally allow for easier porting. Given how Xbox is now willing to move some franchises over to the rival PlayStation, could this be another step toward some futurew in which Master Chief can be controlled with a Dualsense?

Ultimately though, all the graphical bells and whistles mean very little to a franchise that is built on its physics and game feel. Halo is beautiful, but its never been at the cutting edge of visuals. Hopefully, the newly named Halo Studios will remember this and keep their focus on the gameplay above all else.



Source link

Goodbye 343 Industries, hello Halo Studios, multiple new games, and a switch to Unreal Engine 5

0
Goodbye 343 Industries, hello Halo Studios, multiple new games, and a switch to Unreal Engine 5



It’s the end of an era at 343 Industries, as the developer is going by a new name, Halo Studios, with multiple Halo games apparently in development.


Just yesterday, in this story about how Halo Infinite is getting a third person mode, I noted how the future of the series is a bit uncertain given its lack of appearance at Not-E3, and then someone at Microsoft decides to pull a prank on me after I packed up my work desk for the day and share what the future of the series is. It was the 2024 Halo World Championship yesterday, and before that all kicked off the developer formerly known as 343 Industries had a video to share which had some pretty big announcements for both it and Halo.

Watch on YouTube


Off the bat, you’ll already have seen that 343 is now called Halo Studios, with studio head Pierre Hintze explaining in an Xbox Wire post, “If you really break Halo down, there have been two very distinct chapters. Chapter 1 – Bungie. Chapter 2 – 343 Industries. Now, I think we have an audience which is hungry for more. So we’re not just going to try improve the efficiency of development, but change the recipe of how we make Halo games. So, we start a new chapter today.”

Manage cookie settings


The other big change is that Halo Studios will be switching away from its proprietary Slipspace Engine to Unreal Engine 5, something that was first reported to be happening almost exactly two years ago now. The video above talks about Project Foundry, a research project revolving around seeing what Halo looks like on Unreal Engine, which has apparently been worked on for the past two years. While no actual gameplay was shown off, a few different locales familiar to Halo fans have been rendered in Unreal Engine, to set some expectations for what a new game might look like.


Speaking of new games, there are apparently multiple of them in the works, with extra teams being set up to work on them – just don’t expect to see any of them yet, as this whole announcement really is just a case of “don’t worry, the future of Halo is safe.” That obviously remains to be seen, but hey, it’s something!



Source link

Go Camping and Build Your Dream Campground in Camping Season – Now on Kickstarter – TGN – Tabletop Gaming News

0
Go Camping and Build Your Dream Campground in Camping Season – Now on Kickstarter – TGN – Tabletop Gaming News


SweaterBear Games has launched its latest board game, Camping Season, on Kickstarter. The game, designed for 1 to 4 players, invites players to build, design, and manage their own campground. Over six seasons, players will compete to create the ultimate camping experience by attracting guests and optimizing profits. The player with the most points at the end of the game will be recognized for their efforts.

In each round, players will have the chance to expand their campground, adding a variety of amenities to improve their guest experience. With 60 different upgrades available, players can explore different strategies to maximize their campground’s potential. However, managing these amenities comes with added responsibility, as players must also ensure proper maintenance to avoid negative reviews from guests.

Each season brings new guests, and the choices made will affect how the campground evolves. The game is designed to offer a wide range of strategies and replayability, with each playthrough providing new opportunities for players to test their management skills.

Camping Season is currently available on Kickstarter, with the campaign running until October 28. The project has raised US$ 207,069 from 1,974 backers, surpassing its US$ 5,000 goal.



Source link

Popular Posts

My Favorites