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Best-selling video games in the U.S. in August 2024 – WholesGame

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Best-selling video games in the U.S. in August 2024 – WholesGame


In August 2024, the U.S. video game market saw a significant decline in spending, despite some notable successes in specific sectors like mobile gaming and EA Sports titles. According to Circana, consumer spending dropped by 7% compared to the same period in 2023, amounting to $4.1 billion. The most substantial decline was in hardware sales, which fell by 36% year-over-year to $208 million. The Nintendo Switch experienced the sharpest drop with sales plunging by 41%, while the PlayStation 5 continued to hold its position as the best-selling console for the month.

On the content side, which includes full game purchases, downloadable content (DLC), subscriptions, and microtransactions across platforms such as console, PC, mobile, and virtual reality, there was a 5% decrease in spending, reaching $3.7 billion. However, Sensor Tower, a mobile analytics firm, reported a contrasting trend in mobile game spending, noting a 5% increase over the previous year.

EA’s Madden NFL 25 took the top spot as August’s best-selling game, marking the 25th consecutive year that the Madden franchise has led in its release month. EA Sports College Football 25, which was last month’s chart leader, came in second but still holds the title of the best-selling game of 2024 so far. This performance was achieved without including sales from the EA Sports MVP Bundle, which packages deluxe editions of both Madden NFL and College Football and ranked as the fourth-best seller in August.

Several other titles made their debut in the top 20 in August. Ubisoft’s highly anticipated Star Wars: Outlaws landed at No. 3, followed by Visions of Mana from Square Enix at No. 10, and Bandai Namco’s Gundam Breaker 4 at No. 11.

Despite the decline in August, the year-to-date figures for the U.S. video game industry remain stable, with a slight increase of 1%, totaling $36.3 billion. Video game content spending has risen by 4% to $32.3 billion for the first eight months of the year. However, hardware sales continue to struggle, down by 28% to $2.3 billion over the same period.

The top 20 selling games list, led by Madden NFL 25 and followed by EA Sports College Football and Star Wars: Outlaws, underscores the ongoing dominance of sports titles in the U.S. market, as well as the strong interest in major new releases.

1. Madden NFL 252. EA Sports College Football3. Star Wars: Outlaws4. EA Sports MVP Bundle5. Elden Ring6. Hogwarts Legacy7. Minecraft8. Call of Duty: Modern Warfare 39. Marvel’s Spider-Man 210. Visions of Mana



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Celebrating Metaphor: ReFantazio’s Greatness, Criticizing Its Faults, And More Of The Week’s Top Takes

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Celebrating Metaphor: ReFantazio’s Greatness, Criticizing Its Faults, And More Of The Week’s Top Takes


Image: Blue Rider Interactive

One of the most well-known principles of theatrical storytelling is widely referred to as “Chekhov’s gun.” The principle suggests that if some element is introduced to a story, even in a casual, offhand way, by the end, it had better prove significant. Or, as it’s often summed up, if a gun shows up at some point in your story, by the end, it had better go off. So, when a gun shows up early in my playthrough of narrative game Apartment Story, you can imagine where my mind immediately went. – Willa Rowe Read More



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Turns out the “Bros” in Super Smash Bros were the friends we made along the way, and I’m only sort of kidding

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Turns out the “Bros” in Super Smash Bros were the friends we made along the way, and I’m only sort of kidding



The “Bros” part of Super Smash Bros. has always been a bit of a mystery, but series creator Masahiro Sakurai has shed some light on what it means.


For the most part, the name Super Smash Bros. title makes a lot of sense – super, because, well, Super Mario, Super Nintendo Entertainment system, Nintendo just used it a lot. Smash, because they’re hitting each other. But then you get to Bros. Yeah, sure, there’s Mario and Luigi, but I don’t think Link and Pikachu are brothers, at least not the last time I checked. But thankfully, in Masuhiro Sakurai’s latest video on his Creating Games YouTube channel, the creator of the series spoke of some of his memories of Satoru Iwata, the late former president of Nintendo Japan. In that video, he shared that it was actually Iwata who helped come up with the name.

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“Mr. Iwata also had a part in coming up with the name Super Smash Bros. We had team members suggest a bunch of possible names and words we might use, then held a meeting with Mr. Shigesato Itoi to determine what title we wanted to go with, and Mr. Iwata is the one who picked out the ‘brothers’ part,” Sakurai explained, Itoi being the creator of the Earthbound/ Mother series. “His reasoning was that, even though the characters weren’t brothers at all, using the word added the nuance that they weren’t simply fighting – they were friends who were settling a little disagreement.”

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It isn’t all that surprising that Iwata helped come up with the name, as there have been plenty of stories from Nintendo devs over the years who have said all the things he’s done, big and small, to help see a game through to the end. The full video is well worth a watch for more little Iwata tidbits, though prepare yourself to get a bit emotional as the topic of his illness does come up briefly.


This is also seemingly the second to last video Sakurai will be uploading to his YouTube channel, as back in June he shared that he had already recorded his final video. Based on a machine translation of this tweet, there should be one more video left from the creator, so if you’ve not checked any of them out yet, and you’re interested in game development in any capacity, you better get watching.



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Hogwarts Legacy DLC claimed to be in development, adds 15 hours of new content

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Hogwarts Legacy DLC claimed to be in development, adds 15 hours of new content


While Warner Bros. has already confirmed that a sequel to the insanely successful Hogwarts Legacy is being worked on and is likely quite far out, it seems like they aren’t finished with the first game just yet.

A new report from Insider Gaming claims Hogwarts Legacy Definitive Edition is actively in development. The report does not mention who is working on it, although a prior rumour suggested that a portion of Rocksteady’s staff had been tasked with creating a “director’s cut” version of the game following the disastrous launch of Suicide Squad: Kill the Justice League.

Insider Gaming’s brief report goes on to say that the Definitive Edition of Hogwarts Legacy will contain 10-15 hours of additional content made up of a story quest, side quests, activities and outfits.

This new content is also being planned as a separate DLC for those who already own the base game. Sources “suggested” to Insider Gaming that a price of $20-30 is being considered with a 2025 release date. Presumably that price is for the DLC, while the Definitive Edition would likely retail at $60 or $70.

So what do you guys think? Are you up for more Hogwarts Legacy, or has the game already satiated your Harry Potter appetite until the sequel?



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Best-selling video games in Europe in September 2024 – WholesGame

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Best-selling video games in Europe in September 2024 – WholesGame


EA SPORTS FC 25 - Banner

In September 2024, the European video game market saw a significant surge, with sales jumping over 20% compared to the same month last year. According to the latest GSD data, a total of 17.6 million PC and console games were sold across Europe, marking a robust month for the industry, which saw several high-profile releases and aggressive marketing campaigns driving growth. The performance of popular franchises like EA Sports FC 25, Warhammer 40,000: Space Marine 2, Astro Bot, and others contributed substantially to the uptick in sales.

Top Performers and New Releases

Leading the charts in September was EA Sports FC 25. Despite a softer launch compared to the previous year’s iteration, with initial sales down by 2% in the first two weeks, the higher-priced premium version fared better. Sales for the premium version, which offered early access, were nearly 10% higher than the equivalent version last year. This mixed result suggests a stable yet slightly changing landscape for the popular football game, with some players opting for the premium access while others may have delayed their purchase.

Following EA Sports FC 25, Ubisoft’s The Crew 2 claimed the second spot, a surprising feat for a game released back in 2018. Ubisoft capitalized on a strategic promotional campaign, where the game was practically given away for free, requiring only a minimal platform fee of €1. This aggressive approach breathed new life into the title, propelling it back into the limelight and demonstrating the enduring appeal of open-world racing games when coupled with effective pricing strategies.

The standout surprise for the month was undoubtedly Warhammer 40,000: Space Marine 2, which raced into third place. The game has quickly become one of the top-selling new releases of the year, outperforming other high-profile titles such as Dragon’s Dogma 2, The Last of Us Part 2: Remastered, and Final Fantasy VII Rebirth. Space Marine 2 is not just a major success for the Warhammer franchise, it’s on track to become the best-selling Warhammer game across Europe, potentially eclipsing the Total War: Warhammer series. This performance is a testament to the franchise’s broadening appeal and the anticipation surrounding this particular sequel.

Another notable release was Astro Bot, a 3D platformer from PlayStation that had a strong debut. Four weeks into its launch, its sales exceeded those of previous 3D platformers such as Sonic Frontiers (by 34%) and Crash Bandicoot 4: It’s About Time (by 52%). Its performance even surpassed that of Ratchet & Clank: Rift Apart over a comparable period in 2021, marking a promising reception for the game, which aimed to appeal to a broad audience on the PS5 platform.

Other Highlights in September’s Charts

The European charts saw several other prominent titles making an impact. NBA 2K25 landed at number six, showing a modest 1% increase in launch sales compared to its predecessor, 2K24. This slight uptick may indicate a steady but not overwhelming growth in demand for the basketball simulation series.

Nintendo’s latest entry in the Zelda franchise, The Legend of Zelda: Echoes of Wisdom, debuted at number eight. The game was only available for a week when the charts were compiled, and its position was based exclusively on physical sales since Nintendo does not share its digital sales data. While physical sales were 15% lower than the 2019 release of Link’s Awakening, the true impact of the game’s launch remains difficult to gauge given the rise of digital downloads in recent years.

Rounding out the top ten was the revival of the Test Drive franchise with Test Drive Unlimited Solar Crown, signaling a successful return for the racing series after a hiatus.

Hardware and Accessories Market Trends

While software sales showed robust growth, the hardware market experienced a downturn. Across tracked European markets, 335,000 consoles were sold in September 2024, marking an 18% decline compared to the previous year. The PS5 maintained its lead as the top-selling console despite a 17% year-on-year drop in sales. In contrast, the Nintendo Switch managed a slight 1.5% increase in sales, possibly spurred by the launch of the Zelda-themed Switch Lite.

The Xbox Series S and X suffered the most significant decline, with sales plummeting by 58% compared to last year. This sharp drop can be partly attributed to the absence of a major Xbox release comparable to Starfield from September 2023, which had driven console sales then.

In the accessories segment, nearly 1.1 million items were sold, representing a 2.4% year-over-year decline. The PS5 DualSense controller remained the top-selling accessory, potentially bolstered by the release of the special edition Astro Bot variant, which added some variety to the product lineup.

A Broader Look at the Market

Overall, September 2024 showcased the gaming industry’s ability to drive substantial growth through strategic promotions and anticipated releases. The resurgence of older titles like The Crew 2, the solid debut of sequels such as Warhammer 40,000: Space Marine 2, and the continuous success of established franchises like EA Sports FC highlighted the dynamic nature of the market. However, the mixed performance in hardware sales suggested that the industry might be shifting towards a more software-centric growth phase, with digital content and innovative game releases serving as primary drivers.

1. EA Sports FC 252. The Crew 23. Warhammer 40,000: Space Marine 24. Astro Bot5. Hogwarts Legacy6. NBA 2K257. Grand Theft Auto 58. The Legend of Zelda: Echoes of Wisdom*9. The Crew Motorfest10. Test Drive Unlimited Solar Crown



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Fortnitemares 2024 Skins, Start And End Dates, Challenges, And A Freaking Chainsaw

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Fortnitemares 2024 Skins, Start And End Dates, Challenges, And A Freaking Chainsaw




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Disney Dreamlight Valley: How to Make Sweet & Sour Kingfish Steak

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Disney Dreamlight Valley: How to Make Sweet & Sour Kingfish Steak


Sweet & Sour Kingfish Steak is a 3-star entree meal that players can make early/mid-game. Players can make the Sweet & Sour Kingfish Steak meal for consumption to restore Energy or gift it to any villager in The Valley. This guide will help you how to make Sweet & Sour Kingfish Steak in Disney Dreamlight Valley.

Required Ingredients to Make Sweet & Sour Kingfish Steak in Disney Dreamlight Valley

Players can make a Sweet & Sour Kingfish Steak Entrée Meal with the following ingredients.

You can catch Kingfish by fishing in the blue ripples (bubbles) at night (from 6 PM to 5 AM) in the Dazzle Beach biome. It is one of the early biomes in The Valley and costs 1,000 Dreamlight (currency) to unlock. Sugarcane can be purchased from Goofy’s Stall in the Dazzle Beach biome for 29 Star Coins. Lastly, you can forage Lemon from the Lemon Trees in the Forest of Valor and Glade of Trust biomes.

How to Cook Sweet & Sour Kingfish Steak in Disney Dreamlight Valley

After gathering all the ingredients for the Sweet & Sour Kingfish Steak, go to any Cooking Station to start making it. Go to any cooking station in the Valley/Eternity Isle and interact with it. After that, put the ingredients into the Cooking Pot individually and then select the “Start Cooking” option to cook the Sweet & Sour Kingfish Steak Entrée Meal.

Use of Sweet & Sour Kingfish Steak

Players can choose to eat the Sweet & Sour Kingfish Steak to restore 2,292 Energy, gift it to another villager to increase their Friendship Level, or sell it to Goofy for 702 Star Coins.



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Game-Changer: How the World’s First GPU Leveled Up Gaming and Ignited the AI Era

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Game-Changer: How the World’s First GPU Leveled Up Gaming and Ignited the AI Era



In 1999, fans lined up at Blockbuster to rent chunky VHS tapes of The Matrix. Y2K preppers hoarded cash and canned Spam, fearing a worldwide computer crash. Teens gleefully downloaded Britney Spears and Eminem on Napster.

But amid the caffeinated fizz of turn-of-the-millennium tech culture, something more transformative was unfolding.

The release of NVIDIA’s GeForce 256 twenty-five years ago today, overlooked by all but hardcore PC gamers and tech enthusiasts at the time, would go on to lay the foundation for today’s generative AI.

The GeForce 256 wasn’t just another graphics card — it was introduced as the world’s first GPU, setting the stage for future advancements in both gaming and computing.

With hardware transform and lighting (T&L), it took the load off the CPU, a pivotal advancement. As Tom’s Hardware emphasized: “[The GeForce 256] can take the strain off the CPU, keep the 3D-pipeline from stalling, and allow game developers to use much more polygons, which automatically results in greatly increased detail.”

Where Gaming Changed Forever

For gamers, starting up Quake III Arena on a GeForce 256 was a revelation. “Immediately after firing up your favorite game, it feels like you’ve never even seen the title before this moment,” as the enthusiasts at AnandTech put it,

The GeForce 256 paired beautifully with breakthrough titles such Unreal Tournament, one of the first games with realistic reflections, which would go on to sell more than 1 million copies in its first year.

Over the next quarter-century, the collaboration between game developers and NVIDIA would continue to push boundaries, driving advancements such as increasingly realistic textures, dynamic lighting, and smoother frame rates — innovations that delivered far more than just immersive experiences for gamers.

NVIDIA’s GPUs evolved into a platform that transformed new silicon and software into powerful, visceral innovations that reshaped the gaming landscape.

In the decades to come, NVIDIA GPUs drove ever higher frame rates and visual fidelity, allowing for smoother, more responsive gameplay.

This leap in performance was embraced by platforms such as Twitch, YouTube Gaming, and Facebook, as gamers were able to stream content with incredible clarity and speed.

These performance boosts not only transformed the gaming experience but also turned players into entertainers. This helped fuel the global growth of esports.

Major events like The International (Dota 2), the League of Legends World Championship, and the Fortnite World Cup attracted millions of viewers, solidifying esports as a global phenomenon and creating new opportunities for competitive gaming.

From Gaming to AI: The GPU’s Next Frontier

As gaming worlds grew in complexity, so too did the computational demands.

The parallel power that transformed gaming graphics caught the attention of researchers, who realized these GPUs could also unlock massive computational potential in AI, enabling breakthroughs far beyond the gaming world.

Deep learning — a software model that relies on billions of neurons and trillions of connections — requires immense computational power.

Traditional CPUs, designed for sequential tasks, couldn’t efficiently handle this workload. But GPUs, with their massively parallel architecture, were perfect for the job.

By 2011, AI researchers had discovered NVIDIA GPUs and their ability to handle deep learning’s immense processing needs.

Researchers at Google, Stanford and New York University began using NVIDIA GPUs to accelerate AI development, achieving performance that previously required supercomputers.

In 2012, a breakthrough came when Alex Krizhevsky from the University of Toronto used NVIDIA GPUs to win the ImageNet image recognition competition. His neural network, AlexNet, trained on a million images, crushed the competition, beating handcrafted software written by vision experts.

This marked a seismic shift in technology. What once seemed like science fiction — computers learning and adapting from vast amounts of data — was now a reality, driven by the raw power of GPUs.

By 2015, AI had reached superhuman levels of perception, with Google, Microsoft and Baidu surpassing human performance in tasks like image recognition and speech understanding — all powered by deep neural networks running on GPUs.

In 2016, NVIDIA CEO Jensen Huang donated the first NVIDIA DGX-1 AI supercomputer — a system packed with eight cutting-edge GPUs — to OpenAI, which would harness GPUs to train ChatGPT, launched in November 2022.

In 2018, NVIDIA debuted GeForce RTX (20 Series) with RT Cores and Tensor Cores, designed specifically for real-time ray tracing and AI workloads.

This innovation accelerated the adoption of ray-traced graphics in games, bringing cinematic realism to gaming visuals and AI-powered features like NVIDIA DLSS, which enhanced gaming performance by leveraging deep learning.

Meanwhile, ChatGPT, launched in 2022, would go on to reach more than 100 million users within months of its launch, demonstrating how NVIDIA GPUs continue to drive the transformative power of generative AI.

Today, GPUs aren’t only celebrated in the gaming world — they’ve become icons of tech culture, appearing in Reddit memes, Twitch streams, T-shirts at Comic-Con and even being immortalized in custom PC builds and digital fan art.

Shaping the Future

This revolution that began with the GeForce 256 continues to unfold today in gaming and entertainment, in personal computing where AI powered by NVIDIA GPUs is now part of everyday life — and inside the trillion-dollar industries building next-generation AI into the core of their businesses.

GPUs are not just enhancing gaming but are designing the future of AI itself.

And now, with innovations like NVIDIA DLSS, which uses AI to boost gaming performance and deliver sharper images, and NVIDIA ACE, designed to bring more lifelike interactions to in-game characters, AI is once again reshaping the gaming world.

The GeForce 256 laid the bedrock for a future where gaming, computing, and AI are not just evolving — together, they’re transforming the world.



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My Big Sister: Remastered Revives a Haunting Adventure on Consoles | TheXboxHub

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My Big Sister: Remastered Revives a Haunting Adventure on Consoles | TheXboxHub


My Big Sister Remastered keyart
My Big Sister Remastered – on Xbox, PlayStation and Switch

Fancy getting involved in a chilling tale of sisterly bonds and supernatural encounters? My Big Sister is back – and Remastered.

Ratalaika Games and Stranga Games release My Big Sister: Remastered, a haunting horror adventure coming to Xbox One, Xbox Series X|S, PlayStation 4, PlayStation 5, and Nintendo Switch.

A Tale of Two Sisters

Originally launched in a non-remastered form on Xbox One and PlayStation 4 in 2019 (you can check out our review here), this enhanced version breathes new life into the story of Luzia and Sombria, two sisters trapped in a cursed world.

Meet Luzia, a witty and sarcastic twelve-year-old with a playful sense of humor. Join her and her sister, Sombria, as they navigate a fantasy world filled with spirits, ghosts, and otherworldly creatures.

Together, they must break the curse that binds them to this strange realm and find their way back home.

Unraveling the Mysteries of Sombria

Explore a captivating world filled with secrets and puzzles. Search for objects, solve challenges, and interact with intriguing characters to unravel the lore behind My Big Sister and its prequel, Ashina: The Red Witch.

With multiple endings to discover, your choices and actions will determine the fate of Luzia, Sombria, and Ashina.

Remastered for a New Generation

My Big Sister: Remastered has been meticulously reworked to deliver a captivating and faithful experience. The game boasts all-new pixel art environments, enhanced animations, and a complete visual overhaul for all characters. A brand-new soundtrack accompanies the stunning visuals, creating a truly immersive and atmospheric adventure.

Features That Will Haunt Your Heart

Reimagined Story: Experience a faithful retelling of the original story with new connections to Ashina: The Red Witch.

Stunning Pixel Art: Immerse yourself in a beautifully crafted world with breathtaking visuals and animations.

Haunting Soundtrack: Enjoy an all-new original soundtrack that enhances the game’s atmosphere and emotional impact.

Multiple Endings: Shape the sisters’ fate with your choices and actions.

Engaging Puzzles: Solve challenging puzzles and uncover hidden secrets.

A Haunting and Heartwarming Adventure

My Big Sister: Remastered offers a captivating blend of horror, adventure, and emotional storytelling, as well as a haunting soundtrack and engaging gameplay. 

My Big Sister: Remastered is available now on Xbox One, Xbox Series X|S (through the Xbox Store), PlayStation 4, PlayStation 5, and Nintendo Switch. £7.99 will sort you out.

Embark on a journey into a cursed world, unravel the mysteries of Sombria, and experience a tale of sisterly love and supernatural encounters.

My Big Sister: Remastered Description

Meet Luzia, a sarcastic twelve-year-old with a playful sense of humor. If you believe what she says, My Big Sister is a top-down adventure game about two sisters trying to break a curse imposed upon Sombria. “My Big Sister” is a continuation of “Ashina: The Red Witch” which will showcase a lot of references between the two games.



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Chaosium Launches ‘The Companions of Arthur’ Community Content Program for Pendragon TTRPG – TGN – Tabletop Gaming News

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Chaosium Launches ‘The Companions of Arthur’ Community Content Program for Pendragon TTRPG – TGN – Tabletop Gaming News


Yesterday marked the sixth anniversary of the passing of Greg Stafford, the legendary founder of Chaosium, and in tribute to his legacy, Chaosium has launched “The Companions of Arthur,” a new community content program for the Pendragon tabletop roleplaying game on DriveThruRPG.

Michael O’Brien, vice president of Chaosium, reflected on Stafford’s impact, stating, “Among the many accolades he earned in his life as one of the greatest game designers of all time, Greg considered Pendragon to be his magnum opus. So today is a fitting day to officially launch a new program for independent TTRPG creators themselves to create for Greg’s award-winning Arthurian roleplaying game.”

The program debuts with eight new titles, two of which are available in print-on-demand format. Aspiring creators can find comprehensive guidelines for contributing their own content to the Pendragon universe via the Companions of Arthur landing page.



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