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Phase Shift Games Announces “Widget’s Workshop,” a New Drop-Style Tabletop Game – TGN – Tabletop Gaming News

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Phase Shift Games Announces “Widget’s Workshop,” a New Drop-Style Tabletop Game – TGN – Tabletop Gaming News


Phase Shift Games has unveiled Widget’s Workshop, the latest entry in its “drop-style” game series. The game is scheduled to launch on BackerKit’s crowdfunding platform on March 13, 2025, as part of the Pocketopia program, which emphasizes compact and portable board and card games.

Widget’s Workshop blends card crafting and spatial set collection into a tabletop experience. The game begins with players dropping 80 custom-shaped, semi-transparent part cards onto the table, creating a randomized pile of components. Players take turns using one finger to extract parts from the pile, aiming to collect matching pieces to build robots and golems. The pile’s unpredictable nature—with parts often hidden, partially obscured, or flipped—introduces an element of strategy and chance to the gameplay.

Once players gather the required parts, including left and right arms, left and right legs, and a head or torso, they can assemble unique constructs. The game offers over 1 million possible combinations, each with its own illustration and name. Scoring is based on how well the attributes of the parts align, encouraging players to optimize their builds for higher points.

The game builds on Phase Shift Games’ signature “drop-style” mechanics, seen in previous titles like Dungeon Drop and Drop Drive. This approach randomizes setup and incorporates physical interaction into the core gameplay. Players must carefully extract parts from the central pile, navigating its shifting structure to find the pieces they need. The card crafting aspect allows players to combine collected parts into unique constructs, with scoring determined by matching attributes.

As part of BackerKit’s Pocketopia program, Widget’s Workshop is designed to be compact and portable, making it suitable for a variety of play environments. The small-box format aligns with the program’s focus on accessible and travel-friendly tabletop experiences.



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Step Into the World of ‘Avowed’ on GeForce NOW

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Step Into the World of ‘Avowed’ on GeForce NOW


Wield magic and steel as GeForce NOW’s fifth-anniversary celebration summons Obsidian Entertainment’s highly anticipated Avowed to the cloud.

This first-person fantasy role-playing game is ready to enchant cloud gamers, leading the charge of six titles joining the over 2,000 games in the cloud gaming library.

GeForce NOW day passes are available to purchase again, in limited quantities each day. Members can currently purchase one day at a time, based on available capacity. Day pass users get 24-hour access to powerful cloud gaming with all the benefits of a GeForce NOW Ultimate or Performance membership. Stay tuned for updates as more membership options become available.

Choose Your Own Adventure

Cloudy with a chance of dragons.

Embark on a thrilling adventure in Avowed, set in the captivating world of Eora. As an envoy of Aedyr, explore the mysterious Living Lands, an island teeming with ancient magic and shifting secrets, as a dire threat looms over the realm: a mysterious plague that defies nature and reason, spreading chaos across the sprawling wilderness.

The Living Lands offer a diverse array of environments to explore, each with a unique ecosystem. Engage in visceral combat by mixing and matching swords, spells, guns and shields. Companions of various species, each with their own abilities and quests, will join the adventure, their fates intertwined with the players’ choices. As the story unfolds, every decision will ripple across the Living Lands, shaping the future of its inhabitants and testing the players’ resolve in the face of intrigue, power and danger.

GeForce NOW members can dive into this immersive fantasy world with the power of GeForce RTX-powered gaming rigs in the cloud. Ultimate members can stream the game at up to 4K resolution and 60 frames per second with high dynamic range on supported devices. These members enjoy additional benefits like NVIDIA DLSS 3 technology for enhanced frame rates and NVIDIA Reflex for ultra-low latency, delivering a seamless and visually stunning adventure through the Living Lands.

Time to Play

Lost Records: Bloom & Rage on GeForce NOW
Some mixtapes are better left unplayed.

Lost Records: Bloom & Rage is the recently released narrative-adventure game by Don’t Nod, the creators of Life Is Strange. Set in the fictional Michigan town of Velvet Cove, the game follows four friends — Swann, Nora, Autumn and Kat — during the summer of 1995, as well as 27 years later in 2022.

Explore Swann’s world through a nostalgic 90s lens, complete with a camcorder for capturing and reliving memories. The story unfolds across two timelines, delving into themes of friendship and identity, as well as a mysterious secret that tore the group apart. With its immersive storytelling, interactive environments and choice-driven gameplay, Lost Records: Bloom & Rage promises a captivating journey through time, nostalgia and the complexities of lifelong friendships.

Look for the following games available to stream in the cloud this week:

Avowed (New release on Steam, Battle.net and Xbox, available on PC Game Pass, Feb. 18)
Warhammer 40,000: Rogue Trader (New release on Xbox, available on PC Game Pass, Feb. 20)
Lost Records: Bloom & Rage (New release on Steam, Feb. 18)
Abiotic Factor (Steam)
HUMANITY (Steam)
Songs of Silence (Steam)

What are you planning to play this weekend? Let us know on X or in the comments below.



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Explore a Serene World in Solir, Out Now on Xbox | TheXboxHub

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Explore a Serene World in Solir, Out Now on Xbox | TheXboxHub


Solir
Solir – beautifully crafted and on Xbox

Old School Vibes have previously dropped a number of cheap and cheerful games to the world of Xbox; games like Porkshire Hero and Punch Monk, for instance. This time though they invite you to embark on a serene journey with Solir.

Solir is a beautifully crafted 2D platformer, available now on Xbox Series X|S (note that it is not playable on Xbox One), designed to provide a relaxing yet engaging experience.  

A Serene World Awaits

Solir immerses players in a tranquil world rendered with mesmerising hand-drawn landscapes. It’s here where you’ll get to explore a variety of environments, from lush forests and sun-dappled meadows to tranquil waterways and starry nightscapes.

The game’s visuals are a testament to the artistry of the developer, creating a captivating backdrop for your platforming adventure.  

Relaxing Gameplay, Gentle Challenges

The focus of Solir is on providing a calming and enjoyable experience. The platforming challenges are designed to be gentle and rewarding, allowing players to progress at their own pace without the stress of punishing difficulty.

This makes Solir the perfect game to unwind with after a long day or for those seeking a more laid-back platforming experience.

But the game’s serene atmosphere is further enhanced by its soothing soundtrack. The music complements the visuals, creating a truly immersive experience that invites players to relax and lose themselves in the beauty of the world. Whether you’re exploring hidden pathways or simply taking in the scenery, Solir offers a tranquil escape from the hustle and bustle of everyday life.

Key Features

Hand-Drawn Visuals: Immerse yourself in a beautifully crafted 2D world.

Relaxing Gameplay: Enjoy gentle platforming challenges and a calming atmosphere.

Soothing Soundtrack: Experience a tranquil soundscape that complements the visuals.

Exploration and Discovery: Uncover hidden paths and secrets as you traverse the world.

A Calming Escape

Solir offers a unique and refreshing experience in a world of often frenetic and demanding games. Its focus on relaxation, exploration, and visual beauty creates a calming and meditative experience for players seeking a more tranquil form of entertainment.

Ready for a Relaxing Journey?

If you’re seeking a tranquil and visually captivating platforming experience, Solir is ready to whisk you away on a serene adventure.

You will find the Xbox Store providing a download of Solir for £4.19. From there, get playing on Xbox Series X|S.

Solir Description

Solir is a beautifully crafted 2D platformer designed to provide a relaxing yet engaging experience. With mesmerizing hand-drawn landscapes and a soothing soundtrack, players are invited to explore a serene world filled with light challenges and immersive gameplay.



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Manic Miner – Classic 80’s platformer by Matthew Smith gets an unofficial remake by Langford Productions

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Manic Miner – Classic 80’s platformer by Matthew Smith gets an unofficial remake by Langford Productions


We’ve recently been informed through our emails, that the all time classic of ‘Manic Miner’ by Matthew Smith, which was originally released way back in 1983, has been re-released as a rather impressive unofficial PC remake by none other than Langford Productions. The same creator behind other cool remakes such as PSSST, Cookie, The Hunch and our personal favourite nostalgic nod of Project ZX. In light of this news, Saberman has done a gameplay video viewable below.

Here’s the latest from the creator. “Check out my Willy! Miner Willy that is, in this expanded remake of Matthew Smith’s classic ZX  Spectrum game. Play all twenty original caverns  from the Spectrum version  or select to play the twenty brand new ones – or mix it up a bit and let the game decide what screens you’re going to play! You can even play with subdued lighting, darkening the caverns and using the light from Willy’s hard hat”.

Links :1) Website



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Where to Find the Old Thieves Hideout in Kingdom Come: Deliverance 2

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Where to Find the Old Thieves Hideout in Kingdom Come: Deliverance 2


There are numerous side quests in Kingdom Come: Deliverance 2 that players can choose to pursue in their playthrough. Side quests can offer some crucial rewards and overall they enhance the players’ experience. However, not all side quests are easy to follow as some can put you up to solving riddles. One such quest is The Thieves’ Code for Chenyek which requires you to find an Old Thieves’ Hideout. As the quest will give you no marker for the location, you will have to find it on your own. In this guide, we will tell you where to find the Old Thieves Hideout in Kingdom Come: Deliverance 2.

Where to Find the Old Thieves Hideout in Kingdom Come: Deliverance 2

The Old Thieves’ Hideout can be found in the cellar of a house in front of the fountain in Kuttenberg City. However, as easy as it sounds, it is both confusing and difficult. To find the old thieves’ hideout easily, make sure that you have got yourself the “Cellar Door Key”. Without this key, you will have to open the cellar door with a lockpick which is a “Hard” lock.

Get the Cellar Door Key

getting the cellar door key kcd2

Players can find the cellar key in Hynek’s House, the first location that you go to during the quest. If you have missed the key, go back to Hynek’s House and enter the room on the right side. After that, open the door on the left side and you will find a chest inside. Lockpick the chest to find the Cellar Key.

Finding the Old Thieves’ Hideout

Now, if you have read Hynek’s Letter and know about the riddle, make your way to the fountain in Kuttenberg city. Once there, pass the time until 12 PM. After that, look on the floor while standing beside the fountain to see the pointing. The fountain will point towards the house with the red flag.

door to the alleyway kcd2door to the alleyway kcd2

You cannot enter the house from the front, so you have to go from the back. Continue ahead on the road and you will see a door to an alleyway on the right. Open it and follow the alleyway. Turn right at the next corner and jump over some boxes. Climb the ladder ahead and then drop down to reach the backside of the house.

Now, open the door to go inside the house and then open the door beside the staircase. This door will take you to the basement. As you reach the basement, turn left and you will see the cellar door. Use the cellar door key to unlock the cellar door and you will find the Old Thieves’ Hideout.

finding the old thieves hideout in kcd2finding the old thieves hideout in kcd2

After that, the quest is simple. Unlock the chest in the hideout to loot the “Parchment with drawings”. Once done, return it to either Chenyek or Knuckles to complete the quest.



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Marvel Rivals devs will no longer release major balance changes outside of planned updates unless patches are absolutely “necessary”

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Marvel Rivals devs will no longer release major balance changes outside of planned updates unless patches are absolutely “necessary”


You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you’re reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

Marvel Rivals developer NetEase Games has been under fire for its publisher’s “sad culling” of American developers, but the Chinese developers still working hard on the game’s future. With the arrival of the Human Torch and The Thing, Rivals players are being treated to a bigger update than usual.

However, the team behind Marvel Rivals is also taking a different approach for the future of the game. While the game has received rapid patches since launch, the cadence of updates is expected to slow down in the future as the team aims to stick to major adjustments alongside the release of big updates.

Marvel Rivals patches to slow down

Revealed in the latest Dev Vision update, lead combat designer Zhiyong explained that, outside of huge season updates every month-and-a-half, sweeping balance changes won’t be as regular as they have in the past.

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Instead, the team aims to keep watch over the state of the game and adjust specific heroes or abilities when they’re found to be an issue.

“Here’s our plan: we’re sticking to our overall balance adjustments schedule and rolling them out with big updates for the first and second halves of the season,” the combat designer explained. “If we spot any urgent issues, we will swoop in with one quick adjustment to keep everything running smoothly.”

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Zhiyong explained that the team will keep observing the state of the game and “only interfere during the season when necessary”. The combat designer explained that the team is committed to being “careful” with future changes to keep the game within a “stable play environment”.

Since Marvel Rivals’ launch, the game has seen far quicker patch releases than expected. As the combat designer explains, the original plan was to keep major overhauls to season and mid-season updates, similar to other live-service games. With new heroes coming every month-and-a-half, we can expect future balance patches to come alongside the new characters.

For more Rivals coverage, check out our interview with ex-director Thaddeus Sasser, or read the latest patch notes for the popular multiplayer game.


marvel rivals cover image showing marvel characters line up

Marvel Rivals





Platform(s):
macOS, PC, PlayStation 5, Xbox Series S, Xbox Series X


Genre(s):
Fighting, Shooter



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Amazon’s previous VP of Prime Gaming said they “tried everything” to disrupt Steam

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Amazon’s previous VP of Prime Gaming said they “tried everything” to disrupt Steam


Everything except making a store people wanted to use? Ethan Evans, who was previously Vice President of Prime Gaming at Amazon, has a short retrospective of trying to take on Steam.

It’s a typical LinkedIn post that doesn’t exactly go into a whole lot of detail, but it’s still interesting to get just a little behind the scenes from people who worked at companies that thought they could dethrone Steam. In the post Evans notes how “we failed multiple times to disrupt the game platform Steam” despite being “250x bigger” and how they “tried everything”.

Evans continued noting “We acquired Reflexive Entertainment (a small PC game store) and tried to scale it. It went nowhere” and then after buying Twitch and trying a store there assuming people would use it because they watch livestreams, they were also wrong. Then it comes to the cloud gaming platform Luna, which also appears to not be going particularly well, noting how along with Stadia from Google that “Neither gained significant traction”.

Why the failures? Evans said “The mistake was that we underestimated what made consumers use Steam. It was a store, a social network, a library, and a trophy case all in one. And it worked well”.

It’s not just Amazon though.

When you think about the Epic Games Store, and how they’re trying to compete with constant free game giveaways, they’re pretty much coasting on the revenue from the likes of Fortnite, and it shows you truly how difficult it is to move people away from what they like and what they’re used to.

In Epic’s 2024 Year in Review they might show off some fancy numbers in multiple places with an increase in total spending from users, but they had an 18% cut in third-party PC game spending on the Epic Store. Looking back to 2023, they had a 13% cut in third-party PC game spending, so it’s actually getting worse.

If you want to compete in an established market, against a company that’s massive and (on the whole) quite well liked, you have to have something better to offer in some way. Just being big doesn’t mean you’ll be a success.

Article taken from GamingOnLinux.com.



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NetEase cuts Marvel Rivals’ Seattle-based devs to “optimize development” in China | TheSixthAxis

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NetEase cuts Marvel Rivals’ Seattle-based devs to “optimize development” in China | TheSixthAxis


Despite having a major hit on their hands with Marvel Rivals, NetEase has decided to layoff a part of the team that made it happen as part of a shift away from having US-based workers – per industry analyst Daniel Ahmad. The game’s continued support will revolve around the core development team in China going forward.

Updated: Added details on studio size.

Studio director Matthew Sassler broke the news on his LinkedIn (via Resetera), writing:

This is such a weird industry…

My stellar, talented team just helped deliver an incredibly successful new franchise in Marvel Rivals for NetEase Games…

…and were just laid off!

He went on to sing the praises of co-worker Garry McGee, who was working “as sort of an “R & D” branch, coming up with new level design mechanics, gameplay mechanics, and so on.”

Level designer Jack Burrows also confirmed that they have been laid off, and it seems that this has affected exclusively a US-based design team, when the initial framing of the news suggested that NetEase was making a more dramatic cut.

It’s not clear how many developers were a part of NetEase’s Seattle team, though there’s some reporting that this was a micro-studio of just six employees – via Second Wind Group’s Nick Calandra. Still, if part of a wider shift, this could affect other NetEase teams in LA and Texas.

In a statement to WCCFTech, NetEase says:

We recently made the difficult decision to adjust Marvel Rivals’ development team structure for organizational reasons and to optimize development efficiency for the game. This resulted in a reduction of a design team based in Seattle that is part of a larger global design function in support of Marvel Rivals. We appreciate the hard work and dedication of those affected and will be treating them confidentially and respectfully with recognition for their individual contributions.

We want to reassure our fanbase that the core development team for Marvel Rivals, which continues to be led by Lead Producer Weicong Wu and Game Creative Director Guangyun Chen in Guangzhou, China, remains fully committed to delivering an exceptional experience. We are investing more, not less, into the evolution and growth of this game. We’re excited to deliver new superhero characters, maps, features, and content to ensure an engaging live service experience for our worldwide player base.

A factor here will almost certainly have been the cost of labour in different parts of the world. Compared to the salaries that US-based developers hold (and particularly those in affluent tech hubs like Seattle), the “core” team in China will be much cheaper by comparison. Of course, this very much comes off as though the US devs have been quickly discarded once all their usefulness has been reached… which is pretty much par for the course in an industry where outsourced labour has become increasingly prevalent. It’s somewhat ironic that it’s the US developers feeling the effects of this, as opposed to those in Asia.

Hopefully all those affected will be able to find fresh work soon, and having a hit like Marvel Rivals on their resume certainly won’t hurt.

Source: Resetera, WCCFTech



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PlayStation 5 had record-breaking sales during holiday season – WholesGame

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PlayStation 5 had record-breaking sales during holiday season – WholesGame


Sony’s latest financial report for the nine-month period ending December 31, 2024, highlights significant growth across its gaming division, driven largely by the PlayStation 5’s exceptional performance during the holiday season. With soaring hardware shipments, record-breaking engagement, and a steady rise in digital content sales, Sony has revised its PlayStation sales forecasts upwards, projecting continued momentum in the gaming sector.

Unprecedented Performance for PlayStation 5

The PlayStation 5 experienced its most successful quarter yet, shipping an impressive 9.5 million units during the holiday period (Q3). This figure includes the PlayStation 5 Pro, which debuted in November 2024. The quarter’s success brought the total PS5 shipments for the nine-month period to 15.7 million units, while cumulative sales for the full 2024 calendar year reached 20.2 million units. Sony noted that these figures align closely with the trajectory of the PlayStation 4’s sales in the same timeframe following its launch, underscoring the PS5’s enduring appeal and demand.

Beyond hardware sales, PlayStation saw an all-time high in user engagement. By the close of Q3, the platform had reached 129 million monthly active users (MAUs), marking a notable increase from the 123 million recorded at the end of 2023. This surge in active users was further complemented by a 2% year-over-year (YoY) increase in total playtime, marking the seventh consecutive year of YoY growth in this metric.

Notably, over 40% of those who purchased a PlayStation 5 during the holiday season were first-time buyers of the console, a factor that played a substantial role in the platform’s growing user base.

Game Sales and Software Successes

The quarter also saw strong performance in software sales, with a total of 95.9 million full games sold. While this figure exceeded the 89.7 million games sold in the same period the previous year, first-party software sales saw a slight decline, dropping from 16.2 million to 11.6 million units.

Two of Sony’s key first-party releases, Astro Bot and Helldivers 2, performed notably well. Astro Bot, which launched in September 2024, sold 1.5 million copies within 58 days, while Helldivers 2, released in August, achieved a remarkable 12 million sales across PlayStation and PC in just 87 days. Sony emphasized that the success of these titles, particularly within family-friendly and live-service genres, reflects a strategic push to diversify and broaden its game portfolio. The company views these achievements as a step toward strengthening its lineup in expanding genres.

Looking ahead, Sony expects its upcoming releases, Ghost of Yōtei and Death Stranding 2: On the Beach, to drive further revenue growth in the next fiscal year.

Financial Breakdown and Revenue Growth

Sony’s gaming division saw a 16% YoY increase in revenue during the holiday quarter, reaching ¥1.7 trillion ($11 billion). Digital game and add-on content sales also experienced robust growth, rising 13.6% YoY to ¥718.2 billion ($4.6 billion), reflecting a growing trend toward digital purchases. Meanwhile, hardware sales saw nearly a 10% increase, reaching ¥724.7 billion ($4.7 billion).

Network services revenue also saw substantial gains, increasing by 29% YoY to ¥176.9 billion ($1.1 billion). PlayStation Plus played a major role in this growth, with subscription sales climbing 20%, largely due to a combination of higher-tier upgrades and the impact of recent price adjustments.

Increased Forecasts for the Fiscal Year

Given the strong performance of its gaming segment, Sony has raised its revenue expectations for the full fiscal year. The company now anticipates ¥4.6 trillion ($29.9 billion) in sales for its Games & Network Services segment—an increase from its previous forecast of ¥4.5 trillion ($29.2 billion) and a 9.5% improvement compared to the ¥4.2 trillion ($27.3 billion) recorded in the prior fiscal year.

With PlayStation 5 sales continuing to climb, user engagement at record highs, and digital and network revenues expanding rapidly, Sony is poised for sustained growth in its gaming business. The company’s strategic focus on strengthening its software catalog and digital services suggests a continued trajectory of success in the years to come.



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Like A Dragon: Pirate Yakuza In Hawaii Review

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Like A Dragon: Pirate Yakuza In Hawaii Review


In an era where video games sacrifice either quality or length for the other, RGG Studio is the gift that keeps on giving with their Yakuza franchise. It’s made me a firm believer in them with nearly a thousand hours across their vast catalog of games.

With Kiryu’s official departure, I wondered where the series would go after that bittersweet ending of Like a Dragon: Infinite Wealth, and oh boy, they answered back in style at that 2024 Summit livestream.

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Like a Dragon: Pirate Yakuza in Hawaii Now Steam Deck Verified

You’ll be able to play Like a Dragon: Pirate Yakuza in Hawaii on the go, as RGG Studio has announced it’s Steam Deck verified.

Like a Dragon: Pirate Yakuza in Hawaii is the latest entry in the series, an eccentric tale with the long-awaited return of Goro Majima as the playable protagonist. This was an answered prayer for many who wanted him back as the lead since Yakuza 0.

Let me tell you something, they couldn’t have chosen a better guy than our adored one-eyed Mad Dog to be the lead in an adventurous pirate tale that spans across the treacherous oceans of Hawaii.

Knowing you’re a fan like me, you’ll arguably eat this up, but for those with burning questions about how it fares against previous entries, I’m here today to answer that and also tell you why it’s the ideal fan-service title for all Majima fans.

The Mad Dog’s Amnesiac Resurgence

like a dragon pirate yakuza majima and noah

They say curiosity killed the cat, but in the case of Goro Majima, I’d insert something along the lines of amnesia putting Old Yeller to pasture.

When I first saw that Majima’s supposed amnesia was an integral plot thread in this game for the opening hours, I immediately doubted how this new charade in the series would unfold, given it felt lazily inserted to me on paper.

Surprisingly, it doesn’t feel as forced as I’d expected. Majima’s amnesia actually works well in his favor, as it (kind of) gives his character a temporary reset and a new outlook—one that’s free of his regretful past in the Yakuza.

Re-witnessing Majima’s iconic overzealous character after the back-and-forth we’ve seen with Ichiban and Kiryu is such a refreshing experience for me. It makes that enduring wait since Yakuza 0 for his own game a full-circle moment.

That new outlook is easily evident when Majima meets Noah and his family on Rich Island. Sure, that amnesia wiped away his character’s core lunacy, but it brought us a long-dormant nurturing side via his bonding with Noah.

Like a Dragon Pirate Yakuza in Hawaii majima and noah drink link

Majima’s relationship with Noah is nothing short of pure and heartfelt. They are like best friends on a joyful voyage from start to end, even if that voyage is a glorified treasure hunt that checkmarks all the major components in an Indiana Jones flick.

In most cases, it’s easy for one to assume that a child deuteragonist like Noah might seem annoying, but from his Drink Link sessions and all the Bond Chats with Majima you get to see during the exploration, he’s immediately someone you’d protect at all costs.

Even aside from Noah, the game does a great job of invoking the adventurous spirit of pirates you’d come to expect, with the involvement of characters like Masaru, the skilled chef of the crew, and Noah’s dad, Jason.

like a pirate pirate yakuza goro pirates crew

Though it’s not your traditional party-based JRPG, the camaraderie between Majima, his Goro Pirates crew, and Noah throughout the game tells you enough of how much care and attention was poured into making them feel imperative, just like Majima.

Re-witnessing Majima’s iconic overzealous character after the back-and-forth we’ve seen with Ichiban and Kiryu is such a refreshing experience for me. It makes that enduring wait since Yakuza 0 for his own game a full-circle moment.

A Tale Of Cannons, Plunder & Sea Shanties

goromaru exploration in sea in pirate yakuza

Given the game I’m reviewing, it may sound convenient to say but Assassin’s Creed 4: Black Flag was one of my favorite titles growing up on the Xbox 360. The naval combat was one of its most praised features that everyone talks about to this day.

Even though a ‘AAAA’ game like Skull & Bones tried to replicate it and managed poorly, believe me when I say that RGG Studio, of all developers, has achieved that better than anyone else with Pirate Yakuza’s thrill-seeking naval combat on the perilous waters of Hawaii.

Besides the combat, you’ve got your basic exploration out in the sea, filled with numerous patrolling enemy ships and dungeon-based islands where you can unearth treasure chests or conquer enemy territories.

RGG went out of their way to make this one of the most overly joyful aspects of the game, even if it gets tiring towards the end. Let me break the naval combat down a bit to explain.

Like a Dragon Pirate Yakuza goromaru ship equipment

Your Goromaru ship can be outfitted with several upgrades to strengthen it: new cannons, tons of crew members, and, just like Majima’s outfit, a plethora of visual customization options to help make it stand out.

The real fun begins after that: taking down enemy ships across the seas or the arena of Madlantis with laser cannons, shark cannons, freezing machine guns, rocket launchers, or even a barrage of flamethrowers.

Considering this is the Yakuza series, it’s clear that RGG had their imagination run wild, giving you near limitless freedom here, as you can traverse the seas and take down any enemy ship with your crazy arsenal of weaponry.

These goofy options don’t mean you just head in guns blazing. Strategy still matters as you carefully maneuver and commandeer the Goromaru in a way that doesn’t get you sandwiched between enemy broadsides.

like a dragon pirate yakuza naval combat

That strategic mindset is crucial in higher-level battles with beefier enemy ships since you’ll need to consider how you’ve assigned your crew members across Goromaru’s different sections to dish out and withstand the most damage possible.

The Black Flag familiarity doesn’t end here. If you take down an enemy boss ship, you can initiate a Deck Boarding sequence where Majima and his separate crew take on the enemy in a spectacular all-out brawl.

Besides the combat, you’ve got your basic exploration out in the sea, filled with numerous patrolling enemy ships and dungeon-based islands where you can unearth treasure chests or conquer enemy territories.

like a dragon pirate yakuza crew battle opening screenshot

What helps make the traversal feel fluid is the numerous speed gates patterned around each subsection of the map, which makes getting from each point quicker outside the usual fast-travel option from the Lighthouse checkpoints.

For the slightly irritating bit, the naval combat can start to feel repetitive toward the end when you’re trying to complete every challenge in the Madlantis Coliseum with tougher opposing fleets every step of the way.

Even when just generally exploring the ocean, there were times when I just wanted to skip to the end of my destination and run away from most of the random ship battles that spawned every half a mile on the map.

No Sugar Coating From The Captain

screenshot of combat in like a dragon pirate yakuza

I could never have imagined I’d see Majima, who’s in his 60s, doing air juggle combos and tossing cutlasses as Boomerangs like nothing. But RGG, without any care for logic, has done just that. It’s glorious.

The Mad Dog fighting style, one that went from flashy but still lacking substance in Yakuza 0 to being straight up an afterthought in Kiwami 2, is now a fighting style that can give Dante from DMC a run for his money for being fluid and responsive.

On the flip side, you’ve got the brand-new Sea Dog style, which lets you chop up enemies with Majima’s cutlasses, mow them down with your sidearm, and crazily fling yourself across the battle using the grappling hook.

deck battles in lad pirate yakuza

If you love the intricate layers in the series’ combat system, there are quite a few techs you can master to pull off infinite ground juggle combos or even cancel out a few attacks to keep strings going.

Both styles and the heights you can achieve with them were built on the brilliant foundations of Like a Dragon Gaiden and Lost Judgment, two RGG games with the best beat-em-up brawler combat systems.

It wouldn’t be a Yakuza game without the obnoxious amount of side content to help contrast the main storytelling. LAD Infinite Wealth players like myself, will be familiar with most of the activities and even be happy with some cameos here.

the crazy eats minigame in like a dragon pirate yakuza

Almost every single mini-game from it returns in Pirate Yakuza, from having Majima run laps as an Uber Eats delivery guy on steroids in Crazy Eats to burning rubber once again in the intense races of Dragon Kart.

It feels like a sweet little reunion of what each mini-game NPC or from other major substories has been up to since the events of Infinite Wealth. But these returning mini-games themselves? Mixed thoughts, honestly.

I love that mini-games like Sicko Snap got slightly remixed to feel fresh, but it just all feels more of the same that I’ve already experienced last year. And in Pirate Majima, I hardly bothered to finish most of their higher levels or difficulties.

I got to spend most of my time enjoying the new content instead, such as the stacked Pirate Coliseum in Madlantis or hunting down all the Minato Girls for Masaharu’s hilarious love story angle.

Plenty Of Freedom In The Seas

like a dragon pirate yakuza majima and seiko

With so many entries in the series now, it’s never easy for newcomers to digest everything the Yakuza series offers. Unfortunately, with this being a direct follow-up from Infinite Wealth, you may need to play that to understand some of the context.

There’s some leeway here to play this game as an entry point, as most of the story is its own thing with Majima and his crew with a similar plot structure to an Indiana Jones movie.

Don’t expect a Yakuza game that’ll bawl your eyes out or at least the emotional depth that Gaiden had. Is that a bad thing? Not really; at least, I don’t mind that RGG went with a more heroic tone.

Although the story backseats some of the villains for a while, you’ll still have a jolly time unraveling and hunting that fabled lost treasure, with consistency in the writing that’s better in some parts than Infinite Wealth.

screenshot of karaoke in like a dragon pirate

Even if that main narrative of hunting down that elusive treasure turns into a cat-and-mouse hunt, this game has some personal depth to enjoy, especially for the returning characters from previous entries who are close to Majima.

Without outright spoiling them, they add a fair bit of charm to this game on their own. Partaking in the Bond Chats with Majima out on the open seas is a fan service for most players since we never saw them interact in that manner with him.

To further exemplify this game’s light-hearted underlying tone, the sub-stories are surprisingly rich in quality, filled with comedic moments and even some dramatic ones, far better than whatever we had in Gaiden, which isn’t a difficult feat to pull off.

The original soundtrack, which includes an array of Karaoke songs, the Goro Pirate anthem itself, and a few boss fight tracks, has me eagerly looking forward to what RGG’s composer and director/producer Ryosuke Horii and his team will create for their next titles.

Like a Dragon: Pirate Yakuza is a love letter to Majima’s loyal fanbase, who’ve been in awe of his character since his original appearances. RGG has done a marvelous job capturing the old-school Pirate era with naval combat that feels arcade-like and simplistic to have fun with and sea exploration to get lost in for a few hours. Despite some reused stuff from Infinite Wealth, there’s enough unique nuance to be found here from its plethora of well-written substories and the Madlantis Pirate Coliseum. Although the main story falls victim to some pacing setbacks, Majima’s incredibly charismatic character, along with his merry band of Goro Pirates, keep you hooked until the end of this whimsical adventure and proves to you how he’s truly special when compared to the likes of Kiryu Kazuma or Ichiban Kasuga.

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Like a Dragon: Pirate Yakuza in Hawaii
Systems

PlayStation-1 Xbox-1

Released February 21, 2025

ESRB Mature 17+ // Blood, Intense Violence, Partial Nudity, Sexual Themes, Strong Language, Use of Alcohol

Engine Dragon Engine

Pros & Cons

An adventerous and exhilarating storyExtremely fun naval and brawler combat designTreasure trove of side activities both on sea and in HawaiiTons of fan-service for Goro Majima fans
Minor pacing issues in early chaptersNaval combat and exploration slowly get repetitive



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