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10 Best Multi-Phase JRPG Bosses, Ranked

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10 Best Multi-Phase JRPG Bosses, Ranked


JRPG fans all know the trope of a party of teenagers who leave home to help their mom and, by the end of the adventure, are slaying gods or some other deity.

The thing is, many of these mystical creatures seem harmless at first, whether they take on human form or appear on a smaller scale, similar to our party members.

Related

8 Best Fully Voice-Acted JRPGs

Nothing enhances the drama and immersion in a JRPG like a protagonist screaming their lungs out.

However, after we take down their first form, that’s when they reveal their second—or even third—form, transforming into something grotesquely massive or strangely epic and beautiful.

In this list, I’ll highlight some of the best multi-phase JRPG bosses we’ve faced in our epic adventures. Some are simply hard, while others are memorable, but all are a treat to defeat.

Spoilers ahead. Caution is advised.

10 Infini

Breath of Fire IV

breath-of-fire-4-infini

The first final battle against Fou-Lu in Breath of Fire IV puts Ryu in a one-on-one fight against his other half, trying to prove that he has grown throughout his journey with humans.

Unconvinced, Fou-Lu gives the young dragon a choice: join him or perish alongside humanity. If the player refuses to unite, we face Tyrant, Fou-Lu’s strongest form, leading to the good ending.

But I included Breath of Fire IV because of what happens if the player chooses to join Fou-Lu. In this case, Ryu is absorbed, and together, they become Infini, the supreme dragon.

The worst (best) part? We actually control Infini and fight our own party members in a completely one-sided battle. No matter how much Nina and the crew struggle, there’s no way they can win, and we are ultimately forced to kill all our friends. Damn, I regret putting this entry in.

9 Wiegraf

Final Fantasy Tactics

final-fantasy-tactics-wiegraf-belias

Wiegraf from Final Fantasy Tactics is one of the most rage-inducing multi-phase bosses of all time because he’s responsible for the most softlocks in JRPG history. I know. I’ve been there. Stupid younger me. Who puts Ramza as a White Mage?

For those unaware, some Final Fantasy Tactics battles have Chain Battles, meaning you can only leave after finishing all encounters. In the case of Riovanes Castle, there are three battles, with the last one being against Wiegraf.

If you only use one save slot, reach the final battle, and, for whatever reason, you’re underpowered to beat either Wiegraf in his human form or as Belias, I’ve got some terrible news. You can’t go back and grind. You either play with the cards you’ve been dealt, or start over.

The problem is that the first fight is a one-on-one duel between Ramza and Wiegraf, who abuses Monk’s skills to hit from afar with high damage. Veteran players can cheese the fight and win easily, but newcomers? They either have to hope Ramza has an evolved offensive Job to beat Wiegraf’s face in or pray they had a backup save.

8 Nyx Avatar

Persona 3 Reload

persona-3-reload-nyx-avatar

Do you want multi-phase fights? How about fourteen phases? That’s how many variations Nyx Avatar has in Persona 3, whether in the Portable version or the Reload remake.

Honestly, design-wise, the battle against Nyx is amazing and ties in perfectly with the game’s narrative. The antagonist takes on all fourteen Arcana, consistently delivering a philosophical line related to each one.

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Whether it’s building up your party or striking down foes, everyone loves a good summon in their JRPG.

But in terms of gameplay, unfortunately, Nyx Avatar doesn’t change appearance as it shifts Arcana, and it isn’t even that challenging. In the end, the fight feels more dragged out than anything. Luckily, we get to hear a remix of the Velvet Room theme during it.

Contextually, the boss fight earns its spot on this list. Nyx finishing with the Death Arcana is way too symbolic right before it and the protagonist face their demise.

7 Luca Blight

Suikoden II

suikoden-2-luca-blight

Luca Blight is one of the most vile villains in JRPG history and one of the reasons Suikoden II is a masterpiece of the PS1 era—and of modern times with its re-release.

The insane prince is evil incarnate. He wasn’t shaped by tragic life circumstances or a heartbreaking backstory that twisted his heart toward destruction and slaughter. Luca kills because he enjoys it.

It looks like I’m subverting the meaning of multi-phase bosses because while Luca only has one form, we fight him four times, reflecting how insanely strong and dangerous he is. We battle him three times with different parties before finishing with a duel against our protagonist.

As the fight progresses, Lucas gets battered more and more. Worse of all, he’s not even the final boss of Suikoden II. The actual last boss is a nobody that no one remembers, further cementing how unforgettable Luca Blight is as an antagonist.

6 Jas The Absolute

Fantasian

fantasian-jas-absolute

The first time I played Fantasian was on Apple Arcade, and I called it the Soulslike of turn-based JRPGs. That’s because the game is brutally difficult, but it becomes more manageable once you learn the enemy patterns.

That didn’t stop me from spending almost five hours challenging Jas, the final boss. The antagonist has three final forms, and the last one is among the hardest final bosses I’ve ever faced in a JRPG. But that’s because I was playing Fantasian like any turn-based game.

The final boss demands that you put everything you’ve learned into practice, using all available abilities. In Fantasian, you can swap party members at any time, and the game encourages you to do so.

Buffs, debuffs, healing, items—everything in your arsenal must be used here. Despite struggling like a total noob, I consider Jas one of the best final bosses in turn-based JRPGs, the kind you feel proud to have beaten.

5 Louis Guiabern (Destroyer Charadrius)

Metaphor: ReFantazio

metaphor-re-fantazio-charadrius-destroyer

I adore the final boss fights in Persona. However, since most villains reveal themselves at the last minute, the showdown is less impactful.

Metaphor: ReFantazio does the opposite. From the beginning of the game, we know who the antagonist is, so when we face Louis in his multi-forms—one of which is as bizarre as you’d expect from a JRPG last boss—it’s satisfying.

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Time travel is a finicky theme to get right, but when a JRPG nails it, the results are marvelous.

The first phase is against Archdemon Louis, a version of the general as if he were fused with an archetype. In the second phase, he takes up the whole screen and transforms into Destroyer Charadrius, with three masks, each representing an emotion.

After destroying his masks, Louis reveals his final and hardest form ever, the Destroyer Charadrius. The boss attacks at least five times per turn, inflicts debuffs and negative status effects, and hits like a truck. He’s still not as hard as Metaphor: ReFantazio’s secret boss, but it’s pretty formidable.

4 Xemnas

Kingdom Hearts 2

kingdom-hearts-2-xemnas

Xemnas is one of the longest multi-phase boss fights in JRPGs. First, we face him alongside our travel companions, Donald and Goofy, defeating minions and beating him down on his throne.

In the second phase, in his draconic form, Riku and Sora chase him in an aircraft while trying to reach his avatar, protected within the gigantic creature.

But it’s in the final phase that Kingdom Hearts 2 goes all out. Sora and Riku fight side by side against Xemnas and his double Jedi sabers. It’s a highly frenetic battle—sometimes a bit convoluted—but with an undeniable epic delivery.

The scene where Sora and Riku have to deflect thousands of laser attacks would make Master Yoda proud. It’s a button spam fest, but it’s incredible nonetheless. Seeing the two Keyblade-wielding friends finally teaming up to take down the leader of Organization 13 is sublime and the perfect ending for Kingdom Hearts 2.

3 Sephiroth

Final Fantasy VII

final-fantasy-7-safer-sephiroth

I could have included almost every Final Fantasy in this list, but I went with the most iconic one, featuring one of the most memorable soundtracks in gaming history.

Throughout Final Fantasy VII, we chase after Sephiroth. Who, in reality, isn’t actually him, but Jenova mimicking his appearance – but possibly under Sephiroth’s control.

However, at the end of the game, we finally face Sephiroth’s true body, having evolved almost into godhood. Bizarro first and Safer Sephiroth last can be either extremely easy or difficult, depending on your party and level.

The most striking part of these battles, undoubtedly, is the soundtrack, One-Winged Angel. It became one of the franchise’s most famous themes, living beyond Final Fantasy VII, and even featured in fashion shows. Other tracks might be more epic, but hardly any are as memorable as Sephiroth’s theme.

2 Lavos

Chrono Trigger

chrono-trigger-lavos-core

I don’t know how many times my teenage self faced Lavos, but oh wow, I felt like I’d never be able to defeat the final alien and save Chrono Trigger’s future.

That’s because this sneaky jerk has three phases, and in the final one, it hides inside one of its seemingly harmless minions. While I kept repeatedly taking down its humanoid version, it returned indefinitely, and I had no clue what was happening.

Still, it’s a marvelous fight. The first version is easier, which makes me question how Crono even died to it once. The second is way more menacing but manageable if one abuses Luminaire.

But the final form, Lavos Core, looks like a final villain straight out of Dragon Ball. The soundtrack turns menacing as we travel through different eras throughout the fight.

Whenever the central monster died and the battle didn’t end, deep hopelessness washed over my young self. That’s how I knew Chrono Trigger nailed the game’s final challenge.

1 Bahamut

Final Fantasy XVI

final-fantasy-xvi-bahamut

I’d gladly pay full price for Final Fantasy XVI if it only featured Eikon battles. I know that, in terms of gameplay, there are better ones. But the spectacle here is so grand that it left a lasting impression on me.

The fight against Bahamut has about five phases. It’s a lot. With each transition, the conflict escalates, the stakes become higher, and the narrative unfolds as I edge closer to the screen.

I get that the Phoenix section is a bit dragged, especially if you’re playing on hard while hunting for the platinum. But hearing both Away and Bahamut’s Ascension theme in the same fight is good enough for me.

This battle has all the tropes I love in a story. It’s got sibling power, fusion, a space battle, a dragon trying to destroy the world, and, best of all, an actual narrative reason for it to happen. It’s not just a gameplay feature but a consequence of Final Fantasy XVI’s story.

Again, in terms of gameplay, Bahamut’s fight might not be the best here. But in execution, visual presentation, and soundtrack—oof, it’s going to take a long time before another JRPG boss fight meets my expectations and steals the Dragon King’s crown.

Next

10 Best JRPGs With Fun Traversal Mechanics

Plenty of JRPGs give you more ways to explore the world than just your own two feet.



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Hello Sunshine looks like an Iron Giant inspired survival RPG | TheSixthAxis

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Hello Sunshine looks like an Iron Giant inspired survival RPG | TheSixthAxis


Developer Red Thread Games has announced its next game which is titled Hello Sunshine, and it looks like one inspiration could be The Iron Giant. The teaser shows you character, who is the last employee of the Hello Sunshine corporation, who is looking for something to quench their thirst. Unfortunately, the bottle they find is empty so they chuck it and, inadvertently, wake up a hostile robot. Luckily, a friendly robot comes in to save the day. A release date is yet to be confirmed, and Hello Sunshine seems to be PC only at the moment.

Hello Sunshine is a survival RPG in which you and the robot are journeying along a road to reach the tower at the end of it. That tower holds the fate of the entire world. There is a day and night cycle in the game as well. In the day, the sun’s heat can be deadly so staying in the robots shadow gives some relief. During this time scavenging for supplies and looking for puzzle pieces is the key focus, while at night you will need to make camp while the robot recharges, crafting supplies and carrying out any repairs for the robot. You will be able to craft smaller robots to help with scavenging and other tasks. As an employee of Hello Sunshine you can complete tasks that improves your employee rank, which in turn unlocks bonuses such as vending machines and rest areas, which will be needed in this desert. Hello Sunshine will also feature co-op.

In our Dustborn review, Gareth said, “While some of its gameplay diversions miss the mark, Dustborn is an excellent example of how to craft engaging characters and wrap a story around them. The game is filled with surprisingly natural sounding conversations, whether they’re serious and detailed or funny and light. It’s very rare that I encounter characters that are so believable in a game. Quite the achievement considering one of those characters is a gruff, bearded New Yorker with dwarfism who heals people by reciting poetry, who I honestly wish I got to spend more time with.”

Source: YouTube



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Is S.A.M. Evil in Black Ops 6 Zombies?

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Is S.A.M. Evil in Black Ops 6 Zombies?


Call of Duty: Black Ops 6 Zombies introduced us to S.A.M., an AI construction based on Samantha Maxis – but will our new companion turn out to be evil?

As we wait for more news regarding the next Black Ops 6 Zombies map, fans have returned to speculating about who (or what) exactly S.A.M. is.

The artificial intelligence first appeared on Terminus, where it claimed to be an AI created by Edward Richtofen, based primarily on Samantha Maxis.

But despite the fact that the Zombies Crew appears to be trusting S.A.M. so far, some fans suspect that the AI might not have our best interests at heart.

Is S.A.M Really Our Ally?

There are a few things to consider when it comes to deciding whether or not the Synaptic Algorithm Module (AKA S.A.M.) is really on our side.

At first glance, it’s easy to trust the AI because it’s using the voice of Samantha Maxis, the very person Requiem is attempting to rescue from the Dark Aether.

Black Ops 6 Zombies Forsaken SAM

What’s more, we’ve seen S.A.M. directly take action against the series antagonist, Richtofen, in the Liberty Falls intro cinematic. Therefore, we can be relatively certain that S.A.M. isn’t working with Eddie on this one.

However, the mysterious AI was created by Richtofen, so we shouldn’t expect to be able to take anything it says at face value. In addition, S.A.M. certainly seemed to be a major threat in the cinematic, as it pulls the former Requiem Director into the Dark Aether and claims (in a very sinister voice) to already be free.

What’s more, while S.A.M. has been guiding the Zombies Crew so far, it has done so to ensure we were able to recover the Sentinel Artifact – a powerful relic that can manipulate Prima Materia, the original material of the universe.

The Return to Liberty Falls

S.A.M. was also the one who insisted we bring the Sentinel Artifact back to its own location in the Liberty Falls mansion, our next Black Ops 6 Zombies map.

There, it claims, we can infuse the artifact with unique elements only found in Liberty Falls – but is this really true?

The Sentinel Artifact in Terminus Black Ops 6 ZombiesThe Sentinel Artifact in Terminus Black Ops 6 Zombies

Personally, we believe that this is all a trick by the entity trapped in the Project Janus mansion’s basement, in order to set itself free from the Dark Aether. Could that be the Forsaken, which was trapped inside a similar ball-shaped prison at the end of Cold War Zombies, or something else entirely?

We can be relatively sure that Samantha Maxis will return at the conclusion of Black Ops 6’s storyline. But before that, we wouldn’t be shocked by S.A.M. turning out to be our next map’s final boss fight.

However, some users believe that we’ll actually be facing off against a dinosaur boss battle in the Liberty Falls mansion!

We’ll likely find out what S.A.M. is really hiding on April 3, when Season 3 launches alongside our new Zombies map!



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SteamOS 3.7.0 Preview brings the ‘beginnings of support for non-Steam Deck handhelds’

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SteamOS 3.7.0 Preview brings the ‘beginnings of support for non-Steam Deck handhelds’


Valve have released SteamOS 3.7.0 Preview, which they noted has the beginnings of support for non-Steam Deck handhelds! So we’re closing in on the previously announced Beta for more handhelds. Although this release is still just for Steam Deck.

Since it’s a Preview version you need to have your Steam Deck update settings set to Preview in Settings > System > System Update Channel.

One of the nice surprises for this Preview release is adding the ability for Bluetooth controllers to wake the LCD Steam Deck model!

Here’s the full list of changes:

General


Updated to a newer Arch Linux base
Updated the Linux kernel to 6.11
Updated the Mesa graphics driver base
Desktop mode now ships with Plasma 6.2.5
Beginnings of support for non-Steam Deck handhelds

Controllers and Input


Add support for the Proteus Byowave controller
Fixed an issue where Switch Pro Controller gyros might not work on first connection
Fixed an issue with stuck/hanging controller inputs when exiting Steam

Bluetooth


Fixed Bluetooth devices still being able to wake the Steam Deck from suspend, even when Bluetooth was disabled from Desktop mode
Enable HFP/HSP profiles, to allow using the integrated microphone from headsets and earbuds

Currently only available to select in Desktop mode


Added battery level display for supported Bluetooth devices
Include a bugfix for the Airpods when using the AAC codec
Bluetooth controllers can now wake LCD units from sleep, previously only available on OLED models

Known issue: Bluetooth LE based controllers are not currently compatible with bluetooth wake on LCD models



Steam Deck Dock


Made compatibility improvements for certain displays including TCL FireTV models and Dell VRR capable monitors

Graphics and Performance


Enabled AMD P-State CPU frequency control
Fixed a performance regression for No Rest for the Wicked

Desktop


Updated to Plasma 6.2.5 (previously 5.27.10) – see the big changes in Plasma 6 here
Surround sound now works correctly

Enabling the setting is currently only available via Desktop mode


KDE Filelight is now installed by default for disk usage visualization and low disk space notifications
Speed and robustness improvements when switching between desktop and game mode

Fixed a common cause of hangs when switching to desktop mode
Fixed some cases where Steam could take up to ninety seconds to exit on shutdown or switch to desktop


Added ‘gocryptfs’ support to desktop session to enable use of the Plasma Vaults feature

Misc


Fixed some cases where “filter-chain” or other virtual sound devices would erroneously appear in the UI
Fixed cases where applying system updates could fail if certain configuration files were corrupted or malformed
Various enhancements to System Report functionality for support and troubleshooting
Fixed compatibility issue with certain DNS servers causing very slow domain lookups
Improved responsiveness of system when running into out-of-memory crash situations
Enabled IPv6 Privacy Extensions by default

Known Issues


Creative Zen Air Pro earbuds display an unexpected all-zeros entry under the “Show all devices” section when pairing
Super NES controllers can erroneously show up as connected when they are not
DualShock 3 controllers are currently not able to be paired or used

Developer


Updated to a 6.11 based kernel
Added debuginfod URLs for SteamOS
Added systemd .socket units to the default list of /etc files preserved across updates
When running in a VM, system will now default to the desktop session
Swap file setup now uses standard ‘mkswap’ functionality instead of shipping an ad-hoc ‘mkswapfile’ script
The steamos-readonly command now warns that the status might not be accurate when sysexts are loaded
Fixed a case that could introduce duplicate boot entries for devices manually setup to dual-boot
The pacman cache is now cleaned after applying a SteamOS update

Fixes stale cache errors working with pacman after switching branches


Source: Valve

Article taken from GamingOnLinux.com.



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Final Fantasy 14 Merch – Preorder These Upcoming Collectibles, Including Fat Chocobo & Fat Cat Plush Cushions

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Final Fantasy 14 Merch – Preorder These Upcoming Collectibles, Including Fat Chocobo & Fat Cat Plush Cushions


GameSpot may receive revenue from affiliate and advertising partnerships for sharing this content and from purchases through links.



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Moana 2, Better Man, The Electric State on Netflix, and every movie new to streaming this week

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Moana 2, Better Man, The Electric State on Netflix, and every movie new to streaming this week


Each week on Polygon, we round up the most notable new releases to streaming and VOD, highlighting the biggest and best new movies for you to watch at home.

This week, Moana 2, the sequel to Disney’s animated splash hit starring Dwayne “The Rock” Johnson and Auliʻi Cravalho, finally comes to streaming (pun intended) on Disney Plus. There’s plenty of other exciting releases to choose from this week as well, including Anthony and Joe Russo’s The Electric State and the superhero action movie Kraven the Hunter on Netflix, the offbeat musical biopic Better Man on Paramount Plus, and much more. We’ve even got some some new releases available to rent on VOD, like the Oscar-winning drama I’m Still Here and the new horror thriller Borderline starring Samara Weaving (Ready or Not).

Here’s everything new that’s available to watch this weekend!

Where to watch: Available to stream on Netflix

Image: Netflix

Genre: Sci-fi adventureRun time: 2h 8mDirectors: Anthony Russo, Joe RussoCast: Millie Bobby Brown, Chris Pratt, Anthony Mackie

Loosely based on Simon Stålenhag’s 2018 illustrated novel, the Russo brothers’ sci-fi adventure film stars Millie Bobby Brown (Stranger Things) as Michelle, an orphaned teenager living in a retrofuturistic world where robots have been banished in the wake of an attempted rebellion.

After befriending a mysterious robot with apparent knowledge of her missing brother, Michelle embarks on a journey to the fortified robot enclosure known as the “Electric State” in search of him. Chris Pratt co-stars as an eccentric smuggler who comes to Michelle’s aid on her quest, along with his robot partner (Anthony Mackie).

Where to watch: Available to stream on Netflix

Kraven (Aaron Taylor-Johnson) stands with his hands on a railing, wearing a sleeveless, open leather vest and showing off more abs than seems humanly possible in Kraven the Hunter

Photo: Jay Maidment/Columbia Pictures, Marvel Entertainment via Everett Collection

Genre: Superhero actionRun time: 2h 7mDirector: J.C. ChandorCast: Aaron Taylor-Johnson, Ariana DeBose, Fred Hechinger

Following in the footsteps of Morbius and Madame Web, Kraven the Hunter is yet another Sony Spider-Man movie without Spider-Man in it. (And who knows? This might actually be the last one!) Aaron Taylor-Johnson stars as Kraven, who in this version gets some animal-like powers after being injected with a serum. He’s also a conservationist and animal lover, instead of a poacher who just wants to go after the most dangerous game. An antihero!

It’s a largely joyless affair, and Chandor can’t seem to decide on a dramatic or comedic tone, let alone a blend of the two. Taylor-Johnson often stands around delivering lines that seem intended to be catchphrases, but he does so with all the determination of someone who loathes the material. A quipper-hero Kraven is not, and neither is Taylor-Johnson. But then, practically every actor in the cast is entirely checked out. Rarely has a superhero movie featured this many talented performers phoning it in. But with such bland material, can you blame them?

Where to watch: Available to stream on Hulu

Genre: Horror thrillerRun time: 1h 44mDirector: Shal NgoCast: Kelly Marie Tran, Miles Robbins, Kieu Chinh

In this horror movie, a woman is tormented by an itch on the back of her head that she can’t scratch away. With a premise this relatable, this movie’s sure to cause even the most hardened horror viewer to squirm a little.

Where to watch: Available to stream on Max

Genre: Comedy horrorRun time: 1h 40mDirector: Craig JohnsonCast: Nik Dodani, Brandon Flynn, Brian Cox

Spending a weekend with your parents as an adult can be a little weird, but it’s particularly tough when the house you’ve rented for the event happens to be inhabited by a 400-year-old evil ghost. Then again, in this horror comedy, maybe even a ghost is better than spending too much time with family.

Where to watch: Available to stream on Disney Plus

Maui (voice of Dwayne Johnson), the long-haired, tattoo-covered demigod of the Moana movies, brandishes his giant hook weapon and smirks in Moana 2

Image: Walt Disney Animation

Genre: Musical adventureRun time: 1h 40mDirectors: David Derrick Jr., Jason Hand, Dana Ledoux MillerCast: Auliʻi Cravalho, Dwayne Johnson, Hualālai Chung

The Moana sequel was originally supposed to be a Moana Disney Plus show. But now it’s a full-fledged theatrical adventure, with Moana once again setting off on a sailing journey. This time, she’s joined by a ragtag crew, including a Maui fanboy, a quirky inventor, and a farmer who doesn’t know how to swim. Dwayne Johnson returns as Maui, too, and Moana and her friends search for a distant, legendary island in an effort to make contact with other people who might live on the islands in the sea.

Moana 2 may grow on me as well — frankly, my feelings for it could only go up from where they started. It’s been less than a day since I saw the long-awaited sequel (Disney screened the film for press just 17 hours ago), but unlike with the overwhelming let-me-hear-that-again rush of experiencing Moana for the first time, I don’t have the lingering gut feeling that I’ve missed something. In the end, Moana 2 is a vehicle for one banger, a feel-good throwback, and a few songs we’ll never talk about again, which doesn’t feel like enough for a brand-new Moana.

Where to watch: Available to stream on Paramount Plus

A monkey in a suit flanked by photographers in Better Man.

Image: Paramount Home Entertainment

Genre: Psychological dramaRun time: 2h 15mDirector: Michael GraceyCast: Robbie Williams, Jonno Davies, Steve Pemberton

Music biopics are getting a little same-y, which is exactly why Better Man tells the story of Robbie Williams by turning the British pop star into a CGI ape. That may sound bizarre, and it is, but the visual effect looks incredible and gives the movie plenty of room for creative and kinetic dance sequences set to Williams’ catalog of hits.

Where to watch: Available to stream on Criterion Channel

Two women staring at a red rice cooker in All We Imagine As Light.

Image: Janus Films

Genre: Romantic dramaRun time: 1h 58mDirector: Payal KapadiaCast: Kani Kusruti, Divya Prabha, Chhaya Kadam

This beguiling drama from writer-director Payal Kapadia centers on Prabha (Kani Kusruti) and Anu (Divya Prabha), two roommates who work together at a city hospital. Both women find themselves at a crossroads in their lives, forced to choose between their own hearts and their obligations to their respective families as they navigate a city rife with dreams, hopes, and illusions. All We Imagine as Light was one of the best-reviewed new movies of 2024.

Where to watch: Available to rent on Amazon, Apple, and Vudu

A family photo of a man, a woman, and their two children. The woman is staring off into the distance, while the other three family members smile at the camera.

Photo: Alile Onawale/Sony Pictures Classics

Genre: DramaRun time: 2h 17mDirector: Walter SallesCast: Fernanda Torres, Selton Mello, Fernanda Montenegro

Based on a memoir by Marcelo Rubens Paiva, Walter Salles’ Oscar-winning drama follows the story of a family living under the yoke of Brazil’s military dictatorship during the 1970s. When her husband (Selton Mello) is taken away for questioning, Eunice Paiva (Fernanda Torres) must gather her courage and steel herself to protect herself and her family from the worst that the world has to pit against them.

Where to watch: Available to rent on Amazon, Apple, and Vudu

A blonde haired woman (Samara Weaving) in a dark room holding a candle in Borderline.

Image: Magnet Releasing

Genre: Comedy thrillerRun time: 1h 34mDirector: Jimmy WardenCast: Samara Weaving, Ray Nicholson, Jimmie Fails

Scream queen Samara Weaving (Ready or Not) is back in her second horror feature of 2024! Borderline centers on Sofia, a famous pop star who wakes up one night to discover that her home has been invaded by Duerson (Ray Nicholson), an obsessive fan who harbors delusions of them getting married. To survive, Sofia will have to use every ounce of her cunning and wits to escape her captor and find help.



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How to Make a Fruit Milkshake in Disney Dreamlight Valley

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How to Make a Fruit Milkshake in Disney Dreamlight Valley


Fruit Milkshake is a 3-star Dessert Meal added with the A Rift in Time expansion. Players can make this meal for themselves to restore energy or gift it to villagers to increase their Friendship Level. However, this recipe is exclusive to the owners of the expansion. This guide will help you cook Fruit Milkshake in Disney Dreamlight Valley.

Required Ingredients to Make Fruit Milkshake in Disney Dreamlight Valley

Players can make a Fruit Milkshake Dessert meal with the following ingredients.

Slush Ice is the only Ice-type ingredient in the game and you can unlock it by completing the Level 10 Friendship Quest “The Unknown Flavor” for Remy. Upon completing the quest, it will be available for purchase at Chez Remy Restaurant for 150 Star Coins along with all other Dairy Ingredients.

Milk is a dairy product that you can purchase from Chez Remy restaurant for 230 Star Coins. For the final ingredient, you can use any 1 fruit. A few of the easiest fruits that you can get are Apples, Bananas, Blueberries, etc.

How to Cook Fruit Milkshake in Disney Dreamlight Valley

After gathering all the ingredients for the Fruit Milkshake, go to any Cooking Station to start making it. Go to any cooking station in the Valley/Eternity Isle and interact with it. After that, put the ingredients into the Cooking Pot individually and then select the “Start Cooking” option to cook the Fruit Milkshake Dessert Meal.

Use of Fruit Milkshake

Players can choose to eat the Fruit Milkshake to restore 1,113 Energy. Moreover, they can gift it to other villagers to increase their Friendship Level. Lastly, they can sell it to Goofy for 544 Star Coins.



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People Can Fly Announces Mystery New Game Based On An Existing PlayStation IP

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People Can Fly Announces Mystery New Game Based On An Existing PlayStation IP


Well, here’s a very interesting story: Polish developer People Can Fly has entered into an agreement with Sony Interactive Entertainment to produce a mystery game based on an existing PlayStation IP.

The new game is codenamed Project Delta and we know almost nothing else about it except that it’s based on a PlayStation owned IP.

That leaves a lot of room for speculation. People Can Fly has developed and co-developed a lot of games over the years, but typically gravitates toward first and third-person shooters – Gears of War: Judgement, Outriders and Bulletstorm, just to name a few. The company is also currently working with Microsoft studio The Coalition on the upcoming Gears of War: E-Day.

Given People Can Fly’s track record, then, can we safely assume the Sony IP in question will be a shooter of some sort? The options are quite varied: perhaps the return of Resistance or Killzone? Both would be fantastic to see come back. SOCOM is another possibility. Or maybe a Helldivers spin-off of some sort? Hell, it could even be a sequel to The Order: 1886



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Call of Duty 2025 Will Have 6 Round-Based Zombies Maps, Leak Reports

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Call of Duty 2025 Will Have 6 Round-Based Zombies Maps, Leak Reports


A new leak by a reliable source reports that this year’s Call of Duty title will continue to drop round-based Zombies maps throughout its life cycle.

Black Ops 6 Zombies has been a return to form for the undead survival mode, which is why so many fans are excited to learn more about the new map dropping alongside Season 3.

But all good things must come to an end eventually, and the game will stop receiving new content later this year, when Call of Duty’s 2025 release arrives.

Thankfully though, it seems that Zombies fans will have plenty to look forward to next year, according to a brand-new leak from a trusted insider.

Call of Duty 2025 Will Feature 6 Zombies Maps

According to a new report from Insider Gaming, Call of Duty 2025 will continue to release round-based Zombies content, with a total of 6 maps planned throughout its life cycle.

The upcoming release is expected to be developed by Treyarch, much like last year’s title, which may explain why the Zombies storyline will continue.

Past reports have alleged that COD 2025 is set to be a Black Ops 2 sequel, potentially also bringing back the original Zombies crew of Tank Dempsey, Nikolai Belinski, Takeo Masaki, and Edward Richtofen.

Original Zombies Crew Tank Dempsey, Nikolai Belinski, Takeo Masaki, and Edward Richtofen

Now, in a new article posted by Insider Gaming, the site reports that 6 more Zombies maps are on the way.

Allegedly, much like in Black Ops 6, all maps are built from the ground up in order to allow them to be playable in different game modes, including round-based survival, as well as additional modes such as Grief, and Outbreak.

If this is correct, it sounds like we’re in for another fully-fledged Zombies mode, and not a hastily slapped-together experience.

The Map Settings

Excitingly, the article reports that Treyarch was exploring the idea of more adventurous settings this time around, including a map set in post-WW2 New York following a Nazi nuclear bomb attack.

Other eye-catching examples included a Japanese temple set at the base of an active volcano, or a space station inside the Dark Aether.

The Dark Aether in The Tomb Black Ops 6The Dark Aether in The Tomb Black Ops 6

Of course, it’s not clear just yet which ideas Treyarch actually followed up on, but it’s interesting to see that the developer is exploring some more wacky concepts in COD 2025.

After all, this year’s maps have been fun but the Black Ops 6 Zombies Crew isn’t traveling around too much. The team is even heading back to Liberty Falls already, with at least one more map set in the West Virginian town.

Speaking of travel, Insider Gaming also reports that Call of Duty 2025’s Zombies mode will feature one of its biggest-ever maps, with a transport system akin to the bus in Black Ops 2’s TranZit map to help players get around.

TranZit Black Ops 2 BusTranZit Black Ops 2 Bus

For now, we recommend taking all the leaks with a big pinch of salt, as Call of Duty 2025 is still a fair few months out from even being announced.

But we’re certainly very excited about the prospect of more Zombies action later this year. In the meantime, however, we’ve got plenty of Zombies maps still to come in Black Ops 6!



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Atelier Yumia: The Alchemist of Memories & the Envisioned Land Review | TheXboxHub

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Atelier Yumia: The Alchemist of Memories & the Envisioned Land Review | TheXboxHub


From Preview to Playthrough: Atelier Yumia’s Expanded Experience

In our recent preview of Atelier Yumia: The Alchemist of Memories & the Envisioned Land, we left very impressed with the size and scope of the game. 

Now, with our hands on the full game, we’ve been able to experience the peaks and troughs for a much longer period. Whilst the full game can’t quite match up to the opening hours from the preview, Atelier Yumia is still a great JRPG that marks the first entry for the long-running series on Xbox.

In a world where alchemy and alchemists have been outlawed, you naturally play as one. As Yumia, the daughter of an atelier who taught her all she knows, you have been drafted in to an expedition team to uncover the many secrets across the Aladissian Empire.

Atelier Yumia The Alchemist of Memories & the Envisioned Land review 1
Everything the light touches…

An open-world worthy of your time

This open-world of Aladiss is simply begging to be explored. After a short introduction that is actually from way further on in the game, the map opens up to you in four distinct regions. Much of these areas are covered with a thick fog and are called Manabound Areas, and clearing this fog is one of the major goals for exploration. 

Yumia has a constant supply of Mana Energy for nearly every activity she performs, but it depletes in these Manabound Areas. It is easy to get sidetracked when aiming for the source of the Mana – like any good open-world should feel – but sticking to the main path for the most part to be able to clear it meant that I rarely felt my Mana was going to run out completely. Should this happen though, a debuff will be applied to combat.

The main narrative follows a simple quested structure, with plenty of side quests to undertake too. Whether these are randomly generated or not is unknown as they devolve into mainly fetch quests. And in a game where you are highly encouraged to collect as much as possible, many of these can be turned in almost instantly due to the sheer volume of resources you need to be collecting. They are worth it though, granting plenty of skill points to upgrade in the skill tree.

The exploration aspect will definitely appeal to those that played Breath of the Wild or Genshin Impact. Open-worlds may not be entirely new to the Atelier series, but this is one of the more enjoyable worlds we’ve explored in a long while.

Exploration and combat are two of the main pillars of Atelier Yumia, along with synthesising and new for the series, building.

A more approachable combat system

Combat has evolved from the turn-based mechanics of earlier Atelier games into a more action-oriented system, but one that doesn’t disregard turn-based altogether. 

When you get into a fight, you can choose to fight in close quarters, or at ranged with magical abilities. Typically, this will depend on what your enemy is weakest to, as doing enough attacks correlating to their weakness can stun them. At this point, an enemy’s elemental weakness can be utilised, making the most of an item that Yumia has created and equipped.

Atelier Yumia The Alchemist of Memories & the Envisioned Land review 2Atelier Yumia The Alchemist of Memories & the Envisioned Land review 2
Yumia. The face of an outlaw

As you level up, you unlock more uses for your attacks, as well as new ones, meaning you will spend less time waiting for cooldowns to finish. Fights can be quite intense with a lot going on on-screen at any one time, but on Normal difficulty I rarely ran into any issues, even during the boss battles. 

These themselves are perhaps something that long-term Atelier fans will not be used to; a proper antagonist. They aren’t quite as frequent with their appearances as other JRPG antagonists, but they do help push the story along more than just simply through exploration.

Enemies can be seen on the world map, so initiating a fight is easily done. However, what type of fight you get into isn’t telegraphed, and this can be frustrating. A regular encounter is where you just fight the enemy you have run into. These can either be Rumble Encounters or Split Encounters. Rumble Encounters increase the number of enemies to defeat at once, pooling their life together and stun defences. These are fine and are at least explained to you in a tutorial.

Split Encounters on the other hand separate your team of three into individuals fighting against one monster each. Aside from a notification in the top of the screen, these aren’t ever properly explained to you, nor is why they occur. There is no story reasoning for why your party splits up for these battles either, and considering they take a considerable amount of time more than a standard battle, this just doesn’t sit right.

Your party expands over time, and each member brings with them their own baggage, much like any JRPG party. Yumia starts with siblings Isla and Viktor, who’s reasons for joining the expedition are laid out quite early. Isla is far more welcoming to Yumia’s alchemical abilities than her brother, but it is enjoyable to see their relationship evolve over time, even if it is a well-worn path at this point. 

Rutger and Nina join some time after, and aren’t just here to make up numbers. They can both handle a fight but also bring distinct enough personalities that makes the journey together more personal. Finally, there is Lenja, a non-human, but also part of the expedition team and again, unique enough to keep things interesting.

Super-Sized Synthesise

The third pillar of Atelier Yumia: The Alchemist of Memories & the Envisioned Land is the main pillar for the entire series; that of synthesising and making things. At first, hearing that Yumia was an alchemist, I was expecting lotions and potions of all kinds, but her skills are much more than just concocting defensive and offensive brews. Weapons, armour, crafting items, plot specific items and at one point a crucial component for what was essentially a motorbike, Yumia can lend her hand to anything.

Simple synthesis can be used to keep your bag topped up with healing items, lures for fishing and other simple items, and is new for the series as well. The core synthesis though is still here for those that want to get into the crux of the Atelier games.

Atelier Yumia The Alchemist of Memories & the Envisioned Land review 3Atelier Yumia The Alchemist of Memories & the Envisioned Land review 3
Isla and Viktor will join your party early

To explain what is needed here for regular synthesis would take too long. Basically, it involves cores, mana extraction, quality components and resonance areas; creating one item can take a while if you intend to maximise its potential. The reality though is that it is very easy to follow once you have done it a couple of times. Which is just as well, because it is something you will be doing often enough. You can get by only doing it for core plot devices, but you will be missing out on maximising battle proficiencies at the very least.

It is interesting to see how individual components can affect your cores when synthesising, and if you wanted to get into the minutiae of it, you most definitely can. For those who just want to crack on, you can auto-add ingredients and stipulate whether you want high quality, bare minimum or something in between.

Between this, the simple synthesis and the updated combat, the Atelier series is clearly setting its stall out to be more appealing to a wider audience. And as a member of that wider audience, it’s all pretty positive stuff.

A New Pillar For The Series

This approachability is even apparent in the new building mechanics. As you clear up Manabound Areas, you will uncover little areas where you can build upon to help the expedition team cross the map more easily. Your starting buildable items will be very basic, but there are a ton of additional items to craft with recipes found all over the world.

And you can get quite creative with it, albeit in a fairly restricted space for each location. But if that isn’t your thing, you can randomly generate buildings based on certain criteria that picks from the pool you have unlocked. Sadly, this random generation doesn’t do any interior design so whatever you generate looks like an ugly outer husk until you then spend the time decorating it. Again, you don’t have to though, but this will be detrimental to your Pioneering Effort.

That’s in capitals because it’s another mechanic, and one I will admit to spending a bit too long on, just to see the numbers tick up if nothing more. But there are also some valuable rewards to be had also. Each region has certain criteria that as you complete it, unlocks new blueprints or crafting items. Once again, you get out of it what you put in and doesn’t necessarily need to be done for you to just progress the story.

Atelier Yumia The Alchemist of Memories & the Envisioned Land review 4Atelier Yumia The Alchemist of Memories & the Envisioned Land review 4
A stellar addition

A Stellar Xbox Debut for the Atelier Series

As a first foray onto Xbox consoles, Atelier Yumia: The Alchemist of Memories & The Envisioned Land does a stellar job. It looks stunning, and the strong mix of exploration, alchemy and combat all complement each other extremely well. At times it does feel the story beats are a bit too spaced out, and the world map is daunting to look at, but no two play sessions are the same. 

This is an open-world that can quickly capture your attention, and then present you with numerous distractions; before you know it two hours have passed. It isn’t so much the story or the crafting elements that will keep you playing Atelier Yumia: The Alchemist of Memories & the Envisioned Land, but simply uncovering every corner of this beautifully realised world.

Atelier Yumia: The Alchemist of Memories & The Envisioned Land – The JRPG You’ve Been Waiting For? – https://www.thexboxhub.com/atelier-yumia-the-alchemist-of-memories-the-envisioned-land-the-jrpg-youve-been-waiting-for/

Buy Atelier Yumia: The Alchemist of Memories & the Envisioned Land – https://www.xbox.com/en-GB/games/store/atelier-yumia-the-alchemist-of-memories-the-envisioned-land/9MZZJJ7KGL7Q/0017

Grab the Deluxe Edition – https://www.xbox.com/en-GB/games/store/atelier-yumia-the-alchemist-of-memories-the-envisioned-land-digital-deluxe-edition/9NNFSNV4J7BX/0017

Or go Ultimate – https://www.xbox.com/en-GB/games/store/atelier-yumia-the-alchemist-of-memories-the-envisioned-land-ultimate-edition/9MTB3K9DL3WK/0017



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