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How To Get And Use Fertilizer in Schedule 1 – ISK Mogul Adventures

How To Get And Use Fertilizer in Schedule 1 – ISK Mogul Adventures


Schedule 1 is the hot new game on Steam right now. And despite being in Early Access, it already has a ton of features. From growing to mixing product, there’s a lot to learn. One of the first, and most important, lessons is how to properly improve your product. Fertilizer in Schedule 1 is VITAL to that process. But first, a bit of explanation.

Be sure to check out some of our other Schedule 1 guides to learn every tip when it comes to growing your new empire!

As you grow your drug empire, you need to improve your product. And one of the most vital parts of every grow operation is fertilizer in Schedule 1. You will need this if you want an easy path to upgraded product. Sure, the normal quality product you get from not using it is fine for the early game. But more discerning customers later in the game require a better baseline of goods.

The five rarity tiers of product are:

Trash (Dark red ★)Poor (Green ★)Standard (Blue ★)Premium (Pink ★)Heavenly (Gold ★)

You will get Standard product as long as your plant is properly watered and doesn’t spend too much time in the Needs Watered state. Standard is your goal for the first couple dealers, as most of the customers really only need that tier of quality.

Drying Racks are key to upgrading your product past Premium, and you need to do that with the Coca Leaves and Buds you grow BEFORE you process them.

How To Get And Use Fertilizer in Schedule 1

This is a very early upgrade you unlock via the hardware store, but DO NOT rush into investing in a huge stock of it. The added cost of Fertilizer adds to every grow, and also slightly slows the process down. Even with upgraded grow lights and the best pots, Things like Coca can take a very long time to grow. Those seconds matter when you’ve got customers hungry for your product.

You can get fertilizer in Schedule 1 from any hardware store. Though you can save time by ordering it as well. You will need to unlock later hardware stores to be able to use the Deliveries app on your phone, It’s better just to grab a large stock and keep a shelf with extra nutrients, rather than paying the delivery fee for extra stock.

How To Get And Use Fertilizer

Once you have some in your inventory, using it is very easy. Just equip it, then use it on any pot with an active seed in it. It works for any growable plant, not just a single type.

Be sure to move the bottle around the pot to cover the whole area. The best technique is to start around in the edges in a circular motion and work your way in. Once the pot reaches 100% coverage, it’s been properly fertilized. For now, you only have to do this once per plant, so it’s not too annoying. Keep an eye out if the devs change that, though, as this is Early Access.

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How to Flip a Car Back Over in Schedule 1 – ISK Mogul Adventures

How to Flip a Car Back Over in Schedule 1 – ISK Mogul Adventures


While you’re running your new underworld empire in Schedule 1, you’re going to need a flashy ride. Or at the very least, you’re going to need a van to haul all your ingredients and product around in. And sometimes, drivers in this world can be pretty crazy. They’ll ram you, run you off the road, or just genuinely do something totally unpredictable.

Accidents happen, even in the real world. And in the make-believe world of Schedule 1, they tend to happen a lot more. Cars are VERY weird in this game, and not just because it’s in Early Access. Sure, bugs might cause you to flip your car or clip it into the level geometry, but don’t fret.

How To Recover A Stuck Vehicle

The process for getting your vehicle back once it is stuck is a bit of a weird one. Whether you need to flip a car back over in Schedule 1 or just get it back after losing it, you need to head to a certain place on the map.

The image in the header above shows the location you want to head to, it’s also marked on your map.

If this happens, head to the Auto Shop, which is located at the southern end of Hyland Point, near where your RV was originally located. It’s right across  from the Hyland Auto sales point where you bought the car, so it’s pretty easy to find.

Head inside and talk to the NPC there, he will have an option to unstuck your vehicle. Heads up, you can also repaint your vehicle here, it just needs to be parked inside the garage first. Just make sure the shop is open first, it’s open from 6AM to 6PM in-game.

NOTE: If you own more than one car, the process will sometimes move the wrong one. It seems to prioritize the most recently purchased vehicle. Try selling the vehicle that you just bought, and then recovering the one that got stuck. Hopefully, the devs patch in the ability to choose which vehicle you want to recover.

The products below are affiliate links, we get a commission for any purchases made. If you want to help support ISKMogul at no additional cost, we really appreciate it.



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Is the Nintendo Switch 2 too expensive? | TheSixthAxis

Is the Nintendo Switch 2 too expensive? | TheSixthAxis


The Nintendo Switch 2 has spun the gaming world around this week, with excitement and joy mixed in with gasps of exasperation. Why the exasperation? Well, it’s partly because of the price. The Nintendo Switch 2 is set to be the most expensive Nintendo hardware of all time, coming in at £395.99/$449.99/€469.99 for the console itself, or £429.99 / $449.99 /€509.99 for a bundle with Mario Kart World.

Based on the reaction from certain parts of the internet and the wider world, it’s clear that people were hoping for it to be closer to the price of the original Switch, but there’s a variety of reasons why it’s not. In further bad news for price-sensitive gamers in the US, it might actually get worse.

As a starting point, we need to talk about inflation. Inflation, rather than just being for balloons, is an economic effect wrapped up in the tracking of increases in average prices. They look at general goods – milk, bread, etc. – and see how much they were in the same month last year, with the percentage increase setting the inflation figure for that month. Inflation in the UK is 3% while it’s 2.8% in the US, so a pint of milk costs 3% more now than it did in April last year, and that impact is felt much stronger when compared over longer periods of time.

What drives inflation? This isn’t the place for an essay on economics, but increases to wages are the main driver, as this then affects every business and service, who then put their prices up to maintain their own growth and profits. So, in basic terms for milk’s case, the farm hands’ wages increase, the delivery drivers’ wages increase, the factory workers that package the milk wages increase, and then the workers in the shop that sell the milk wages increase. The result? The price of milk goes up.

This is a long way of saying that the price of things generally goes up. Electronics have often defied that upward trend over the past few decades, but the world-changing events of the last five years has put paid to that. On a baseline level, we shouldn’t expect the Switch 2 to cost the same price as the original Switch, which launched at £279.99/$299.99/€329.99 eight years ago – £280 in 2017 is now £367, when adjusting for inflation.

On top of that, this is a wholly improved console. While we don’t know the specifics of the chipset or RAM yet, it’s clearly a much more powerful device, capable of running titles like Cyberpunk 2077, Hogwarts Legacy and Elden Ring, along with the addition of a larger 7.9″ screen with a 120Hz refresh rate, improved Joy-Con 2, 256GB storage, new microphone and chat functionality and an impressively useful mouse mode. The Switch 2 is a natural and clear evolution of one of the most successful consoles of all time.

Cyberpunk 2077 Switch 2

Alongside those technical improvements, the handheld landscape has changed in the past seven years, with the rise of Valve’s Steam Deck, and Windows portables like the ROG Ally and Lenovo Legion Go. While we can’t be sure of the Switch 2’s hardware, it seems to be more proficient than the current Steam Deck model, which starts at £349 in the UK, with a lower resolution and plainer 60Hz LCD screen, and where you’d have to then buy a separate £69 dock for TV play, and some kind of controller on top of that.

Where the Steam Deck has the clear edge is on game pricing. Steam, and PC gaming in general, has always had lower software costs, and that’s emphasised here with Nintendo making bumping up the price of their top tier games to £66.99/€79.99 for digital versions of games like Mario Kart World, while physical copies are even more expensive again at £75. Nintendo are far from the only company to have increased prices in the last few years. £70 is now the baseline for an Assassin’s Creed, an EA Sports FC, a Call of Duty, and Nintendo are loosely matching that, and Sony has been all-in on double-dipping with PS5 remasters with paid upgrades from PS4, which Nintendo is now following with their Switch 2 Editions.

Game prices languished in a £50-60 region for a long, long time, even if it often didn’t feel like that thanks to retailers like Amazon, supermarkets and others often chopping the price of games after a couple months or even a few weeks, and with deep cuts that we always eagerly await during sales. Even Game Pass and PlayStation Plus have changed the perceived value of games. We’ve been living in a golden age where you could likely afford, and gain access to, a heap of games to play – probably more than you physically have time for – but this might be another indication that it’s coming to an end.

By splitting the pricing, though, this is a clear push to get people to go digital. You can spin that as cutting out the cost of producing a physical cartridge, or note it as a shrewd way to disincentivise the second hand market.

All of this is made worse by the stagnation of wages, which, while increasing, haven’t kept in line with inflation. Fundamentally, you can afford less than you used to. Does it suck? Yes, and the increase of game pricing is a huge burden for people in this hobby, but those blaming Nintendo for all of this need to turn their attention elsewhere.

Nintendo’s business model has always been not to lose money on their consoles and that’s clearly a policy that’s worked, when other manufacturers like Sega have fallen by the wayside. The increased price for the console and its games are nonetheless a bitter pill to swallow, especially when everything else in the world is also going up, from your weekly shopping to a pint down the pub.

US gamers will soon have to think about another thing on top of all that: tariffs. Donald Trump has gone to economic war with the rest of the world, placing or increasing tariffs on imports into North America. That’s caused such a huge wave in the global economy that Nintendo have postponed Switch 2 pre-orders in that territory. The genuine outcome could be that the Switch 2, and its physical games, cost even more than the announced price, and gamers are the ones who’ll likely end up out of pocket. This will affect PlayStation, Xbox and PC gamers just as much.

So, will I be getting a Switch 2? Yes. It feels like a natural competitor to the Steam Deck, and the pricing is in line with that. Nintendo also make amazing games that you can’t play elsewhere, and while I think the price of Mario Kart World is steep, the amount of playtime I’ll get out of it with my family and friends will still make it a sound investment. I totally understand anyone who isn’t going to make that jump quite yet. It hasn’t dimmed my excitement for a system that’s been talked and hypothesised about for a long time, but for some, it makes a Switch 2 a real luxury, and as a luxury it might not be as essential as its predecessor.

Will you be nabbing a Switch 2? Or do you think the prices too high?



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The First Berserker: Khazan: 6 Best Early Skills For Dual Wield Builds

The First Berserker: Khazan: 6 Best Early Skills For Dual Wield Builds


Jumping into a playthrough of The First Berserker: Khazan is not exactly for the faint of heart. As the latest big addition to the Soulslike party, Khazan has staked its claim already as one of the most challenging entries in the genre to date.

While the game has already received a patch to re-balance things a bit, there’s still plenty of challenge to be had with this one. Don’t be surprised if it soon becomes the latest member on the list of games that were simply too hard for most players at launch.

Related

The First Berserker: Khazan: 10 Essential Beginner Tips

Khazan is brutal, so these tips will give you a better fighting chance.

Still, if you’re starting this journey and have found yourself drawn the most to the dual wield weapon class, there are some skills you can invest in right off the bat that will set you up for as much success early on as possible.

Here are the six dual wield build skills you should save up for right away in The First Berserker: Khazan. Pair this info with some additional early game tips and tricks, and you might soon find your way to victory. Maybe.

6 Reflection

Blocks Are Good, Parries Are Better

The First Berserker Khazan Reflection

From the start of Khazan, it will become abundantly clear that negating enemy damage via the block mechanic is crucial for survival. This system works well enough, but you can make this action even more useful with the purchase of the Reflection skill, found in the Common tab of the skill tree.

This adds an actual parry to Khazan’s repertoire, which is certainly harder to get the hang of than a regular block, but worth the effort once you figure it out and adapt.

Not only does this move prevent you from taking attack damage, but it also drains a nice chunk of stamina from your enemy, getting them closer to becoming fully exhausted, giving you have a window for a few free shots once they fully deplete their energy.

Like in most games, not every single attack in Khazan can be successfully parried, so you will still have to learn the proper times to put this skill into action.

5 Whirlwind

Path Of Destruction

The First Berserker Khazan Whirlwind

Adding a diverse offensive moveset to your arsenal as a dual wield user is never a bad idea. In general, dual wield builds will be a little uncomfortably close-ranged, so whatever you can do to make combat more likely to go your way can make a big difference.

One skill you should consider adding early for this purpose is Whirlwind, an attack that spins Khazan into the air with the additional option to twirl quickly back down to earth for a particularly devastating and immediate combo.

Related

How to Farm Lacrima of Circulation in The First Berserker: Khazan

This guide covers the best way to farm Lacrima of Circulation in The First Berserker: Khazan.

This skill is triggered by your potent blow button and chains directly into a combo you’re already in the middle of doing if you’re swinging away with swift attacks, making it an easy, powerful move to throw in to really pummel an enemy into the ground.

There are other heavy combos you can earn later that will ultimately be more useful, but Whirlwind is still a great option to grab early before other moves unlock.

4 Outrage

The Distance Closer

The First Berserker Khazan Outrage

Often times throughout Khazan (and especially as a dual wielder), you’ll simply feel too far away from enemies as you approach them, or after you’ve dodged away from danger.

Timing is absolutely everything in this game, and sometimes you simply can’t waste an open window to get an attack in before your enemy regroups and gets back on the offensive.

This is especially true for the game’s intense boss fights, as you’ll often find yourself panic dodging away from danger, then simply being too far from the action to inflict an damage.

The Blade Phantom boss fight in particular will punish you repeatedly if you’re not keeping yourself within range to strike whenever you can.

Outrage is the best early counter for this exact issue. This one allows you to sprint full speed at an enemy, then launch immediately into an extra-powerful, distance-closing potent attack with the press of a single button.

3 Blazing Assault

Would You Like That As A Combo?

The First Berserker Khazan Blazing Assault

Blazing Assault is unloackable immediately after gaining access to the skill tree, and you’d be remiss to not heavily consider it as your first purchase.

By default, the dual wield weapon type will allow for four consecutive swift attacks before placing an automatic break in your attack pattern. This combo reset can spell disaster when misplaced, and can also end an opportunity to burn an enemy’s HP down to zero before they even have a chance to react.

Blazing Assault is pretty straightforward, simply adding a fifth swift attack that you can now do in one, single attack combo. If you’re spam attacking an enemy and trying to defeat them as quickly as possible, this extra fifth move can be all the difference you really need.

What’s nice about this one too is that it doesn’t require any additional button combination to pull off. It’s just an inherent skill that Khazan will be capable of from this point forward, making it an easy one to quickly turn the tide of any encounter.

2 Dragon Slayer

Say Drake

The First Berserker Khazan Dragon Slayer

Dragon Slayer is one more example of a dual wield ability that can quickly close the distance for you in a fight. As a dual wielder, you automatically have the least range of any weapon class in the entire game.

This trade-off, of course, comes with benefits as well, like the fact that your moveset is also the fastest of the group, but the fact remains that you’re going to be way more up close and personal with enemies much more frequently than anyone that mains a different weapon type.

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Mid-tier budgets, top-tier punishment

Dragon Slayer specifically relates to your heavy attack. Now, instead of charging a heavy and praying that your opponent doesn’t either move out of your attack range or counter you with an attack of their own before yours is fully charged, you can keep a bit more of a safety buffer as you power up a strike.

Your fully charged potent attack is now equipped with a forward dash, allowing Khazan to immediately close some precious ground before swinging away with a nice smash.

1 Blowback

The Best Offense Is A Good Defense

The First Berserker Khazan Blowback

As previously mentioned, The First Berserker: Khazan is a title where you’re going to spend a lot of time blocking and guarding. Because of this, any skill you can pickup that makes your guard capabilities stronger is an easy win, and absolutely something you should consider investing in.

If you time a block precisely as an enemy strikes lands, it becomes a brink guard, which just means that you timed the move perfectly, and it won’t drain as much stamina from you as a nice, additional perk.

Blowback makes a brink guard even better, dealing a small amount of damage to your attacker whenever you block at just the right moment. This can be repeated several times during a single enemy attack combo.

Yeah, the damage you inflict from this skill isn’t substantial, but if you’re going to be guarding against attacks all the time anyway, this extra chip damage will absolutely stack up and give you better odds of victory every single time.

Next

How to Unlock the Blacksmith in The First Berserker: Khazan

This guide explains how to unlock the Blacksmith in The First Berserker: Khazan.



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How a 25-year-old Dutch game developer reclaimed her childhood

How a 25-year-old Dutch game developer reclaimed her childhood


Push to Talk is a weekly newsletter about the business of making and marketing video games, written by games industry veteran and marketing director Ryan Rigney. Subscribe here for eclectic and spicy interviews and essays in your inbox every Friday.

Of the hundreds of indie games released on Steam each week, only a fortunate few become breakout hits.

Last week’s biggest winner was the viral drug-dealing simulator Schedule I. But it wasn’t the only game that managed to crack 1,000 “overwhelmingly positive” reviews in its first week. The other surprise was Spilled!, a bite-sized game about cleaning up waterways.

Spilled! puts you into a cute little solar-powered boat which you use to slurp up oil spills and gently, slowly, push floating cans and bottles into recycling bins, earning coins which unlock boat upgrades to speed up your task. It’s a meditative experience that you can finish in about an hour.

A 32-bit game with a boat that can clean up oil spills from a body of water

Image: Ryan K. Rigney

And you probably will finish it, because there’s something viscerally compelling about watching the game’s muddy brown waters gradually brighten to a clear blue as you putter around. Once each area is cleared, the next litter-strewn and oil-slicked environment beckons. So it goes for eight or nine turns of Spilled!’s game loop. And since it only costs $5.99, a solid 95% of Steam reviewers have given it a thumbs-up.

But maybe more compelling than the game’s price is its backstory. Spilled! was made primarily by a 25-year-old Dutch game developer called Lente, who lives on a boat which she purchased and renovated.

Lente stands in her house boat under construction on the left. On the right, it’s fit with furniture and a fireplace.

The interior of Lente’s houseboat, before and after renovations.
Image: Ryan K. Rigney

The sun shines on Spilled!

A few years ago, Lente made a YouTube channel and began logging the development of the game that ultimately became Spilled! At first, she was attempting to build the game entirely without a game engine, and though that didn’t pan out, her other efforts seemed charmed with preternaturally good fortune.

After making a Twitter account to try and make more game developer friends, the very first tweet Lente ever posted went semi-viral, earning her a following and a community. “That kinda jump started it I think,” Lente says. As buzz began building around her game, she says, “I started getting into events and showcases, and those really grew the wishlist count for Spilled!”

A houseboat on a river.

Lente’s boat is equipped with 1,600 watts of solar and has an electric motor that runs off of “quite big household batteries,” she says.
Image: Ryan K. Rigney

After an early demo for the game did particularly well on Steam, Lente decided to make a Kickstarter campaign, which was successfully funded in the first 12 hours.

Lente’s streak of good fortune continued when a member of her Discord community reached out with an offer to rework Spilled’s 3D pixel art style. The artist, Starbi, had been following Lente’s efforts since her early YouTube days.

“He showed me some of his previous art,” Lente says, “and made a mockup for Spilled!. I quickly got very excited as he is truly, very talented with 3D pixel art.” Starbi joined the project officially, and the duo were able to show off the game’s visual update when Spilled! earned a promo slot in last June’s Wholesome Direct.

More wins followed. By August of last year, the game had over 50,000 wishlists on Steam. A few weeks before the launch, a very simple tweet showing Lente on her boat and a short clip of the game in action went viral on X, earning 26,000 likes. And so it was probably no surprise that, when Spilled! finally launched last Wednesday, it immediately rocketed to the top of Steam’s coveted “New & Trending” chart.

Fate smiles this brightly on very few indie games. Of the 18,239 games that released on Steam last year, only 445 earned over 1,000 reviews—a common milestone for indie success on Steam. Why does the universe deal so few games a winning hand?

Fate’s reasons are rarely clear—something Lente knows well. She’s had her fair share of inexplicably bad luck too.

A vintage photo of a house boat

A photo of the boat where Lente spent her early childhood.
Image: Ryan K. Rigney

Lente’s current boat isn’t the first she’s lived on. “My parents bought a ship 5 years before I was born,” she says. For her entire early childhood, that boat was home.

“I had the best time growing up there,” Lente says. “It was in the middle of nature, next to a small town. I was playing outside all the time. And when my parents had to run the laundry or something and turned on the generator, me and my brother sometimes played CD-ROM and flash games on the old laptop (it was chunky).”

When her parents would tie-off on land, Lente and her brother built treehouses and played in the water. “The world was our garden,” she says.

Lente’s family lived in a small municipality outside of Amsterdam, where the rules for boat-living weren’t always totally clear. “Usually you pay a yearly fee to put your boat somewhere,” she explains. “There are spots where you’re allowed to officially live, but also plenty of harbors where it’s not officially allowed—but they don’t really care. And then another option would be to roam around a lot. You can stay in most spots in nature for three days in a row. Either by anchor, or by some specially made poles created for recreational boaters.”

A young Lente on a rowboat

Image: Ryan K. Rigney

Lente recalls one early story about another seafaring neighbor who ran afoul of the local authorities. Next to the spot where her family usually anchored, there was “a big wooden ship,” she says. “It was from a guy that used to do weddings and stuff on it. But unfortunately taxes caught up to him and he was not able to care for the ship anymore. Eventually the ship sank and slowly the masts would fall over too. It looked pretty cool. Me and my brother always called it the pirate ship.”

It was a charmed childhood, but around the time Lente turned 9 or 10, her own family began to run into trouble themselves. “The municipality started acting a little strange,” she says. “They said we’d have to move the ship because we didn’t have a license to live there.” This was “basically correct,” because her parents had simply purchased the ship itself and began living in the location where the boat had long been anchored.

Eventually, Lente says, the municipality pushed her family out. Her parents were forced to sell the ship, and took out a mortgage for a small apartment in town so Lente and her brother could continue attending the same school they’d grown up in.

“That was important to them,” Lente says. “Talking about this gets me a little teary eyed.”

A snowy gulf of water with a tugboat in it

Image: Ryan K. Rigney

Her parents engaged in a long legal struggle with the municipality, and after five years they won: “Turns out the ship had been there so long, that they never should have kicked us out,” she says. “We got a replacement spot somewhere else, and my parents got a mortgage for a houseboat. But to this day, the new spot is only a temporary license, and we for instance can’t sell the place if we wanted to.”

Why do these things happen? One day, some faceless small-town bureaucrat decides that the family that’s been living in a local river for 15 years has got to go.

From the perspective of a 9-year-old child, it must have felt incomprehensible. You have to leave your home and go live on land like all the other kids. Why?

A reef with a tugboat collecting trash in the water

Image: Ryan K. Rigney

Spoilers for the ending of Spilled! follow.

Throughout Spilled! you’ll occasionally see an unnamed antagonist trawling the waters—a sloppy oil tanker that leaves behind a mess wherever it goes.

Who’s steering this boat, and why are they doing this? Don’t they know that people live here? Animals and humans alike are the victims of the villainous boat’s antics. And you have to clean up behind it.

In the game’s final chapter, you’re forced to face off against a supersized oil tanker. Using your boat’s water cannon, you can flood its decks and sink it to the bottom of the bay.

You never learn more about your silent antagonist’s reasons. The inner workings of the machine are inscrutable. As the last vestige of its damage is undone and it disappears beneath the waves, you’re left to wonder why it was so determined to cause all that trouble.

In the end, the machine’s motivations don’t really matter. All you know is that, despite the damage it dealt, you have the tools available to do something about it. You can reclaim the water. And with effort, you can turn your fortunes around.



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Marvel Rivals Season 2 brings complete overhaul for Rocket, here’s how

Marvel Rivals Season 2 brings complete overhaul for Rocket, here’s how


You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you’re reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

Rocket will receive a massive overhaul with the release of Marvel Rivals Season 2. The Strategist has been one of the easiest characters to play so far, but that’s about to change. NetEase is changing nearly his entire kit and making his ultimate ability less powerful on offense. To make up for this, the popular raccoon will be more viable on defense.

In this article, we will take a detailed look at all the Rocket changes coming with Season 2. If he is your main, you’ll have to adjust to these changes to be more effective.

What will Rocket look like in Marvel Rivals Season 2?

One of the main complaints Marvel Rivals players have about Rocket is the last of a defensive ult. Yet, despite this, he has the third-highest win rate among all heroes in Season 1.5. On top of this, he also provides the third-most healing per second, trailing only Luna Snow and Cloak & Dagger. However, this will likely change in the next season.

Marvel Rivals Season 2 buffs and nerfs reveal a massive overhaul for Rocket. His Repair Mode spheres will now heal 50 health per second, down from 70, while they will slow down to 7 meters per second once hitting an injured ally, as opposed to 4.5 m/s before the update. To make up for this, Rocket will be given a one-time heal of 55 hit points to allies hit with his spheres.

While Rocket’s healing should stay more or less the same, it will require a different approach and smarter positioning. However, the biggest nerf that will come in the new season is his mobility. The cooldown on his Jetpack Dash was increased from 6 to 10 seconds and its dash distance was reduced from 10 to 8 meters, which will make him much more vulnerable on the battlefield.

Finally, Rocket’s ultimate ability was completely reworked in Season 2 of Marvel Rivals.

The damage boost of Rocket’s ultimate ability was decreased from 40% to 25%. Furthermore, C.Y.A. now requires 4,000 energy, as opposed to 3,700 before the update. Fortunately, the ability will be more viable as a defensive tool, as linked allies will receive an additional 100 bonus health points per second, capping at 150. This will also boost Rocket’s HP to 400 during the duration of his ultimate ability.

To sum it all up, Rocket will require smarter positioning and decision-making in the next season of Marvel Rivals. He should still be a great healer, and the changes to his ultimate ability will improve the survivability of his team.


marvel rivals cover image showing marvel characters line up

Marvel Rivals





Platform(s):
macOS, PC, PlayStation 5, Xbox Series S, Xbox Series X


Genre(s):
Fighting, Shooter





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Nintendo Switch 2 launches on June 5, 2025 – WholesGame

Nintendo Switch 2 launches on June 5, 2025 – WholesGame


Official Release Date and Price

Nintendo has officially confirmed the release of its next-generation console, the Nintendo Switch 2, which will launch on June 5, 2025. The base model will retail for $449.99 in the United States and £396 in the UK. Pre-orders are scheduled to begin on April 9 in the U.S. and April 8 in the UK. However, recent tariff-related concerns may affect preorder availability in North America.

Hardware Upgrades and Design Enhancements

The Nintendo Switch 2 maintains the hybrid design of the original Switch, offering both handheld and docked modes. Despite being nearly identical in thickness to its predecessor, the Switch 2 comes with a larger 7.9-inch LCD screen capable of 1080p resolution and up to 120 frames per second in handheld mode.

When docked, the system supports 4K resolution at 60fps, and the upgraded dock includes a built-in fan for better thermal management. The console comes with 256GB of internal storage—a significant improvement over the original Switch—and supports additional storage through microSD Express cards.

A new USB-C port on top has been added, in addition to the existing bottom port, allowing support for new peripherals like the Switch 2 Camera.

Joy-Con 2 Controllers

The Switch 2 introduces the Joy-Con 2 controllers, which attach magnetically to the console for increased stability in handheld mode. When detached, these controllers offer a unique mouse-style interface, allowing users to point and interact with the screen in a new way.

One of the major additions is the C button on the Joy-Con 2, which serves as the gateway to new software features such as GameChat.

New Online Features: GameChat and Camera

Nintendo is expanding its online capabilities with the launch of GameChat, a social feature that supports voice communication and screen sharing for up to 12 players. This feature leverages the console’s built-in microphone, meaning users won’t need external headsets.

GameChat can be quickly activated using the new C button and integrates with the new Nintendo Switch 2 Camera, which launches on the same day. Some games will even use the camera feed as part of gameplay.

Although GameChat will eventually be a part of the Nintendo Switch Online subscription, it will be available for free to all users until April 2026.

Launch Titles and Exclusive Games

Nintendo announced an exciting lineup of games to accompany the Switch 2 launch. The most prominent is Mario Kart World, a new installment in the series featuring expansive tracks and multiplayer support.

Another title, Nintendo Switch 2 Welcome Tour, is a digital-only game that introduces users to the system’s features through interactive tutorials and minigames.

More exclusives are scheduled throughout the year. Donkey Kong Bananza, a new 3D platformer, will arrive on July 17. Looking ahead, FromSoftware will release The Duskbloods, a multiplayer experience coming in 2026, and Hyrule Warriors: Age of Imprisonment is expected in late 2025.

Backward Compatibility and Upgrade Packs

The Switch 2 retains support for most original Switch games, both physical and digital. However, some popular titles will include optional paid Upgrade Packs to take advantage of the new hardware’s capabilities.

These upgrades are set to include visual improvements and new gameplay elements. Titles receiving upgrades include:

Super Mario Party Jamboree
Kirby and the Forgotten Land
The Legend of Zelda: Breath of the Wild
The Legend of Zelda: Tears of the Kingdom

Games that include these enhancements in a single purchase will be branded as Nintendo Switch 2 Editions.

Dual-Platform Titles and Graphics Modes

Some major titles will be released for both the original Switch and the Switch 2. Notably, Metroid Prime 4: Beyond and Pokémon Legends: Z-A will support both platforms.

Metroid Prime 4 on Switch 2 will offer Quality and Performance modes, giving players the choice between higher resolution or smoother framerates—bringing Nintendo in line with modern console standards seen on PS5 and Xbox Series X.

GameCube Classics Coming to Nintendo Switch Online

In a major move to expand its legacy offerings, Nintendo confirmed that GameCube titles will be coming to the Nintendo Switch Online + Expansion Pack subscription service, exclusive to Switch 2 users.

The initial launch lineup includes:

F-Zero GX
The Legend of Zelda: Wind Waker
Soulcalibur 2

Nintendo promises more titles from the GameCube era will be added over time.

Third-Party Support

Nintendo also showcased extensive third-party support during its livestream. A number of current and upcoming titles will make their way to the Switch 2, including:

Elden Ring
Hades 2
Street Fighter 6
Yakuza 0: Director’s Cut
Civilization VII
Project 007
Split Fiction
Borderlands 4
Hitman World of Assassination: Signature Edition

Some of these games, like Civilization VII, will offer paid upgrades for enhanced features when played on the Switch 2.

Pricing Options and Bundles

The Nintendo Switch 2 will be available as a standalone console for $449.99. There will also be a launch bundle including the digital version of Mario Kart World, priced at $499.99.

According to Nintendo’s official website, Mario Kart World will retail separately for $79.99, indicating a potential price increase for major first-party titles on this new platform.

Final Thoughts

The Nintendo Switch 2 represents a bold step forward for Nintendo, offering powerful hardware upgrades, a wide variety of new and returning games, and innovative features like GameChat and Joy-Con mouse controls. With strong third-party support, legacy content from the GameCube era, and an ambitious launch lineup, the Switch 2 appears poised to continue Nintendo’s dominance in the hybrid gaming space.

As we approach its June 5 release, more details are expected to emerge. Nintendo fans around the world can look forward to a new era of gaming that blends innovation, nostalgia, and connectivity.



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1997 Horror Classic I Know What You Did Last Summer Returns With A 4K Blu-Ray Release

1997 Horror Classic I Know What You Did Last Summer Returns With A 4K Blu-Ray Release


The 1997 slasher film I Know What You Did Last Summer is getting a new reboot later this year, but if you’re looking to catch up on the slasher franchise before then, then you can preorder a new 4K Steelbook Edition of the first film. Priced at $56 and scheduled to arrive on June 24, this re-release of the film includes a spooky steelbook cover, a standard Blu-ray copy of the film, and a digital streaming code.

I Know What You Did Last Summer 4K Blu-ray
I Know What You Did Last Summer 4K Blu-ray

I Know What You Did Last Summer 4K Steelbook Edition Bonus Features

Here’s a look at all of the special features included in the I Know What You Did Last Summer 4K Steelbook Edition:

Six deleted scenesAlternate endingMy Own Summer: An interview with director Jim GillespieHe Knows What You Did: An interview with Muse WatsonFilmmakers’ commentaryDirector’s short film: Joyride, with optional commentaryNow I Know What You Did Last Summer featuretteMusic video: “Hush” performed by Kula ShakerTheatrical trailer

I Know What You Did Last Summer was a big hit when it came out in 1997, back when it was released during the ’90s Renaissance of teen-slasher movies. Adapted from the 1973 novel of the same name written by Lois Duncan-Arquette, the film follows four teens after they accidentally run over a person, dump his body in the sea, and then face the wrath of a homicidal fisherman who knows their dark secret. The movie starred Jennifer Love Hewitt, Freddie Prinze Jr., Sarah Michel Gellar, and Ryan Phillipe, and at the box office, it was a huge hit.

Along with the new I Know What You Did Last Summer Steelbook 4K Edition, there’s also a standard Blu-ray edition of the flick available. It includes many of the same special features as the 4K Stellbook Edition but is only $25.

I Know What You Did Last Summer was followed up by a sequel in 1998, I Still Know What You Did Last Summer, and a direct-to-DVD sequel in 2006 titled I’ll Always Know What You Did Last Summer. It was also mercilessly lampooned in the satirical horror-comedy, Scary Movie. There was also an eight-episode TV series adaptation of the novel in 2021. If you’d like to complete your collection, these are also available on Blu-ray.

Meanwhile, the upcoming film is scheduled to be released on July 18, and while has the same name as the original movie, it is actually a direct sequel to the first sequel, I Still Know What You Did Last Summer. That shouldn’t be confusing at all.

I Know What You Did Last Summer Deals



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Eidos Montreal Is Trying To Get A New Deus Ex Game Made

Eidos Montreal Is Trying To Get A New Deus Ex Game Made


Although it has been 8 years since the last Deus Ex game (9 if you don’t count Deux Ex: Breach) it seems like Eidos-Montreal is actively trying to get a new game in the series made.

That’s according to a new report by Mike Straw of Insider Gaming. While working on getting some details behind the company’s recent layoffs, Mike apparently stumbled across some intriguing information about Deus Ex.

Straw learned that Eidos-Montreal has been “pitching the new game regularly” to external publishers and potential partners. However, nobody seems to be biting.

The reason is that some publishers believe the series is too niche, while others “aren’t willing to take on the financial risk that comes with the Deus Ex franchise at the moment.”

The report also notes that this would be an entirely new Deus Ex game not related to the one that was being worked on under the Embracer group a few years back. That project was officially cancelled in 2024 as part of Embracer’s restructuring.

What the report doesn’t explain is why Eidos-Montreal themselves aren’t making the game, or why another internal Embracer studio is willing to do it. Perhaps Embracer doesn’t see any potential in it, either, and will only agree if some outside publisher is willing to take the financial risk.

Or it could be because one source told Insider Gaming that the pitch did does not meet “expectations or standards typically associated with the Deus Ex brand”. Ouch.



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How To Use Drying Rack in Schedule 1 – ISK Mogul Adventures

How To Use Drying Rack in Schedule 1 – ISK Mogul Adventures


Schedule 1 is the hot new game on Steam right now. And despite being in Early Access, it already has a ton of features. From growing to mixing product, there’s a lot to learn. One of the first, and most important, lessons is how to properly improve your product.  Now only are things like Fertilizer or better quality pots a good investment, but there’s steps to processing your grown product that can help a lot. The drying rack in Schedule 1 is one of those vital items.

Be sure to check out some of our other Schedule 1 guides to learn every tip when it comes to growing your new empire! For now, let’s keep reading to learn more!

How To Use Drying Rack in Schedule 1

The drying rack in Schedule 1 is a pretty easy to use item. You just put grown product into it and it passively upgrades its base quality.

The five rarity tiers of product are:

Trash (Dark red ★)Poor (Green ★)Standard (Blue ★)Premium (Pink ★)Heavenly (Gold ★)

So, first you need to unlock it. The Drying Rack can be purchased from Oscar inside the warehouse for $250.

Once you have it, place it down like any other piece of lab equipment. Any product placed into it will upgrade over time. You can let it run all the way to Heavenly, but if you want to stop it sooner, click the red X icon on the product inside the rack’s UI. So far, you can dry both buds and coca leaves in the racks.

And once again, don’t rush into making higher quality product when you don’t need to. Check the Contacts app in your phone and look at your customers. Each customer has a standard of quality they prefer, and you can get away with giving the bare minimum if you’re short on time or cash. It’s not a bad idea to assign the lower-quality customers to your basic dealers, and dump the cheaper product on them. This way, you can focus all your time on making a product that will sell to your most demanding clients.

You can also technically use a Drying Rack in Schedule 1 as a storage for the next batch of product you wish to dry. When a current batch is drying, the Input slot will open up, go ahead and place the next batch there while the current batch dries.

Dry and Store Product in Drying Racks

Additionally, you can also assign the dry racks to botanists, and they will hang the coca leaves or buds automatically, speeding up production. Use the Clipboard you unlock later in the game to set desired Quality levels of any product in a given Rack.

The products below are affiliate links, we get a commission for any purchases made. If you want to help support ISKMogul at no additional cost, we really appreciate it.



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