In 1992, Psygnosis with development by Art & Magic, released the gorgeous owl flying shoot em up of AGONY, for the Amiga system. It was a very impressive game for its time using features such as scales of colors done with raster lines, halfbrite graphics mode for the between-level pictures, three layers of parallax scrolling using dual-playfield mode, in-game palette swapping, and continuous flashing of the background palette to simulate additional colors. In fact was such a good game, that a creator by the name of Lionagony is now working on his own spiritual sequel for the Amiga called ‘Anguish’.
And here’s the full details from the website. “Anguish – First Level Demo for AmigaGameJam 2024 (Now Updated) developed using Earok’s Scorpion Engine. Anguish is the spiritual sequel to Agony for AGA Amigas. Guide Myletes, a Gyrfalcon through his enemies in this side scrolling shooter featuring 3 layers of parallax and copper infused backdrops”.
Minimum requirements: stock Amiga 1200 or Amiga 4000Recommended for best gameplay: 1 MB or more of Fast RAM
Hey folks. Y’all feeling alright after last week’s harrowing episode of The Last of Us? Everybody have a productive therapy session to talk about your TV peepaw’s death? Alright, cool, because we’re gonna spend this week’s episode doing more therapy and leaning harder into the show’s worst tendencies. Strap in, folks. I’m about to start swinging.
4 Essential Tips to Survive Clair Obscur: Expedition 33’s Brutal First Hours
Post trauma
We open on the bloody aftermath of the battle in Jackson. Corpses, human and infected, are scattered across the small town. But the body we linger on didn’t come from the massive clash; it’s Joel’s. In a somber moment, Tommy (Gabriel Luna) comes to the morgue to see his big brother. He starts to clean his arm and sees the broken watch on his wrist. He gives his brother one more longing look and tells him to “give Sarah [his] love” before getting back to work.
Last week, I was admittedly pretty dismissive of some of these smaller added moments of grief the show adds to what was in The Last of Us Part II, the game on which this season is based. Ellie crawling to Joel’s body and cuddling up to him felt performative to me in the moment, and maybe that was more me reacting to the show’s broader lack of restraint than to the scene itself. But this scene with Tommy landed for me because we got remarkably little of Tommy’s grief in Part II, and because it wasn’t led up to by 10 minutes of monologuing and telling me what to feel. Tommy is speaking to Joel, not to the audience.
We then see a bustling hospital full of the injured from the battle. Ellie is also here after Manny kicked her in the chest and seemingly collapsed one of her lungs. She’s breathing weakly through a chest tube as she wakes, but immediately starts screaming as she remembers what Abby did to Joel until she’s sedated. Cut to credits.
We then jump forward to three months later. Things are warming up, and Jackson has made good progress rebuilding after the battle against the horde. Ellie, meanwhile, has also made good progress and is getting her final check-up with the doctors after her injuries. But she has to see one more person before she can leave the hospital: Gail (Catherine O’Hara).
As I said in the episode one recap, Gail is one of my least favorite additions in the show, not because O’Hara isn’t wonderful, but because she facilitates some of the show’s worst tendencies. Ellie, clearly telling Gail what she thinks she wants to hear, now unloads about how she misses Joel, laments that the “last time” they spoke was the New Year’s dance fiasco, and says that your final moments with someone shouldn’t define your life with them. Then when the conversation veers into when Joel supposedly “wronged” her, Ellie says she doesn’t know what he could have meant and wishes she could have “let him off the hook” for that, but that she’ll also need to “let herself off the hook” for not being able to do so.
Image: HBO
Gail lets Ellie go but seems mostly unconvinced by her performative response to her line of questioning. And as soon as they’re done, Ellie’s chipper facade falls away quickly, and the smile disappears from her face as quickly as she put it on. The irony of this scene is that Ellie is speaking aloud the things she will eventually learn, even if she doesn’t believe any of it right now. She pulls off a convincing enough performance to leave the facility, but there was still part of me that felt suspicious of this exchange after the show has already proven it doesn’t trust its audience to follow along. I can’t help but look at this scene and feel like it’s meant to tell viewers what Ellie should be feeling rather than the feelings of fury she does right now. A therapist approved all these lines of thought, right? That’s the only way she’s deemed of sound mind to walk around the citizens of Jackson once again. In a vacuum, the scene is fine and illustrates that Ellie is still very much wrestling with debilitating anger and doesn’t trust the adults in her life, but again, every time The Last of Us describes the themes of the source material in no uncertain terms, I’m left wondering why showrunner Craig Mazin has made these blunt edits. Does he not have faith in the viewers to get it, or is he making up for what he perceives as a weak link in the game’s writing?
Speaking of showing instead of telling, we now get the show’s version of one of The Last of Us Part II’s best sequences: Joel’s home. After Ellie is released from the hospital, she heads home, and instead of going straight to her shed, she goes to Joel’s big empty house. Flowers and tributes cover the white picket fence. They’ve been there for months, but this is the first time Ellie’s seen them. To Abby, Joel was a murderer. To Ellie, he was a complicated father figure. To the people of Jackson, he was a beloved member of their community. There are different versions of each of us in the minds of everyone we’ve ever met, and the truth is we all exist somewhere in the middle. That’s why people come away from The Last of Us Part II with such contrasting feelings: because the entire game is about that concept.
One nice touch the show adds to this segment is that Ellie has a room in Joel’s house that wasn’t present in the game. Though the mattress is no longer here and is now in the shed out back, the rest of the room looks largely untouched. It’s covered in astronaut stickers, old sketches, and toys. It feels like a childhood bedroom, whereas her new space gives off something more like college burnout. The brief shot we see of the old room illustrates how much Ellie has grown up, but maybe also how Joel probably felt left behind. He has this snapshot of a younger version of his surrogate daughter in his own home. No wonder he didn’t understand the rift between them as she grew up.
Then we reach the gut punch: Joel’s bedroom. It’s full of unfinished wood carving projects he’ll never return to, but it also has a small red box sitting on the bed. Inside, Ellie finds the last of Joel’s belongings: his broken watch from Sarah and his trademark revolver. Ellie only takes the latter before turning to leave, but also takes a moment to stop in Joel’s closet and take a whiff of his leather jacket. Then she finally allows herself to cry before this moment is interrupted by Dina (Isabela Merced) calling to her from the lower floor.
Her friend brings with her two things: cookies and information. She says that, when visiting Ellie in the hospital, she’d hid that she knew most of Abby’s group’s names because the doctors told her not to tell Ellie anything that might upset her while she was recovering. Ellie is furious because Joel’s killers now have a three-month head start, but Dina, being the more level-headed person in the room, reminds her that if you want to find someone and you know where they’re going to be, you should let them get there. Then Dina reminds Ellie that she loved Joel, too. In Part II, Dina went to Seattle because she’s a ride or die, but the show is giving her more personal stakes in seeing justice for Joel because they had a relationship of their own. It’s a good change; a lot of Dina’s characterization—such as her relationship with her family’s Jewish history—is lost without the ambient dialogue between her and Ellie in the early game, so this helps fill out her character more in a way I appreciated.
Dina runs down what she knows, including the names of most of the group and a wolf patch she saw on their gear with the initials “W.L.F.” She recalls a story Eugene told her before his passing about subsets of civilian militia that were trying to fight FEDRA, the government agency that turned fascist after the cordyceps outbreak, including one called the Washington Liberation Front. They don’t know what they’re up against, but hopefully it’s not too much for them to handle.
But rather than head out immediately, Ellie and Dina go to see Tommy. He’s hesitant because the town is still recovering and not in any position to send out a squad of vengeful soldiers. Ellie says Joel would have already been halfway to Seattle by now, a claim which Tommy rebuts, saying that he’d only take that kind of risk to save someone he cared about, not to seek revenge (I don’t know about that one, chief). If they’re going to do this, they have to go through Jackson protocol, which means taking it to Maria and the town’s council. Ellie isn’t thrilled, but Tommy says he’ll back her, and lets Dina know that if she holds back information again, there will be consequences. As the girls leave, Tommy tells Ellie that they buried the dead after the attack south of town, if she wants to visit. Ellie says she will when she’s on the way to Seattle. Tommy said in episode one that Ellie and Joel were the exact same person, and her self-assured stubbornness in this moment is giving Pedro Pascal. To her, this whole song and dance is just another obstacle in the way of something inevitable. She can’t imagine any other possibility.
Literal and metaphorical scars
We’ve spent a lot of time in Jackson these past few episodes, so this next scene gives us a preview of what to expect in Seattle. We open on a lone man walking through a forest wearing a tattered trench coat, sporting a shaved head, and with twin scars across his face. He whistles to a group of similarly dressed people elsewhere in the forest, and one of the adults asks a young girl to translate the meaning of the whistles, which were orders to keep moving as there was no danger present. The group apparently doesn’t know where they’re headed, but there’s a “reason” for this pilgrimage with no known destination. There was a war happening wherever they’re fleeing from, and the prophet they once followed has been dead for a decade, so she can’t protect them. But they keep her spirit alive by following her teachings. To do this, they have to keep themselves safe, which is why they’re armed with hammers and bows. Just as the girl says she feels safe, another whistle comes from the lookout, warning the group of incoming danger. They hide in the forest, and the girl asks if it’s “demons,” to which the man replies that it’s “wolves.” On that ominous note, the show pops back over to Dina’s sketch of the wolf patch she saw on Abby’s clothes.
If you felt that was disorienting, I wouldn’t blame you, but these people with all their cultish language and archaic weaponry are the Seraphites, a cult in Seattle that is at war with the W.L.F. As we get close to the Emerald City, some of the uglier parts of the series to unpack will start to become more prominent, as the violence between the Seraphites and W.L.F. is inspired by the ongoing conflicts in Palestine and Israel which have only escalated in the years since the game came out. This isn’t me projecting; series director Neil Druckmann has said as much. The actual specifics of how The Last of Us portrays its fictional war, and how Druckmann’s public pro-Israel reaction to the ongoing real-world conflict have justifiably colored the interpretations and experiences of the series for many players, are a lot to untangle and dissect. It’ll be some time before the show really dives into this plot thread and we really need to dig into it in these recaps, but I felt it was important context to bring up now as we begin our journey to Seattle, where this storyline becomes more prevalent.
Image: HBO
Ellie, meanwhile, is training for the upcoming fight. Jesse is impressed that she’s bounced back so quickly after being hospitalized, but not impressed enough to be forthcoming with her about the upcoming council meeting. Now that he’s on the council, he can’t discuss his or anyone else’s votes, even as Ellie tries to appeal to their friendship. As a sign of good faith, he does give Ellie some advice, telling her to write her thoughts down and read them to everyone in the meeting. Ellie dismissively takes this as a sign that she’s “stupid,” but Jesse says it’s because she’s angry, and her inability to take that well-meaning advice as such is further proof of that.
Unfortunately for Ellie, she has a lot of time to organize her thoughts at the council meeting because her revenge tour is not the only issue on the agenda. Some folks came to talk more mundane shit like livestock. But when the topic of sending people to Seattle comes up, Ellie isn’t the first one to take the stand, it’s a woman who points out that Jackson lost a lot more people that day than just Joel. Things are too fragile right now, she says, to send a large group chasing after Abby’s crew. Another man stands up and says that they should separate themselves from the raiders and murderers by showing mercy. Then, Ellie finds an unexpected ally (see what I did there) in Seth, who says that those murderers don’t deserve mercy. The town bigot is the only one to support vengeance for the man who knocked him on his prejudiced ass the night before he died. Seth says that they’ll be back to finish the job if Jackson doesn’t send someone after them.
When The Last of Us Part II came out, there were criticisms that the game boiled down to a metatextual scolding about something obvious to most civilized people: violence is bad, actually. Revenge is not it. Even Kotaku’s review by Riley MacLeod touches on this, with him writing, “Late one night, I paused the game and asked myself aloud if the developers thought I was stupid, if they thought the existence of violence had just never occurred to me before.” I never felt this kind of condescension when I played the game, largely because I viewed revenge as one piece of the puzzle, rather than the full thing, but I can’t shake that feeling when I watch the show. I really felt it in this scene that sounded like a podcast of people debating the morality of The Last of Us Part II. The show’s heavy-handed dialogue continues to feel weirdly patronizing, like it needs to make sure you have considered every nuance that should feel.
Finally, Ellie is allowed to speak. She followed Jesse’s advice and wrote her thoughts down to read. She says she doesn’t want revenge, she wants justice. Then she points out that if they do nothing, no one will do anything because no one else is fighting for Jackson. Ellie appeals to the community aspect Jesse has been hammering into her head, and points out that while the rest of the world is full of dangerous “strangers,” she wants to know that the people of Jackson can count on each other. This is a version of Ellie we’ve seen who is very jaded toward the idea of community, and it’s unclear if this is her trying to appeal to the sensibilities of the council or if it’s a last-ditch effort to convince herself that there is a community for her here. While Joel may have been a beloved member of Jackson, Ellie has been ostracized by several people in this small town. Her discomfort has been ignored by the adults in her life, her desires have often been denied to her because they think they know better, and yet all that’s ever been said to her is that the good of the community comes first. If she’s supposed to be part of that fellowship, why are her needs never a priority? Whatever her reasoning, Ellie knows now that she can’t count on Jackson because the council votes against her proposal. A wave of relief fills the room, but Ellie silently walks out.
It’s now Tommy’s turn to see the town counselor. He tracks Gail down at a tee-ball game and she has her own theories about Ellie’s speech. Tommy’s worried that Ellie’s going to do something reckless, and Gail asks if he believes Ellie’s words at the council meeting. She says that the girl is a “liar.” Tommy says she doesn’t want Ellie to go down the same path as Joel, who would also come up with justifications for every violent act he carried out in this desecrated world. Gail asks if Ellie might have learned this behavior from Joel, but says that “nurture” can only do so much, and that if violence is who Ellie is, it wasn’t because Joel taught her to be. She also says that some people can’t be saved, and as much as Tommy would like to change that, it’s probably true of Ellie, as well.
Alrighty, so I alluded to this conversation in my episode one recap, and I consider it one of the most disappointing in all of season two. The Last of Us showrunner Craig Mazin has talked at length about how he believes Ellie to be a naturally violent individual, and it shows in the sadism she expresses in season one. This is a marked change from how the character was portrayed in the first game, which showed her having no proclivity towards violence, just a desire to be trusted to carry it out when it was necessary. When it became clear that Mazin’s choice to make Ellie more intrinsically violent for the show was made in a misguided attempt to lean into Ellie’s violent tendencies in season two, I wrote about how the only reason Ellie’s shift towards violence in Part II works is because that game goes out of its way to show that she’s not cut out to inflict the kind of violence she learned from Joel. There are scenes in the game that have Ellie trying and failing to use Joel’s exact interrogation techniques, and Druckmann and game actor Ashley Johnson have spoken in Part II Remastered’s commentary about how the point was to show how Ellie was very different from her surrogate father, and that this violence may have been innate to who he was, but not her.
Without getting too specific about future episodes, I still find the show’s suggestion that Ellie’s sadism and anger are just part of who she is to be both a misguided change and a fundamental misunderstanding of the story of The Last of Us Part II. Where some changes, like revealing Abby’s motivations early or heavily implying that Ellie had some kind of reconciliation with Joel, undercut the narrative tension of the source material but leave character dynamics intact, this shift just lets Joel off the hook for who Ellie grew up to be and colors her grief-driven crusade as more of a tantrum that needs to be managed rather than as the actions of woman lashing out at a life that has taken most of the things she’s ever wanted from her. Ellie’s arc in these games is so much more complex than anger issues, and I find the show’s vision of her violence to be so one-dimensional. Violence is a language characters use to express everything from love to hatred in The Last of Us, and it’s one that the show barely knows how to read.
Back in her shed, Ellie is doing exactly what Tommy feared: something stupid. She’s got guns and supplies spread around her space and is clearly gearing up to head out by herself. Dina arrives and points out how an arsenal and canned food isn’t enough to reach Seattle and kill Abby. She has no plan, no route, no map; just a switchblade and a dream. Dina’s not here to talk her out of it, she’s here to make sure she doesn’t get herself killed on the way. In another life, Dina would be the one who plans the girls’ two-week overseas vacation down to booking the flights and itinerary, where Ellie gets to be a passenger princess who just has to show up.
Ellie thanks Dina as she leaves, to which Dina replies that she could have just asked. Ellie says she didn’t realize that, and if she’s become this jaded toward the community of Jackson, it makes sense that she wouldn’t even feel like she could rely on her best friend. But hopefully, Dina’s actions quell any of her fears. As the two prepare to leave with their horse Shimmer, they’re sent off by none other than Seth. He offers Ellie his rifle, some supplies, and a few words of encouragement. Ellie is skeptical the whole time, even scoffing at the notion that revenge for Joel is a collective cause between the two of them. But as they leave, the two exchange a silent handshake. Maybe bigots can grow. A radical thought.
Image: HBO
But before we head out, Ellie has one more place she needs to go. She and Dina stop at a graveyard just south of Jackson and find one marked “Joel Miller, beloved brother and father.” Ellie unwraps some coffee beans and spreads them over the soil, lingers for a moment, then silently turns to leave. I’m glad the show displays some restraint here, because it would not have surprised me if Ellie had voiced everything she ever wanted to say to Joel, as that’s often the show’s M.O. Instead, we got an understated moment with a cute nod to Joel’s coffee fixation. It’s good.
Washington bound
We skip forward a bit as Dina and Ellie play games to pass the time on horseback. Dina asks Ellie about her first kill. She says she won’t talk about the first one (we don’t need to relive Riley’s tragic fate), but she does tell her about her and Joel’s time in Kansas City. Dina says she’s sorry Ellie had to go through that, which surprises our funky little lesbian. “I shoot a guy and you feel sorry for me?” “I’m just loyal like that,” Dina replies.
The pair’s trip is put on hold as a storm passes over them. That’s how you know they’re getting closer to Seattle. They set up a tent, and it’s clear that Ellie is unsure what to do with all this closeness. Just as the girls are about to get some shuteye, Dina turns the lantern on and says she wants to talk about New Year’s Eve and their big kiss. You know, before Seth ruined it. Ellie seems to have stopped reading into it because they were both intoxicated, but Dina wants to know how Ellie would rate it. Ellie isn’t looking to play along, and when Dina reminds the room that she’s “not” gay, Ellie finally gives her a number: six. Dina doesn’t believe this rating, but when Ellie tells her she can go back to Jesse if she wants something better, Dina reveals she already did. That’s seemingly resolved that issue.
By this point in Part II, Dina and Ellie were established as girlfriends, and all the romantic tension was gone in favor of two girls getting to know each other in this new context. I’m okay with the show taking a different approach to this, as a lot of the relationship building between Ellie and Dina is lost when we can’t spend hours wandering around Seattle and chatting. Introducing Dina and establishing their relationship as quickly as the game does probably wouldn’t work for TV, so replacing it with some “will they/won’t they” awkwardness is probably the right call. A lot of fans were disappointed that this meant one of the best scenes between the two in Jackson, which involved passing weed back and forth among other activities, went out the window. But we’re making up for some lost ground in this scene, so I’m willing to see where this goes and weigh in later.
Dina asks if Jesse seems sad to Ellie, and she replies without hesitation that he does, though neither of them is sure why. Dina thinks maybe that’s just who he is. At least, she hopes so. Because if it’s not, then maybe she makes him feel that way. Before the two drift off to sleep, Dina tells Ellie she “wasn’t that high” when they kissed. Girl, you’ve got some decisions to make.
The two get back on the road in the morning, and are just about 10 miles out of Seattle when they come across the aftermath of some kind of battle. Bodies of the Seraphite crew from earlier in the episode are scattered across the trail, and as Dina investigates further, she runs back to Ellie to puke in the bushes. Ellie goes to see what elicited such a response and finds their bodies decomposing. Dina apologizes for her sickness, pinning it on the smell. Ellie guesses from the caliber of the various bullet casings at the scene that this might have been Abby’s crew. Now they have another reason to feel vindicated in coming all this way.
Then we finally reach Seattle. From a distance, you would have no idea there’s a war happening here. Dina says there might not be that many wolves for them to deal with, to which Ellie says there are about to be “a whole lot less.” Dina asks if that was a cool action movie line from the Curtis & Viper movies Joel loved so much. Ellie says that one was all her; she was just trying to sound like a badass. “You don’t need to try,” Dina whispers in her ear. Girlypop, don’t play like this when you’ve got a man waiting for you back home. (Do it. Give in to the gay thoughts.)
Spaking of wolves, we see the first sign of life from Abby’s crew. Manny (Danny Ramirez) is keeping watch from the remains of the Space Needle, and luckily doesn’t see the Jackson girlies as he gives the all-clear for a W.L.F. crew to move through the city. While Ellie and Dina may be expecting a small group of heavily armed bandits, the group Manny clears to move through the city is sporting tanks, military-grade weapons and armor, and is moving like a well-trained unit. Ellie’s rage may have brought her this far, but she’s gonna need a lot more than that to fight her way through Seattle to Abby.
New episodes of The Last of Us premiere on Sundays at 9 p.m. Eastern on Max.
Puppets – an interesting metaphor to use when describing who has the power.
We often talk in politics about who is “pulling the strings” behind the scenes and British Eurovision winner Sandi Shaw once sang about love and being ‘like a puppet on a string’.
But puppets in games are usually seen as the enemy, often used in horror games as strange beings who creep you out and try to kill you.
Once Upon a Puppet, however, is a game about the puppet and the controller, but it’s mostly a family-friendly platformer with an ode to theatre and magic. Let’s pull the strings and find out what it is all about.
A theatrical world of magic
A Hand and a Puppet
In Once Upon a Puppet you initially play as a disembodied hand called Nieve; a weaver for the King of this magical land. The thing is, the king is upset with Nieve, exiling the hand to the understage wasteland where Nieve meets a puppet called Drev. They get intertwined by magic, Drev now held together by strings with Nieve.
From there they go on a journey through the understage, all before taking on the king himself. It’s a fairytale story to begin and the visuals of the world do a brilliant job of setting up the world. Yet for as intriguing as it is, I did find myself losing engagement with the narrative after a little while. There is a lot of dialogue found in Once Upon a Puppet and it doesn’t flow quite right at times.
String-Powered Platforming
The game itself is set in a 2.5D world; a place that is a lot of fun to navigate around. You start with a simple moveset, where you can run and do a simple jump. However the real magic comes in the characters and Nieve, as the hand holding the strings, is able to operate levels and move big items for Drev the puppet.
Soon other extra features are introduced as you progress, including that of a double jump. From there, prepare to be slingshotted across areas that can’t be progressed in the normal way. There are also hooks to grapple and the opportunity to fire a bow at one point. On the whole though, combat is minimal and only comes into its own a few times in Once Upon a Puppet, all as you head towards the big boss battle.
Full of interesting ideas
Puzzles, Flow, and Platforming Feel
There are some interesting ideas in Once Upon a Puppet though, as well as clever puzzles to solve when you have to use the skillsets of both Nieve and Drev at the same time. It’s here where movement and level control can start to feel a bit tricky and awkward. There is no doubt that everything about the game works and it’s a clever concept and a pleasing journey that you’ll be taken on, but for me, something is lacking. The gameplay loop becomes a bit samey after a while too, and it’s all too easy to forget why you are doing certain elements. It isn’t helped that at certain moments the platforming doesn’t feel accurate enough, a bit floaty. In the same breath, the game does try to do something different and unique and in terms of place and story, it nails things.
Theatrical Backdrops and Costume Changes
In the visual department, Once Upon a Puppet does a nice enough job with its 2.5D world of theatrical backdrops and puppets wandering around. There is some great attention to detail in the background of the levels and as you progress it feels like it has a nice level of variety in themes. There are some lovely collectibles too, where Drev can weave different costumes to wear which ensures the game can earn its family-friendly credentials.
There isn’t any voice-over work from the main characters, but in terms of the audio, narration brings it together very well, helping to frame the world. And the soundtrack is fine as it trickles along with the action, even though it is a bit forgettable.
Doesn’t ever wow
A Charming Debut with Untapped Potential
Once Upon a Puppet provides an enjoyable journey through a theatrical world, working nicely in terms of character integration and overall gameplay experience. However, there is no wow factor and it’s all too easy to get lost with what you are doing, unaware of any purpose.
For a debut game, even with issues this one is full of charm, and so it’s probably worth taking on Once Upon a Puppet if interest levels allow.
Your Links
Pull the Strings – Theatrical Puzzle-Platformer Once Upon A Puppet Launches – https://www.thexboxhub.com/pull-the-strings-theatrical-puzzle-platformer-once-upon-a-puppet-launches/
Buy Once Upon A Puppet on Xbox – https://www.xbox.com/en-GB/games/store/Once-Upon-A-Puppet/9MV8T4C45MXL
Or get the Backstage Edition – https://www.xbox.com/en-GB/games/store/once-upon-a-puppet-backstage-edition/9P2C3J4K5T2S/0010
Garlic Chocolate Tart is a 5-star dessert meal in Disney Dreamlight Valley. It was recently added with the Wonderland Whimsy update. Players can make the Garlic Chocolate Tart meal for consumption to restore Energy or gift it to any villager in The Valley. This guide will help you how to make a Garlic Chocolate Tart in Disney Dreamlight Valley.
Required Ingredients to Make Garlic Chocolate Tart in Disney Dreamlight Valley
Players can make a Garlic Chocolate Tart Dessert Meal with the following ingredients.
1x Cheese
1x Cocoa Bean
1x Garlic
1x Wheat
1x Egg
Cheese is a dairy product that players can purchase from the Chez Remy restaurant for 180 Star Coins. Cocoa Bean is a sweet ingredient that players can harvest from the Cocoa Trees in the Glade of Trust and Sunlit Plateau biomes. Each harvest will give you 3 Cocoa Beans. It takes 30 minutes for the Cocoa Beans to regrow on the trees. Garlic is a spice ingredient that players can forage from the ground. It grows in the wild in the Forest of Valor (Valley), Wilde Tangle (Eternity Isle), and the Everafter (Storybook Vale) biomes.
Wheat is a common grain ingredient in DDV that players can purchase from various Goofy Stalls. Goofy sells Wheat at his stall in the Peaceful Meadow (Valley) and Ancient’s Landing (Eternity Isle). It will cost you 3 Star Coins to purchase 1 Wheat from Goofy. Lastly, Egg is a dairy product, and you can purchase it from the Chez Remy restaurant for 220 Star Coins.
How to Make Garlic Chocolate Tart in Disney Dreamlight Valley
After gathering all the ingredients for the Garlic Chocolate Tart, go to any Cooking Station to start making it. Go to any cooking station in the Valley/Eternity Isle and interact with it. After that, put the ingredients into the Cooking Pot individually and then select the “Start Cooking” option to cook the Garlic Chocolate Tart Entrée Meal.
Use of Garlic Chocolate Tart
Players can choose to eat the Garlic Chocolate Tart to restore 2,458 Energy. Furthermore, they can gift it to another villager to increase their Friendship Level. Lastly, they can sell it to Goofy for 783 Star Coins.
It’s that time of the week once again, Bitizens! You’re in for a new challenge, and we’re here to show you how to pull it off.
Last week’s Love Bug Challenge was a weird one, now we’re getting something a bit more thematic to the season. Don’t forget to check the Challenge Vault if you have it unlocked, you can do all the old BitLife challenges there as well. Check on some of our BitLife guides while you’re here for tips on those.
How to complete the Hot Wet Summer challenge in BitLife
Here are all the things you need to do to finish off this wet and wild challenge:
Be born in BrazilBecome a lifeguardBecome a Water Slide TesterBecome a famous Adult Film StarPush someone off a cliff
While becoming a lifeguard and water slide tester is simple, the last couple of tasks can be a really big issue. Let’s start with the easy steps.
Brazil is easy, just make a character that has the chosen city has Brazil as the country. Looks like those “come to Brazil” memes finally bore some fruit. Also, it doesn’t matter which gender you pick for this challenge, as long as you’re born in Brazil for the Hot Wet Summer challenge in BitLife.
How to become a lifeguard in BitLife
This is probably the easiest step, since becoming a lifeguard in BitLife doesn’t even require you to get that old. You don’t have to age up to 18 for this job to appear in the Occupations tab. Just refresh the list once you turn 16 and you can get the job to appear. This can be done via closing the app or aging up.
The next job on the list is very much the same way.
How to become a waterslide tester in BitLife
Although the previous one didn’t require to reach the age of adulthood, becoming a waterslide tester in BitLife does. You don’t need special educational achievements for either job. You just need to get good RNG a couple of times when rolling for full-time employment.
If you don’t see it within the jobs section under Full-Time Jobs, close the BitLife app or age up to get the list to refresh.
Now, onto the actual challenge within the Hot Wet Summer challenge in BitLife.
Become a famous Adult Film Star in BItLife
This is one of the more freaky challenges we’ve seen, and it’s a fair bit different to being a normal actor. You won’t need the Actor career pack for this, so it’s a bit easier for players not playing premium versions to get. Once again, check full-time job listings until you get an option related to BitLife’s adult film content. These will be low-level positions, but it’s not too hard to advance in this role. Be sure to choose something related to Acting though, as it will speed up the Hot Wet Summer challenge in BitLife.
You might want to check out our guide on doing well as an actor to help increase the odds of getting famous as an adult Film Star. You want that Health and Looks stat to be as high as possible, for one thing. There’s not a ton more crossover beyond that in terms of stats. Make sure to choose the option to Work Harder each year once you do land the job. That’s under the menu for the job itself, so keep on top of that. Then, it’s just a matter of getting Famous.
One trick we like to use to help increase fame is to regularly post on social media. Go into Assets, Social Media, and make social media profiles for every platform when you age up to 18.
Make sure to pick a sexier option when making content, as something not well suited to your OTHER content won’t do as well. The trick with Social Media in Bitlife is to be consistent. Post 4-6 times per year. If you notice your follower growth hitting a stall, stop posting. Posting too much will cost you followers, and we don’t want that.
How to push someone off a cliff in Bitlife
Head into the Activities menu, then Crime, and Murder. From there, you have to choose a target and your preferred manner of execution. You can pick anyone that is in your Relationships tab, just hope you get lucky with the RNG. If you don’t see push off a cliff as an option, just re-open the menu and try again.
If you have the Assassin’s Blade, you can finish this attempt without risking jailtime. But since that’s a premium unique item, you’re likely not to have it unless you played A TON of BitLife. So in this case, you just have to get very lucky when doing the deed.
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There’s a new Bitlife challenge this week, and it’s a HOT one. This week’s Hot Wet Summer has you doing a whole bunch of wet n’ wild tasks for the season. Some of them are easier than others, and some of them rely a bit on RNG.
Don’t forget to check the Challenge Vault if you have it unlocked, you can do all the old BitLife challenges there as well. Check on some of our BitLife guides while you’re here for tips on those. Anyway, let’s get to the actual content, shall we?
How to become a Lifeguard in BitLife
The steps for this are very easy, you just have to get a bit lucky, You also have to be looking in the right place. I’ve seen some guides and users suggest the wrong place. The main reason why everyone is struggling to become a Lifeguard in BitLife is that they are trying to look for the job in the wrong menu. It’s not listed under Full-Time; instead, look under Part-Time.
Unlike many other jobs in this game, this one doesn’t require special schooling. This makes the challenge for the week a lot easier. But still, some people seem to be struggling with how to find this job. Here’s what to do.
Go into Occupation and look under Part-Time. If the job posting for Lifeguard in BitLife isn’t there, you can do one of two things. Either close and re-open the app, or age up. One of these will refresh the job listings and allow you to check again.
How much do you earn as a Lifeguard in BitLife
You may only earn $10/hour, but it’s better than nothing. And since it’s part of the challenge this time, you need to do it anyway. So get that sunscreen and grab your whistle, you’re ready to watch over everyone’s summer fun. You also don’t have to stick with the job forever. Feel free to move on and you’ll earn a lot more in-game cash!
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With Fortnite Chapter 6 – Season 3 launching on Friday, Epic Games revealed its Battle Pass. As previously shown, the new season will bring a Star Wars theme. Several iconic characters, such as Darth Sidious and Darth Jar Jar will come to Fortnite over the course of the season. However, some of them will be released to the item shop, while others will come to the seasonal pass.
A week before the season starts, we already know all the skins that will come with the Season 3 Battle Pass. The pass will have five skins, which makes sense considering this will be one of the shortest Fortnite seasons of all time.
Without further ado, let’s see what’s waiting for us!
Five skins will come with the next Fortnite Battle Pass
The upcoming Fortnite Battle Pass will bring three Star Wars characters. Darth Sidious is coming to the game, alongside General Grievous. The third character will be Poe Dameron, who will likely have at least two different styles. The other two skins in the pass will be Fortnite x Star Wars mashup skins: a new version of Evie and Wookie Team Leader.
The Battle Pass will likely cost 1,000 V-Bucks and will also be included in the Fortnite Crew subscription. Besides these five skins, the pass will bring many other cosmetics, including emotes, back blings, and pickaxes. On top of these, it appears that Epic Games will finally release Lightsaber cosmetics to Fortnite, as they were shown in the promotional art. However, this hasn’t been confirmed yet.
The upcoming Fortnite Battle Pass brings three iconic Star Wars characters. Image by VideoGamer
With the release date of Fortnite Season 3 set for May 2, we will likely get more details about it soon. In the meantime, you can use XP maps to finish the current Battle Pass. Furthermore, make sure to unlock all the free Fortnite skins before they expire.
Fortnite
Platform(s):
Android, iOS, macOS, Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X
Genre(s):
Action, Massively Multiplayer, Shooter
9
VideoGamer
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It’s looking like a lovely weekend, not only for sinking into RPGs new, old and remastered, but also for some DIY, housework and gardening. What big plans do you have while there’s good, but not too hot weather?
In the News This Week
Games in Review & Featured Articles
We had a great batch of games in for review this week, so let’s dive right in!
Promise Mascot Agency – PS5, XSX|S, NSW, PC – 9/10
The Hundred Line Last Defense Academy – NSW, PC – 9/10
Amerzone: The Explorer’s Legacy – PS5, XSX|S, PC – 8/10
Steel Seed – PS5, XSX|S, PS4, XBO, PC – 8/10
Star Overdrive – XSX|S, NSW, PC – 7/10
Fatal Fury: City of the Wolves – PS5, XSX|S, PC – 6/10
However, the two biggest games of the week have gone unscored for the time being. Gamoc wrote a review in progress for Clair Obscur: Expedition 33, the great new turn-based RPG with a truly unique style, while Jim shared his thoughts on The Elder Scrolls IV: Oblivion Remastered and what it means for long-suffering TES fans who are patiently waiting for a new sequel.
Elsewhere, Dom had a preview of F1 25’s returning Braking Point 3 story mode, which is arriving right around the time of the F1 movie and will provide an interesting parallel narrative. I went hands on with TRON: Catalyst, the isometric action game from Bithell that will continue on the world narrative they started in TRON: Identity.
Finishing up for the week, What We Played featured Oblivion Remastered, Clair Obscur & Promise Mascot Agency
Trailer Park
DOOM: The Dark Ages Cosmic Realm has been revealed in new footage
Catch the latest dev stream for FBC: Firebreak
Soulstone Survivors is coming to consoles in June
Your Achievements
What have you been playing this week?
TSBonyman was flush with gaming time, so he dipped back into Atomfall, made some more progress in Blue Prince where he’s considering looking up a guide to connect a few of the dots, and made a start on Oblivion’s remaster soaking up the atmosphere.
That’s the round up for this week. Hope you have a great weekend ahead and we’ll see you back here on Tuesday!
If you fancy watching some teenagers get murdered in a creepy house in the woods, then there might be some good news; it seems like the Until Dawn remake will be one of May’s free monthly PS Plus Essential games.
The evidence was found by Reddit user Budget-Neat4750 who noted that Until Dawn had appeared on his PlayStation under the monthly games section.
The original Until Dawn is no longer available, so this is presumably the 2024 remake which replaced it.
The timing makes some sense as the official Until Dawn has just hit cinemas, so Sony might see this as a way of boosting awareness a little. Although, it doesn’t look like you’re missing much if you don’t go and see it as the critic reviews have been middling, and the audience rating hasn’t been much better.
As for the game, it would be an ignominious fate for the remake. It launched on October 2, 2024, so to be given out for free just 7 months later is an embarrassing fate for a Sony first-party title.
But then, it isn’t like the game has done very well. The remake received lukewarm reviews, holding a score of just 69 (nice) on Opencritic, and was mostly ignored by everyone. On Steam, it saw a peak concurrent player count of just a few thousand, and apparently on PS5 it actually did worse than Concord which is, of course, Sony’s biggest gaming disaster to date.
Would you guys be okay with the Until Dawn remake being one of May’s free games?
The roar of an engine, the screech of tires gripping the asphalt, and the rush of adrenaline as a car takes the final corner, racing anime has always offered more than just speed. It captures something deeply human: the desire to go faster, push further, and chase dreams at full throttle.
Related
10 Best Racing Anime, Ranked
Racing anime like Initial D, Redline, and Tailenders speed ahead, thrilling fans with high-octane adventures on and off the track.
But the best car and racing anime don’t just drop viewers into high-stakes tournaments or underground drift battles. They weave stories about obsession, rivalry, personal growth, and sometimes, redemption.
Here are 7 anime that remind us that the track isn’t just a stage for competition, it’s a place where characters reveal who they truly are.
Initial D stands as the definitive racing anime, having shaped the genre and influenced global car culture since its 1998 debut. The series follows Takumi Fujiwara, an unassuming tofu delivery driver who, through years of making predawn deliveries on Mount Akina’s winding roads, has unknowingly developed extraordinary driving skills.
The series introduced mainstream audiences to drifting and the concept of “weight transfer,” showing how Takumi’s humble Toyota AE86 Trueno could outperform more powerful cars on downhill courses through superior cornering techniques. These technical aspects are explained in detail without breaking the flow of the narrative.
The series spans multiple stages (seasons) that follow Takumi’s progression from an accidental local phenomenon to a deliberate, competitive driver, taking on increasingly skilled opponents across Japan’s mountainous prefectures. Each challenger brings unique driving philosophies and vehicles, from Ryosuke Takahashi’s calculated precision to Kyoichi Sudo’s all-wheel-drive grip techniques.
7
RideBack
Ballet on Wheels
RideBack
Release Date
January 11, 2009
Network
AT-X, Tokyo MX, Chiba TV, Teletama, tvk
Imagine combining motocross with classical dance and dropping it in the middle of a civil uprising; that’s RideBack in a sentence. Set in 2025, this anime follows Rin Ogata, a former ballerina who stumbles upon RideBacks, motorcycles that can transform and move like humanoid machines.
Rin’s grace as a dancer translates to unbelievable skill in RideBack racing. But this isn’t just about competitive sport, the machines are soon used for warfare, and Rin finds herself unwillingly caught in the middle of a rebellion against a totalitarian regime.
The action sequences are tightly choreographed, often resembling ballet in motion, especially with how Rin controls her RideBack, Fuego. The anime balances thrilling races with serious political undercurrents, exploring themes of autonomy, violence, and identity.
Though only 12 episodes long, RideBack leaves a strong impression, not only for its unique blend of mecha and racing, but for how intimately it explores Rin’s struggle to find purpose after injury cut her dance career short.
6
Appare-Ranman!
Samurai Meets Steampunk NASCAR
This show is chaotic in the best possible way. Appare-Ranman! throws a Japanese samurai and a mad scientist into an America-themed cannonball race set in the 19th century. The result? A hybrid of Redline, Trigun, and Wacky Races.
Appare, a steampunk-obsessed engineer, accidentally ends up in Los Angeles with his stoic bodyguard Kosame. To get back home to Japan, they enter the Trans-America Wild Race, a cross-country death race full of gun-toting racers, outlaws, and morally shady sponsors.
The anime blends Wild West vibes with mechanical ingenuity. Every vehicle is custom-built and powered by absurd steam engines or Frankenstein-level tech. There’s more to this anime than racing, there are shootouts, sabotage, and a subtle commentary on class and race in frontier America.
5
Wangan Midnight
The Devil Z and the Tokyo Underground
Wangan Midnight captures the dangerous allure of Japanese expressway racing, focusing on the legendary Bayshore Route (Wangan) that runs through Tokyo. This 2007 anime adaptation of Michiharu Kusunoki’s manga introduces viewers to the subculture of high-speed highway racing where modified production cars push beyond 300 km/h on public roads.
Related
10 Best Sports Anime You Should Definitely Watch
Sports is the most underrated anime genre, but there are some spectacular sports anime that can be compared to some of the best ongoing anime shows.
The story centers on Akio Asakura and his relationship with a seemingly cursed Porsche 911 Turbo (964) painted in “Midnight Blue.” This car, nicknamed the “Devil Z,” has claimed the lives of previous owners who pushed it to its limits. The supernatural element adds a unique dimension to what is otherwise a technically accurate portrayal of tuning culture and street racing.
Unlike track-based racing anime, Wangan Midnight excels at portraying the specific dangers of highway racing, dealing with traffic, narrow lanes, and the moral questions of putting public safety at risk
4
Capeta
From Cardboard to Kart King
If you want a story that builds from the absolute bottom, Capeta delivers it with grease under its fingernails. The anime begins with Capeta, a fourth-grade kid who constructs a go-kart from scratch using scrap materials and raw determination. And yes, it actually works.
The early episodes focus on kart racing, which is rare in anime, and portrays the technical side with accuracy. It shows gear ratios, tire types, pit strategies, things that matter in real kart racing. As Capeta progresses from amateur circuits to professional Formula races, the series highlights the financial and emotional strain that motorsport families face.
3
Oban Star-Racers
Beyond Earth’s Atmosphere, A Daughter’s Quest
A French-Japanese co-production that aired back in 2006, Oban Star-Racers is one of those shows that hit hard for those who caught it in their childhood. It blended futuristic racing, alien competitors, and emotional storytelling in a way that felt ahead of its time.
The story follows Eva, who disguises herself as “Molly” to join the Oban Grand Prix and reconnect with her estranged father, who doesn’t even recognize her. The race, however, is no ordinary race. It’s a galaxy-wide competition where pilots battle not just for glory but for a single wish that can alter reality.
With a total of 26 episodes, the series became a cult classic largely due to its emotionally grounded characters and hand-drawn art style that stood out during the mid-2000s CGI boom
2
MF Ghost
The Legacy of Initial D Roars Back to Life
MF Ghost
Release Date
2023 – 2024
Network
Tokyo MX, BS11
Directors
Yukihiko Asaki, Ken Ando, Sho Hamada, Hiroshi Tamada, Tomoe Makino
Set in the same world as Initial D, but years later, MF Ghost brings us back to the mountains, but this time with a new generation behind the wheel. The anime premiered in 2023 and follows Kanata Livington, a half-Japanese racer trained in Europe, who returns to Japan to compete in MFG, an elite, near-future racing league.
One of the coolest aspects of MF Ghost is its use of real licensed cars. From the Toyota 86 to Lamborghini Huracáns, the show embraces the automotive culture of the 2020s with jaw-dropping realism. The animation studio, Felix Film, worked with CGI modeling to recreate the aerodynamic body kits and exhaust sounds with near obsessive detail.
The anime also introduces a mysterious subplot around Kanata’s lineage, hinting at connections to Initial D’s Takumi Fujiwara. For longtime fans of the franchise, it feels like watching the legacy of tofu-delivery mountain racing evolve into the world of sanctioned street circuits.
1
Overtake!
The Race That’s Not Just on the Track
Overtake!
Release Date
2023 – 2023-00-00
Network
AT-X
Directors
Shu Watanabe
This is one of the most surprising new additions to racing anime, and not just because of the racecars. Overtake! aired in 2023 and quickly caught attention for something rare in the genre, a heavy emotional core.
The story isn’t centered around high-stakes global racing circuits or turbo-charged rivalries. Instead, it follows a struggling photographer and a high school F4 driver, Asahina, whose quiet drive to keep racing slowly rekindles the photographer’s long-lost passion for life. It’s more character study than tire smoke.
The anime dives deep into Formula 4, a real-world feeder series into professional motorsports. From the authentic car designs to the mental strain drivers go through during qualifiers, Overtake! shows respect for the discipline behind the sport. And yet, what really gives the anime its soul is the human story, the pressure of sponsorships, emotional trauma, and the quiet dignity of just continuing to show up.
Next
10 Best Anime Like Haikyuu!!: To The Top
Anime like Kuroko’s Basketball, Free!, and Baby Steps echo the sports spirit and team dynamics found in Haikyuu!!