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Kaiju Big Battel: Fighto Fantasy Review | TheXboxHub

Kaiju Big Battel: Fighto Fantasy Review | TheXboxHub


A Pixelated Punch-Out in Time!

One thing that can never be said about reviewing games, is that life is dull. One day I’m fighting for my life in Limgrave, and the next I’m playing a game that is based on a wrestling and Kaiju film mash up. 

The game in question, Kaiju Big Battel: Fighto Fantasy (and yes, Battel is spelt that way deliberately) was first released way back in 2018 on PC, and now has appeared on the Xbox, courtesy of Super Walrus Games and Penguin Pop Games. 

Carrying the official licence for Kaiju Big Battel, which I have to admit I was unaware of until now, the game promises to deliver gamers a 16-bit styled RPG. I very much like 16-bit styled RPGs!

Kaiju Big Battel Fighto Fantasy review 1
A Fighto Fantasy plays out

Time-Traveling Titans

Starting at the beginning, the first thing a decent RPG has to have is a story, and the more preposterous the better. Kaiju Big Battel: Fighto Fantasy is well catered for in this respect, as the story is not only present, but time travelling bonkers. 

Basically, in the future, Kaiju no longer rampage around and destroy cities – they are now engaged in wrestling battles with heroes to see who is the strongest. This has worked well for a number of years, until the evil Dr Cube summons a slug that shatters time and space, sending our heroes back in time to various different eras. It has the feel of Chrono Trigger about it, which is high praise indeed! Can we undo the havoc caused by Dr Cube, or will it be the end of everything? It’s down to the choices we make…  

Pixelated Powerhouses

Presentation of this one is determinedly retro, with a 16-bit vibe in place. The characters that we play as and that we fight against are very well designed, and with a cute pixelated appearance, the game certainly looks the part. The various areas that are ripe for wandering around also look distinct, and with a top down perspective and fixed camera angles, the whole retro vibe works very well. This is reinforced with the way that the story is presented, in a text box based way. There are no voice overs here!

Thankfully, the humour of the whole set up is also part and parcel of the game, with a strong thread of silliness running through most of the dialogue that plays out. 

The rest of the sound is pretty much as you’d expect, with really only the music (which is excellent) and the sounds of battle to accompany us on our journey. With a strong look and feel, I think it is safe to say that the presentation of the game is bang on. 

Kaiju Big Battel Fighto Fantasy review 2Kaiju Big Battel Fighto Fantasy review 2
Get exploring

Gameplay and Combat

Now, the gameplay, and here the story is also pretty good. Being a turn based RPG, Kaiju Big Battel: Fighto Fantasy matches the period aesthetic perfectly. We wander about the place, and while the monsters that we can fight are visible, avoiding them is another matter, as they charge us as soon as they see us. With seven characters to choose from (plus a secret one) you can mix up the composition of the team at any point.

Each character also has their own attacks and special skills, but also a defined role in the fighting, and so it makes sense to mix things up on a regular basis. As an Example, Dusto Bunny is a healer, so very useful to have along, while Silver Potato is the elemental mage class, able to attack with various spells. I’ll leave it up to you to find the rest of the styles of the other characters. 

The turn-based battles are pretty standard if you have played an RPG before, and are extremely easy to pick up even if you haven’t. Winning battles leads to our team gaining EXP, and as well as you know, EXP means levels, and levels means strength. In addition, we gain gold for each fight completed, and this can be spent on new weapons and armour for the team. Keeping on top of our gear and checking out the item shops in each new area should always be a priority. 

Beyond the Bell

In addition to fighting, there are also various puzzles to be solved in the environments, as well as side quests that can be picked up from speaking to NPCs. These are usually fun to solve, and add a new dimension to the wandering about. They also reward a fair chunk of EXP on completion, so do as many as you can would be my advice.

The only slight cloud on the horizon is the difficulty in character control. Getting through narrow spaces can be an issue, something that I’ve only seen in KEMCO JRPGs previously. 

Kaiju Big Battel Fighto Fantasy review 3Kaiju Big Battel Fighto Fantasy review 3
A wacky RPG!

A Wacky RPG with a Nostalgic Punch

All in all, Kaiju Big Battel: Fighto Fantasy is a worthy entry in the RPG genre. It is so silly and overblown that you can almost hear the voices of the wrestlers coming out of the TV. Knowing what Kaiju Big Battel is all about will increase your appreciation for the in-jokes, but even without that, the game is capable of standing on its own two feet.

Godzilla Meets WWE Meets a Retro RPG – Kaiju Big Battel: Fighto Fantasy is on Xbox – https://www.thexboxhub.com/godzilla-meets-wwe-meets-a-retro-rpg-kaiju-big-battel-fighto-fantasy-is-on-xbox/

Buy Kaiju Big Battel on Xbox – https://www.xbox.com/en-GB/games/store/kaiju-big-battel-fighto-fantasy/9PJRN1TTX0HX/0010



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Humble Choice for June 2025 has Boltgun, Legacy of Kain 1&2 Remastered and more

Humble Choice for June 2025 has Boltgun, Legacy of Kain 1&2 Remastered and more


Some top quality titles in Humble Choice for June 2025 including Warhammer 40K: Boltgun and Legacy of Kain Soul Reaver 1&2 Remastered.

As per usual from GamingOnLinux, I’ll list the compatibility you can expect on Linux, SteamOS / Steam Deck. Each noted title is a direct store link too in case you need more info first, along with overall user review score.

Warhammer 40K: Boltgun
Deck Verified, ProtonDB Gold
Overall Reviews: Very Positive (13,351 reviews)

Legacy of Kain Soul Reaver 1&2 Remastered
Deck Verified, ProtonDB Platinum
Overall Reviews: Very Positive (2,319 reviews)

Nobody Wants to Die
Deck Unsupported, ProtonDB Platinum
Overall Reviews: Very Positive (3,117 reviews)

Dungeons of Hinterberg
Deck Verified, ProtonDB Platinum
Overall Reviews: Very Positive (1,639 reviews)

Tchia
Deck Verified, ProtonDB Platinum
Overall Reviews: Very Positive (339 reviews)

Sker Ritual
Deck Playable, ProtonDB Platinum
Overall Reviews: Very Positive (4,637 reviews)

Biped
Deck Playable, ProtonDB Platinum
Overall Reviews: Very Positive (7,074 reviews)

Havendock
Deck Playable
Overall Reviews: Very Positive (1,252 reviews)

Check it out on Humble Choice.

Article taken from GamingOnLinux.com.



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Marvel Rivals 20250605 Patch Notes adds brand-new game mode, optimisation and much more

Marvel Rivals 20250605 Patch Notes adds brand-new game mode, optimisation and much more



You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you’re reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

NetEase has released the latest Marvel Rivals 20250605 Patch Notes, detailing the next update for the popular hero shooter. While only a minor update after the massive Season 2.5 release, players now have access to a brand-new game mode.

Alongside some limited-time login rewards, new in-store skins and gameplay fixes, the big addition to the game is the arrival of Ultron’s Battle Matrix Protocol. An all-new, limited-time, experimental mode, this new mode is so cool we wish it would stay forever.

Check out the full patch notes below:

Marvel Rivals 20250605 Patch Notes

All-New Experimental Mode – Ultron’s Battle Matrix Protocol

This week, step into the metallic mind of Ultron in the all-new game mode: Ultron’s Battle Matrix Protocol! Command and conquer from Ultron’s perspective and outsmart your foes with machine-like precision.

Gameplay Duration: 2025/6/6, 09:00:00 ~ 2025/6/23, 09:00:00 (UTC)

How do you like Marvel Rivals Season 2.5?

😠
😕
😐
😊
🤩

New In Store

1. Jeff the Land Shark – Sunshine Land Shark Bundle2. Wolverine – Weapon X Bundle

Available from 2025/6/6, 02:00:00 (UTC)

Limited-Time Login Reward: Tic-Tac-Toe Spray

Log in during the event period to claim your exclusive Tic-Tac-Toe Spray! Challenge your friends to a game of wits and strategy in the spawn room (or the heat of battle).

Claim Period: 2025/6/5, 09:00:00 ~ 2025/6/12, 09:00:00 (UTC)

Optimizations

1. Loki’s Illusions can now perform emotes with the real Loki during battle. Mischief, multiplied!2. Players can now have up to 6 sprays at once on the battlefield.

Fixes

All Platforms

1. Enhanced the Jeff-Nado Team-Up Profile story.

Maps and Modes

1. Fixed certain terrain issues in the Hellfire Gala: Krakoa map where characters could become stuck or clip into strange locations.

The Marvel Rivals universe is ever-evolving, and we have plenty more surprises and updates on the horizon. Stay tuned to our official announcements for more!



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Splitgate 2 is launching out of beta this week! | TheSixthAxis

Splitgate 2 is launching out of beta this week! | TheSixthAxis


Portal-filled arena shooter Splitgate 2 is getting its full 1.0 launch this week on 6th June across PC, PlayStation 5, Xbox Series X|S, PlayStation 4 and Xbox One. If you don’t want to wait, the game is already available to play in open beta across all platforms.

1047 Games announced the game’s launch in the run up to Summer Game Fest, during which a “massive surprise” is still set to be revealed.

Of course, while Friday will be the 1.0 launch, the game is already playable in its current open beta, which will continue through to launch and track all player stats and progression through to the full game as well.

The open beta doesn’t have all of the game’s maps and modes just yet, but it does have the core of the game and the fully featured level editor, The Lab, which allows up to 16 people to collaborate on a custom map.

Another thing that the beta has had over the past couple weeks is server issues. 1047 Games has battled to get on top of these, which have blocked player progression from being awarded in real-time, and forced them to scramble to find fixes. That’s always the way for online multiplayer games, it seems.

Still, the game has had over 1 million downloads already, and anyone that has donwloaded and logged in during the beta will receive some poo-themed cosmetics by way of apology for server issues. So that’s… nice?

Splitgate 2 has been on the cards since 2022, when 1047 halted production on content for the original game. While the original release into beta had quickly raced to over 10 million players, satiating some of the appetite for a tight arena shooter and drawing comparisons to the Halo series as it did so, 1047 quickly realised that they needed to revamp many aspects of the game, and not just produce more content for it. A few years on and they’re now on the cusp of realising that vision.

Source: press release



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TantooMan – A challenging Arcade game from delta-machine for the C64!

TantooMan – A challenging Arcade game from delta-machine for the C64!


Don’t worry Commodore 64 owners I haven’t forgotten about you, as looking through the itch io website, and I’ve come across a rather cool looking Arcade game called ‘TantooMan’ for the Commodore 64 by Delta Machine. A game in which playing as TANTOOMAN, you must paint an entire Maze filled with challenges before he can go on his vacation. In light of this news, make sure to check out the gameplay footage and game details below.

And here’s the details. “Take a ride with little man called TANTOOMAN. Before he can go on his well-deserved vacation, he’ll need to paint the entire maze. Our little man, while he painting the mazes, will fight against enemies and the time which counting down. Game is inspired by android game “Tomb of Mask Color” and it is well deserved port on Commodore 64.  Huge number of levels are in front of you. On start, it is easy to paint mazes, but you’ll figure out that later is sometimes harder to acheve that”.

Links :1) Source



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Ridley Scott Is ‘Done’ Making Alien Movies

Ridley Scott Is ‘Done’ Making Alien Movies


Legendary Hollywood director Ridley Scott has claimed he is ‘done’ with the Alien franchise after starting it all the way back in 1979.

In an interview with ScreenRant, Scott opened up about his mixed feelings towards the series and how he feels his legacy holds up in the world of sci-fi.

Related

Every Alien Franchise Movie, Ranked

The Alien franchise has earned its honored place within the horror genre and film history.

In a conversation to mark the 20-year anniversary of his Crusade epic, Kingdom of Heaven, Scott talked about the sci-fi franchise and how he felt it had become ‘deadened’ by the fourth installment.

“I think mine was pretty damn good, and I think Jim’s [Cameron’s Aliens] was good, and I have to say the rest were not very good. And I thought, ‘F***, that’s the end of a franchise which should be as important as bloody Star Trek or Star Wars,’ which I think is phenomenal.”

Comparing his work to the likes of 2001: A Space Odyssey and Star Wars, Scott seemed to reflect positively on the first movie, as well as his own comeback in 2012 for Prometheus.

He went on to criticise the film industry’s continual lean in the direction of visual effects, stating: “Visual effects are an enhancement and should be where you are saving money rather than having to spend more money to repair a badly planned movie. And the problem is, the tendency of that is happening more often.”

What’s Next For The Alien Franchise?

Xenomorph from the Alien franchise

Although Scott may no longer be at the helm when it comes to all things Xenomorph, it seems that the franchise will endure for many years to come. Following 2024’s Alien: Romulus, there doesn’t appear to be any new films in development, though the TV series Alien: Earth directed by Noah Hawley, is set to release this August.

For gamers, the Alien: Isolation sequel appears to be in continued development, and the VR title Alien: Rogue Incursion continues to receive updates and improvements.

The success of Aliens: Dark Descent is also very positive news for the franchise in the gaming sphere, bringing the series into the world of tactical RTS and being met with a very positive reception.

Either way, Ridley Scott has done a fantastic service to the series as a whole and without him, it would never have existed at all.

Next

10 Best Modern Horror Games Inspired By Classics

Just because the golden age of horror games is over, doesn’t mean that other games can’t pay homage to it.

official-theatrical-poster-for-alien-1979.jpg

Alien

Release Date

June 22, 1979

Runtime

117 Minutes

Director

Ridley Scott

Writers

Dan O’Bannon, Ronald Shusett

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Veronica Cartwright

Lambert

instar49106861.jpg



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The best Godzilla movie is coming back to U.S. theaters in 4K

The best Godzilla movie is coming back to U.S. theaters in 4K


Godzilla fans have had plenty to feast on in the past decade, with Legendary Pictures’ MonsterVerse producing five films and a pair of streaming series. But while Hollywood has come up with increasingly silly ways for its titans to fight, Japan’s Toho Studios still produced the smartest and best Godzilla film of this era — and it’s coming back to U.S. theaters in August.

Originally released in Japan in 2016, Shin Godzilla from directors Hideaki Anno (Neon Genesis Evangelion) and Shinji Higuchi (Bullet Train Explosion) was inspired by the 2011 earthquake and tsunami that caused the Fukushima Daiichi nuclear power plant to fail. It starts as a dark comedy focused mostly on an endless series of meetings to address a mysterious incident in Tokyo Bay that keeps getting worse every time the politicians think they can declare victory.

As Godzilla makes landfall and evolves from an ungainly lungfish-like beast to the iconic city destroying kaiju, the country’s leaders need to cut through the red tape and come up with a solution. If they can’t figure out how to neutralize the monster themselves, America will nuke the whole city. The examination of Japan’s place in the post-World War II era is deeply political, reframing the series in a nationalistic vein continued by 2023’s Godzilla Minus One.

A 4K remaster of Shin Godzilla will be released in North American theaters on Aug. 14 by GKIDS, which was purchased by Toho last year. According to the announcement, a home entertainment release will follow.

“With an incredibly timely story of people struggling to work together to stop imminent destruction, backed by some of the most explosive action scenes the franchise has ever seen, Shin Godzilla is a modern masterpiece,” GKIDS president David Jesteadt said in a news release. “We are honored to play a part in bringing the film back for American fans, better than ever.”



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Warhammer 40K: Speed Freeks Review – Vehicular WAAAAAAAGH! With Da Boyz

Warhammer 40K: Speed Freeks Review – Vehicular WAAAAAAAGH! With Da Boyz


Warhammer 40K: Speed Freeks is the perfect expression of the speedy, vicious Orks that star in its chaotic combat racing. Like the greenskins themselves, it’s loud, chaotic, crass, crude and built from scrap barely held together. If you can forgive its rough edges—and the funny smell—there’s plenty of fun to be had partying with the boyz. Just don’t get too attached: Orks aren’t known for sticking around, and you might soon find yourself alone on the starting line, wondering where the WAAAAAAGH! went.

Review key provided by the publisher.

The game went through a bit of a transformation. It slid into Early Access 9 months ago as a free-to-play game, but fan feedback caused the developers to head into the pits and swap out for a traditional paid model. Now, you just pay £15 and jump into the action across 2 modes, 8 vehicles and a handful of maps. And to the developer’s credit, anyone who “bought” the game when it was free was given access to the new, paid version, a smart choice to help give the game the biggest player base possible when it launched into 1.0.

Basically, what we’re talking about here is Twisted Metal and a bit of Rocket League with Orks. These violence-loving monsters really are the best choice for the stars of Speed Freeks – as part of the Warhammer 40K universe they serve as the comedy faction in many ways. Who better to pilot a death-machine that a green nutjob who loves to blow shit up and firmly believes that painting something red makes it faster?

Orks are good at smashing stuff together to make other, crazier, faster stuff. The machines they’ve crafted could probably only be classified as cars if you squint hard, but when it comes to destructive fun they’re unmatched. There’s a good mix of vehicles and abilities on offer – the Trike, for example, favours hit and run tactics, using a grappling hook to close in on enemies before employing a slicing melee attack. Or you can opt for a heavily armoured tank, complete with a ram that can be used to flip enemies into the air. There are even support options, like a truck that hurls bombs and can heal allied Orks, even though healing other Orks feels very un-Orky to me. Those gitz can look after themselves.

These scrap-heaps handle surprisingly well, provided you ain’t expectin’ a Ferrari. More like a rocket-powered wheelbarrow with anger issues. The control method of choice counts for a lot, too. On a controller, turning, accelerating and braking are mapped to the left stick, freeing up the other stick for aiming. It’s fine, but I did find myself struggling in heated moments to spin around or quickly change direction without accidentally going into reverse or losing my momentum.

Playing with mouse and keyboard works well, too, because while you might not have the same level of fine control that a stick offers for turning, you get the much faster and precise aiming and firing that a mouse offers. In fact, and I’m shocked I’m saying this, I think mouse and keyboard are superior for this kind of vehicular warfare.

All the vehicles can access a refillable boost bar, and the light class machines also get the handy dash button to send your machine flying in just about any direction. Using this at every available opportunity is key to doing well, because not only does it let you pull off huge changes of direction, but it also lets you boost your speed. The only downside is that without using boost and dash to get up to speed, even the fastest cars feel slow. Getting stuck at base speed for even a second feels like a death sentence. Which is also why it’s frustrating how easy it is to get stuck in scenery, Every couple of matches, I found myself having to hit the respawn button to get out of somewhere. The physics can sometimes throw a wobbler that an Ork would be proud of, too, sending your car spinning in a weird direction or suddenly facing backwards. If you can embrace this as part of the chaos, it’s fine, but if you’re super-competitive, these moments might cause some frustrations.

Balancing these vehicular masterpieces of mayhem and madness is something that needs more work. The trike and the drill car are both machines that rely heavily on their gimmicks, leaving their main weapons feel kind of useless, for example.

Deff Rally takes place on one of six large, open maps and has both teams duking it out to score the most points. Each round kicks off with both teams racing toward a single capture point. The first Ork to get there nabs big points for their side—along with the dubious honour of standing alone as the entire enemy mob barrels toward them. After a while, checkpoints around the main area will start popping up and racing through them scores more points, too, with the speediest Orks netting the biggest points. Then it’s off to a new location—cue another wild charge across the wasteland like a Warhammer-flavoured Mad Max scene. Rinse and repeat until the final stretch: a full-speed, all-Ork dash for the finish line. This process gets repeated until it’s time to make a mad dash for the finish line, with bonus points being awarded to whoever makes it there in time and in what order.

Krumping (that’s killin’, to you humies) other Orks nets points as well, so Def Rallys are a messy mix of Orks blasting other Orks, and Orks racing around the checkpoints like someone has set fire to their arses, which, in fairness, they may of. It’s chaotic in all the right ways, a mosh-pit of green, burning rubber and bullets. While the map designs might not be visually exciting, the layouts offer a good mix of open areas, obstacles, ramps and chokepoints that skilled drivers can put to good use. There’s a reasonably high skill ceiling at play because you need to have good situational awareness, be able to maintain high speed and have precise aim while you’re zipping around. I’ve definitely noticed a big gap between the good players and everyone else in the points, and I don’t mind admitting that I’m one in the “everyone else” camp. That’s fine, though, because the less skilled of us can just enjoy the mayhem.

Kill Convoy throws two towering death-walkas into the fray, both grumpy enough to flatten an Ork just for lookin’ at ‘em funny. Each mech’s loaded with firepower and happy to unload it on any Ork that gets too close. To slow the enemy down, your team grabs bombs and rams them straight into the other side’s walking scrap pile. To slow these lumbering monsters down and win the race, each team has to fight each other to grab bombs and then drive straight into the other team’s mech. Just like, turning other Orks into roadkill does the job too.

There’s a progression system at play where you gather scrap which slowly unlocks new cosmetics for your vehicles, and new skins for your Orky drivers. Plus, each car comes with an alternate version of of its main weapons or ability that you can unlock by hitting certain milestones. It’s pretty lightweight stuff and the customisation is limited, so I wonder how the game was ever going to fare as a free-to-play title. Hopefully it means the developers have some content lined up for the future. I’d certainly love to see a few more weapons added for each vehicle. Hell, they could even go more thematic by having the color you pain your ride effect the game, just like how the Orks believe red things go faster, yellow things blow up harder and so on.

Probably the biggest issue the game is going to face is the same one that effects most multiplayer games, especially the smaller ones: can it retain enough players and for long enough? Even now, the player base isn’t huge despite it being just after launch. As I write this, Speed Freeks has typically been hitting a maximum concurrent player count of around 150 people per day for the last week. And as fun as it is, the gameplay does become repetitive fairly quickly, so how long will those players be willing to hang around? Of course, it can become a self-fulfilling prophecy as people refuse to buy the game because of a low player count. And will the developers be willing to throw more content at it if the players aren’t there?

The game does include AI bots to help populate matches with runtz what know how to press W, so at least it will remain playable even if you can’t find a match. Head’s up, though: it isn’t playable offline.

Bringing the boyz and their scrap-heaps to console would be the next step to help get the games playerbase scaled up. Hopefully, that’ll happen in the future so we can have some proper scraps.

Speaking of the players, there are a couple of gripes I have about how the game handles them. First, there’s no host migration, so if the Ork hosting the chaos decides to throw a tantrum and leave mid-match, everyone gets booted out and loses all of their scrap. A host migration system needs to be implemented. And second, in-game chat is limited to preset sentences that your character can yell out. Is it fun to spam them? Absolutely! But I’d love some proper communication so I can chat with my Ork brothers, even if it’s just text. Although, I do have to admit it’s kind of nice to play multiplayer and not have to worry about being told what my mum did this week.

There’s also a selection of bugs and problems. The developers are workin’ faster than a Mek on too much squig juice to squash ’em, releasing what seems like multiple patches a day. Some are funny, like explosions blasting you sky-high or across the map, while others, such as the car locking up on respawn if you’re holding the accelerator, are a bit more irritating.

In Conclusion…






Rating: 3 out of 5.

WAAAAAAAAAAGH! What is it good for? Zoomin’, boomin’, and krumpin’ gitz who dare think their jalopy’s faster than yours!

Warhammer 40K: Speed Freeks is a gloriously unhinged banger-smashin’, nitro-blastin’ combat racer that nails the sheer madness of Ork culture. For £15, it’s a laugh—a green-fueled, scrap-hunting, boost-happy laugh that might just stick a dakka-shaped hole in your heart.

But while it’s loud, crude, and full of speed-freak charm, there’s a nagging worry that it might sputter out if not enough players keep revvin’ their engines. Still, even if da WAAAGH! doesn’t last forever, there’s fun to be had right now—especially if you’re the sort of git who paints everything red ‘cause you know that makes it faster.

It ain’t perfect. It’s buggy, it’s unbalanced, and it’s madder than a Goff on prom night—but that’s exactly what an Ork would call a good time.



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Walmart Has 512GB Switch 2 MicroSD Express Card For $65, 256GB For $35

Walmart Has 512GB Switch 2 MicroSD Express Card For , 256GB For


Walmart has restocked the 512GB and 256GB Onn microSD Express Cards for Nintendo Switch 2, which are substantially more affordable than cards from any other manufacturer. The 512GB model is $65.77, roughly $35 less than the other two sold-out options in this capacity. The 256GB model is $35.77, which is close to $25 less than the Samsung microSD Express Card that’s officially licensed by Nintendo.

Onn is a Walmart-owned brand geared toward budget tech. These cards have already sold out multiple times since they first became available, and we imagine this restock won’t be available for long either.

The officially licensed Samsung microSD Express Card for Nintendo Switch 2 is in stock at multiple retailers, including Best Buy and Target, ahead of the console’s release in a few days. The Switch 2 is only compatible with Express cards, and since it’s a newer technology, there aren’t very many options in stores at the moment–and most of them are sold out. Samsung’s 256GB Nintendo-themed card costs $60 and releases alongside the Switch 2 on June 5.

Outside of the Mario-themed card from Samsung, the only other options currently in stock are the aforementioned pair of Onn cards at Walmart, SanDisk’s microSD Express 128GB for $54 or 256GB for $72 at Amazon, and PNY’s 256GB card for $60 at Walmart.

Nintendo – Samsung microSD Express 256GB Card (Updated: June 2)

The Nintendo Switch 2 is a massive upgrade in terms of storage space. The 256GB onboard SSD is four times larger than the Switch OLED (64GB) and eight times the size of the original Switch and Switch Lite (32GB). That said, the Switch 2’s performance upgrades will inevitably lead to larger game file sizes, which could compel you to expand your console’s storage capacity with one of the ultra-fast microSD Express Cards.

The Express format is a recent advancement in the semiconductor industry that hasn’t been widely adopted by manufacturers yet. The Nintendo Switch 2 will certainly increase its adoption rate by both manufacturers and consumers in a hurry. Officially licensed, Nintendo-themed cards from SanDisk are slated to release this year, too, but they aren’t available to order yet

At this time, the upcoming Nintendo-licensed models max out at 256GB, but you can find 512GB and 1TB options elsewhere if you’re worried about future-proofing your Switch 2 storage space. We’ve put together a brief list and explainer detailing the microSD Express options from Samsung, SanDisk, PNY, Lexar, Onn, and GameStop.

All microSD Express Cards for Nintendo Switch 2

Note: Products that were in stock at the time of writing are in bold.

For more on upcoming Nintendo Switch 2 products, check out GameSpot’s roundups of Switch 2 accessories and games you can preorder now.

Here’s a closer look at the official Samsung and SanDisk microSD Express Cards:

Samsung and SanDisk official Mario-themed 256GB microSD Express Cards
Samsung and SanDisk official Mario-themed 256GB microSD Express Cards



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Caligo Switch Review

Caligo Switch Review


With this review of Caligo, I am saying goodbye to the Nintendo Switch. There may one of two lingering reviews left to do, but this is pretty much it. Starting soon, I will soft reboot the site into a Steam website that runs press-releases as well as reviews. Why? For one thing, the Switch 2 shows up in five days, I didn’t buy one and it just doesn’t interest me at present. But I’ll explain that at the end. So, what about the game? There’s isn’t much of one. Caligo is a walking simulator. You walk forward, something happens, you keep walking and something else will happen. It is extremely boring and nothing worth anyone’s time, in my humble opinion.

Sometimes there a picture to pick up, but that’s about it for game play in Caligo. There is a story. You start off in a dreadful place reminiscent of HR Giger. You meet “the master” who reveals to you who you are, and then takes you on a journey. Unfortunately, like most walking simulators, nothing of interest happens, and I legit almost feel asleep playing it. I can’t recommend this. This gets a Not Recommended with a four back-end score. But before I go, I have one last thing to say:

Caligo perfectly encapsulates how the Switch dies, slow, plodding and boring. There’s nothing of interest here, and nothing of interest to review for the Switch. The eShop is now nothing but AI Slop and I gave up finding things of interest weeks ago. However, the reason I didn’t get a Switch 2 is because the dev kits to small indies haven’t gone out yet(June 5th is what I have heard), and it may be a very long time before, and if, they ever show. So, again, I’m going to soft reboot starting next week as one a stop obscure-Steam indie press shop. Hope to see you there!

Overall: Caligo is walking simulator with no-edge and nothing of interest to hold your attention, despite trying really hard.

Verdict: Not Recommended

eShop Page



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