Gaming

Home Gaming Page 121

How to Make Joyful Meal in Disney Dreamlight Valley

0
How to Make Joyful Meal in Disney Dreamlight Valley


Joyful Meal is a 4-star dessert meal that players can make early/mid-game. Players can make the Joyful Meal dish for consumption to restore Energy or gift it to any villager in The Valley. It is a newly added meal to the game with the recent Emotional Rescue update. In this guide, we will tell you how to make a Joyful Meal in Disney Dreamlight Valley.

Required Ingredients to Make Joyful Meal in Disney Dreamlight Valley

Players can make a Joyful Meal Dessert with the following ingredients.

1x Wheat

1x Blueberry

1x Raspberry

1x Banana

You can purchase Wheat from Goofy’s Stall in the Peaceful Meadow (Valley) or Ancient’s Landing (Eternity Isle) for 3 Star Coins. Moreover, you can purchase the Wheat Seeds and grow them on your own. It takes one minute for the Weed Seed to grow to maturity and requires one-time watering. You can harvest Blueberries from the Blueberry Bushes in the Dazzle Beach and Forest of Valor biomes. Moreover, you can also purchase Blueberry from Goofy’s Stall in the Forest of Valor biome for 58 Star Coins.

Raspberry grows on the Raspberry Bushes in the Plaza and Peaceful Meadow biomes of the Valley. Moreover, you can also purchase a Raspberry from Goofy’s Stall in the Peaceful Meadow biome for 42 Star Coins. You can get the Bananas by harvesting them from the Banana Trees in the Peaceful Meadow and Dazzle Beach biomes. Moreover, you can purchase a Banana from Goofy’s Stall in Dazzle Beach for 58 Star Coins.

How to Make Joyful Meal in Disney Dreamlight Valley

After gathering all the ingredients for the Joyful Meal, go to any Cooking Station to start making it. Go to any cooking station in the Valley/Eternity Isle and interact with it. After that, put the ingredients into the Cooking Pot individually and then select the “Start Cooking” option to cook the Joyful Meal Dessert Meal. It will cost 1 Coal Ore to finish cooking the Joyful Meal. Upon making the Joyful Meal for the first time, you will learn the recipe. You will be able to autofill the ingredients the next time you make Joyful Meal.

Use of Joyful Meal

Players will mainly make the Joyful Meal during the “Mood Swings” quest for Joy. Other than that, players can choose to eat the Joyful Meal to restore 1,938 Energy. Furthermore, they can gift it to another villager to increase their Friendship Level. Lastly, they can sell it to Goofy for 120 Star Coins.



Source link

Borderlands 4 Reportedly Runs “Horrdendously” On Switch 2

0
Borderlands 4 Reportedly Runs “Horrdendously” On Switch 2


It’s not much longer now, Borderlands fans. Borderlands 4, the newest entry in the long-running looter shooter franchise from Gearbox, is set to release on September 12th for Xbox, PlayStation 5, and PC.

Now, there’s one console not listed on there: the humble Nintendo Switch 2. That’s because Gearbox is spending a little more time trying to get that version of the game just right before its launch on October 3rd. According to some reports from Gamescom, they’ll need all the time they can get.

According to EpicNNG on X, formerly known as Twitter, the Gamescom demo for Borderlands 4 on Switch is leaving a lot to be desired.

They added that they were unable to kill enemies without a huge stutter and noticed that other players experienced the same issues with the demo. Of course, your mileage may vary, as there’s video evidence of the game running well on the Switch 2 hardware, alongside other third-party games such as Cyberpunk 2077. If there are performance issues, though, Borderlands 4 isn’t the only third-party game to have this issue.

The Nintendo Switch 2 May Be Quietly Having A Third-Party Problem

One of my favorite things about the Nintendo Switch 2’s launch has been the impressive support from third-party developers. It’s something that recent Nintendo consoles have lacked. If we’re being honest, a Nintendo console hasn’t had third-party support in earnest since the Nintendo GameCube (Resident Evil 4), but I feel like even that is stretching it.

Having said that, it hasn’t exactly been smooth sailing for these third-party games. There are plenty of reports from Gamescom that Elden Ring: Tarnished Edition doesn’t run well, though Bandai Namco clapped back at that criticism.

Then there’s the performance I encountered with Madden NFL 26, which, despite having a stable frame rate, was littered with bugs and technical issues that affected my experience with the game.

It’s still early in the console’s lifespan, and Nintendo themselves have been, unsurprisingly, able to deliver impressive results with the Switch 2. Breath of the Wild has never looked better, and Donkey Kong Bananza is easily one of the best-looking games Nintendo has ever made. To be fair, this isn’t an issue that’s exclusive to the Switch 2. Speaking from experience, Clair Obscur: Expedition 33 has had issues running on Steam Deck, and my wife’s Lenovo Legion Go flat-out refused to launch The Elder Scrolls IV: Oblivion Remastered.

Microsoft is launching a new verification system for its upcoming handheld, the ROG Xbox Ally, which suggests that this isn’t strictly a Nintendo Switch 2 issue, but a handheld device issue.



Source link

Latest Fortnite update brings massive changes and less chaos

0
Latest Fortnite update brings massive changes and less chaos


You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you’re reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

The latest Fortnite update arrived on Friday night, bringing numerous changes to the game. Despite not being a major update, it completely changed the game and the mechanics in Season 4. One of the biggest changes is the removal of Medallions, which were quite controversial in the first two weeks of the season.

Let’s take a look at all of the changes that arrived with the last update. These changes were automatically applied, so there is no need to download an update.

New Fortnite update removed Medallions

Next time you launch Fortnite Battle Royale, you won’t find any Medallions. They were removed on Friday night, and it’s unlikely that they will return anytime soon. Considering how controversial these items were, many players would prefer if they stayed vaulted throughout the entire season.

In addition to Medallions, Epic Games removed the Shockwave Launcher. Interestingly, this item will return as early as next week, as the game developer has prepared its Exotic variant for the release. The next Fortnite update will arrive on Tuesday, August 26, and will likely bring this new mobility weapon.

Medallions and Shockwave Launcher in Fortnite
Medallions and Shockwave Launcher are no longer available in Fortnite. Image by VideoGamer

These are all the changes that arrived with the latest Fortnite update:

Medallions have been vaulted

The Shockwave Launcher has been vaulted; it will be replaced by an Exotic variant next week

Recoil on the Leadspitter 3000 has been reduced

Ranking up in Solos and Dues is now faster

Rocket Ammo, Epic (Purple), and Legendary (Gold) items are now more scarce

Ranked Battle Royale and Zero Build now have the same loot pool as tournaments

The next update is set to come out on Tuesday, and we already know a few things that it will bring. Epic revealed that Front Man, another Squid Game character, will come to the game on August 26. Furthermore, the Fortnite creator will add a free reward for all players, which may be granted as soon as the update comes out.


Three characters overlooking a vibrant, lush video game landscape with rivers, fields, and distant towns under a clear blue sky.Three characters overlooking a vibrant, lush video game landscape with rivers, fields, and distant towns under a clear blue sky.

Fortnite





Platform(s):
Android, iOS, macOS, Nintendo Switch, PC, PlayStation 4, PlayStation 5, Xbox One, Xbox Series S/X


Genre(s):
Action, Massively Multiplayer, Shooter


9
VideoGamer



Source link

Pokémon Go Fest 2025 ‘Max Finale’ event guide and Gigantamax schedule

0
Pokémon Go Fest 2025 ‘Max Finale’ event guide and Gigantamax schedule



Pokémon Go’s big end-of-summer event to conclude the Go Fest 2025 story line, “Max Finale,” runs on Saturday, Aug. 23 and Sunday, Aug. 24 from 10 a.m. until 6 p.m. in your local time.

Notably, the meat from this event focuses on battling Eternatus to score candy to power it up. Most of the event bonuses focus on Max Battles. More Power Spots will be active and refresh more often, and you will be able to collect 3,200 Max Particles each day (up from 1,500). You’ll also get doubled candy and candy XL from catching Pokémon.

The Go Pass: Max Finale battle pass also has some bonuses if you hit ranks 20, 40, and 89, including additional Max Particles from Power Spots, buffs to Behemoth Blade and Behemoth Bash (Zacian and Zamazenta’s signature moves, respectively), increased chances to find wild Pokémon at Power Spots, and additional rewards from the Pokémon you place at Power Spots.

Remember that to get Eternatus, you will need to rank up the Go Pass: Max Finale battle pass — but doing so shouldn’t be too hard, as the daily points limit on it will be removed. So long as you’re raiding and battling in Power Spots, you should rake in a ton of points to level up quickly. Notably, winning against Eternatus will net you 100 points during the event, which is 10 levels. If you’re starting at rank one, you’ll need to just beat six Eternatus total to earn your own Legendary poison-type dragon. You do not catch Eternatus after beating it in a Power Spot.

Below we list all the other perks for Pokémon Go’s “Max Finale” event, including the Gigantamax battle schedule, boosted spawns, and Timed Research.

Pokémon Go Fest 2025 ‘Max Finale’ event Gigantamax battle schedule

Each Gigantamax Pokémon will have an hour when they will appear “more frequently” than the others. The schedule is below:

Saturday, Aug. 23

Sunday, Aug. 24

10-11 a.m.

Lapras

Rillaboom

11 a.m. – 12 p.m.

Snorlax

Charizard

12-1 p.m.

Gengar

Butterfree

1-2 p.m.

Inteleon

Kingler

2-3 p.m.

Venusaur

Blastoise

3-4 p.m.

Machamp

Cinderace

4-5 p.m.

Toxitricty (Amped Form)

Toxtricity (Low Key Form)

Note that other Dynamax Pokémon can show up at your local Power Spots, but Niantic notes that “it will be less likely,” so hopefully you can use this as an opportunity to catch any previous Gigantamax Pokémon you missed.

Pokémon Go Fest 2025 ‘Max Finale’ event Timed Research and reward

If you complete this research before the event ends, you’ll get a special reward.

Step 1 of 2

Power up Pokémon 10 times (3 Silver Pinap Berries)

Defeat Eternamax Eternatus in a Max Battle (3 Golden Razz Berries)

Rewards: 8 Grookey, Scorbunny, and Sobble Candy XL

Step 2 of 2

Claim reward! (890 Max Particles)

Rewards: 8,900 XP, 8,900 Stardust

Pokémon Go Fest 2025 ‘Max Finale’ event Field Research and rewards

Spinning a PokéStop during the event period may yield one of these tasks:

Power up Pokémon 8 times (Kabuto or Omanyte encounter)

Transfer 8 Pokémon (Trubbish encounter)

Win a Max Battle (8 Zacian or Zamazenta Candy)

Unlock a Max Move (100 Eternatus Candy)

Pokémon Go Fest 2025 ‘Max Finale’ event boosted spawns

These Pokémon will spawn more frequently during the event period:

Bulbasaur

Charmander

Squirtle

Caterpie

Gastly

Chansey

Shuckle

Sableye

Beldum

Darumaka

Trubbish

Grookey

Scorbunny

Sobble

Skwovet

Wooloo

Falinks

Pokémon Go Fest 2025 ‘Max Finale’ event raid targets

The following changes to the raid schedule and Max Battle schedule will take place as part of the event:

One-star raids

Three-star raids

Five-star raids

Pikachu (red top hat)

Falinks (train)

Crowned Sword Zacian

Pikachu (yellow top hat)

Crowned Shield Zamazenta

Pikachu (blue top hat)



Source link

The ’90s Darkstalkers Animated TV Series Is Getting Resurrected With A New Blu-Ray Release

0
The ’90s Darkstalkers Animated TV Series Is Getting Resurrected With A New Blu-Ray Release


Back in the ’90s, several classic fighting games got their own official animated series, including Street Fighter and Mortal Kombat. One of the most surprising adaptations was Capcom’s cult-classic brawler Darkstalkers. While the Darkstalkers animated series has been hard to come by for decades, distributor Discotek recently revealed that it’ss bringing the entire series to Blu-ray on October 28. If you’re looking to add an overlooked piece of Darkstalkers history to your collection, you can preorder Darkstalkers: The Complete Series on Blu-ray now for $32 (was $40) at Amazon. Preorders are also in stock at Crunchyroll for $40.

Darkstalkers: The Complete Series Special Features

Series trailerCommentary tracksMeme compilation videoPromotional bumpers and credits

Loosely based on the video games, Darkstalkers revolved around the eternal battle between monsters. On the side of evil, the lord of vampires Dimitri, led his forces on a campaign of terror at the behest of his master, the cosmic menace Pyron. Opposing him were various Night Warriors–and their human ally–who were the last line of defense against Pyron and his minions.

Darkstalkers: The Complete OVA Collection Special Features extras

Original and remastered trailers and TV spotsPromotional videos for various Dark Stalkers video gamesEpilogue without title textEnding without textAlternate Japanese ending credits sequenceVintage English opening and ending sequences”The Trouble Man” music videoArt galleries

If you’re looking to grab more Blu-rays of classic animated shows, then you can check out everything else that Discotek has to offer currently. One of the big releases on the way is Mega Man: The Complete Series, as all 27 episodes from the show’s two-season run (1994-96) are coming to Blu-ray. The new Blu-ray edition is available to preorder for $50 at Amazon or $40 at Crunchyroll ahead of its October 28 release, and it comes with a selection of archival content, TV commercials, and new commentary tracks from Mega Man’s US voice actor, Ian James Corlett.

You can also pick Street Fighter: The Animated Series for a cheesy adaptation of the Capcom fighting game series from the ’90s. The new Blu-ray release also includes commentary tracks featuring popular Fighting Game Community streamers and competitors, including Matt McMuscles and Maximillian Dood. The Street Fighter 2: The Animated Movie is also available on 4K Blu-ray that includes clean credit sequences, archival promotional materials, production art, an isolated score, and various cuts of the movie in English and Japanese as extras.

Sega fans can also grab all 78 episodes of Sonic X on Blu-ray–available in both its original Japanese format or the English version–and Professor Layton and the Eternal Diva before the new game in the series arrives next year. We’re rounded up even more animated video game adaptations available on Blu-ray in the list below.



Source link

Hollow Knight & 3 More Great Games We’re Diving Into

0
Hollow Knight & 3 More Great Games We’re Diving Into


Hello! Here we are at the end of yet another week, and that means we’re taking a look at our gaming shelves, physical or digital, with an eye for something appealing to spend some hours with on our time off–something which may inspire you as well, should you be at a loss for what to play.

This week I finally got to share what I’ve been working on behind the scenes: Kotaku’s review of the remake of Metal Gear Solid 3, as well as a deep dive into what makes this reimagining tick. Long story short: I think the game rocks and it’s been the most fun I’ve had with an MGS title in many years. But it’s not out yet, so it won’t be mentioned in this week’s rundown. Expect me to have some more to say about it next week.

Read More: Metal Gear Solid Delta: Snake Eater: The Kotaku Review

We also had Gamescom kick off this week with Opening Night Live, and what a packed show it was, especially if you’re like me and enjoy torturing yourself with horror games–seriously, I’m avoiding RE9 trailers and gameplay footage because it’s going to spark too much excitement in me and might throw the universe out of balance or something.

Anyway, let’s get on to our picks for the weekend–and please let us know what games you’re rocking because, in case you didn’t know, comments are back! So be nice, but also please let us know what’s got you glued to your controllers and keyboards.

Void/Breaker

Play it on: PS5, Xbox Series X/S, Windows PCs (Steam Deck: “Unknown”)Current goal: Finish more runs and get out of the simulation

When I saw a trailer for VoidBreaker during Gamescom Opening Night Live, I was intrigued. So I hopped over to Steam to play it for a bit and accidentally put, like, three hours in, despite having dinner plans that night. We weren’t late for dinner, but any game that can hook me that fast has my attention.

I’m not a big roguelike guy, but VoidBreaker’s gunplay is so satisfying and the combat so hectic that upom dying, I’m instantly starting a new run through the game’s twisted cybernightmare. And I keep finding new power-ups, mods, and other features as I do so. I need to put more time into VoidBreaker before I can say it’s on my Game of the Year list, but I like its odds. — Zack Zwiezen

Shadow Labyrinth

The protagonist of Shadow Labyrinth strikes at an enemy.

Play it on: PS5, Xbox Series X/S, Switch, Switch 2, Windows PCs (Steam Deck: “Verified”)Current goal: Venture deeper

It’s just all so strange and mysterious. The “memories” I find are cryptic and bizarre, the backgrounds otherworldly, the Metroidvania-style labyrinth itself full of things I can’t make heads or tails of. Well, I can. I know a Pac-Man maze when I see one. But my in-game character can’t, not yet.

What captivates me so far about Shadow Labyrinth is its willingness to be so dauntingly strange. I mean, video games don’t get any more mainstream than Pac-Man. Pac-Man was a game for everyone, and that broad appeal was crucial to it becoming a colossal arcade smash that fleetingly invaded every aspect of American culture in the early 1980s. And yet here is a game that is deliberately inscrutable, and sometimes even offputting. Pac-Man, or this game’s equivalent of him, sometimes devours foes in a display that’s genuinely unnerving, and the story, thus far at least, is a jumble of strange names, awkward, rambling notes, and vague gestures at lore you don’t know enough about to process. And I love it. Each night this week, I’ve been determined to make at least one good little chunk of progress, find another save point, see what strange new landscapes await me, and hopefully start finding the keys to understanding just who I am, where I am, and what it is I’m really doing.

Shadow Labyrinth has integrity. It’s committed to doing its thing, and it doesn’t go to great lengths to make you feel welcome. “Stay, or bounce off,” it seems to say. “It makes no difference to me.” I find that confidence intriguing, and hard to resist. For now, at least, I’m staying. I’m venturing deeper. – Carolyn Petit

Silent Hill

Harry Mason holds up a lighter to a corpse mutilated and strung up on a fence.
© Screenshot: Konami / MegaBezel / Claire Jackson / Kotaku

Play it on: PS3 via PSN store, original disc, or emulationCurrent goal: Get the hang of these darn controls!

Last weekend I dove into the lovingly retro horror experience that is Silent Hill. This weekend I’m doing it again as I anticipate talking a whole lot more about this exquisitely disturbing PSX title in the near future, and, after all, it was one of the classics of the era that got away from me.

I didn’t get terribly far in my first playthrough as I was short on time (I was neck-deep in the digital swamps of Snake Eater’s remake) and also because this game is hard! I mean, it’s me, so I naturally jumped into it on the game’s hard difficulty.

That might’ve been a mistake. The game is already pretty lethal as is and, oof,these controls are of a sort we’ve long since left behind–and maybe for good reason? I’m not sure yet. I’m usually okay with tank controls, but I’m finding these particularly difficult to contend with for some reason. Maybe I’m just out of practice? In any case, they’ve made me rethink my choice to do my run on hard mode.

I’m gonna knock the difficulty down. That should help me focus on the atmosphere of this game which, if you know anything about Silent Hill, I probably don’t need to tell you about. But still, if it’s been some time since you’ve played this 1999 release and you tend to play modern games more often, know that elements we might consider graphical limitations or poor design decisions today– the gloomy fog, the non-player-controlled camera– really sell the bizarre and haunting experience that is this game. Even just walking down one of the game’s opening alleyways, I was reminded that it wasn’t just creepy monsters that terrified me as a child; it was the whole framing of this gorgeously dreadful horror experience. And I’m so ready to strap in for more this weekend. – Claire Jackson

Hollow Knight

The protagonist from Hollow Knight dashes towards his enemies.

Play it on: PS5, Xbox Series X/S, Switch, Switch 2, Windows PCs (Steam Deck: “Verified”)Current goal: See what the fuss is about

I wrote about Hollow Knight: Silksong quite a few times this week, but I’ve never played Team Cherry’s original Metroidvania. I hear it’s one of the best, most challenging action platformers out there. It must be if the internet has been losing its mind about the sequel for all this time, right? I’ve always been curious about Hollow Knight, but it had become such a meme in my head that it almost made me forget that it was something I could actually download and play at any point in the past eight years. Now, we’re two weeks out from Silksong, and I guess it really is on me for waiting so long after observing the fervor from afar all this time. But there’s no time like the present to jump in, lest I fall even further behind on what is supposedly one of indie gaming’s crown jewels. — Kenneth Shepard

And that wraps our picks for the weekend! What are you playing?



Source link

Metal Gear Solid Delta: Snake Eater Review – A true classic sheds its skin with a bold new look

0
Metal Gear Solid Delta: Snake Eater Review – A true classic sheds its skin with a bold new look


How crisp and 4K-ified a nostalgic menu looks on a big TV is the silliest thing I’ve ever been excited about, but Metal Gear Solid Delta: Snake Eater is a shot-for-shot remake which luxuriates in the little things.

What makes Metal Gear Solid 3 one of the best games of all time isn’t necessarily its sneaking or its plot, but its inventiveness and reactivity. If you whip the camera around Snake in the medical screen too quickly he falls to his knees and blows chunks when you return to the game, if you quickly snipe a boss after a cutscene hours before his scheduled fight, he’ll be dead when you’re supposed to face him, and rabbit might taste pretty good, but instant ramen noodles are still the greatest food known to man.

It’s full of bespoke, purpose-built mechanics which had never been used before or since, all of which were so exciting in their nerdy but approachable simulation. Whether it’s digging out bullets with a combat knife and bandaging the wound or burning off a fat leech with an equally stubby cuban cigar in the Cure screen, or snaring vampire bats, rats and reticulated pythons to recover your stamina, each moving part is so simply implemented, but with an accessibility that made them iconic.

Metal Gear Solid Delta translates the original’s quirkiness beautifully to a new generation with MGS5-esque controls and modern Unreal 5 engine textures and lighting which don’t so much reinvent the classic, but leverage the soft-focus of memory. Delta looks like you remember MGS3 looking, rather than the sharp, polygonal reality of a 20 year old PS2 game.

The visual improvements are, by-and-large, fantastic, going above and beyond the stretched and muddy environments of a typical HD remaster to deliver lush jungles, dusty mountain trails and austere laboratories which feel dense with granular detail and distinctly different from one another.

Naked Snake hiding behind a barrel to sneak up on a guard in Metal Gear Solid Delta: Snake Eater.
Image credit: Konami

You might spot a rough clothing texture here-and-there, but given MGS’s proclivity for crawling through the undergrowth and more portrait close ups than school picture day, everything and everyone looks good.

This gives a new lease of life to one of the more underrated aspects of Kojima games, the kinetic cutscene camera work and shot selection. Once you notice how dynamically and playfully the remade cutscenes are presented, and how much that contrasts with the legendarily (infamously) verbose codec scenes, it drives home even more clearly how perfect Metal Gear Solid is for this visual overhaul.

However, within the remake realm, Metal Gear Solid Delta occupies an interesting spot. While there’s now been a plethora of remakes, remasters and reimaginings from all sorts of studios and genres, it’s obvious that Konami was most inspired (both judging by this and their recent Silent Hill 2 remake) by the Resident Evil remakes.

All of the Resident Evil remakes are great but they make such an interesting contrast with Metal Gear. In Resident Evil 4 Remake, which I expected to be a lot more similar to the dogged, reiterative style of Delta, the development team, comprised of many of the people work had worked on the PS2 version, took the opportunity to “fix” fan-favourite flubs and memes which they obviously felt undermined the vision they were going for but, I feel, lost some of the magic in doing so.

Resident Evil 2 Remake on the other hand was absolutely triumphant in its reimagining of the original game. It felt like a modern game designed with the spirit of the classic that gained a truly innovative impetus from the new technologies and mechanics developed for Resident Evil 7 that it added, creating something which didn’t just reanimate the bones of the old game, but augmented them into something tangibly exciting.

Metal Gear Solid Delta, for all its strengths, doesn’t do that. All of the fun stuff that you remember is still here, ready and waiting for you like a gavial under the waterline. But outside of the new shooting controls, which are a vast improvement even if you try and argue that the original was a more tactile and realistic simulation of the complexity of actually firing a weapon, Delta feels relatively untouched creatively and mechanically.

Naked Snake drawing a combat knife in Metal Gear Solid Delta: Snake Eater.
Image credit: Konami

I’m not saying I wanted Ocelot to suddenly start to hunt you through the jungle like Mr X in Resident Evil 2, but within the wider context of what’s clearly inspired Delta, it doesn’t quite reach the heights of something you’ve never seen before – which is ironic given the greatness of MGS3 lies in its originality.

However, that’s not to say that Delta is low effort in any sense. Its painstaking recreation, which brings back one of gaming’s greatest ever Easter Eggs that was missing in the MGS HD Collection, is saved from tautology both by its completeness and commitment to not providing the path of least resistance.

To give more examples, it would’ve been very easy to forgo the Snake vs Monkey Ape Escape mode as a license not worth the effort, or to brighten up the cave complex after The Pain lest modern players think their HDR is broken, rather than letting Snake’s eyes naturally adjust to the gloom.

So, while there are no less than five other versions of Metal Gear Solid 3, Metal Gear Solid Delta: Snake Eater is now the definitive place to play a bonafide classic in a way that feels both accessibly modern, but still authentic to the original experience.



Source link

Sims 4 YouTuber Eva Rotky talks what’s desperately missing in build/buy and the eco-friendly fairytale of Enchanted by Nature

0
Sims 4 YouTuber Eva Rotky talks what’s desperately missing in build/buy and the eco-friendly fairytale of Enchanted by Nature


Since the beginning of the decade, The Sims 4 has shown a consistent preoccupation with sustainable living and reclaiming industrial spaces.

Its most recent add-on, July 2025’s Enchanted by Nature expansion, is just the latest DLC to tackle a theme that was already present in the aptly-named Eco Lifestyle expansion pack, as well as the Cottage Living and Horse Ranch packs, the Tiny Living stuff pack, and the Werewolves game pack (that last title sounds a little left-field, but trust me, it fits the theme).

Manage cookie settings

To learn more about this growing design trend within The Sims 4 and its player community, I spoke to Eva Rotky, a Sims YouTuber who describes herself as “an interior designer by day and a Sims builder by night”.

She has been gaming as a hobby since childhood, but it wasn’t until the pandemic lockdowns that friends encouraged her to begin making YouTube videos of her Sims builds, which eventually led to her joining the EA Creator network in 2022. “If my seven-year-old self could see or know these things,” she says, “She’d be like, absolutely not! I don’t believe it!”

Eva has been a Simmer since the days of the original game back in the early 2000s, so naturally she’s well-positioned to appreciate the changes that have come to the series over its 25-year history – in particular, the expansion of build mode, one of the few features which the majority of players seem to agree has improved with every new gen of the franchise.

A woodland scene at night, with numerous multi-coloured lights in among tree stumps. Small fairy Sims can be seen flying between miniature houses among the foliage.
The Irish folklore inspired world of Innisgreen gave fairies and PlantSims a new place to call home in Enchanted by Nature.Image credit: EA / Maxis

“I do think that there is a trend at the moment outside of The Sims to go back to nature and to want to reconnect with nature,” Eva agrees. “I think that’s especially since COVID and lockdown that people are cherishing nature a bit more and wanting to embrace it, not be stuck in a concrete city and a one-bedroom apartment. I think it’s definitely reflecting a trend in society as well, but obviously also those are features in the game that The Sims community has always wanted to have.”

So does this extend to simulated living too? “I don’t know what it is about The Sims, but being outdoors is so much more fun in The Sims than just being indoors in your house,” Eva explains, adding that: “One of my favourite things to do in The Sims is the landscaping, and it’s not something I’m particularly interested in outside of The Sims, I don’t really know plants!”

Despite some Sims skills applying to real life more than others – Eva’s day job is in interior design, and she even mentions including Sims builds in her portfolio when she applied for the role she holds now – there’s no denying that The Sims 4’s whimsical vision of the natural world has a hold on her.

“Creating landscapes in The Sims is so satisfying, just making a garden or a space that looks natural with plants growing out everywhere and not perfectly pristine all the time. In my Enchanted by Nature build I went heavy on the landscaping, I spent most of my time on it just in the landscaping tools. Even though the build/buy is lovely, the exterior was kind of where it was at with the new roof colours and being able to place plants on roofs with the new base game update.”

Watch Eva put her ideas into practice with her Enchanted by Nature build!Watch on YouTube

Updates to The Sims 4 – whether free or paid – are of particular interest to Eva, who makes a point of not using custom content (CC) in her builds, and keeps her use of mods to a minimum. This ensures her designs are more accessible for players on console, for example, as well as adding an extra layer of creative challenge; and it also means that Eva is very attuned to critique of what’s new in every DLC release.

“I’ve enjoyed it more in recent years because of the build/buy and the quality of the items really changing and improving in my opinion, and there being more of a focus on the actual design of the items that really makes it easier for me to use no CC in my builds,” she says. “It’s always a challenge and I do enjoy it. Sometimes it’s a little frustrating, but in recent years I would say it’s been so much easier because of the really beautiful items that the team have been creating.”

This seems like a good time to address the elephant in the room – or should that be the spiral staircase very prominently not in the room? – and ask Eva what’s still on her wishlist for future updates. “My first thought was spiral staircases!” Eva confirms. “I miss those so desperately! That would be my number one wishlist item. Probably it’s so small, but it makes such a difference.”

Given that spiral staircases almost go without saying, though, Eva also adds that: “One thing I would also really love would be to be able to create not-full-length walls – so you could create a few more shapes, do half the length of the wall or something like that. I think that’d be really fun!”

A Sims 4 house in build mode having its roof edited. Many lush plants are now growing from the roof tiles, demonstrating a new build mode feature added in the Enchanted by Nature supporting patch.
A recent base game update brought greenhouses and living roof options to The Sims 4, further supporting that recurring theme of greener living. | Image credit: EA / Maxis

Eva is also quick to point out that, despite not wearing its eco credentials on its sleeve quite so blatantly as Enchanted by Nature, the previous Sims 4 expansion pack – March’s Businesses & Hobbies – still quietly carries the theme.

Nordhaven – the world that shipped with the pack – draws its primary inspiration from a mixture of Stockholm and Copenhagen; and while the name of the city may be a little on-the-nose, EA deserves credit for avoiding the obvious one-note Ikea jokes in favour of a more authentic approach to designing a modern Scandinavian urban environment, both in terms of public areas and living spaces.

To prove the point, Businesses & Hobbies features some of Eva’s own work, in the form of two pre-made lots in Nordhaven: a neoclassical museum in the Gammelvik historic district and a converted foundry in Iverstad, the latter styled as a formerly industrial neighbourhood where defunct factory buildings are being repurposed as residential dwellings.

The builds are, as you might expect, very distinct from one another, demonstrating both the breadth of Eva’s design interests and the flexibility of what can be created in the game as it stands.

“Scandinavian mid-century is kind of my bread and butter to be honest, and industrial as well, so it was nice to create something that felt so realistic,” Eva says of her Iverstad build. “And every time I’m in [Nordhaven], I feel like I’m where the inspiration came from. I feel like I’m not in The Sims, I feel like I’m actually in Copenhagen or somewhere, which is really lovely.”

A split-screen view envisions the same Sims 4 townhouse as two different home businesses: a pastel-coloured sweetshop on the left, and a chic art gallery on the right.
Nordhaven, where Eva’s builds are featured in-game, is far more down-to-earth than Innisgreen, but they share their eco-conscious themes. | Image credit: Maxis / Electronic Arts

All of this ties neatly into Eva’s overarching design philosophy: “I think the balance to strike in any design is always not to be one-sided,” she explains. “If you only focus on nature then that will come with challenges and limitations. And what I love doing (also in real life design) is combining natural materials with man-made materials. I think that kind of combination and contrast between the two is actually how you create something that’s really timeless.”

One final thing that strikes me about Eva’s Sims content is that, while you might expect her interests to be very grounded in aspirational design, she’s never afraid to let her more whimsical side show.

By her own admission, her favourite among her own builds is not a high-end mansion but a recreation of one of the post-apocalyptic fortresses seen in The Last of Us – which is, after all, nothing if not a defunct space being repurposed by humans and reclaimed by nature at the same time.

Whether it’s a luxurious mansion, a zombie-proof stronghold, or a fairytale cottage, Eva recognises that the unifying theme – the one thing that perhaps draws together most Simmers, despite being an incredibly diverse player base – is the wish fulfillment. “What I really like about The Sims is that you can do whatever you want,” she explains. “You might never be able to live in any of these houses in real life, but you can create your own little reality in The Sims and do it there.”



Source link

CARGO blends off-roading with an action-focused Mad Max like delivery sim

0
CARGO blends off-roading with an action-focused Mad Max like delivery sim


CARGO is not your usual delivery sim. Blending together off-roading co-op madness in a post-apocalyptic world.

They really, badly, need to come up with a better name though. The full name of the game is “CARGO: Co-Op Delivery Simulator in Post Apocalyptic World” and uh — that’s a ridiculous mouthful. There’s already various games named some form of Cargo, so back to the drawing board with the naming.

Aside from that, love the idea of this. Mixing together elements of SnowRunner, Mad Max / Twisted Metal and more into something that really could be a lot of fun. Their initial announcement trailer is below:

From the press release:



Overview. CARGO is a post-apocalyptic off-road autosim about moving critical supplies between survivors. Play solo or form 4-player co-op convoys. Roles can be split (driver/defense/scout/utility); players can share seats (incl. mounted turrets) or bring separate vehicles into the same session.
Driving & Terrain. Physics-driven handling with meaningful setup impact: vehicle weight, tires, traction, suspension, engine, differentials. Biomes include cracked highways, deep mud, radiation zones, and sand-choked dunes.
Encounters (PvE). Hostile raiders attempt to disable the rig and steal cargo. Choose when to evade, reroute, or fight; delivery failure is tied to cargo loss.
Vehicles. Customization and restoration define cars for combat, capacity, speed, or traversal. Swap tires/engines, add armor and defensive/offensive tools, expand trunk capacity. Progression unlocks new options; some upgrades are vehicle-specific. Derelict vehicles can be discovered and rebuilt piece by piece.
Meta Progression. Start from a small garage and expand base facilities to unlock trading, new delivery types, restoration options, and eventually settlement-scale operations.

Article taken from GamingOnLinux.com.



Source link

Splinter Cell: Deathwatch Is Out October, And Sam Fisher Is Old

0
Splinter Cell: Deathwatch Is Out October, And Sam Fisher Is Old


Ubisoft’s long-promised animated series Splinter Cell: Deathwatch has finally been given a longer trailer and a release date. Due October 14, the Liev Schreiber-fronted anime also stars comedian Janet Varney as Anna “Grim” Grímsdóttir, and has been in the works for about four-hundred-thousand years.

OK, five years, but it really has dragged on. In the meantime we learned an entire Splinter Cell movie starring Tom Hardy was canned, while there’s been no word on other announced Ubisoft TV and movie projects like Watch_Dogs, Beyond Good & Evil, The Division, Ghost Recon, Riders Republic, a Rabbids feature, and even a Just Dance movie. So honestly, the fact that anything at all is coming to screens feels fairly miraculous.

The trailer, however, is…not what I was expecting. In 2024, Michael Ironside—who voiced title character Sam Fisher in the games—said that he was “too old” to play the part at 75, with the role handed over to 57-year-old Liev Schreiber for the anime. So it’s something of a surprise to see Sam appearing in the trailer looking like a 75-year-old man.

There’s still no clear idea what the show will actually be about, beyond it being personal to Fisher, following the death of someone called Douglas Shetland. What we do see is a lot of guns being fired, and Sam mistaking a fair few people for knife racks. Oh, and while it’s weirdly tossed away in the middle of the short teaser, at least the three-light googles appear at one point. I mean, I’m not in charge of Netflix marketing, but given most of the trailer looks like Sam Fisher: The Retirement Home Years, I’d perhaps have ended on the iconic headwear and maybe something that suggested some sort of intrigue.

The better news is the team behind the show. The creator is Derek Kolstad, responsible for Bob Odenkirk’s reinvention as an action hero in Nobody, and the writer of the first three John Wick movies. That’s some caliber, although I struggle not to imagine the scripts for John Wick are mostly “John punches a man, and then another man and then he shoots three guys, and then he gets shot in the leg but shakes it off and punches four other guys and throws knives at a guy.” Along with Kolstad is a writing team that features scribes from Shooter, and some fresh faces too.

It’s an oddly witless and plotless teaser, although given Kolstad is head writer, it seems implausible the show itself could fall that way. Right? Please? As for Fisher’s age, perhaps the show is canon to the games, given the last one—Splinter Cell: Blacklist—came out an extraordinary 12 years ago. Maybe it’s to make the people who remember playing the games feel seen.



Source link

Popular Posts

My Favorites

AI Deepfakes Drove 40% of High-Value Crypto Fraud Last Year: Report...

In brief AI deepfakes of celebrities, government officials, and more accounted for 40% of "high-value" crypto fraud in 2024, a Bitget report claimed. Crypto scam...