Don’t worry Amiga owners, we haven’t left you out of the news! As I’ve been informed that as of this week you can try out Gloom Reforged by Andiweli! A new AI-assisted, assembly-coded overhaul for Amiga AGA systems, bringing modernized visuals and controls to the classic shooter series, including support for mouse and keyboard input. The project, compatible with the 90’s Gloom, Gloom Deluxe, Gloom 3, and Zombie Massacre, features a reworked renderer with Bayer dithering, enhanced fog, and persistent configuration settings, and is currently available for testing.

Furthermore Gloom Reforged aims to build an enhanced Amiga version of the classic shooter, utilizing the original, unmodified earok/GloomAmiga source code as a clean foundation. This project focuses on reorganizing and extending the game for modern Amiga hardware while strictly preserving the original, high-speed gameplay and atmosphere. You can find more information in the official developer update!

Requirements :

AGA only, so if you try on other than A1200/A4000 it won’t work. I heard some people wondered it doesn’t work on A500 🙂If you expect AAA PC shadows and reflections you might be disappointed, we are still talking about Gloom, the Engine is the same as in the 90s. It has optional blob-shadows and “reflection-ish” colored dots on the floor (see screenshot 4 and 5).And of course it needs more power than the old one because of the changes. So don’t expect it works better than original Gloom.And this is only compatible and tested with PiStorm32 – it might/might not work on other hardware constellations.

Planned Scope Changes :

 Bug fixes for the original source code in gloom2.s Integrating the health/weapon-bar and gun/muzzleflash graphics Improved keyboard and mouse controls for a smoother FPS-style experience Integrating new options in the ingame-menu Improved render depth for far areas (to possibly avoid banding) Optional visual enhancements such as muzzle flashes, atmospheric effects and subtle dynamic lighting Keeping compatibility with real Amiga systems as a priority, not only emulators Maintaining the original Gloom gameplay structure, assets and atmosphere as the foundation Compatibility to Gloom Deluxe, Gloom 3 and Zombie Massacre (Gloom has other assets, no gun, other statusbar, etc) Graphicscard/P96 compatibility

[UPDATE] : Trawling through the EAB forums looking for any updates regarding Gloom Reforged and I’ve just found out that the developer has made available version 1.7. Here are the changes. 

FPS counter is now available via Tooltype “FPS” (Note: Gloom runs at a max. framerate of 25 FPS)Tooltypes cleaned up (AGA/P96, P96 can be combined with 5:4/STRETCH/WIDE/HIRES)Stretch Cleanup (use 400×240/preferred 800×480 only and prefer 428×240/preferred 854×480)Widescreen rendering with the same resolutions as above (Note: resolution has to be active in P96Prefs)5:4 mode for 320×256 rendering (with HIRES 640×512)gloomgame is now ignored because it caused errors. Level select works per level and not per episode anywayThe color palettes have been corrected in Gloom3 and Zombie Massacre; the colors and font are now correct.



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