There exists a class of games I call indie indie games. They are like Gone Home, games not for the average player, but a certain group of player to slobber over. The Little Moon is in that class. It has retro pixel graphics, a nonsensical cutesy plot and really boring game play. I guess I’m describing Undertale more than Gone Home, but the same idea applies. These games are not for the average player, but for a specific kind of player to fawn over.
The Little Moon is an game in early access somewhere(Britain I think) and it shows. You’re this girl in the little universe where you fly among planets using a hook to grab things, then refine those things into jet pack fuel, The you jump and use your jet pack to fly between planets. On the planets, you walk around and talk to things and get quests, like finding a tulip or talking to crabs. I got as far as having to find this octopus’s home and quit, never to return. Not far at all, but enough to be utterly bored. Here a video of an early section:
Early access is tricky. I understand why developers do it, it funds development while developing the game. However, you need a game engaging enough to keep you coming back for more. The Little Moon is not that game. I played it for fifteen minutes and ran screaming. What is it? What’s the purpose? Where’s the fun? This is a game for a certain group of people that are not me. And that’s fine, but I’m not sure who this is for. As its early access and I cannot even download in the US, I’m not even going to give it a verdict or a standard table at the bottom. Just know when It does come, it better have a lot more than this to show for it.
Overall: The Little Moon is an early access game that is for a very specific audience to fawn over, but there’s nothing here for anyone else.
Game received for free from the publisher.
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