With the amount of news stories throughout the last week and the weekend just gone, you’d think we’d take a break, but not so! As waking up this morning, and waiting for the Caffeine to kick in, I was surprised to learn that RetroGL is aiming on bringing Super Street Fighter II Turbo over to the Commodore 64 using his RetroFighter engine. An engine that was also used in the more recent homebrew C64 hit of SNK vs CAPCOM. To coincide with this news, Saberman has provided a new video of the demo, but lets just hope that further demos are not magazine exclusives and can be enjoyed by all.
Here’s the latest by the creator “In this video you can find some updates on the Super Street Fighter 2 Turbo game I’m creating for C64/C128 platforms using my RetroFighter engine. This adaptation of SSF2T for CBM platforms is based on the GameBoy Advance version called SSF2T Revival, but obviously my version will have something different. The game is planned to be executed on a 1Mbyte EasyFlash or Kung Fu Flash cartridge.
This new demo includes the following:
enhanced appearance for all fighters (even if something has to be enhanced yet)endings for each fighteralmost all fighting dynamics implemented (for example, throw escapes)The next demo will have 2 bonus rounds and new backdrops and musics during the game.