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Lamborghini and Animoca Brands to Launch Web3 Hub for Digital Car Collectibles – Cryptoflies News

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Lamborghini and Animoca Brands to Launch Web3 Hub for Digital Car Collectibles – Cryptoflies News


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Lamborghini and Animoca Brands have provided more details about their collaboration announced in August. The two companies will work together to launch a Web3 platform called “Fast ForWorld.” 

The platform, designed and developed by Gravitaslabs, will be Lamborghini’s central hub for digital engagement and Web3 initiatives. 

It will allow users to play, interact, and collect digital car collectibles. These activities will come with rewards for user participation. Additionally, the platform will include a 3D wallet where users will be able to store their digital car collectibles.

As part of the project, Lamborghini will team up with Motorverse, a global ecosystem of racing games and motorsport culture created by Animoca Brands. This collaboration will be key to the release of the first gaming experience that includes interoperable digital car collectibles.

“Fast ForWorld” is scheduled to go live on November 7, 2024. To gain access, users will need to secure Lamborghini’s first-ever digital super sports car, the Revuelto. This digital car will be available globally during the platform’s launch month.

In the future, users will also be able to use their Lamborghini digital car collectibles across various Motorverse games. This feature aims to expand the collectibles’ utility beyond a single platform.

This isn’t Lamborghini’s first step into the Web3 space. The company began exploring the sector in 2022 with the launch of its “Space Time Memory” non-fungible token (NFT) project, which featured five images of a Lamborghini Ultimae heading toward the stars, honoring human space exploration. 

Other Web3 ventures by Lamborghini include an online auction of the Lamborghini Aventador Ultimae paired with an exclusive NFT, a long-running NFT initiative called the “Epic Road Trip,” which culminated with the brand’s 60th anniversary, and a partnership with digital collectible platform VeVe to release popular Lamborghini models as NFTs.



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WINK LEGACY: How to Earn Rewards While You Play!

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WINK LEGACY: How to Earn Rewards While You Play!


WINK LEGACY is an immersive Telegram game that transports players to a parallel universe, where they can explore, colonize, and build. The game combines gameplay and plot, allowing players to gather resources and use them to establish colonies. Players will embark on adventures to discover uncharted worlds and boundless opportunities. The Base serves as the central hub, providing access to essential tools such as the Tap-refiner and the Starship.

In WINK LEGACY, players explore planets to extract valuable resources needed to establish colonies. The unique assets found on these planets help players to strengthen their empire. As players build structures and upgrade their empire, they not only expand it but also improve their ability to gather resources from the game world. This combination of exploration and resource management keeps the game immersive and dynamic.

Earning Mechanisms and Rewards

WINK LEGACY offers numerous opportunities to earn rewards as you explore new worlds and develop your colonies. Gathering resources is a key aspect of the game, as these can be used to enhance your empire. Top explorers receive special prizes, and they can earn additional rewards by inviting friends to join them on their adventures.

Owning WINK DISCOVER NFTs comes with several benefits. Firstly, it provides daily access to extra Stardust, the main in-game currency. Additionally, these NFTs offer bonuses upon completing specific tasks in the game. Moreover, inviting friends to join you on Telegram can earn you bonuses in Refined Stardust, which is crucial for your upgrades. The diverse ways to earn rewards keep the game engaging and offer multiple paths to success.

Advanced Gameplay Strategies

For those who want to maximize their gaming experience, WINK LEGACY offers a few advanced strategies. The first one is the Simulator, where players can test their skills and win prizes. The simulator allows players to improve their skills and better understand the game’s mechanics. Another important strategy is to upgrade the Mothership, which provides an automatic boost to the extraction rate of every structure. This gives players an even greater advantage over their competitors.

In the WINK universe, players aren’t merely gathering resources; they’re pioneering a new way to extract and refine them. The core tools needed for equipment upgrades is made by compressing Raw Stardust into the CORE in the Refinery. Players can greatly enhance their colony’s efficiency and resource collection through the adept management of resource gathering.

To stay updated, players can review the WINK ecosystem overview. This provides them with an insight into the game’s universe and its internal operations. Upon logging in, players can access a personalized feed of videos tailored to their specific interests. These videos assist players in learning about the latest strategies and tips, keeping them one step ahead of their competition.

WINK Finance Ecosystem

The WINK Finance ecosystem is central to the game’s economy, allowing players to earn, trade, and invest. The in-game currency, Stardust, is at the core of the game’s economy. Players can collect Stardust while exploring the game’s worlds, building colonies, and completing various quests.

The economy is not limited to Stardust; it also includes NFT trading. In the WINK DISCOVER economy, players can create, buy, sell, and trade real assets with actual gameplay value. These NFTs not only enhance the game but also offer daily incentives and exclusive items.

Furthermore, participants are able to create passive income streams by staking the WINK universe’s two main assets: Stardust, the in-game currency, and NFTs. Ongoing rewards motivate players to maintain a long-term connection to the WINK universe. The blockchain technology that underpins the WINK Finance ecosystem guarantees that every transaction is both secure and transparent, creating an environment where players can trust their trades and the ownership of in-game assets.

In addition, players have the opportunity to participate in staking and yield farming, which enables them to generate passive income by staking Stardust or NFTs. This feature offers continuous rewards, motivating long-term involvement in the WINK universe. Utilizing blockchain technology, the WINK Finance ecosystem ensures secure and transparent transactions, establishing a trustworthy environment for all trades and ownership.

The ecosystem’s decentralized governance empowers active players to shape the future of WINK’s economic policies, creating a community-driven universe. By integrating finance, strategy, and gameplay, the WINK LEGACY mission offers a rewarding experience for all players. The governance of the WINK Finance ecosystem is decentralized, allowing active players to influence the game’s economy operations.

Conclusion

WINK LEGACY is an immersive game that allows you to explore new worlds and build an empire in space. More than that, it offers a great opportunity to get involved in the finance and economics of a virtual universe. As WINK LEGACY progresses, each action in the game not only allows players to earn rewards closer to WINK Finance, but also strengthens your interstellar empire. Whether it’s trading NFTs or buying assets in planets, moons, or asteroids, you’ll have plenty of great ways to earn rewards as you take part in WINK LEGACY.

Editor’s note: This article was written with the assistance of AI. Edited and fact-checked by Owen Skelton.

Owen Skelton

Owen Skelton is an experienced journalist and editor with a passion for delivering insightful and engaging content. As Editor-in-Chief, he leads a talented team of writers and editors to create compelling stories that inform and inspire.

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Three Weeks Nonstop: Star Citizen Devs Forced to Work Without Break Ahead of CitizenCon

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Three Weeks Nonstop: Star Citizen Devs Forced to Work Without Break Ahead of CitizenCon


Key Takeaways

Star Citizen devs endure 18-day crunch for CitizenCon 2024. Cloud Imperium demands weekend work, provides TOIL for extra hours. Devs has left the company during a weakened job market within the gaming industry.

The perpetual development cycle of Star Citizen somehow keeps finding ways to get sillier, courtesy of the leadership at Cloud Imperium Games.

An anonymous Star Citizen developer has leaked an internal memo that details a grueling 18-day crunch to avoid a potential PR disaster at Citizencon 2024.

CitizenCon 2024 is a fan event by Cloud Imperium Games and was created to celebrate Star Citizen. The first convention happened in 2013 when the game entered early access. Back then, developers promised Star Citizen would come out in 2014.

Ten years later, the game is still in early access, albeit in better shape, but the scope of improvements hardly matches the time and money invested (north of $700 million thus far).

The hellish October crunch aims to push out patch 3.24.2 and assemble a playable demo of the Squadron 42 campaign, a star-studded disaster that has been in development since 2012.

Wake Me Up When October Ends

The specifics of the CitizenCon crunch seem inspired by the worst of AAA studio practices, a testament to their commitment to making Cloud Imperium match big names like EA at every step.

Fridays, traditionally a work-from-home day, now have mandatory office presence, but that is nothing compared to the requirement of full workdays on Saturday and Sunday. These are officially flexible, but it is highly ‘encouraged’ to be physically present.

Cloud Imperium will “compensate” workers by giving them breakfast, lunch, and TOIL (time off in lieu) to use later.

The poor management and treatment of developers is made more sinister when you tie in an earlier leak from July. Employees have had to work 12 extra weekly hours to ship a demo for CitizenCon, again in exchange for TOIL, but there is a catch. Any TOIL earned between then and the convention can only be cashed in when Squadron 42 releases, which at this point will occur sometime before the heat death of the universe. Additionally, this will only be available if the employee in question is still employed with Cloud Imperium Games at the time of release.

The company was careful not to infringe on UK labor laws, reminding its developers based in the islands that they need to have 11 hours outside of work per every 24-hour cycle.

Charitably, Cloud Imperium is gifting one (1) day off for free after CitizenCon is over.

These demands from management are a systemic issue within the company and, unsurprisingly, have caused talented workers to quit the Star Citizen team despite the hostile job market in game development and tech today.

In Space, Nobody Can Hear a Release

Star Citizen Ships

Star Citizen players are right when they say the game is broadly enjoyable now, but critics frequently retort that this sentiment is the bastard child of Stockholm Syndrome and a sunken cost fallacy.

It is easy to be deeply invested in a game you have spent thousands of dollars on. “At this point, why not stick around until it is released?” And thus the Star Citizen cycle continues, for another year… or ten.



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The Day Before’s strange saga continues, as Fntastic attempts a comeback with a new game

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The Day Before’s strange saga continues, as Fntastic attempts a comeback with a new game


The developers behind 2023’s disastrous survival MMO The Day Before want a second chance. More than nine months after studio Fntastic announced it was closing down in the wake of The Day Before’s spectacular flame-out, former members of that dev team announced Fntastic 2.0, which they describe as “a plan for recovery” for the beleaguered company.

Fntastic 2.0 will focus on honesty, transparency, and professionalism, according to a PDF of the company’s plan. “From now on, our development and marketing will be based on the principle of honesty,” developers said in the document. “We understand the mistakes and absence of past communications. We commit to ensuring transparency in development and openly providing honest and comprehensive information.”

The studio also pledges to move from a volunteer-driven approach — unpaid volunteers were behind some of The Day Before’s development — to “one firmly rooted in professionalism,” though it’s unclear exactly what this means. The people behind Fntastic 2.0 use non-specific language, saying they will “gather industry professionals and specialists,” “improve our existing employees’ skills,” and “continuously raise all standards and practices.”

According to an FAQ published by Fntastic, the team has become “smaller, but it still consists of the same people who created all of our previous games.”

Alongside the announcement of Fntastic 2.0, the developer launched a Kickstarter campaign to help fund a new game at the studio. The game, Escape Factory, is pitched as a physics-based, multiplayer co-op escape game in which players navigate their way through dangerous factories. Escape Factory appears to be inspired by multiplayer games like Fall Guys and Party Animals, with a cast of cute factory workers trying to survive a series of deadly traps. A demo is available on Steam.

A screenshot from Escape Factory’s demo
Image: Fntastic

Escape Factory’s Kickstarter campaign appears to be on track to fail. The developer has raised just $2,348 toward its $15,539 goal in its first week. The campaign has 23 days left to go. Fntastic says that if Escape Factory’s Kickstarter campaign is unsuccessful, “we won’t be able to return,” and the game won’t be released. Developers said on Discord that they’ve also been trolled by Kickstarter users, with one large contribution pledged and then retracted.

While the people behind Fntastic’s attempted return say they’re committed to transparency and open communication, the general tenor of discussion from would-be players on Escape Factory’s Kickstarter page and on the Fntastic official Discord server is pessimistic and accusatory. Many say Fntastic’s latest project and its attempt to return are all a scam, a common refrain in discussions concerning The Day Before.

Polygon has attempted to contact Fntastic founders Eduard and Aisen Gotovtsev, via their official and personal email addresses, but has not received a response to multiple emails and Discord messages. We’ve also contacted others listed as developers on the Fntastic Discord and have not received a response.

Fntastic shot to fame in 2021 when it first revealed The Day Before. The “open-world multiplayer survival game” set in a “huge, stunningly detailed post-apocalyptic world” wowed viewers with its visuals and pre-release gameplay footage. But after experiencing multiple delays and amassing a massive fanbase, The Day Before landed with a thud, suffering from shallow gameplay and major technical issues at launch. The Day Before was shut down within weeks of its debut, and Fntastic fell out with its publisher, Mytona, losing the rights to The Day Before and a previously released prop-hunt-style game, Propnight.

If Fntastic’s return hinges on Escape Factory’s Kickstarter campaign being successfully funded, the company seems unlikely to get its second chance. The developer says it has “many exciting plans for future games,” including a new version of Propnight, but its “2.0” plans, thus far, do not bode well for a revival of Fntastic.



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Phillip Schofield: Cast Away viewers slam presenter for ‘pretending’ and ‘smell a rat’ with final instalment: ‘He’s an absolute liar’

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    Phillip Schofield: Cast Away viewers slam presenter for ‘pretending’ and ‘smell a rat’ with final instalment: ‘He’s an absolute liar’


    Phillip Schofield: Cast Away returned for the final episode tonight, October. Despite the three-part series coming to a close, it still didn’t manage to win over viewers.

    In fact, one look at the comments on X will tell you that Phillip hasn’t exactly made a good impression with his foul-mouthed rants and unconvincing behaviour.

    Former This Morning presenter Phil, 62, has put his survival skills to work on a remote desert island off the coast of Madagascar over the past couple of episodes.

    But as his “grip on reality” unravelled – as did the opinions of viewers who have been left less than impressed with his “pretending”.

    Phillip Schofield concluded Cast Away this evening (Credit: Channel 5)

    Phillip Schofield leaves viewers fuming with final Cast Away episode

    Countless viewers flocked to X, formerly Twitter, to point out that they didn’t feel Phillip’s antics were genuine.

    One moment saw the star describing a frightening incident where his star shaped fire set the dried leaves surrounding his camp alight in the middle of the night – leaving Phillip “terrified”.

    Fortunately, Phillip explained he put out the fire just in time, but didn’t have the chance to pull out the camera and film it.

    One viewer noted: “He’s losing the bloody plot.” To which another viewer corrected : “Or he’s pretending, it’s TV darling.”

    Another fumed: “I smell a rat.”

    “He’s making it look like he’s in a scary film. And the dramatic music isn’t helping,” said another.

    Later, Phillip described a “triggering” part of the island, which reminded him of the traumatic media frenzy surrounding his recent “fall from grace”.

    Phillip reveals ‘triggering’ part of island survival

    He described how the leaves of the trees on the island made a noise that reminded him of the shutter sound of a paparazzi camera.

    Phillip went on to say that a recent moment he was snapped by paparazzi. The photograph caught him at dinner with friend and TV star Declan Donnelly and his wife.

    He explained that the meeting was described online as a discussion about his TV comeback and went on for four hours. However, Phillip has now described the headlines as “utter [bleep]” and even added that they only enjoyed the meal for an hour.

    Phillip Schofield talking

    Fans were fuming with Phillip’s antics (Credit: Channel 5)

    Although the former presenter seems to be trying to set the record straight and share his truth, viewers were less and less convinced as the episode progressed.

    One fumed: “I don’t believe a word he’s saying. He’s an absolute liar,” as Phillip insisted that he had been sacked from This Morning due to bad publicity surrounding his criminal brother, rather than his own actions.

    “Either say nothing or have some perspective man. Pure victim here,” remarked another unimpressed viewer.

    “This man is highly deluded. He thinks he was victimised because of his brother,” chimed in another.

    Viewers react to Phillip Schofield’s Cast Away

    A seventh penned: “It’s always somebody else’s fault with Phillip Schofield.”

    Another said: “This program has told us nothing other than #PhillipSchofield swears unnecessarily and is ME ME & I.” [sic]

    Although the consensus online appeared to be that Phillip’s survival programme wasn’t the ideal way to make a comeback, others defended the star.

    One penned: “Feel sorry for Phillip Schofield but the language!”

    Another said: “Love you, Phil.”

    “Love or hate him you must admit it’s great telly,” commented a fourth.

    Another exclaimed: “For those who ‘can’t forgive’ Phil for cheating on his wife/family. Look at it this way. He didn’t cheat on you. He cheated on his family. His family who were hurt have forgiven him. That’s what matters. That’s good enough for everybody to forgive him.”

    But the real question on everyone’s lips is: will Phillip really retire from TV for good? Or will he use his latest Channel 5 presence as a way to return to our screens all over again?

    At the end of the show, Phillip replied to being asked “what’s next?” with “nothing”.

    However, he did add: “I’m not saying I’m done. But, never in a million years will I return to daytime telly.”

    I guess we’ll have to wait and see…

    Read more: Phillip Schofield leaves Channel 5 viewers squirming with Ant and Dec remark: ‘Bet they’re fuming!’

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    Do you think Phillip will retire for good? Tell us on our Facebook page @EntertainmentDailyFix.

    Emily loves to write about the latest trending news, whether it’s reality TV chaos or Royal drama. She also has a passion for translating editorial content into share-worthy social media posts after spending two years as a social media manager and marketing executive.



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    Ginger Zee OK? ‘GMA’ Fans Concerned For Her During Hurricane

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      Ginger Zee OK? ‘GMA’ Fans Concerned For Her During Hurricane


      Ginger Zee calmed concerns from fans as she bravely covered Hurricane Helene!

      Helene devastated parts of the East Coast, once it made landfall on September 26, 2024. Many national and local reporters have been keeping residents up to date with the storm’s conditions and damage.

      Ginger is the chief meteorologist for ABC News, and she was on the ground offering regular updates about the hurricane and its effects! Despite her regular posts, many viewers have been concerned for her wellbeing.

      The weather reporter revealed that she was traveling to Florida to begin covering Helene in an Instagram post on September 25. She also provided a warning to residents in Tennessee, Georgia, western South Carolina, and western North Carolina.

      Ginger later posted a selfie video, speaking about how the storm was moving. She also warned people in neighboring states to prepare. “I cannot emphasize enough how this is not just a Florida storm,” she said.

      Ginger continually hopped on Instagram Live and posted videos to keep people up to date on the storm. During a livestream in St. Petersburg, she showed just how rough the water was, even at low tide. “It’s only gonna get worse,” she advised.

      Later, Ginger went live from her car right before the category 4 storm made landfall. She also showed a radar, before advising cities that would be affected by the hurricane. “I look wrecked,” she said.

      Fans Express Concern For Ginger Zee

      The next day, Ginger posted a video where she wore her ABC News rain jacket and baseball cap. She was giving updates on the storm passing through Florida, and speaking about where it would go next.

      In the comment section, people were very concerned about the meteorologist, and they told her to be careful! “Stay safe over there,” one person wrote.

      Besides showing concern for her safety, many others also expressed gratitude for the news updates. “Thank you and the crew for the life-saving information,” another commented.

      Before signing off, Ginger Zee showed her appreciation for the well-wishes. “Thank you guys, and please, please, be safe.”

      Ginger Zee Shows Damage From Hurricane

      Besides keeping viewers up to date on what was happening throughout the storm, Ginger reported on how much damage Helene had caused on Instagram and in news reports.

      On September 27, she filmed a video from just over the Treasure Island bridge to reveal that boats had washed up on the shore over roads and into people’s homes.

      Ginger revealed that these are simply the effects of a record surge. “NOTHING compared to the strongest hurricane in recorded history for the big bend of Florida,” she wrote in the caption.

      During a Good Morning America broadcast, Ginger explained that there was sure to be more destruction in other areas. “It’s nothing compared to what’s happening to our north in Georgia.”

      Ginger Zee’s Thoughts After The Storm

      After the brunt of the storm’s damage finished, Ginger shared a video with reflections on how to be better prepared. She empathized with people who weren’t sure where to evacuate to and who couldn’t get out for various reasons.

      “The rescue before the rescue should be our next focus societally. I’ve seen this on many disasters – it’s not always a choice people made to not evacuate,” she wrote.

      She concluded by asking for helpful resources and shared well wishes for victims. “Hope we can all have some grace for folks and focus that energy on helping,” she wrote.





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      No, Starfield Shattered Space ghost parents, I will not stop touching everything in your acid-filled teleportation shop

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      No, Starfield Shattered Space ghost parents, I will not stop touching everything in your acid-filled teleportation shop


      Warning: Spoilers for the main quest of Starfield’s Shattered Space DLC lie ahead.

      STOP. Can you NOT touch things in here and maybe just THINK about p**sing off? They keep telling me this, in pretty huffy tones, their spooky ghost people faces made of slightly wiggly light scrunching up into cyber-frowns.

      It’s not enough. I hunger to wander into the places. I yearn to touch the things. This is what I am, it’s all I can ever be, and my curse is that nothing can stop me in my being this way.

      I am the stuff interacter, and I am doomed to fondle the universe’s inanimate objects, relentlessly and forever.

      Manage cookie settings

      I’m not sure if they get it. I’m not sure if I get it, to be honest. But, as I pull out my gun again, after asking them if I can just have the thing, I’m starting to think that this might be the closest we’ve come.

      I kill them over again. I move on, because there are things to be touched, but not felt. This time, in Starfield, on the far flung planet of Va’ruun’kai which houses the Shattered Space DLC that I’m working my way through, the thing to be touched is a thingamajig. The entities trapped in here with me, the great and terrifying interacter, don’t want me to touch it, to take it into my possession, to continue building the world’s most depressing Katamari and rolling it about a bleak galaxy.

      I have to touch it. Sadly, that is how these things work, and it feels like Bethesda might finally have realised that, and started to play with it in an interesting manner here. It’s probably not the first time it’s happened, during this quest, but in my return to a game I once roleplayed as Santa in, for some reason it sticks out more than usual.

      There may be a thingamajing in here, or so I’m told. | Image credit: VG247/Bethesda

      Starfield is a game about hoarding. That’s nothing new. We’ve all hoarded things in it and previous Bethesda games, and the litany of other titles guilty of giving you an imaginary – or literal – backpack and allowing you to pick up stuff to fill it with. Useful stuff, useless stuff, it all goes in the bag and gets carried about, just in case you need it. We all rightly laugh about it, giggling as we realise ‘oops, I’m over encumbered again’, and we’re right to, because it can’t be helped.

      There are other things going on too, both in Shattered Space and in the base game. Lots of other things, designed to suit whatever you might want to do, but rarely given much depth, or exploration of the meatier human elements behind them. That’s the thing though, none of that’s the point. It never has been. Starfield, rather than being a game that doesn’t know what to say, that doesn’t know what tale it wants to tell, has been busy telling an anti-tale.

      It lets you, the player, do things, because things must be done. It doesn’t judge you any more than it has to. It’s got to try, just to maintain the illusion a bit. But it can’t get quite as far as setting things up in a way that’ll make you properly care about a lot of the stuff that’s going on, aside from the occasional bit of marvelling at a detail that its developers have clearly put a lot of research into. It knows you’re just doing what you’ve got to do. A lot of the time, it’s a video game about the act of playing a video game.

      One of the House Va'ruun energy ghost people in Starfield Shattered Space.

      Look, ghost mum, at least I’ve not just randomly decided to sit down in one of the freezer stuff aisles. | Image credit: VG247/Bethesda

      This Shattered Space quest, Exhuming The Past, a simple mission about going to a dam and retrieving a science thing because you’ve been told it might be useful to the putting together of a pile of stuff that’ll allow you to get into a currently magic barrier sealed-fortress that’ll assuredly contain more stuff, is the point. There’s some story going on, about a guy who’s voice you can hear. He’s been trying to talk to a giant snake. It’s an inherently interesting concept, but I’m still struggling a bit to feel like it’s properly hooking me in as much and as easily as it should.

      As you move through the dungeon, there’s a bit of light hazard negotiation as you figure out how to make your way past floors flooded with acidic water. As you progress, and get closer to the thingamajig, the ghosts – a few House Va’ruuners who’ve been turned into spectral energy guards for the place by experiments that happened there – keep stopping you and telling you to stop being in their place, touching their place’s things.

      Every time, there’s one more to deal with, as things gradually escalate. They really don’t want you to touch this thing. But you have to. Eventually, you do. You touch their thing. As it turns out, there’s another thing to touch, if you feel like it. One of them tells you that if you touch it, some bad stuff might happen to some farmers. If you’re anything like me, you touch it anyway, just to see what that stuff might be. It kills the ghosts. Their corpses flop into being on the floor in front of you, like discarded action figures.

      There’s some fairly decent loot on them.

      A farmer in Starfield Shattered Space.

      I’m so sorry, farmer man, I must touch the things. | Image credit: VG247/Bethesda

      Then, you leave. On the way to deliver the thingamajig to the entity that dispatched you to investigate the dam and see if there were any useful thingamajigs – or thingamajigs with useful info about thingamajigs – there, if you’ve picked the choice I have, you’ll be given the option the check on the nearby farm. One of the farmers there will tell you they’re not very happy because their town’s now flooded, thanks to you.

      It’s one short conversation, and it doesn’t exactly do much to emphasise why what you’ve done is so catastrophic. Actually going there at all is an optional objective. Then, you head back to the main city, and go on with finding more things to touch. Admittedly, I’ve not quite gotten to the end of Shattered Space as I write this, so there’s a chance someone might pull me up on it further on in the main quest. I really hope they will.

      Rest assured, I’ll let you know if that happens, but regardless, I think Exhuming The Past is my favourite quest of the DLC so far. Whether accidentally or on purpose, it’s a fun bit of commentary on what so much of Starfield feels like, outside of those brief moments when everything sings and meaning doesn’t feel a bit lost in the game’s struggle to feel like it’s offering an experience that accomplishes the tough task of properly capturing something tangible and human.

      It’s a game about doing things, as all of them are. And it’s nice when stuff like your weird ghost parents are telling you to keep your grubby space toddler hands to yourself in this shop they’ve ended up in is there to bring that to life a bit.



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      Cancelled Halo Battle Royale details emerge, and it sadly sounds sublime 

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      Cancelled Halo Battle Royale details emerge, and it sadly sounds sublime 



      You can trust VideoGamer. Our team of gaming experts spend hours testing and reviewing the latest games, to ensure you’re reading the most comprehensive guide possible. Rest assured, all imagery and advice is unique and original. Check out how we test and review games here

      Halo Infinite’s troubled development also has a knock-on effect on another project, a Halo Battle Royale game. Known as Project Tanaka, the unreleased multiplayer mode aimed to bring the battle royale format to Xbox’s flagship shooter. 

      While Infinite is still yet to release its second post-launch weapon, or any new vehicles, developer 343 Industries has crafted a solid Halo title with fantastic multiplayer, a robust Forge Mode and even Firefight, but new details reveal just how amazing the battle royale spin-off could’ve been. 

      New Halo Battle Royale details 

      Revealed by renowned Halo leaker Rebs Gaming, Project Tanaka was in a robust play testing stage at 343 Industries before its cancellation. Built with Halo Infinite assets, the game saw players drop onto Zeta Halo in ODST drop pods and scavenge to survive on the ring world. 

      In a recent YouTube video, the Halo investigator claims that alleged playtesters revealed the nature of the game loop. Players would drop onto the ring, search for loot and complete sub objectives to acquire Power Weapons such as the Pinpoint Needler or the Arcane Sentinel Beam. 

      As the match progressed, Pelicans would fly across the ring and drop vehicles that would be marked for players, similar to the launch version of Big Team Battle. This would create mini skirmishes where players would fight over a Scorpion tank or a speedy Gungoose. 

      A sad cancellation 

      Just like games like Halo Mega Bloks, which we’ve played, 343’s Halo Battle Royale game was sadly scrapped, but it does sound promising. 

      With the battle royale market largely dead outside of games like Fortnite and PUBG, it does seem like the mode would’ve had a hard time surviving. However, with Infinite’s free-to-play multiplayer still going strong, albeit nowhere near as strong as Call of Duty or Battlefield, it could’ve been a decent success. 

      Nowadays, 343 Industries is hard at work on the next entry in the Halo franchise. Hopefully a sequel to Infinite, very little is known about the upcoming sequel outside of an alleged shift to Unreal Engine. 



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      2024’s Terrific Suikoden Spiritual Successor Is A Bargain Right Now

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      2024’s Terrific Suikoden Spiritual Successor Is A Bargain Right Now


      Image: 505 Games

      The Suikoden series of role-playing games may be defunct, but for its devoted fans, it remains a cherished example of the genre at its best. People love these games! Which they are absolutely correct to do. Suikoden games—especially the first two in the series—feature fantastic stories of political intrigue filled with a huge cast of compelling characters. But the last mainline entry was released in 2006, and they just don’t make them like they used to. Except this year, someone did. Eiyuden Chronicle: Hundred Heroes is the modern Suikoden game fans have been waiting for, and now that it’s on sale, it’s the perfect time to pick it up.

      The two core pillars of the Suikoden series that made fans fall in love with it in the first place are the political narratives and the extensive casts of collectible party members. Eiyuden checks both those boxes and more. That’s no surprise, with Suikoden series creator Yoshitaka Murayama leading development on the title. As Murayama’s last game before his tragic passing only months before its release, it’s a stunning showcase of how the games of the past can be recreated today and still rock just as hard.

      Like the Suikoden games that inspired it, Eiyuden puts you in the shoes of a new recruit in the military of a large nation. Soon enough your fresh-faced hero falls into a story of war, betrayal, honor, and friendship. In many ways the narrative can be seen as tropey and too familiar, but at the end of the day the RPG pulls off its fantasy story with extreme skill. You might have played games with stories like this, but none of them have writing that’s as consistently sharp over the course of dozens of hours. That includes the writing for every collectible hero, of which—as the name suggests—there are over a hundred. Searching out every character and then continuing to interact with them throughout your playthrough helps tease out so many complexities to these individuals, while also adding context and meaning to the larger-scale conflicts you’re engaged in.

      Actually playing the game feels great, too. The turn-based six-person party combat feels fast and dangerous, with the sheer number of potential party members and different permutations allowing for some truly amazing team compositions that are a joy to discover. Beyond the typical encounters, there are also large-scale strategy sections that put you in control of an army. These are contrasted with one-on-one duels that feel filled with tension at the prospect of a wrong choice during combat that could lead to game over. That scale, both epic and intimate, is a recurring element of Eiyuden that helps make it memorable and set it apart from its peers. Perhaps that is best exemplified by the ability to run a castle, manage its inhabitants, build it up, and have your efforts impact the rest of the game. Some of Eiyuden can feel old-school but that’s often what makes it so special. Right now, the RPG is 35 percent off on Xbox, Nintendo Switch, and PC, a worthwhile price of entry for one of the best RPGs of 2024.

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      Bybit Pre-Market Unveils CARV, Allowing Trading Before Token Launch

      Bybit Pre-Market Unveils CARV, Allowing Trading Before Token Launch


      In Brief

      Bybit added CARV to its Pre-Market Trading platform, allowing users to acquire CARV tokens before they are officially listed for spot trading.

      Bybit Pre-Market Unveils CARV, Allowing Trading Before Token Launch

      Cryptocurrency exchange Bybit announced the addition of CARV (CARV) to its Pre-Market Trading platform, allowing users to acquire CARV tokens before they are officially listed for spot trading, giving them an opportunity to secure their purchase or sale prices early. Trading for CARV has already begun, with details regarding the delivery schedule expected to be released soon.

      On Pre-Market Trading, users can engage in buying or selling a token prior to its official launch. Sellers and buyers can create orders and set quotes in advance, with all transactions conducted in USDT. The prices for these tokens are determined by the participants, who can establish price quotes that may differ from the token’s official listing price.

      What Is CARV?

      CARV is building the largest modular Identity and Data Layer (IDL) for gaming, AI, and other applications. Its mission focuses on enabling widespread user data self-sovereignty and empowering gaming projects and AI development through data intelligence.

      Presently, the platform integrates with over 900 games and AI companies, representing more than 30% of all Web3 games. It serves a user base of over 9.5 million registered players, with approximately 1.3 million daily active users and 2.8 million unique on-chain CARV ID holders.

      According to CARV’s tokenomics, the token allocation is structured as follows: 50% is designated for nodes and community, 19.459% for the founding team and advisors, 9.246% for early investors, 9% for the ecosystem and treasury, 8.295% for private fundraising, and 4% for liquidity. Additionally, CARV has reserved 10% of the total token supply for airdrops, which will be distributed over three airdrop seasons.

      Recently, the project announced plans to launch the Season 1 Airdrop, featuring a pool of 40 million tokens, as a gesture of appreciation for its community’s ongoing support and commitment. Furthermore, the project aims to conduct its token generation event in October.

      Disclaimer

      In line with the Trust Project guidelines, please note that the information provided on this page is not intended to be and should not be interpreted as legal, tax, investment, financial, or any other form of advice. It is important to only invest what you can afford to lose and to seek independent financial advice if you have any doubts. For further information, we suggest referring to the terms and conditions as well as the help and support pages provided by the issuer or advertiser. MetaversePost is committed to accurate, unbiased reporting, but market conditions are subject to change without notice.

      About The Author

      Alisa, a dedicated journalist at the MPost, specializes in cryptocurrency, zero-knowledge proofs, investments, and the expansive realm of Web3. With a keen eye for emerging trends and technologies, she delivers comprehensive coverage to inform and engage readers in the ever-evolving landscape of digital finance.

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      Alisa Davidson

      Alisa, a dedicated journalist at the MPost, specializes in cryptocurrency, zero-knowledge proofs, investments, and the expansive realm of Web3. With a keen eye for emerging trends and technologies, she delivers comprehensive coverage to inform and engage readers in the ever-evolving landscape of digital finance.

      More articles



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