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GPT-4o and GPT-4o mini are available at Azure OpenAI Services

GPT-4o and GPT-4o mini are available at Azure OpenAI Services


It wasn’t that long ago (end of May 2024 at Build) when GPT-4o was released. In the era of AI everything evolves fast and now our applications can already utilize GPT-4o from Azure OpenAI Services. And that’s not all, as GPT-4o mini was announced for testing using the AI Playground at the end of July. And now, just a few weeks later, you can already deploy the GPT-4o mini base model for your use. This means you can use GPT-4o mini utilizing it’s API in your own application. Regions where this is available are limited today (East US and Sweden Central for standard & global standard deployments), but you can expect the list grow quite soon.

You can also test (early access preview) the latest version of GPT-4o ( 2024-08-06) in the AI Studio Playground. What’s new in this release is that GPT-4o is smarter (enhanced ability to support complex structured outputs) and output token amount maximum has been increased from 4k to 16k. When testing the model in the early access Playground, keep in the mind that it is currently limited to 10 requests per minute and you don’t have API access to that yet. For the API, deploy 2024-05-13 model version of GPT-4o.

If you want to try it out, go to the Playground with this link.

Why GPT-4o mini is a big thing?

Basically, it is the model you should start using instead of GPT-3.5 Turbo. GPT-4o mini is smarter, faster, cheaper and it has a larger context (128k tokens) it can be used with. That is roughly 80,000 words in English. Look at the current pricing:

ModelContext sizeInput PRice / 1000 tokensOutput price / 1000 tokensGPT-4o global128K$0.005$0.015GPT-4o mini global128K$0.00015$0.0006GPT-3.5 Turbo16K$0.0005$0.0015GPT-4 Turbo128K$0.01$0.03GPT-432K$0.06$0.12

That is quite impressive improvement on the price. If you are still using the plain GPT-4, I suggest you switch to GPT-4o or GPT-4o mini as soon as possible, if models meet your needs. As always, make sure all features & feature combinations you need are tested before flipping the new model onto existing systems. If something doesn’t work yet with 4o-versions, then consider GPT-4 Turbo. Comparing GPT-4o to GPT-4 Turbo there has been big improvements on multilingual capabilities.

I want also to highlight two features that were also highlighted in the announcement by Microsoft.

Enhanced Vision Input: Leverage the power of GPT-4o mini to process images and videos, enabling applications such as visual recognition, scene understanding, and multimedia content analysis.

Comprehensive Text Output: Generate detailed and contextually accurate text outputs from visual inputs, making it easier to create reports, summaries, and detailed analyses.

O in GPT-4o stands for omni, which means these models are multimodal and understand both text and images as input. There isn’t yet support for video, and they don’t generate images or videos. But I want to emphasize that they don’t do that yet. We have already seen demos of those in action (in Build 2024), but they aren’t available publicly. Yet.🤞

On top of all these, GPT-4o mini is in public preview for continuous fine-tuning, so it is possible to create your specialized version of the model.

I was testing out switching from GPT-4o to GPT-4o mini when utilizing a few features, and it had no issues. So if you have already updated to GPT-4o the step to GPT-4o mini should be straight-forward.

What I tested with GPT-4o and GPT4-o mini? Tools (functions) and Vision. What is cool about the vision models, that (just like 4 Turbo with vision) these don’t require Azure Vision Services. It is all built onto the model itself.

The latest GA API is 2024-06-01 at the moment, and there is 2024-07-01-preview also available. The call URI is just like before. For example https://youraoaiservice.openai.azure.com/openai/deployments/gpt-4o-mini/chat/completions?api-version=2024-06-01

Using gpt-4o-mini with vision was easily tested with a quick sample

{
“messages”: [
{
“role”: “system”,
“content”: “You are a helpful assistant.”
},
{
“role”: “user”,
“content”: [
{
“type”: “text”,
“text”: “Describe this picture:”
},
{
“type”: “image_url”,
“image_url”: {
“url”: “https://learn.microsoft.com/azure/ai-services/computer-vision/media/quickstarts/presentation.png”,
“detail”: “high”
}
}
]
}
],
“max_tokens”: 1000,
“stream”: false
}

Then I did a bit more complex test with both GPT-4o and GPT-4o mini, embedding the image onto the call with base64 encoding and asking the output return a specific JSON. The prompt I used is “Inspect received product and find out what it is (product name with brand and type), condition (is it damaged, missing parts, approved) and description that contains information what is damaged, missing, noteworthy and also information what might have happened during delivery. Create a JSON output that includes ProductName, Quantity, Condition and Description )“

“type”: “image_url”,
“image_url”: { “url”: “data:image/png;base64,<base64encodedimage>” }

GPT-4o mini result:

“message”: {
“content”: ““`json\n{\n \”ProductName\”: \”Xbox Series X 1 TB SSD\”,\n \”Quantity\”: 1,\n \”Condition\”: \”Approved\”,\n \”Description\”: \”The product is in good condition with no visible damage. All parts appear to be included. The box shows minimal signs of wear, suggesting it was handled carefully during delivery. There are no noteworthy issues.\”\n}\n“`”,
“role”: “assistant”
}

GPT-4o result:

“content”: ““`json\n{\n \”ProductName\”: \”Xbox Series X\”,\n \”Brand\”: \”Microsoft\”,\n \”Type\”: \”Gaming Console\”,\n \”Quantity\”: 1,\n \”Condition\”: \”Approved\”,\n \”Description\”: \”The product is an Xbox Series X gaming console by Microsoft. The packaging appears to be in good condition with no visible signs of damage or tampering. There are no missing parts indicated from the packaging. The box is intact and there are no noticeable dents, tears, or other damage that would suggest mishandling during delivery.\”\n}\n“`”,

It can be seen, is that they do have slight differences, but as we know the results are rarely the same. GPT-4o added more properties than I requested originally and it didn’t include the 1TB SSD version information. Is that critical? It would depend on your needs – I wouldn’t rely models to discover product names exactly, but instead the result would be used to retrieve the product name from product lists. To help that, prompt could include more properties models need to extract from the picture. GPT-4o also provided a longer description.

I was also testing GPT-4o-mini with a picture containing my (very poor) handwriting. It performed at the same level as GPT-4 Turbo with Vision did. There is a one catch row in my “grocery list” handwriting picture. The prompt used really simple describe and summarize this image, please.

What the last line says is gardening equipment. Just like GPT-4 Turbo with Vision, GPT-4o mini understood that row being gambling equipment. Occasionally models get this right, but overall it does provide an incorrect result quite often for that.

When testing this one out with GPT-4o it immediately returned the right result for all rows, understanding it correctly being gardening equipment. I run the test four times, and it resulted the right interpretation each time. Now, that makes the full GPt-4o model the winner! If there is a need accurate image understanding that should cope with less ideal images, I would choose the full GPT-4o for that.

I did try GPT-4o image understanding with a Finnish handwritten list that has even more worse handwriting than the English note. It did cause issues for the model, so in case the plan is to use this to analyze handwritten feedbacks in other languages than English, test it very well with a lot of materials.

But it was not bad for the mini-model! Thinking its the price and speed, it is good to think which model would be more useful in your scenarios.

Is GPT-4o or GPT-4o mini better for you?

There isn’t a clear answer for this one – it depends on your needs. If you need higher accuracy in image understanding and better “smartness” for the model, then GPT-4o will be possibly a better choice. When analyzing larger texts and making conclusions and so forth, GPT-4o (as the big brother) should provide you with better responses. If you have a need for faster responses and expect higher volumes then start the testing with GPT-4o mini.

I would try these both models in various cases, to see if GPT-4o mini is smart enough. This is due to speed and price – and you can also think that it uses less energy as it is smaller (and thus more efficient) than GPT-4o. Switching between models can be as easy as changing the URL and the key, if you have both models deployed.

Published by Vesa Nopanen

Vesa “Vesku” Nopanen, Principal Consultant and Microsoft MVP (M365 and AI Platform) working on Future Work at Sulava.

I work, blog and speak about Future Work : AI, Microsoft 365, Copilot, Microsoft Mesh, Metaverse, and other services & platforms in the cloud connecting digital and physical and people together.

I have about 30 years of experience in IT business on multiple industries, domains, and roles.
View all posts by Vesa Nopanen



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Open World Dress Up Game ‘Infinity Nikki’ Gets New Trailer With Closed Beta Sign Ups Now Live, Pre-Registrations Also Available – TouchArcade

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Open World Dress Up Game ‘Infinity Nikki’ Gets New Trailer With Closed Beta Sign Ups Now Live, Pre-Registrations Also Available – TouchArcade


Another mobile reveal from Gamescom Opening Night Live 2024 was the latest trailer for the open world dress up game Infinity Nikki (Free) from developer Papergames. This was announced for mobile and PC a little while ago, and was also confirmed for PS5 which seems like the home for free to play games these days on the console side. The newest reveal for Infinity Nikki includes a trailer and also pre-registrations going live. The full game for Infinity Nikki will also have English voice over and the German localization is available for those to try out at the Gamescom showfloor. Sign-ups for the global Closed Beta Test are also now live. Watch the newest trailer for Infinity Nikki below:

Infinity Nikki will launch with text support for English, Chinese (Simplified), Chinese (Traditional), Japanese, Korean, German, French, Thai, Spanish (Latin America), Portuguese (Brazil), Italian, and Indonesian. Audio support will be available for English, Chinese (Simplified), and Japanese. If you’d like to sign up for the closed beta, you can do so here. A release date has not been announced so treat the date listed on the App Store page as a placeholder for now. You can pre-order Infinity Nikki on the App Store for iOS here and on Google Play for Android here. Pre-registration for console is not live yet. As a different premise than usual for an open world game, I’m curious to try this one on iOS and PS5. What do you think of Infinity Nikki so far?



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The Top Most Expensive High Heels in the World of All Time

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The Top Most Expensive High Heels in the World of All Time




August 21, 2024








High heels are much more than just a fashion accessory; they transcend the lines of definable style to portray elegance, power, and luxury in the world of fashion. These statement pieces have been embellishing the feet of royalty, celebrities, and fashion icons over centuries.

Among all those designs are a few high heels that push the traditional boundaries to reach the true realm of art and opulence. These are the priciest high heels in the world, where skill meets art, and their price tags go as high as astronomical figures.

Imagine walking on air with shoes handmade by famous designers and encrusted with diamonds, gold, and rare gemstones. These are not only shoes but epitomize the creativity of the human mind in this endless pursuit of beauty.

From the mesmerizing Jada Dubai and Passion Jewellers Passion Diamond Shoes, which are estimated at a whopping $17 million, to the sophisticated Stuart Weitzman creations that habitually grab headlines, these stilettos represent the very essence of indulgent fashion.

What’s special about these shoes? It’s in the small details, in the use of high-quality materials, and in the stories that lie beyond their appearance. Every pair blends history, glamour, and pure ostentation.

For instance, the Harry Winston Ruby Slippers were inspired by the famous footwear from “The Wizard of Oz” and studded with actual rubies and diamonds. Or the Stuart Weitzman Rita Hayworth Heels, an ode to old Hollywood, gemmed with some of the scarce stones that belonged to the legendary actress.

This blog will offer a way to walk through the world’s most expensive high-heeled shoes, listed and explained by what inspired their design and what extraordinary features give them jaw-dropping prices.

Be it for a fashion enthusiast, a luxury lover, or simply someone who enjoys good craftsmanship, this blog promises to lead you into the enchanting world of Haute Couture footwear.

Come with us into a world where shoes are so much more than an accessory but they are canvas, social betokens of status and riches. Get ready to be introduced to the stories, designers, and incredible craftsmanship that define the ultimate in luxury high heels. Welcome to a world where every step makes a statement and every shoe is truly a masterpiece.

Here are the 20 most expensive high heels in the world, noted for their luxury, craftsmanship, and the use of precious materials:

1. Jada Dubai and Passion Jewellers Passion Diamond Shoes –

Jada Dubai and Jewellers Passion Diamond Shoes

Worth a staggering $17 million, the Jada Dubai and Passion Jewellers Passion Diamond Shoes constructively encapsulate the exclusive pinnacle of luxury in terms of footgear. The shoes, created through a partnership between luxury shoe brand Jada Dubai and Passion Jewellers, renowned makers of fine diamond jewelry, feature 236 diamonds.

Among them are two impressive 15-carat D-flawless diamonds that sit on the tip of the toe box. Made up of pure gold and silk, every feature of these shoes calls out richness. Now residing in the Burj Al Arab in Dubai, they are announced not as footwear but as real involvement in status, wealth display, and the beauty of creative works, elements of redefining fashion luxury.

2. Debbie Wingham High Heels –

Debbie Wingham High Heels

While an absolute great wonder with a price tag of $15.1 million, the Debbie Wingham High Heels is definitely featured as one of the costliest and most luxurious shoes designed. They were created by Debbie Wingham, an innovative British designer known for her opulent designs.

They depict the creation of craft and excess elevated to the degree of art. They are made of pink and blue diamonds, very closely combined with each other, hand-set into platinum and gold.

These shoes also contain precious metals and gemstones, including four three-carat white diamonds and 1,000 pointer diamonds. All of these are carefully placed to maximize their shine and appeal.

The shoes have hand-painted details, and 24-carat gold thread stitching, and are handmade pieces of art worn on feet. Presented in Dubai, these stilettos are the epitome of high luxury and exclusivity, making a statement for all who have eyes for high fashion and inimitable elegance.

3. Jada Dubai and Diamond Shoes –

The most expensive high heels in the world Jada Dubai and Diamond Shoes

The Jada Dubai and Diamond Shoes, worth $12.8 million, epitomize the ultimate luxury and craft in shoes. This masterpiece comes from Jada Dubai, a house of decadent designs, and Passion Jewellers, craftsmen of fine diamonds. These stilettos are handcrafted in pure gold, adorned with hundreds of diamonds, and tipped at the toe caps with two exquisite 15-carat D-flawless diamonds.

Made from only the finest materials, pure gold, and sumptuous silk, each diamond is set by skilled artisans to capture every ounce of brilliance and elegance. Unveiled in Dubai’s Burj Al Arab, these shoes have surely never been known to fashion before, showing not just extraordinary wealth but a taste refined by an appreciation for the highest levels of craftsmanship and design.

4. Harry Winston Ruby Slippers –

Harry Winston Ruby Slippers

The Harry Winston Ruby Slippers are the $3 million luxury remake of the shoes from the classic film “The Wizard of Oz,” created by famous jeweler Harry Winston to commemorate the 50th anniversary of the film. These stunning shoes are adorned with 4,600 rubies totaling 1,350 carats and 50 carats of diamonds.

The design of these slippers, certainly makes it a masterpiece by blending the magic of Hollywood with the finest jewelry. Each ruby and diamond is set to bring out the maximum brilliance and beauty of the shoes, hence making them not only a pair of high heels but a sparkling insignia of luxury and film history.

5. Stuart Weitzman Rita Hayworth Heels –

The most expensive high heels in the world Stuart Weitzman Rita Hayworth Heels

The Stuart Weitzman Rita Hayworth Heels is a breathtakingly beautiful creation done as a tribute to the Late actress Rita Hayworth and is estimated to be worth $3 million. These sandals signify class and luxury, and they have incorporated the satin material along with sidewalks that are decorated with a pair of earrings previously owned by Hayworth. The earrings take center stage in the design, embellished with diamonds, sapphires, and rubies to give the shoes an opulent appeal.

That deep burnt sienna shade of satin brings out all kinds of rich colored hues in the stones. Masterly crafted by Stuart Weitzman, these heels are much more than a pair of shoes, they are a piece of history from Hollywood, a work of art executed with excellence. These heels simply ooze glamour and sophistication, embodying grace and charm that is displayed by one of the most unforgettable faces ever to grace the silver screen.

6. Tom Ford Custom by Jason Arasheben –

Tom Ford Custom Shoes by Jason Arasheben

The Tom Ford Custom by Jason Arasheben shoes, valued at an astounding $2 million, are a remarkable example of luxury and craftsmanship in men’s footwear. Designed by the iconic fashion house Tom Ford and custom-embellished by celebrity jeweler Jason Arasheben, these shoes are a dazzling display of opulence.

They feature an astonishing 14,000 full-cut round white diamonds, totaling 340 carats, all meticulously set in white gold. The intricate setting process took over a year to complete, with each diamond hand-placed to ensure maximum brilliance and sparkle.

These shoes not only exemplify unparalleled luxury but also highlight the extraordinary skill and dedication involved in their creation. Worn by Nick Cannon during the 2014 America’s Got Talent finale, the Tom Ford Custom by Jason Arasheben shoes have become a symbol of ultimate extravagance and sophistication, blending high fashion with the allure of fine jewelry.

7. Stuart Weitzman Cinderella Slippers –

The most expensive high heels in the world Stuart Weitzman Cinderella Slippers

With an estimated worth of $2 million, Stuart Weitzman’s Cinderella Slippers are really the epitome of fairy-tale luxury and exquisite skill. Modeled in the shape of the iconic glass slipper perfect for Cinderella in her quintessential fairytale, these stilettos are made out of Italian leather and boast lace-like patterns with transparent elements. Additionally, 565 Kwiat diamonds are set in platinum which broadcasts the illusion of a very delicate and very ethereal slipper.

A rare amaretto-colored diamond is placed on the right shoe, making the shoe more unique and luxurious. The Stuart Weitzman Cinderella Slippers are emblematic of enchanting beauty, captivating detailing, and the magic of high fashion, placing one in a land of elegance.

8. Borgezie Platinum Cleopatra Stilettos –

Borgezie Platinum Cleopatra Stilettos

Worth $125,000, The Borgezie Platinum Cleopatra Stilettos are a creation from the creative mind of British artisan Christopher Shellis, combining pure opulence with luxury. These luxurious stilettos are made of solid platinum and take their inspiration from the regal images of ancient Egypt and, most importantly, Cleopatra. These are adorned with hundreds of well-set diamonds that shine with unrivaled brilliance.

Each pair is representative of craftsmanship at its best and requires endless hours of detailed work by skilled artisans. These stilettos are considered statement pieces that add value to any wardrobe, often with limited productions and extraordinary designs at price tags in the several hundred thousand dollars, making them one of the priciest and most exclusive shoes in the world.

9. Borgezie Stiletto by House of Borgezie –

The most expensive high heels in the world Borgezie Stiletto by House of Borgezie

The Borgezie Stiletto by House of Borgezie is the epitome of luxury and craftsmanship that costs $150,000. This stiletto is genuinely known for its luxuriant design and is crafted from the finest and most expensive metals, which include platinum and gold, exuding timelessness. It has taken its cue from classic themes, and it comes with extensive detailing that makes it outstanding.

Many stilettos in this collection are encrusted with so many diamonds that make each pair sparkle more than what is required to simply be referred to as shoes, instead, a wearable piece of art. By one of the best designers, Christopher Shellis, the Borgezie Stiletto exudes exclusiveness and sophistication, so often sought after by collectors and experts in high fashion. With their limited production and extraordinary price tag, these stilettos are a very rare and highly sought-after kind of luxury.

10. Kathryn Wilson’s Charity Pump –

Kathryn Wilson’s Charity Pump

Kathryn Wilson’s Charity Pump is an exquisite blend of style and philanthropy, representing the designer’s ability in style and social good. This wonderful piece of heeled shoe drew much attention not only to its aesthetics but also as it was designated to a charitable cause worth $400,000.

The Charity Pump is hand-applied with hundreds of diamonds, making it dazzlingly, evoking an image of exceptionally good craft and luxury. Each shoe represents hundreds of hours of meticulous work.

The money raised from selling these exquisite pumps shall be put to charity, proving that through this product, Kathryn Wilson is determined to make a difference with her work. This pairing of high fashion with altruism certainly makes the Charity Pump truly one of a kind in the luxury footwear world.

11. Nizam Sikandar Jah Shoes –

The most expensive high heels in the world Nizam Sikandar Jah Shoes

This pair of shoes worth $160,000, made for Nizam Sikandar Jah, is a marvelous footwear piece and shows royal extravagance and historical skill. This par excellence example of a luxuriant display of opulence and intricate design was ordered by the third rule of the house of Asaf Jah in Hyderabad, India.

The shoes, dated back to the 18th century, are exquisitely embroidered with gold threads and studded with different precious stones like diamonds, rubies, and emeralds.

This aesthetic speaks volumes about the amount of grandeur there was in the Nizam’s court and how deep the cultural richness was. These shoes were simply a portrayal of the rich ruling head, but they speak much more to being a big chunk of Indian history, showing the lavish life and sophisticated craftsmanship. Nizam Sikandar Jah’s shoes are an invaluable artifact today, evoking awe with their sheer beauty and valuable history.

12. Chanel Diamond Sandals –

Chanel Diamond Sandals

Chanel Diamond Sandals are simply gorgeous and seen as a symbol of luxury and high fashion that is purely associated with the brand. These sandals cost $200,000 and have incorporated the finest quality material and a dazzling array of diamonds, elevating them to a level of opulence that is unmatched.

It also presents the classic look from the fashion house  Chanel, mixed with a dash of modernity in its design, carrying all the signature elements of the brand, including its interlocking CC logo and refined detailing.

Each pair of these sandals is handmade to depict the hard work and dedication that places Chanel at the forefront in quality and finishing touches. Adding diamonds more or less makes them sparkle, thus sophisticated, so these sandals become the statement piece that perfectly fuses both luxury and style.

For those who want to leave their glamorous mark, Chanel Diamond Sandals are much more than just shoes but a trendsetter in high-end fashion and sophistication.

13. Louis Vuitton Manhattan Richelieu Men’s Shoes –

The most expensive high heels in the world Louis Vuitton Manhattan Richelieu Men’s Shoes

These shoes are a classy blend of vintage style and modern luxury costing $10,000. Classic and rich in elegance, Richelieu as a shoe represents tradition with its closed lacing and lean streamlined shape. Crafted from fine leather and accented with brand charms from Louis Vuitton, such as iconic Monogram Canvas and subtly branded hardware.

They are made for ideal comfort and durability, showcasing every particular of impeccable workmanship. The Manhattan Richelieu is made to exude chic sophistication that showcases style to be worn along with formal wear or a contemporary ensemble. Pairing timeless design with the prestige of Louis Vuitton, these shoes come to give every man a distinguished addition to his footwear collection.

14. Stuart Weitzman Tanzanite Heels –

Stuart Weitzman Tanzanite Heels

The Stuart Weitzman Tanzanite Heels are simply a beautiful depiction of high-fashion shoes that scream luxury and glamour costing $2 Million. They can be characterized by the kind of material used in their construction and by the fine designs that they portray. They generally have sleek and fine silhouettes with high heels that elongate the stature of the wearer while achieving poise.

What makes the Tanzanite Heels special is its incorporation of tanzanite gemstones, which possess the subtle beauty of the blue-violet color. These stones seem to be usually inlaid within the design of the shoe, giving it a sparkle and class.

When that mastery meets the unparalleled beauty of tanzanite, Stuart Weitzman creates stilettos that would catch every eye but remain tastefully sophisticated for any high-profile occasion.

15. Stuart Weitzman “Wizard of Oz” Ruby Stilettos –

The most expensive high heels in the world Stuart Weitzman “Wizard of Oz” Ruby Stilettos

Worth $1.6 Million, Stuart Weitzman’s “Wizard of Oz” Ruby Stilettos are sparkling pairs of shoes that feature luxury and fantasy, which appear to be taken directly from the classic movie The Wizard of Oz, inspired by the iconic ruby slippers.

Made with sumptuous satin, these stilettos are beaded with various sparkling red crystals that exude the inspiring essence of the most memorable pair of shoes ever worn by Dorothy in a film. The look also features a sleek stiletto heel, which adds to the general elegance and appeal of the shoe.

Every pair is meticulously handmade to mirror the scrupulous attention to detail exercised by Stuart Weitzman himself and his adherence to fine quality. So much more than shoes, the Ruby Stilettos represent glamour and are artful pieces that exude quintessential Hollywood glamour with a dash of haute couture. Just perfect for any special occasion when one wants to leave an unforgettable impression.

Luxury footwear is a space where art, craft, and opulence meet to create truly remarkable pieces. Ranging from Jada Dubai’s Passion Diamond Shoes by Passion Jewellers, which are valued at $17 million, to the handset details on Tom Ford’s Custom by Jason Arasheben shoes, those creations are more than accessories.

They are the symbolic show of ultimate indulgence and magnificence. Each of the pairs portrays the aesthetic blend of high fashion and precious materials, showing the levels to which luxury is concerned with the detailing of each creation.

For shoes like The Passion Diamond Shoes, the encrusted presence of hundreds of diamonds, with their basic make of pure gold and silk, makes these items among the most luxurious ever seen. The Debbie Wingham High Heels show a level of design and craftsmanship in which high-end design truly comes to life with rare pink and blue diamonds.

The Harry Winston Ruby Slippers and the Stuart Weitzman Cinderella Slippers have established a confluence of timelessness and brand-new luxury with their richly historic and bedazzling gems.







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Zenless Zone Zero, Honkai Star Rail, and Genshin Impact See New Announcements and Trailers – TouchArcade

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Zenless Zone Zero, Honkai Star Rail, and Genshin Impact See New Announcements and Trailers – TouchArcade


During Gamescom Opening Night Live 2024, HoYoverse had reveals and new information for each of its main games. Genshin Impact (Free) will see its major 5.0 update release next week bringing in the brand new region and much more. For Genshin Impact, HoYoverse’s big reveal was that it is coming to Xbox Series X on November 20th. Alongside this news, a new look at Natlan was also revealed in the Gamescom 2024 trailer for Genshin Impact. Watch it below:

Zenless Zone Zero (Free) just had its major 1.1 update launch, the first big one for the game since launch, and Gamescom 2024’s trailer had a tease of the new region coming in version 1.2. This will be the base for the next chapter of the Zenless Zone Zero story. The trailer also highlighted some of the Zenless Zone Zero 1.1 characters. Watch it below:

Honkai Star Rail (Free) had a trailer showcasing Feixiao, who is joining the game in the near future. Feixiao is a female warrior from the Xianzhou Yaoqing who will be added to Honkai Star Rail in version 2.5. The trailer also had new information about the upcoming Honkai Star Rail Fate/stay night [Unlimited Blade Works] collaboration. Watch it below:

You can grab Genshin Impact on the App Store for iOS here and on Google Play for Android here. The PC version is available on the official website here and the Epic Games Store. It is coming to Xbox Series X on November 20th. Grab Honkai Star Rail yet for iOS here, on Google Play for Android here, and here on the Epic Games Store in addition to its regular PC version. Check it out here on PS5. You can download Zenless Zone Zero on the App Store for iOS here and on Google Play for Android here. Check out the links to the PS5 and PC versions here. What do you think of HoYoverse’s reveals?



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Top 5 Best Rush Royale Ivy Deck, Tips & Stats

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Top 5 Best Rush Royale Ivy Deck, Tips & Stats


Hi guys, I will show you the complete guide to using the new Ivy card. In this article, we will share Ivy Deck, attack speed, ability, and more. In the Rush Royale version 7.1 update, developers have introduced Ivy along with Gargoyle cards & other exciting features.

so without further ado let’s get started and Learn How to play Ivy in Rush Royale.

Rush Royale Ivy Deck

lvy
Thunderer
Crystalmencer
Vampire
Frost

This Ivy deck is a very good choice for low-level players and they easily win with this Ivy Deck. This deck has only 1 Legendary card. Ivy Throws seeds that periodically deal damage. This damage increases with each noxious flower on a monster.

When an enemy dies, its flower explodes, poisoning adjacent monsters and dealing damage based on the max number of noxious flowers on the monster.

For bosses, we have Thunders and Crystalmancer, and the Frost card will help by slowing down the enemy monster. Phone Cat, a YouTuber, also used this Rush Royale ivy deck.

Rush Royale Ivy Guide

Unit Type: Debuff
Faction: Forest Alliance
Target: Max health

Ivy uses seeds to infect your adversaries, focusing on the enemy with the most health. The seeds deal periodic harm to the adversary, which increases with each subsequent strike from Ivy.

Ivy moves on to a new target once the maximum quantity of seeds has been achieved. When an infected enemy dies, it bursts, poisoning neighboring monsters and inflicting damage proportional to the level of infection.

It is advantageous to have multiple Ivys on the table at the same time, as this will demolish opponents and weaken mini-bosses. After that, the poisoned adversary will be easily dealt with by your main DPS pawn.

Ivy attack the target with the highest health. Ivy changes if the target has already been infected with 40 seeds. targets.
Ivy infects the target with her toxic seeds. the Toxin impact, which causes damage on a regular basis. Each seed on a monster increases the amount of damage it does. The maximum total number of seeds is 40.
The toxin impact isn’t present. It will eventually expire, but it can be neutralized. Ivy, in addition to infecting monsters with her venom, makes them explode when they die. The blast damage grows with the number of seeds on a monster.

Rush Royale Ivy Deck

Archer
Lvy
Ice Mage
Vampire
Plague Doctor

Boreas Shaman Ivy Deck

Ivy
Shaman ( The Monster )
Mime
Boreas
Harlequin

That is all we have for the Rush Royale Ivy cards, We will update this page with more Rush Royale Ivy Decks.



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SwitchArcade Round-Up: Reviews Featuring ‘Sam & Max: The Devil’s Playhouse’, Plus the Latest Releases and Sales

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SwitchArcade Round-Up: Reviews Featuring ‘Sam & Max: The Devil’s Playhouse’, Plus the Latest Releases and Sales


Hello gentle readers, and welcome to the SwitchArcade Round-Up for August 20th, 2024. In today’s article, I’ve got a couple more reviews for you. I’ve got my take on the lovely remaster of Sam & Max: The Devil’s Playhouse, plus my thoughts on the rather messy Elrentaros Wanderings. Then there’s one new release to check out, plus the usual lists of new and expiring sales. Not a very busy day today, but that works out well for my schedule. Let’s go!

Reviews & Mini-Views

Sam & Max: The Devil’s Playhouse Remastered ($19.99)

Ten years ago, you would never have expected things to end up the way they did for Telltale Games. Having just wrapped up The Wolf Among Us and The Walking Dead: Season Two, the adventure game publisher seemed like it was nigh unstoppable. Just a few years later, everything fell apart. And here we are in 2024, happy to see any of those pieces picked up and made available again. For all of Telltale’s problems, there was really something to the games it released. Adventure games were finally part of the popular conversation again, and it was in no small part thanks to Telltale’s work.

That’s why I’m happy to see what I feel is the heart and soul of Telltale Games fully available on Switch via this release. To a great extent, Sam & Max Save the World brought Telltale into the eyes of many players. The follow-up, Sam & Max: Beyond Time and Space kept the ball rolling. The last of the trilogy, Sam & Max: The Devil’s Playhouse feels in some ways like the end of a particular era. Scant months later, Back to the Future: The Game would launch its first episode, and it laid down the track that Telltale would drive on for the next several years. Big licenses, a focus on character relationships, and less of a focus on traditional puzzle-solving. Nothing wrong with that, of course. I just happen to like what Telltale was up to before that.

So, Sam & Max: The Devil’s Playhouse. The first two Sam & Max seasons from Telltale came off like the developer was trying to find its feet. Good, to be sure. But sometimes lacking in confidence, and the games seemed to be put together on a shoestring budget. The Devil’s Playhouse was different. The writers were clearly comfortable with these characters enough to take them places. Telltale had sharpened its skills significantly and had more money to put into projects. It shows. The story here is excellent. Irreverent, funny, and smart the way you would hope a Sam & Max game would be, but with a slightly darker tone that adds a bit of spice. The puzzle design is refined without being toothless. The locations you visit are well-realized. The last episode (remember episodic games?) doesn’t quite stick the landing, but it’s hard to be too upset about it given the quality of the rest.

This Remastered version follows in the footsteps of the last two. In cooperation with members of the original team, the visuals have been enhanced in a number of ways. The lighting is more interesting, the lip-flap is better, and there have even been some adjustments to the cinematography. It’s not too strong by any means, maintaining the feel of the original release. It’s Sam & Max: The Devil’s Playhouse as you perhaps remember it, not how it actually was. I’ve been quite pleased with how these remasters have been handled thus far, and I didn’t expect the team to drop the ball here. A fine job all-around, one the whole team can be proud of.

Out of all the things that could be salvaged from the defunct original form of Telltale Games, the Sam & Max trilogy was just about the highest on my list. Now, with this excellent remaster of The Devil’s Playhouse, that job is complete. If you’ve never played a Sam & Max game before, feel free to slide on in with Sam & Max Save the World and see it through to the end of The Devil’s Playhouse. It’s quite the wild ride. If you have played these games before, the enhanced presentation might just convince you to go for a replay. They quite literally don’t make them like this anymore.

SwitchArcade Score: 4.5/5

Elrentaros Wanderings ($39.99)

Sometimes it feels like a game is just a few smart tweaks away from greatness. And then there are games like Elrentaros Wanderings. The basic premise is solid enough, and one that gets the engine running when you find out this game is from Rune Factory’s creator. You’re an amnesiac wanderer who comes across the town of Elrentaros. The people there are friendly, if a little one-note, and they have all kinds of work for an adventurer like yourself. Dungeon work, mainly. As time progresses you can get closer with the townspeople and deepen your bonds with them. So far, not so unusual. But then you beat a boss, and suddenly you’re in a school setting in modern Japan. All the townspeople of Elrentaros are there, but they’re acting differently and don’t seem to know you. What is going on?

That’s a good hook. Good enough to keep me happily playing despite how tired I was getting of running the uninteresting dungeons again and again, trying to complete objectives and get my gear in shape. Bored of seeing the same enemies, just in a new color palette. If I beat that next boss, I can move towards resolving this mystery. If I keep talking to these uninteresting townspeople, maybe I can see where this all goes. I wish I could say it was worth it in the end, but it wasn’t. A decent story, but not one worth the slog of playing through this game.

Anyway, the basic loop here follows a fairly standard looter dungeon crawler template. Dive into the dungeon, battle enemies, get some new gear, dive in again, and so on. There are multiple dungeons to tackle here that each culminate in a boss battle. What’s different here is that powering up your character is more a matter of completing particular tasks in each dungeon and reaping the rewards. You won’t know what those tasks are on your first run, and you really do need to check off those lists to keep your character strong enough to push forward. At a bare minimum, you’ll be doing each dungeon twice. Beyond gear and more direct power-ups, you’ll also get your hands on gifts that you can offer up to the townspeople to win their favor. That pursuit has its own rewards, so you don’t want to neglect it either.

The problem is that just about none of this is very interesting. The townspeople aren’t very deep or well-written. The dungeon layouts are bland and certainly aren’t better on subsequent runs. The enemies are cool the first time you see them, but you’ll be seeing them again and again in slightly different colors. The battle system offers little to sink your teeth into, and the loot fails to hit the spot the way it ought to in a game like this. The story is spread far too thin across the gameplay, a meager oasis in a vast, exhausting desert of repetition. I was enjoying this game early on, patient to see how things unfolded as it went on, but the reward never came.

I think if you are okay with a pure grind, Elrentaros Wanderings might not turn you off the way it did me. But if you have even the slightest allergy to excessive banality, then this game is likely to have you heading for the hills. Its few good ideas are squandered by watering down the broth too much, stretching far too little content far too far. Not without any merit, but thoroughly disappointing.

SwitchArcade Score: 2.5/5

Select New Releases

Stumble Guys (Free)

Here’s a Switch version of Stumble Guys, the game that seems to have wrested the ball away from Fall Guys and ran with it. Up to thirty-two players compete online in a variety of events and modes. The game is free to start, just like on other platforms. But there are a wide range of ways to spend your real cash, so don’t you worry about that. Anyway, it’s free, it’s here, try it if you want or walk on past if you don’t.

Sales

(North American eShop, US Prices)

Not a whole lot to get excited about today, beyond Dadish and company being on sale. All good games, from Dadish on down. Buy and enjoy. Over in the outbox, the main thing of note is Kairosoft’s latest sale wrapping up. It won’t take but a minute to check those lists, so you might as well do just that.

Select New Sales

Rack and Slay ($5.09 from $5.99 until 8/25)
Sagres ($13.99 from $19.99 until 8/26)
Gravity Oddity ($1.99 from $14.99 until 8/26)
Warhammer 40k Dakka Squadron ($1.99 from $19.99 until 8/26)
Guilt Battle Arena ($1.99 from $9.99 until 8/26)
Chippy & Noppo ($13.99 from $19.99 until 8/27)
Soundfall ($4.49 from $29.99 until 8/27)
Last Encounter ($1.99 from $14.99 until 9/2)
Ultra Foodmess ($1.99 from $3.99 until 9/2)
Dadish ($1.99 from $9.99 until 9/10)
Dadish 2 ($1.99 from $9.99 until 9/10)
Dadish 3 ($1.99 from $9.99 until 9/10)
Dadish 3D ($2.99 from $14.99 until 9/10)
Daily Dadish ($1.99 from $9.99 until 9/10)
Super Fowlst ($1.99 from $9.99 until 9/10)
Super Fowlst 2 ($2.00 from $10.00 until 9/10)
Molecano ($1.99 from $8.00 until 9/10)

Sales Ending Tomorrow, August 21st

50 Pinch Barrage ($4.29 from $4.99 until 8/21)
8-Colors Star Guardians + ($2.49 from $4.99 until 8/21)
Attack of the Karens ($2.49 from $4.99 until 8/21)
Cafe Master Story ($6.00 from $12.00 until 8/21)
Children of Morta Complete ($7.99 from $26.99 until 8/21)
Claire: Extended Cut ($2.99 from $14.99 until 8/21)
Goliath Depot ($3.49 from $6.99 until 8/21)
High Seas Saga DX ($6.00 from $12.00 until 8/21)
Oh!Edo Towns ($4.62 from $14.00 until 8/21)
Pocket Stables ($3.96 from $12.00 until 8/21)
Whitestone ($3.99 from $19.99 until 8/21)

That’s all for today, friends. We’ll be back tomorrow with more new games, more sales, perhaps some news, and maybe even a review? I wouldn’t bet too much money on that last one, but who knows? I have a family thing tonight, and so I’m cutting out a little early today. Don’t tell the boss! I hope you all have a terrific Tuesday, and as always, thanks for reading!



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Exclusive: Dinosaur Polo Club Interview – CEO Amie Wolken on Mini Metro, Mini Motorways, the Team, Free DLC, Working With Apple, Ports, and More

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Exclusive: Dinosaur Polo Club Interview – CEO Amie Wolken on Mini Metro, Mini Motorways, the Team, Free DLC, Working With Apple, Ports, and More


When thinking about the classics or games I’d recommend people play on mobile, Mini Metro is one of the best by far. Sure, it is on other platforms, but having played it just about everywhere, the iOS version is my favorite. When Dinosaur Polo Club announced and released Mini Motorways, I was curious if it would manage to deliver something amazing again. The team did. Since then, we’ve seen both games get multiple updates including a collaboration between them.

A few weeks ago, I had a chance to talk to Dinosaur Polo Club’s new CEO Amie Wolken about the studio, the Mini series, canceled projects, coffee, expanding the studio, working with Apple, Nintendo, the future, and more for an exclusive interview. This was conducted on a video call. It was then transcribed and edited for brevity in the case of some portions.

TouchArcade (TA): Before getting to the things you’ve been doing recently, can you tell me a little bit about what you’re doing right now at Dinosaur Polo Club.

Amie Wolken (AW): I’ve come on board as the new CEO and it means working with the team to set strategy and vision for the next few years, and to really get them humming on the next project that they’re working on.

TA: You previously were the Studio Director at Weta Workshop’s games studio and you worked on Tales of the Shire as Lead Game Programmer. How was it working at the game studio and also how was it working on Tales of the Shire which is supposed to finally be coming out later this year?

AW: It was amazing. I was the Lead Game programmer on Tales of the Shire and before that, I had been working closely with the Magic Leap and Weta Workshop collaboration working in the augmented reality space. I’d been focused on the technical side of things and after Weta Workshop went on its own journey of game development after the Magic Leap collaboration, we decided to pursue Tales of the Shire as our first game as an independent game studio and it was amazing to be there from the ground up working on the Prototype.

TA: Since you joined earlier this year, I think it was April, how involved have you been with the two current live game projects: Mini Metro and Mini Motorways. I ask because both of them still get updates despite Mini Metro being really old now. It is getting a lot of great support.

AW: I try to stay involved over only in the periphery. The game teams know best what their games need, and so my role is more to support them to make sure that they have what they need to make the games great, and to work closely with them on long-term strategies for those games. What does the studio need out of those games and then really enable the teams to just do their good work on the games itself.

TA: How did you end up getting in touch with Dinosaur Polo Club to basically take over as CEO? When I was looking at when you took over, everyone was very positive from the start looking at reactions from developers around.

AW: So I saw the role advertised, and I’ve also known quite a few people who worked at dinosaur Polo Club over the years. So a couple of people let me know that they were looking for a new CEO and so I applied. So I just went through their application process. Yeah.

TA: Did you play a lot of Mini Metro and Motorways before taking over?

AW: I did not. In fact, I think I played Mini Metro when I applied for the job. I thought I better play the games. *laughs*

TA: What does the day in your life look like right now as CEO of Dinosaur Polo Club?

AW: That’s a good question and honestly it changes all the time. Recently and after a few months of being in the job, I thought that the studio could benefit from sort of a few weeks of tools down and coming together as a team, and working on sort of high level studio goals. So actually a lot of my time over the past couple of months has been working on that.

We called it a studio pause, and we put tools down on the games, and we really focused on coming together as a team and trying to envision the future that we wanted as a studio. So a lot of work was done around that and then there’s a lot of work around budgeting and finance, making sure that we’re compliant, and making sure that we have good practices and processes in the team. So policies, making sure that leadership development is well supported and it really kind of depends on what the team needs at the moment. Working with the teams on pitching upcoming products and projects.

TA: So when you joined Dinosaur Polo Club, I saw “Foster great culture and games” mentioned a few times. Obviously the studio pause seems like one of the major steps to having great culture to get everyone together and stuff. But I was curious what other things are planned for this year on that front to help grow the team?

AW: I mean, we always take growing the team and onboarding quite seriously. So having good recruitment processes and practices to make sure that you’re finding people who want to come on the same journey as the studio is on, and part of that means having a clear idea of where you’re kind of going as a studio, and exactly like you said, the pause was really designed to make sure that everyone in the studio, because we’re a small studio at 30 people, so everyone is on the same page with the way we’re going, which means that everybody can be ambassadors for who we are, and what we’re creating together, and it also helps to speed up decision making processes because everybody is on the same page about where we are going and we’re going there together.

Now we’ve actually got a lot of really great information and the pause as well. So we generated a lot of really good ideas for what we could do going forward, and part of what I’ll be doing is looking at that and carrying forward some of the ideas that came out of that around how we sort of live our values and what it means to be part of Dinosaur Polo Club, and what it means for us to create an impact in the world in the way that we want to do it sustainably and looking after our people while we make games. The future and for the rest of this year I suppose, a significant portion of that will be taking what we’ve learned in the pause and applying that in practice going forward.

TA: So you’ve been there since April till right now. That’s less than six months. How have you grown with the team? How does it feel for you and have you accomplished what you wanted to in a few months? I know it is a very short time for this kind of question, but given the positive sentiment around the studio and announcements, I was curious how it has been for you over the course of this period.

AW: It has been great. I do feel like I have grown with the team over the last few months. A lot of my time, especially in the first couple of months, was just listening to the team trying to figure out where everyone was at, trying to figure out where the pain points were.

Everything that you put out you try to look at the positives. Every team has things that they can work on and Dinosaur Polo Club is no different. The first few months were listening to the team, figuring out where I could have the biggest impact, and then the pause was sort of what came out of that.

TA: Before asking specific questions about the games, since you’ve been the CEO for a few months, have you been involved with any of the teams working with Apple and other platform holders? Dinosaur Polo Club has Mini Motorways which is one of the best Apple Arcade games right now even though it is also on other platforms. Have you been working with Apple in any way or is that another team at the studio?

AW: I have been involved in conversations with Apple on a regular basis.

TA: I first played Mini Metro on iOS many years ago. Since then the game has been ported to a lot of platforms. Mini Motorways launched directly as an Apple Arcade exclusive and that made its way to Nintendo Switch and Steam. I still feel like the games are best on a nice big touch screen like an iPad because you get the gorgeous visuals and you have direct interaction with them. I wanted to know if you could comment on how the games have been doing outside mobile because it feels like these are very much designed for touch screens? I know some folks play them with a controller or a mouse as well on Switch or Steam.

AW: It’s not something I’m really super close to. I don’t think it’s any surprise that the games do play really well on the touchscreens, but there is a wide audience that are enjoying the games, and we try and make sure that we’re designing the games to support those audiences too, and all of the controls that we support. But I agree, I think that there is some nice synergy there with the touch screen in there and iPads and iPhones.

TA: A few weeks ago, Dinosaur Polo Club announced that it was working on a game which has now been canceled called Magic School. This announcement was interesting for a few reasons. Obviously having a game canceled is never a good thing, but the phrasing of the announcement and the response has been very positive with how you all are trying to take the best from the situation and move forward. How was it working towards that announcement for you and the team?

AW: I wasn’t actually involved in making the decision to cancel. I was there for the tail end of it, but that decision had already been made as I was onboarding. So I don’t want to speak closely to it. I think there are other team members who are much closer to that decision and that project then been, but I have been there to talk to the team as they sort of process the impact of canceling a project that had been worked on for years, and that is significant.

It was a piece of work that many people care deeply about and had poured their creative hearts and souls into, so we’re always very conscious of that, and I think that’s a big part of why you want to share as well the efforts that have gone into a project that doesn’t necessarily make it to launch, but had a huge potential, a huge amount of talent, and effort that went into it, so it is a pleasure to be able to share those when you can. I’m really glad that we were able to do that for the team who worked on it and for the studio as a whole as well.

TA: Getting back to Apple Arcade. Can you comment on whether anything has changed in the last few months for how your work with Apple or things still going smoothly and is everyone happy with the arrangement you have with them? Mini Motorways still gets updates so it is still ongoing. I also wanted to know if there are any plans to do any more projects with Apple?

AW: Yeah, that’s probably not something that I can comment on right now, but I can say that we’ve got an incredible relationship with Apple and we really enjoy working with them.

TA: You said you played Mini Metro when you were working on getting this role and stuff, but since joining, have you started playing them and giving any feedback to the team directly?

AW: No. Even though I have been a game developer, and because I’ve not been a game developer of this style of games, or involved in developing the Mini games, I’m super tentative to have creative opinions unless they are looking for creative opinions from lay people who are under NDA. That is where I really try to power the team who are the creative masterminds behind the Mini series, and sometimes the weight that your opinion can carry as a CEO, certainly in my situation would far outweigh any actual practical relevance of my opinion.

TA: You mentioned since taking over that Dinosaur Polo Club is a small studio. Is there any need to grow the studio?

AW: We’re pretty good. We do have a small plan for bringing on new people as we start developing more products as well. We have an ambition to remain a small studio. So, in terms of studio size, we would love to not grow Beyond say 40 to 45 people. That is kind where we want to go in terms of the kinds of games that we make. We want to make sure that we stay small. We want to make sure that we can still know everybody’s names. We know everybody that we work with and focus on making games within that capacity and excelling at that rather than expanding and expanding.

TA: Mini Metro is on iOS, Android, Apple Arcade, PC, Switch and PS4. Mini Motorways is on Apple Arcade, Switch, and Steam. Are there any plans to bring them to Xbox and also to bring Mini Motorways to PlayStation and have you noticed any demand to bring your games to more platforms?

AW: It hasn’t featured highly in the conversations that I’ve had in the studio. That’s not to say that there isn’t demand or there hasn’t been conversations, but it’s just that they haven’t been conversations that have been a high enough priority in the last few months for it to be raised with me.

TA: You said that you were happy with how the team has been handling Mini Metro and Mini Motorways. Has anything changed since you took over where the team now feels like it can do more with the games? Both games are pretty great as it is.

AW: I think everybody can expect that Mini Motorways will continue to have some exciting updates. The team is working on an update plan and the strategy is fully behind supporting Motorways to continue to be supported and content updates. So I think people can expect to see cool things coming out of Motorways.

TA: That leads into my next question well. Both games are successful critically and they’ve gotten a ton of post-launch support through free content updates. Has there been any consideration to doing a paid expansion for any of them?

AW: No, we’re pretty set on the free content update strategy.

TA: So basically have a premium game and support it for years and build your audience who wants to keep supporting you as a publisher?

AW: That’s right.

TA: How do you like your coffee?

AW: I drink oat flat white.

I’d like to thank Amie Wolken from Dinosaur Polo Club and also Noah Vaca and Yunah Smirnov from Stride PR for their time and help here.

You can keep up with all our interviews here including our recent ones with FuturLab here, Shuhei Matsumoto from Capcom about Marvel Vs Capcom here, Santa Ragione here, Peter ‘Durante’ Thoman about PH3 and Falcom here, M2 discussing shmups and more here, Digital Extremes for Warframe mobile, Team NINJA, Sonic Dream Team, Hi-Fi Rush, Pentiment, and more. As usual, thanks for reading.



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‘Alien: Isolation’ for Android Is Now a Free To Start Release Just Like iOS Letting Everyone Try Two Missions for Free

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‘Alien: Isolation’ for Android Is Now a Free To Start Release Just Like iOS Letting Everyone Try Two Missions for Free


Earlier this year, Feral Interactive’s superb iOS version of Alien: Isolation (Free) was updated to change the game’s business model to be free to try with a single in app purchase for the full game unlock. Today, Alien: Isolation on Android has been updated to be a free to try game just like the iOS version. With this, Android players can sample the first two missions. After that, a single in app purchase will be required to unlock the full game for $13.49. Those who own the game already should see no change. For new customers, the saves from the first two free missions will carry over to the full game once the full game unlock purchase is complete. Watch the new trailer for Alien: Isolation on iOS and Android below:

I featured Alien: Isolation as one of the best games to play with keyboard and mouse on iPad, and I assume it plays well on Android tablets as well. If you’ve not gotten it yet on iOS, read my glowing review of the game here covering the game at launch. We featured it as our Game of the Week as well when it launched. The full version of Alien: Isolation on mobile includes all seven DLC packs in its unlock price of $14.99. You can grab Alien: Isolation for free on the App Store here and on Google Play here. Check out our forum thread here. Have you played Alien: Isolation on mobile yet or will you be trying it today for free?



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Uniswap Fees Comparison on Ethereum vs. L2s | Web3 R&D Company

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Uniswap Fees Comparison on Ethereum vs. L2s | Web3 R&D Company


In the past couple of years, Uniswap DAO has deployed univ3 on many L2s. Liquidity Providers should have more data about which L2s have been the most profitable for specific token pairs. This is our attempt to demystify some of it.

Chains tracked: Ethereum, Arbitrum, Optimism, Polygon, Base, Celo

BNB and Avalanche were not included in this research due to their being their own L1 chains.

In this research, we first took the top pools from each chain and made the common top pools part of our research. Except for Base and Celo, the top pools on all the other chains were similar.

On Base, blue chip tokens struggled to make it to the top 10. Here is a snapshot of the top pools by 7D volume on Base:

A snapshot of the top pools by 7D volume on Base

Celo has a lot of local pools in the top 10 which were again not made part of this research.

A snapshot of the top pools by 7D volume on Celo

In the case of Arbitrum, Optimism, and Polygon, liquidity and volume were fragmented between USDC and USDC.e (bridged from Ethereum), and both versions of the stablecoin are part of this research to help LPs make a better decision.

How Was This Research Conducted?

~$100 worth of liquidity was provided in each pool on 25 February 2024 until 25 March 2024. Please note that this research does not consider impermanent loss or LVR. The only focus is on fee generation.

Pools And Their Ranges

ETH-Stable Pairs

Lower Tick: 2993.974 USD per ETH

Upper Tick: 4410.486 USD per ETH

ETH-WBTC Pairs

Lower Tick: 0.0499 WBTC per ETH

Upper Tick: 0.0588 WBTC per ETH

ETH-wstETH Pairs

Lower Tick: 0.845 wstETH per ETH

Upper Tick: 0.882 wstETH per ETH

WBTC-Stable Pairs

Lower Tick: 57907.855 USD per WBTC

Upper Tick: 84184.290 USD per WBTC

USDC-USDT Pairs

Lower Tick: 0.990 USDT per USDC

Upper Tick: 1.015 USDT per USDC

You can find all related pool data here:

https://docs.google.com/spreadsheets/d/15e4W9N0bm6zYJ-eY-nogSiADnxqfYvtOrUbkRYgakcI/edit?usp=sharing

ETH-USDC

ETH-USDC

Polygon’s ETH-USDC 0.3% pool produced the highest fee return at $18.9 followed by Polygon’s ETH-USDC 0.05% pool. Base’s pools performed the worst. Ethereum, Arbitrum, and Optmism were on par with each other.

ETH-USDC.e

Arbitrum’s 0.3% pool performed the best with $16.2 in fee generation with Optimism’s 0.05% pool at almost $15 being close second.

ETH-USDbC / ETH-USDCET

ETH-USDbC pool on Base generated $3.57 and $4.3 respectively.

Celo’s ETH-USDCET generated $8.9.

ETH-USDC (Top Pools)

The chart above combines and compares all the top-performing ETH-USDC pools on all six chains. This chart does not distinguish between the different versions of USDC. For more detailed information on the different versions of USDC, see the charts above.

Here Polygon’s 0.3%, Arbitrum’s 0.3% pool, and Optimism’s 0.05% pool are the top 3 performing pools. Ethereum’s fee generation is lacking far behind them.

ETH-DAI

Ethereum’s and Polygon’s ETH-DAI pools are lagging far behind Arbitrum’s ETH-DAI 0.3% pool with $20.7 generated and Optimism’s ETH-DAI pool with $20.5 generated.

ETH-USDT

Arbitrum’s ETH-USDT 0.05% pool takes the cake with the highest fees generated at $9 followed by Polygon’s ETH-USDT 0.3% pool at $6.7

ETH-WBTC

Arbitrum wins here hands-down in ETH-WBTC 0.3% and ETH-WBTC 0.05% with fee generation of $10.3 and $6.87 respectively.

ETH-wstETH

This is the first and only LST pair in our research. We thought this pair was a good proxy for the overall trading volume in the LST space.

Ethereum’s volume here is not a surprise given that most LST assets are still on Ethereum. What’s surprising is that Base has generated the most fees in the given time frame with the 0.05% pool generating $1.32, perhaps this is an outlier and Base won’t be able to keep up with Ethereum in this pair in the next few months.

WBTC-USDC

WBTC-USDC

Optimism’s both pools generated more fees than Ethereum with 0.3% at $10.2 and 0.05% at $11.6.

WBTC-USDC.e

Optimism again takes the win here with the 0.3% pool generating $23.3.

WBTC-USDC (Top Pools)

The chart above combines and compares all the top-performing WBTC-USDC pools. This chart does not distinguish between the different versions of USDC. For more detailed information on the different versions of USDC, see the charts above.

Here Optimism’s 0.3% pool, Optimism’s 0.05% pool, and Ethereum’s 0.3% are the top performing in terms of fee generation.

USDC-USDT

USDC-USDT

This is the first time that Ethereum has generated more fees on any token pairs. Perhaps the bulk of the stablecoin trading is still happening on Ethereum.

Ethereum’s 0.05% pool generated $0.15 and the 0.01% pool generated $0.06.

USDC.e-USDT

Polygon’s 0.05% is the top-performing pool here.

USDC-USDT (Top Pools)

The chart above combines and compares all the top-performing USDC-USDT pools. This chart does not distinguish between the different versions of USDC. For more detailed information on the different versions of USDC, see the charts above.

Ethereum is the clear winner in both fee tiers with the 0.05% pool at $0.15 and the 0.01% pool at $0.06.

Summary

In our research with the limited pools, L2s fee generation has outperformed Ethereum L1. Although TVL and overall volume are still higher on Ethereum, but LPing is more profitable on L2s. LPs should consider the past data before deciding which chain to deploy the liquidity on. Polygon led the ETH-USDC pools, Arbitrum led the ETH-DAI, ETH-USDT, and ETH-WBTC pools, Ethereum ETH-wstETH and USDC-USDT pools and Optimism led the fees generation on WBTC-USDC pools.

Also read: Optimism Bedrock: An Early Guide



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‘OPUS: Prism Peak’, the Newest Entry in the Amazing ‘OPUS’ Series, Gets New Gameplay Screenshots

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‘OPUS: Prism Peak’, the Newest Entry in the Amazing ‘OPUS’ Series, Gets New Gameplay Screenshots


I’ve been a big fan of SIGONO’s OPUS series of narrative adventure games for a long time. If you’ve not checked it out yet, OPUS: The Day We Found Earth (Free) is a great place to start but OPUS: Echo of Starsong, the newest release, is brilliant as well if you want to try a newer game. Read my review of the mobile version of that release here. Following its reveal back in January last year, SIGONO’s latest project, OPUS: Prism Peak, is shaping up to be another excellent narrative adventure game. With Gamescom 2024 beginning today, SIGONO has shared new screenshots for OPUS: Prism Peak in addition to a gameplay trailer that I missed from a few weeks ago. Watch the newest OPUS: Prism Peak gameplay trailer below:

Check out a new screenshot from OPUS: Prism Peak below:

OPUS: Prism Peak will feature multiple endings and it has you playing as a photographer using your camera to find your way back home from an ethereal realm. The music in OPUS: Prism Peak will be from Triodust and Audio Textural with a story from Brian Lee who wrote OPUS: Echo of Starsong. While OPUS: Prism Peak hasn’t been announced for mobile yet, my interview with Scott Chen, co-founder of SIGONO and executive producer of the OPUS series, mentioning Echo of Starsong on iOS being like returning home gives me hope to see this one on mobile as well at some point. You can wishlist OPUS: Prism Peak here as of now. It hasn’t been officially announced for more platforms yet. Have you played the OPUS games and what do you think of OPUS: Prism Peak so far?



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