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Nintendo Switch 2 pre-orders delayed in US so Nintendo can “assess the potential impact of tariffs and evolving market conditions”

Nintendo Switch 2 pre-orders delayed in US so Nintendo can “assess the potential impact of tariffs and evolving market conditions”


According to an official statement from Nintendo, US pre-orders for the Nintendo Switch 2 have been delayed until some time after the originally outlined date of April 9, as the company waits and sees how the massive economic policy shift changes the market.

The statement, released to press, reads as follows, “pre-orders for Nintendo Switch 2 in the U.S. will not start April 9, 2025 in order to assess the potential impact of tariffs and evolving market conditions. Nintendo will update timing at a later date. The launch date of June 5, 2025 is unchanged.”

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On April 2, US President Donald Trump announced a vast collection of tariffs for countries all across the world, including but not limited to Japan and Vietnam. Japan is where Nintendo is based of course, but that is not where manufacturing takes place. Much of the production for Nintendo hardware happens in China, and perhaps more importantly Vietnam, the latter being where the company relocated some of its manufacturing in what one source claimed was in anticipation of US tariffs placed on China. Vietnam is among one of the countries impacted the most by recent events, being hit with a 46% tariff. Meanwhile, China has been hit with an additional 34% tariff on top of what had already been levied against it. As a baseline tariff across all goods, this would certainly impact imports of the Nintendo Switch 2.

This announcement follows major economic turmoil worldwide, as Wall Street brockerage JP Morgan raised its recession risk percentage up to 60%, something that itself could impact sales across the US. Economies across the world have also been hit by the tariff announcement, with changes to both imports and exports set to drastically change predicted growth across all territories.

What this could mean for you American readers sitting at home is that the Nintendo Switch 2 could retail at a higher price than you were expecting. This, obviously, isn’t good news. Especially at a time when money is already tight and the cost of living is rather brutal across the board. Sadly, we’ll have to wait a little longer to find out just how bad a hit US consumers will be taking.

Does this change your plans on picking up a Nintendo Switch 2 on launch? Let us know below!



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Ethereum Sets Pectra Mainnet Launch for May 7

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Ethereum Sets Pectra Mainnet Launch for May 7


Ethereum developers have set May 7 as the mainnet launch date for the Pectra upgrade, marking the most significant set of changes since the Dencun upgrade in March 2024.

Ethereum Developers Confirmed May 7 for Pectra Upgrade

During the “Consensus Layer Meeting 154” held on the evening of April 3, 2025, the Ethereum team set May 7, 2025, as the deployment date for Pectra Upgrade. The announcement came after Pectra was successfully tested on the Hoodi testnet without any issues.

The need for the Hoodi testnet arose because Pectra was scheduled to launch on two of Ethereum’s testnets—Holesky and Sepolia. Originally, the Ethereum developer team would roll out the mainnet by the end of this month. However, testing on Holesky did not go smoothly, leaving the testnet unable to finalize transaction confirmations for several days. The situation was no better in Sepolia, forcing the ETH team last week to pause all efforts to pinpoint the problem.

Ethereum Developers Confirmed May 7 for Pectra Upgrade

Source: Crypto.com

In contrast, the third test on Hoodi proceeded seamlessly, paving the way for the official deployment and preparing Pectra for its mainnet launch.

After completing the Pectra upgrade, Ethereum will enter Phase 2, called Fusaka, expected in 2026. The Fusaka upgrade will introduce the EVM Object Format (EOF) and PeerDAS while boosting Ethereum’s performance and security.

The price of the ETH (Ethereum) token has not shown much reaction following the news that Ethereum has set a deployment date for the Pectra upgrade.

Ethereum Developers Confirmed May 7 for Pectra UpgradeEthereum Developers Confirmed May 7 for Pectra Upgrade

Source: Coingecko

About Pectra Upgrade

The Ethereum Pectra upgrade is one of the most significant updates to the Ethereum network since the Dencun upgrade in 2024. Combining the Prague (execution layer) and Electra (consensus layer) enhancements, Pectra aims to improve the blockchain’s scalability, efficiency, and user experience.

Pectra Upgrade introduces some key improvements. It enhances Ethereum wallets with smarter, more secure, and user-friendly features. Staking becomes smoother with reduced system latency and an increased limit from 32 ETH to 2,048 ETH, allowing validators to stake more. Additionally, it boosts data storage by expanding blob space by 50%, making transactions faster and cheaper. Successfully tested on the Hoodi testnet, Pectra builds on Ethereum’s scalability and efficiency, paving the way for the Fusaka upgrade in 2026, though ETH prices have yet to react significantly.



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CoinList Announces Return To US Market, Initiates DoubleZero Token Sale For Validators

CoinList Announces Return To US Market, Initiates DoubleZero Token Sale For Validators


In Brief

CoinList has re-entered the US market following a regulatory pause since 2019, unveiling a new token sale model and launching the DoubleZero validator token sale

CoinList Announces Return To US Market, Initiates DoubleZero Token Sale For Validators

Cryptocurrency exchange and token launch platform CoinList has announced its return to the US market, beginning with the introduction of a new public token sale model designed specifically for accredited investors. 

CoinList has introduced DoubleZero, a foundational global fiber network infrastructure designed for high-performance distributed systems and blockchain applications. It will host a token sale for DoubleZero validators, making it available not only to international participants but also to accredited investors throughout the US.

Moreover, the platform is now reviving its role in the cryptocurrency ecosystem by offering a simplified and compliant process tailored to US participants. The updated public sale system includes a streamlined accreditation process to help investors verify their status more efficiently, and the platform promises to feature carefully selected token offerings that align with its quality and compliance standards. 

CoinList draws on its past experience launching projects like Solana, Ondo, WalletConnect, and Nillion to support a secure and transparent process for its returning US user base.

CoinList Reopens To US Investors After Regulatory Pause Since 2019

In order to begin using the CoinList platform, users are encouraged to create an account and complete the accreditation process to verify their eligibility. 

CoinList operates as a comprehensive platform for launching and trading new digital assets. It provides a suite of services that includes token sales, access to professional-grade trading tools, participation in incentivized testnets, and over-the-counter (OTC) trading. 

Historically, however, it had limited its availability to US users due to ongoing regulatory uncertainty. In late 2019, the company paused its services in the country following heightened scrutiny and enforcement actions by regulatory authorities such as the Securities and Exchange Commission (SEC). 

Disclaimer

In line with the Trust Project guidelines, please note that the information provided on this page is not intended to be and should not be interpreted as legal, tax, investment, financial, or any other form of advice. It is important to only invest what you can afford to lose and to seek independent financial advice if you have any doubts. For further information, we suggest referring to the terms and conditions as well as the help and support pages provided by the issuer or advertiser. MetaversePost is committed to accurate, unbiased reporting, but market conditions are subject to change without notice.

About The Author


Alisa, a dedicated journalist at the MPost, specializes in cryptocurrency, zero-knowledge proofs, investments, and the expansive realm of Web3. With a keen eye for emerging trends and technologies, she delivers comprehensive coverage to inform and engage readers in the ever-evolving landscape of digital finance.

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Alisa Davidson










Alisa, a dedicated journalist at the MPost, specializes in cryptocurrency, zero-knowledge proofs, investments, and the expansive realm of Web3. With a keen eye for emerging trends and technologies, she delivers comprehensive coverage to inform and engage readers in the ever-evolving landscape of digital finance.








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Liquidity 2025 Institutional Digital Asset Summit to Launch on April 7, Highlighting Key Institutional Trading Trends for 2025

Liquidity 2025 Institutional Digital Asset Summit to Launch on April 7, Highlighting Key Institutional Trading Trends for 2025


Liquidity 2025 Institutional Digital Asset Summit to Launch on April 7, Highlighting Key Institutional Trading Trends for 2025

The digital asset market is undergoing unprecedented changes in 2025. The total assets under management (AUM) of Bitcoin spot ETFs have surpassed $200 billion, attracting traditional asset management giants into space. Meanwhile, global regulatory frameworks are becoming increasingly clear, with financial hubs like Hong Kong and Singapore emerging as centers of digital asset innovation.

Amid this transformation, LTP is set to host the third annual global industry event—“Liquidity 2025” Institutional Digital Asset Summit—on April 7 at the JW Marriott Hotel in Hong Kong. The summit will serve as a premier platform for institutional leaders to explore the convergence of digital asset trading and traditional finance. Attendees will include top trading institutions, asset management firms, exchanges, custodians, banks, and regulatory officials, engaging in high-level discussions on market transformation, technological advancements, and regulatory trends.

Jack Yang, Founder & CEO of LTP, said: “We are at a pivotal turning point. Digital assets are no longer a standalone sector but an integral part of the global financial infrastructure. As a key bridge connecting traditional finance and the digital asset ecosystem, LTP is not only obtaining global regulatory licenses but also driving the industry towards greater professionalism and compliance”.

A major highlight of the summit will be a keynote session featuring Joseph H. L. Cha, JP of Hong Kong’s Securities and Futures Commission (SFC) and Kishelle Cameron, a regulatory representative from the BVI Financial Services Commission (FSC). The discussion will focus on the latest policy developments and strategies for balancing investor protection with financial innovation. Jack Yang, Founder & CEO of LTP, will open the event with a keynote address, unveiling key announcements and insights into the future of digital assets.

In a highly anticipated fireside chat, CME Executive Director Giovanni V. will join Bloomberg for an in-depth discussion on institutional investors’ evolving needs in the derivatives and ETF markets. The session will examine how these financial instruments are reshaping market dynamics by enhancing cross-market liquidity.

Additionally, Gate.io CBO Kevin will take the stage in a keynote session reviewing industry trends. Addressing the widely discussed topic of RWA, speakers from both traditional finance and the crypto ecosystem—including BlackRock Vice President Barton Lui, UBS Executive Director Andrew Wong, and Anchorage Head of Asia Digital Moses Lee—will explore the design of a compliant RWA infrastructure, and the crucial role of stablecoins in bridging traditional finance and the crypto ecosystem.

Throughout the one-day agenda, industry leaders will engage in in-depth discussions on the most critical topics shaping the digital asset market:

The New Liquidity Landscape

As the market matures, liquidity is becoming increasingly fragmented across centralized and decentralized venues. Key executives from Kraken, BitMEX, EDX, AsiaNext, and Bitstamp will examine the evolving liquidity landscape, the development of innovative financial instruments, and strategies for balancing institutional demands with global regulatory divergence.

Accelerating Institutional Adoption

Digital assets have transitioned from the fringes to the mainstream, with Bitcoin ETFs ranking among the fastest-growing financial products. Representatives from Franklin Templeton and DBS Digital Exchange will explore how asset managers are incorporating digital assets, discussing allocation strategies, challenges and shifts in industry paradigms.

The CeFi+DeFi Convergence

The convergence of centralized finance (CeFi) and decentralized finance (DeFi) is redefining trading infrastructure. Experts from Solana Foundation, dYdX Foundation, Talos, and WhiteBIT will analyze the key differences in CeFi and DeFi trading architectures, technological hurdles, regulatory considerations, and the future of hybrid trading platforms.

Institutional-Grade Security & Infrastructure

Institutional participation hinges on secure and reliable infrastructure. Leaders from Copper, Fireblocks, and Ledger Enterprise will discuss advancements in custodial solutions, banking services, and asset security, sharing best practices for building robust digital asset frameworks tailored to institutional needs.

AI-Driven Market Evolution

Artificial intelligence is revolutionizing trading strategies, risk management, and market surveillance in crypto space. Technology pioneers from AWS, Abex, and Pulsar will demonstrate how AI is reshaping market structure, liquidity, and price discovery, offering insights into the next frontier of algorithmic trading.

Event Details

About LTP

LTP is a premier institutional prime brokerage firm delivering scalable and secure solutions to proprietary trading firms, hedge funds, asset managers, and financial institutions. LTP bridges traditional finance and blockchain technology, empowering its clients to navigate the evolving virtual asset market with unparalleled speed, cost-efficiency, and security.

For more information, please visit:

Disclaimer

In line with the Trust Project guidelines, please note that the information provided on this page is not intended to be and should not be interpreted as legal, tax, investment, financial, or any other form of advice. It is important to only invest what you can afford to lose and to seek independent financial advice if you have any doubts. For further information, we suggest referring to the terms and conditions as well as the help and support pages provided by the issuer or advertiser. MetaversePost is committed to accurate, unbiased reporting, but market conditions are subject to change without notice.

About The Author


Gregory, a digital nomad hailing from Poland, is not only a financial analyst but also a valuable contributor to various online magazines. With a wealth of experience in the financial industry, his insights and expertise have earned him recognition in numerous publications. Utilising his spare time effectively, Gregory is currently dedicated to writing a book about cryptocurrency and blockchain.

More articles


Gregory, a digital nomad hailing from Poland, is not only a financial analyst but also a valuable contributor to various online magazines. With a wealth of experience in the financial industry, his insights and expertise have earned him recognition in numerous publications. Utilising his spare time effectively, Gregory is currently dedicated to writing a book about cryptocurrency and blockchain.



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12 Years Late, This Kickstarter-Funded Tribute To A Legendary Adventure Game Series Is A Complete Disaster

12 Years Late, This Kickstarter-Funded Tribute To A Legendary Adventure Game Series Is A Complete Disaster


In 2012, renowned developers Scott Murphy and Mark Crowe launched a Kickstarter to spiritually revive their classic Space Quest series, a game to be called SpaceVenture. Some 13 years later, following numerous delays and botched half-launches, the game has finally arrived on Steam. And oh no, it’s so bad. But before we confront its awfulness, let’s take stock of how we got here.

Very old people will remember that in 1986, a game was released by Sierra Online called Space Quest. It was a low-fi parser-based graphic adventure, and it was really not very good. However, creators Mark Crowe and Scott Murphy (known, at their insistence, as The Two Guys from Andromeda) continued to make sequels, and eventually—I would argue especially with Space Quest IV—created something memorable and extremely funny. These games were spoofs of the science fiction boom of the time, in which you played space janitor and general loser Roger Wilco.

They were crude games in most senses of the word, but at this point the loveable loser hadn’t become the most overused trope in adventure gaming, and the series became known for its very funny ways to die, its incredibly convoluted spoofs, and the dulcet tones of narrator Gary Owens’ voice as he delivered withering one-liners for every thing you looked at, used, licked or combined. This eventually culminated in Space Quest 6: Roger Wilco in The Spinal Frontier, released in 1995, just before Sierra’s first (and only good) iteration came to an end. Space Quest VII: The Return to Roman Numerals was in development when Vivendi bought Sierra and cancelled everything.

The Kickstarter boom

A few attempts were made over the years to revive the franchise, but none came to anything, although the games remained cultishly popular through frequent re-releases on PC. It also didn’t help that Crowe and Murphy hadn’t spoken to each other in 20 years. And then, in 2012, the Kickstarter boom arrived. Tim Schafer’s fundraiser for what was then called “Double Fine Adventure” raised over $3.3 million, and every single person from the same era of classic point-and-clicks reappeared to try the same. The Guys from Andromeda managed to put their decades of hostility behind them for this gold rush, and riding the wave, secured over $500,000 from nearly 11,000 backers. It was close, the half-million target only being cleared at the eleventh hour, but they’d done it. This was June 2012, and the game was promised to be released in February 2013.

Keen chronologists will have noticed that 2013 was a very long time ago. Over the last 12 years, a huge number of delays, notes about family tragedies, and apologies have been issued, but nothing approaching a final game. I remember writing in 2015 about how long-delayed it had been, and how frustrating this was for backers. At that point it was set to come out in November 2016. Come that month, another update went up (the 112th by that point), explaining that it wasn’t ready, but “we are close, guys.” Narrator: they were not at all close.

The endless delays begin

Screenshot: Kickstarter / Kotaku

Every four or so months, another update would appear, almost all saying they were working on the “last scenes of the game.” During all this time, very sadly Gary Owens had died, notably years after the originally intended release date for the game. Two more years on, in April 2018 and after a six-month silence, it was more of the same. “We’re almost there!” The situation was endlessly farcical, with near-identical updates year after year, while the fanbase became angrier and angrier—some reasonably, some deeply unreasonably. From June 2019 to March 2020, there was nothing, and then the declaration that the game would be out in June.

Yes, like you already guessed, in June it was announced beta testing would begin in July. In August 2020, beta testing started. In February 2021 that was complete, the bugs were worked out, and release was imminent—they just had to fix their save/load system. Hold on to your hats, folks!

Yeah, in November 2021 they hadn’t managed to fix that save/load issue. Literally nine months and this Unity save system couldn’t be figured out. That update finished, “The next update WILL contain info about releasing the game.” Any day now!

It’s July 25, 2022. “Thank you all again for your patience,” the next update began, seemingly without irony. They were “very close to finishing.” The last eight months had been taken up with fixing bugs, despite their all having been fixed over a year earlier, and that darned save system! But, in August that year, they finally gave a proper release date. September 16, 2022.

However, for real, no jokes, no surprises, SpaceVenture was released to backers on that day. Ten years since the Kickstarter was funded, the game was in the hands of its supporters. They did it.

They didn’t do it

I was lying about no surprises. What was released was a broken, unplayable mess, and obviously everyone was miserable. Astonishingly, it would be six months before the development trio would pipe up and acknowledge this on the Kickstarter. At this point, former Sierra boss Ken Williams got in touch and offered to help with the project, and none of the people working on the game were getting paid. A fairly typical eight more months went by, when it was revealed they had spent the year trying to move the game to a new version of Unity.

This process stretched out yet again, the same six-to-eight months between updates, the same declarations that it was so very nearly almost ready, and then at the end of March 2025, it was announced that version 2 of the game was ready to launch on Steam! 13 years later, it was coming out to the public. In fucking Early Access.

Yup, as of the appositely chosen April 1 this year, you can buy a copy of SpaceVenture for $15. An unfinished version, with a promise to have it properly finished by this summer. The Steam release notes, “There are some key gameplay sequences that are only partially implemented at this stage, and you may experience some technical bugs…”

A space car, with textures and lighting that look like they're from 2002.

Screenshot: Guys From Andromeda / Kotaku

A terrible mess

SpaceVenture is so very, very bad.

It’s bad from the opening seconds, from the moment you realize how incomplete it is, how poor it looks, how clunkily it’s been made.

Despite being made in Unity, an engine where it’s actively hard not to offer players options, this is a PC game with no settings at all. The game boots in fullscreen, but 1920×1080, and beyond alt-enter to put it into a window, there are no other options whatsoever. Pressing Esc while playing brings up a quit option that doesn’t take you back to the main menu, but the desktop. Admittedly, that’s a timesaver for everyone, but it doesn’t bode well. (Incredibly, when someone asked about this in the Steam discussions, the developers replied, “…it is something we are considering.”)

Even less impressive is the opening cutscene. Janky, atrociously lit, and barely textured, the shots of a space van docking at a space station appear like the sorts of blocky placeholders you’d put in at the start. It looks like the PC port of a 2002 PS2 game. We then cut to inside the airlock, where our defiantly unlikeable character, the gruff, taciturn Ace Hardway, again looks like a dreadful placeholder model, the rigging obviously unfinished, the animations haphazard and amateurish. I looked at a toolbox on the floor, and the very first description text in the game had a typo. Ho boy.

Ace stood next to an airlock, with what might be a cigarette hanging from his mouth.

Screenshot: Guys From Andromeda / Kotaku

Moments later, I’m trying to walk down a corridor when a burst pipe blasts steam. I’m not going to repeat how bad everything looks throughout this, but know that everything looks bad, like 20 years ago bad. I walk through the steam, deliberately, as the game’s instructions encourage you to try to die for the gags, promising you’ll return alive immediately. Ace lies dead on the floor and I’m now playing as his robot dog/toolbox, Rooter. But when I “use” certain items, Ace’s lines of dialogue reply. Sigh. Also, why am I now playing as a toolbox? And why, now, out of nowhere, does a (decent) impersonation of Space Quest’s wonderful narrator, the late Gary Owens, pipe up at this point but not before? Why wasn’t there any narration during the opening, any explanation of who I was, why I was there?

So, it turns out, the tool-dog-thing has a cellphone in its possession? And that has an app on it that offers a defibrillator? And you revive Ace with that? Sure, OK.

You then make your way into a supply closet in an earlier location. You have to move some crates to do this, in a “puzzle” that involves dragging them to create a path. Except someone entirely forgot to implement the puzzle aspect, such that you just have to pull each crate in each direction, until you stumble upon the arbitrary direction in which it’s allowed to move, and then repeat that a few times. Get into the closet, and the stuff you need is blocked by…identical crates. But now you can’t move them, because that would be “manual labor.” What? The solution is to put Rooter on a shelf, such that he can crawl past the crates and then operate a forklift to move them. So you “use” Rooter to pick him up, and then click the resulting icon on the shelf, and…get an endless stream of “nope” messages. Because, of course you idiot, what you’re supposed to know to do is to “talk to” Rooter—who, by the way, you cannot even “look at”—which causes Ace to whistle, which causes Rooter to turn back into a toolbox, and then put that on the shelf. I feel so stupid!

Rooter can then interact with the forklift, which causes it to move forward and run over Ace, killing him. But no worries! We can just revive him with that defib app! Except, um, nope, you can’t, and this time the scene resets to when you entered the room and you have to start the whole fucking ordeal over again.

Let me stress, I have so far described the first five minutes of this godawful mess.

Ordinarily, I try to pick screenshots that are visually appealing when illustrating an article, and that’s obviously been tough here, but it’s important I also include what the game looks like most of the time. Like this extraordinary framing, complete with untextured model on the desk.

A hanger bay with the tiny character on the right side, in front of an untextured model.

Screenshot: Guys from Andromeda / Kotaku

Oh, and by the way, they never figured out that save bug! Saving to prevent unpredictable deaths doesn’t do anything, because when you reload, you start the scene over again anyway.

There’s no real point in continuing to list everything that’s wrong here. I’ve persisted on, and every single puzzle has been flawed, there’s no internal prompting about why you can’t just sodding well use an item in an obvious place, and most seriously of all, not one single line of dialogue has been faintly funny. I went into this ready to at least laugh. But it is worth noting what I believe is, aside from any of the technical issues, the game’s biggest, most damaging flaw: Ace Hardway.

Roger Wilco was a twit, often selfish but lovably goofy, and the Space Quest games hated him for it. He was treated with disdain, and his attempts to climb above the rank of janitor always failed. Ace Hardway isn’t a moron, but just a deeply unlikeable person. He’s rude, incurious, and most of all, deeply dull. But the game loves him. The narrator, despite sounding just like Space Quest IV’s disgusted commentator, constantly celebrates his benign actions, cheers him on. It’s just so weird.

A sort of giant baby thing, again, textured as if on a PlayStation 2.

Screenshot: Guys From Andromeda / Kotaku

This is a colossal disaster. And while those who backed the project 13 years ago, especially those who backed this at the $10,000 level (three people did!), have every right to be disappointed and frustrated, it’s hard not to also feel a sense of empathetic horror for the developers.

Clearly, the three main developers—Scott Murphy, Mark Crowe and Chris Pope—were out of their depth from the start. It’s obvious from the grim state of what’s been released that there was little understanding of Unity, nowhere near enough learned over the past decade-and-a-half, and no money to be able to address it. Both Murphy and Crowe have chronicled multiple personal struggles and family tragedies over the last decade, and this game must have been the most awful millstone around their necks throughout. I find I can’t shake off that sense of the burden as I play, a pact signed with the devil that they couldn’t escape, persisting for over a decade after they were meant to be freed. And god, they’re still not free. This is “Early Access,” and the prediction of completion by this summer is clearly as realistic as every other projected release date made since 2013. Honestly, I wish I could break this bond for them, give them permission to just say the game is finished, and garbage. They took an incredibly long time to make a shit game. Then they can move on. But I fear 10,000 backers might not all agree.

.



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Off the Grid Adds Bored Ape Yacht Club Avatars

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Off the Grid Adds Bored Ape Yacht Club Avatars


Off the Grid, blockchain-based battle royale developed by Gunzilla Games, has introduced Bored Ape Yacht Club (BAYC)–themed content as part of a new in-game update.

The content includes character skins, weapons, and emotes styled after the popular Ethereum NFT collection released during a limited-time “Ape-ril” event and is available to players subscribed to the game’s Pro tier.

The release follows the launch of the Gunzilla Games’ $GUN token and the rollout of its GUNZ blockchain network.

Off the Grid Adds Bored Ape Yacht Club Avatars Source: Off the Grid

What’s in the Bored Ape Content Pack?

The new BAYC-themed update includes two playable avatar skins, two weapons, and two character emotes referencing the Bored Ape aesthetic and tone. The content is part of a premium package for Pro subscribers and became available on Wednesday.

Gunzilla Games released a limited-time cosmetic called the “Ape-fool Mask” on April 1 and players could unlock it by participating in a single match that day.

The item is no longer available, which may make it rare among the game’s cosmetic offerings.

Off the Grid Adds Bored Ape Yacht Club Avatars
Off the Grid Adds Bored Ape Yacht Club Avatars Source: CoinGecko

What’s next for Off the Grid?

The BAYC-themed content arrives shortly after the launch of GUNZ, a new Avalanche-based blockchain developed by Gunzilla Games to support Off the Grid and future projects. The network’s native token, $GUN, was also introduced via a token generation event earlier this week.

Since its launch, $GUN has declined more than 50% in value from its initial peak and is currently trading at approximately $0.043. Although its circulating market capitalisation is modest at around $26 million, the token’s fully diluted valuation—based on total supply—places it above other web3 gaming tokens such as ApeCoin and PRIME.

At present, GUN is not yet functional within Off the Grid, and the game still operates without blockchain-integrated gameplay. Gunzilla’s web3 lead, Theodore Agranat, stated that migrating the game to the GUNZ mainnet remains a “main priority,” but no timeline has been provided.



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Mastercard, Baanx, and SwissFortress: Crypto Partnerships of April 2025

Mastercard, Baanx, and SwissFortress: Crypto Partnerships of April 2025


In Brief

April 2025 has seen significant crypto partnerships, advancing the integration of digital currencies into mainstream commerce. Mastercard, Baanx, and SwissFortress are among the key players shaping the future of digital finance.

Mastercard, Baanx, and SwissFortress: Crypto Partnerships of April 2025

April 2025 has started with several high-profile crypto partnerships shaping the future of digital finance. From Mastercard’s blockchain platform to Baanx’s crypto rewards wallet, these collaborations are advancing the integration of digital currencies into mainstream commerce. Meanwhile, companies like SwissFortress, Sony Electronics Singapore, and Bitget are contributing to the expanding use of crypto through innovative initiatives across multiple sectors.

SwissFortress Joins Forces with LCX for $XFC Token Launch

SwissFortress and LCX are teaming up to launch FortressCoin ($XFC), a utility token designed to enhance privacy in blockchain transactions while maintaining regulatory compliance. SwissFortress specializes in privacy-first digital asset security, while LCX, a regulated exchange under Liechtenstein law, ensures a compliant framework for token issuance.

Blockchain’s core feature is transparency, but as crypto adoption grows, the need for privacy is becoming more pressing. Not every transaction should be publicly visible, especially for businesses and individuals handling sensitive financial data. $XFC is built to solve this, enabling secure “send-to-name” transactions and private communication between blockchain users.

LCX emphasizes that its platform ensures regulatory alignment while supporting projects that address real-world challenges. By launching $XFC, they are providing a privacy-focused tool within a fully compliant environment.

As the industry evolves, demand for secure, user-friendly blockchain solutions will rise. FortressCoin aims to be part of this shift, offering a balance between privacy and compliance. With this partnership, SwissFortress and LCX are shaping a future where blockchain remains both confidential and legally sound.

Notably, the $XFC White Paper has been officially registered with ESMA, ensuring full transparency for its issuance and trading on LCX.

Baanx Teams Up with Circle to Launch Crypto Rewards Wallet

Baanx, a provider of crypto debit card solutions for platforms like MetaMask and 1inch, has launched a new rewards wallet that merges on-chain finance with traditional loyalty perks. The wallet is powered by Circle’s programmable wallet technology, the same company behind the USDC stablecoin.

Through this platform, crypto users can access cashback, fee discounts, subscription perks, and exclusive experiences. The move aligns with a broader trend of traditional card networks integrating with the blockchain space—Mastercard recently partnered with MetaMask, and reports suggest Visa is exploring collaborations with Sam Altman’s World Network.

Baanx Chief Commercial Officer Simon Jones highlighted the wallet’s potential, noting that rewards on a crypto debit card “are unprecedented.” For example, the MetaMask card offers up to 6% cashback in its first month, an incentive to encourage non-custodial spending.

Circle’s infrastructure allows seamless integration of these rewards without requiring major interface changes. Jones added that Baanx is “pushing USDC as the main treasury token and incentive program” over competitors like Tether (USDT).

Sanja Kon, VP of partnerships at Circle, emphasized the value of this collaboration, stating that Circle Wallets provide “a fantastic foundation” for bringing real-world benefits to crypto users.

Bitget is making history as the first cryptocurrency sponsor of the Porsche Cup Brasil, aligning itself with the high-speed world of Latin American motorsports. The exchange is backing professional driver Flávio Sampaio, who will race in a Porsche 911 GT3 Cup car decked out in Bitget’s black and cyan blue livery—symbolizing both speed and the precision of crypto trading.

With over 40 million crypto users in Brazil, this partnership strengthens Bitget’s presence in a rapidly growing market. CEO Gracy Chen sees it as more than just a racing sponsorship, stating, “This partnership isn’t just about speed—it’s about accelerating innovation.” She emphasized how both motorsports and crypto require “strategy, adaptability, and high-performance execution.”

Sampaio shares Bitget’s enthusiasm, believing the collaboration will spark interest in crypto among racing fans. He noted that sports enthusiasts often share traits with crypto investors, making this a natural connection between two dynamic worlds.

Beyond branding, the partnership offers exclusive fan experiences, including VIP access, real-time race insights, and the thrill of riding alongside professional drivers with Bitget-branded helmets.

Bitget’s involvement in sports continues to expand, following high-profile partnerships with Lionel Messi, LALIGA, Juventus Women, and Turkish national athletes. The Porsche Cup Brasil sponsorship reinforces its commitment to blending crypto with elite sports, engaging audiences who value both innovation and calculated risk-taking.

Mastercard Develops Blockchain Platform to Facilitate Bitcoin and Crypto Payments

Mastercard is expanding its reach into the digital asset space, aiming to make Bitcoin and crypto transactions as seamless as traditional payments. The financial giant is developing a blockchain-based platform to facilitate transactions between users, merchants, and banks, targeting its massive base of over 3.5 billion cardholders.

Despite crypto’s growing adoption, processing digital asset payments remains complex. Mastercard plans to change this by creating a Venmo or Zelle-like system for crypto transactions, simplifying both fiat-to-crypto and crypto-to-crypto payments. Raj Dhamodharan, Mastercard’s EVP of blockchain and digital assets, emphasized the firm’s commitment to bridging traditional finance (TradFi) with blockchain technology.

Since 2015, Mastercard has filed over 250 blockchain-related patents and supported 43 crypto startups. Its key initiative, the Mastercard Multitoken Network (MTN), launched in 2023, aims to facilitate cross-border and DeFi transactions. Strategic collaborations with JPMorgan, Standard Chartered Bank, and Ondo Finance have strengthened this effort, but wider institutional adoption is still needed.

Regulatory clarity plays a crucial role in Mastercard’s crypto expansion. Dhamodharan noted that evolving regulations worldwide are fostering innovation, positioning Mastercard at the forefront of mainstream crypto adoption while ensuring compliance in an ever-changing financial landscape.

Sony Electronics Singapore Now Accepts USDC Payments via Crypto.com

Sony Electronics Singapore has partnered with Crypto.com to accept USDC stablecoin payments, reflecting the growing adoption of digital currencies in the Asia-Pacific region. Announced on April 2, this move aims to streamline crypto payments and bring them into the mainstream.

Chin Tah Ang, Crypto.com Singapore’s general manager, emphasized that the collaboration simplifies transactions and aligns with the region’s increasing embrace of stablecoins. Other major retailers, such as Metro, have also integrated stablecoin payments, signaling a broader trend toward crypto adoption.

Singapore’s progressive regulatory approach has played a key role in this shift. The country issued twice as many crypto licenses in 2024 as in the previous year, fostering innovation while ensuring investor protection.

Sony Electronics Singapore’s acceptance of USDC marks a milestone in crypto’s integration into everyday commerce, further cementing Singapore’s status as a global blockchain hub.

solarisBank & Boerse Stuttgart’s Banking Alliance

Boerse Stuttgart Group is set to launch a crypto trading platform in early 2025, with solarisBank providing essential banking services. As a key technology partner, solarisBank is developing a comprehensive infrastructure to support digital asset trading.

The platform will initially support “established cryptocurrencies” like Bitcoin and Ethereum, with plans to expand to tokens issued through its forthcoming ICO platform. Open to both private and institutional investors, it aims to offer trading conditions similar to securities markets, with transparent order books and fixed execution rules.

Boerse Stuttgart is seeking regulation as a multilateral trading facility (MTF) to enhance credibility. Alexander Höptner, the exchange’s CEO, highlighted solarisBank’s role in setting “new standards in transparency and reliability.”

Beyond this partnership, solarisBank continues to make strides in fintech, recently supporting Berlin-based Modifi’s digital trade finance platform as its licensed banking partner.

Disclaimer

In line with the Trust Project guidelines, please note that the information provided on this page is not intended to be and should not be interpreted as legal, tax, investment, financial, or any other form of advice. It is important to only invest what you can afford to lose and to seek independent financial advice if you have any doubts. For further information, we suggest referring to the terms and conditions as well as the help and support pages provided by the issuer or advertiser. MetaversePost is committed to accurate, unbiased reporting, but market conditions are subject to change without notice.

About The Author


Victoria is a writer on a variety of technology topics including Web3.0, AI and cryptocurrencies. Her extensive experience allows her to write insightful articles for the wider audience.

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Victoria d’Este










Victoria is a writer on a variety of technology topics including Web3.0, AI and cryptocurrencies. Her extensive experience allows her to write insightful articles for the wider audience.



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Morph Launches Enhanced DeFi Rewards In Morph Zoo To Expand User Earning Opportunities

Morph Launches Enhanced DeFi Rewards In Morph Zoo To Expand User Earning Opportunities


In Brief

Morph has announced new reward integrations within its ecosystem, introducing additional vaults, liquidity pools, and assets—each offering enhanced Morph Points multipliers to boost user earning potential.

Morph Launches Enhanced DeFi Rewards In Morph Zoo To Expand User Earning Opportunities

Ethereum Layer 2 scaling platform Morph introduced a range of new features aimed at expanding reward opportunities within its ecosystem. The latest update includes the addition of new vaults, liquidity pools, and supported assets, all of which are integrated with enhanced Morph Points multipliers to increase user incentives.

The platform has launched fresh decentralized finance (DeFi) reward options, each offering users the chance to earn boosted Morph Points. These multipliers are designed to enhance the earning potential for users engaging with various assets and liquidity strategies across the Morph ecosystem.

As part of the update, AdaptiFi has been added to the Morph Zoo, offering single-asset vaults for users to deposit assets like WBTC, USDT, BGB, ETH/WETH, and USDC. Each of these vaults features a 2x multiplier on Morph Points, meaning users can earn increased rewards by simply contributing these assets.

In addition, Momodrome is now offering new liquidity pool opportunities within the Morph Zoo. Users can earn Morph Points with a 2x multiplier by providing liquidity to several trading pairs, including USDT/USDC, WETH/USDT, WETH/BGB, weETH/WETH, weETH/USDT, and WETH/USDC. This initiative aims to incentivize deeper liquidity across key pairs in the ecosystem.

Furthermore, the MX/WETH trading pair on BulbaSwap now supports a dual rewards system. Users who provide liquidity to this pool will receive Morph Points at a 2x multiplier and additional BulbaSwap points. This dual-reward model offers a compelling way to optimize returns while simultaneously supporting growth across both the Morph and BulbaSwap platforms.

What Is Morph Zoo And How Can Users Participate?

In order to begin participating in Morph’s DeFi rewards initiatives, users can visit the Morph Zoo DeFi Rewards page. From there, they are prompted to connect their digital wallets, select a preferred reward program, and follow the platform’s instructions to either deposit supported assets or contribute to liquidity pools. Once completed, users will automatically begin earning Morph Points, now enhanced with updated multipliers.

The Morph Zoo dashboard displays real-time updates on Morph Points earned, giving participants a clear view of their reward accumulation and allowing them to refine their strategies based on performance insights.

Morph stands out as the first Ethereum Layer 2 solution to implement a hybrid scaling model that merges optimistic rollups with zero-knowledge (ZK) rollups. This approach is designed to provide both scalability and security while enhancing user experience across decentralized applications.

The Morph Zoo program serves as an interactive way to explore the ecosystem, blending community-driven participation with gamified incentives. Each season introduces themed missions and structured reward opportunities, making the experience more engaging. Participants in the program earn Morph Points, which can later be redeemed for exclusive airdrops and prizes—creating tangible value for early and active involvement in the ecosystem.

Disclaimer

In line with the Trust Project guidelines, please note that the information provided on this page is not intended to be and should not be interpreted as legal, tax, investment, financial, or any other form of advice. It is important to only invest what you can afford to lose and to seek independent financial advice if you have any doubts. For further information, we suggest referring to the terms and conditions as well as the help and support pages provided by the issuer or advertiser. MetaversePost is committed to accurate, unbiased reporting, but market conditions are subject to change without notice.

About The Author


Alisa, a dedicated journalist at the MPost, specializes in cryptocurrency, zero-knowledge proofs, investments, and the expansive realm of Web3. With a keen eye for emerging trends and technologies, she delivers comprehensive coverage to inform and engage readers in the ever-evolving landscape of digital finance.

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Alisa Davidson










Alisa, a dedicated journalist at the MPost, specializes in cryptocurrency, zero-knowledge proofs, investments, and the expansive realm of Web3. With a keen eye for emerging trends and technologies, she delivers comprehensive coverage to inform and engage readers in the ever-evolving landscape of digital finance.








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Steam Deck Verified round-up for early April 25 with new and upcoming games

Steam Deck Verified round-up for early April 25 with new and upcoming games


Need a fresh game for the weekend and you’re playing on Steam Deck or Desktop Linux? Here’s some fresh picks of games that recently became Steam Deck Verified.

An easy way for you to sift through the noise, and perhaps find your next favourite. I’ve managed to dig through the ratings and find some good stuff for this edition. Some may have been covered individually in previous articles, as per usual this is a dedicated round-up to bring more together in one place. In case you missed it the Steam Deck hit 18,000 marked at least Playable recently.

Available Now

The Last of Us Part II Remastered

Just released!

Experience the winner of over 300 Game of the Year awards, now on PC. Discover Ellie and Abby’s story with graphical enhancements, gameplay modes like the roguelike survival experience No Return, and more.

Atomfall

A nuclear disaster has left an area of Britain in tatters. Atomfall, a new survival-action game, will see you explore, scavenge, craft, barter and fight your way through beautifully recreated scenery in search of answers.

Rayman Legends

Michel Ancel, the celebrated creator of Rayman®, Beyond Good & Evil®, and the Raving Rabbids®, returns to unleash his innovative creativity on this new entry into the Rayman® franchise.When Rayman, Globox, and the Teensies discover a mysterious tent filled with captivating paintings, they are suddenly transported to a series of…

Mudborne: Frog Management Sim

Mudborne is a casual nature management sim about discovering & breeding frogs! Awoken from hibernation you find your pond abandoned. Through the genetic keys of new species you must unlock the paths between the waking & dreaming worlds, and embark on a journey to restore lost populations.

Grimoire Groves

Join the witches in their quest to restore the Grimoire Groves! Master magic, grow cute plant creatures and discover the mystery of the Rainbow Socks in this cozy, rogue-lite dungeon crawler.

Grit and Valor – 1949

A dieselpunk real-time tactics roguelite set in an alt-history World War 2. Grit and Valor – 1949 puts you in command of an elite Mech Squadron. Think fast and battle the Evil Axis forces to liberate Europe. Upgrade your Mechs and Pilots and develop new strategies to neutralise the enemy HQ!

Dealer’s Life Legend

Become a legendary merchant and haggler in this medieval fantasy world. Explore, trade and use potions to give you the upper hand in the latest instalment of the tycoon phenomenon Dealer’s Life!

Those Who Rule

Join three fresh recruits caught in a web of betrayal as war looms over the land. Lead your band of heroes through tactical turn-based battles, master unique abilities, and forge powerful gear to turn the tide of battle. Will you unravel the conspiracy driving the conflict—or be consumed by it?

Banebush

Banebush is a nonlinear and very red visual novel in the horror genre. Do you dare to step into a fairy tale if it turns out to be reality?

South Park: The Fractured But Whole

From the creators of South Park, Trey Parker and Matt Stone, comes South Park: The Fractured But Whole, a sequel to 2014’s award-winning South Park: The Stick of Truth.

Upcoming

South of Midnight

Releases April 8th.

South of Midnight is a new action-adventure from Compulsion Games. Explore the mythos and confront mysterious creatures of the Deep South in this modern folktale while learning to weave an ancient power to surmount obstacles and unravel your family’s hidden past.

Sacre Bleu

Releases April 17th

A fast-paced, bullet-time action-platformer with speedrunning and revolutionary flair. Hack n’ slash your way out of la Bastille, blasting yourself through the air in graceful bullet-time aerial battles on a quest to save all of France!

Old Skies

Releases April 23rd

A time travel adventure spanning two hundred years! Dive into the past with time agent Fia Quinn as she embarks on seven trips through time. History is up for grabs, from the speakeasies of Prohibition to the vicious gangs of the Gilded Age to the World Trade Center on September 10, 2001.

Skin Deep

Releases April 30th

Skin Deep is an immersive first-person shooter. We got sneezing. We got things getting stuck in your feet. Stalk through a vast non-linear starship and sneak, subvert, and sabotage to survive in this stellar sandbox. You’re outnumbered, outgunned, and have no shoes. Welcome to Skin Deep!

Monster Train 2

Releases May 21st

Monster Train returns with all new clans, new enemy factions, new challenges, new modes and more! Defend your Pyre in the classic three-tiered, vertical gameplay that made the original roguelike deckbuilder a hit.

Out of Sight

Releases May 22nd

You’re Sophie, a young blind girl who sees through her teddy bear’s eyes. Escape your captors and uncover the evil history of the dark mansion you desperately seek to escape in this unique, atmospheric horror puzzle/adventure game.

Sonic Rumble

No release date yet

Ready Set Rumble! Sonic Rumble is the first multiplayer party game in the iconic game series, with up to 32 players battling it out!

Neverwinter Nights 2 Enhanced Edition

No release date set. It hasn’t even formally been announced, we know of it thanks to SteamDB.

What have you been playing recently? I’ve been sucked right into Cult of the Lamb properly now.

Article taken from GamingOnLinux.com.



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