I have to give Max Interactive Studio credit where it is due, they at least really try now and have settled into a groove. I’ve noticed this for several entries of theirs I’ve reviewed, like Ballz Dx. They take a pre-made game and jazz it up. SankakkuDoku is their latest. It is one of the puzzle games where you fill in a hexagonal sphere with triangle pieces to form lines. It is played with the touch screen and there are four games modes, including standard, and time attack. Each mode has its own leader board and there are daily gem bonuses for playing. Gems are important in SankakkuDoku as they unlock the other modes besides the first, as well as other visual themes. There’s even a story here, but its completely irrelevant as it is with most games of this type.
The only major issue I had with Sankakkudoku is the touchscreen controls. You cannot play docked. But let’s be honest here, would you really be playing a game like this on your couch? Probably not. Still it would have been nice if Max Interactive Studio implemented button controls for this. Otherwise, I have no complaints. The music is soft lofi type stuff and doesn’t really fit the space theme, but I mostly play with sound off so it doesn’t matter. Therefore, If you’re looking for a simple, no-frills puzzles game to waste some time with, this isn’t a bad choice at all. SankakkuDoku gets a Recommended verdict with a seven back-end score.
Overall: SankakkuDoku is a no-fills, simple puzzle game that won’t eat up your budget. There’s nothing particularly wrong here.
Verdict: Recommended
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