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Mayor Suggests Drones over New Jersey Are Looking for Missing Radioactive Material – Decrypt

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Mayor Suggests Drones over New Jersey Are Looking for Missing Radioactive Material – Decrypt



On Tuesday, U.S. lawmakers met with members of the intelligence community in a closed-door classified hearing to discuss the ongoing drone activity that has captured both the imagination and the conspiracy theories of the U.S.

The story took another turn when Belleville, New Jersey, Mayor Michael Melham noted the disappearance of some radioactive material from the Port of Newark and claimed the drones appeared to be “looking for something.”

“We’re aware of a threat that came in through Port Newark,” Melham told Fox 5 New York on Tuesday. “There is an alert that’s out right now that radioactive material in New Jersey has gone missing on December 2. It arrived at its destination. The container was damaged and was empty.”

On December 13, a report was filed by the U.S. Nuclear Regulatory Commission, indicating that a shipment containing “less than category 3” radioactive material arrived damaged and empty.

According to the report, the container’s content was reported lost in transit on December 2, and the USNRC was notified on December 5.

“This is just an example of what I think that we’re sniffing for,” Melham continued. “I think we do have the assets that can go up and fly around and sniffing, which is why we’re not seeing the uptick we used to see in Belleville anymore. It’s kind of moving, but we’re seeing alerts that it’s happening now in Pennsylvania.”

USNRC officials clarified that “less than a category 3” radioactive material is unlikely to cause permanent injury to people.

“The categories refer to the risk significance of the material involved; it’s a ranking by the International Atomic Energy Agency,” a USNRC spokesperson told Decrypt. “Categories one and two involve dangerous materials.”

While the notion of radioactive materials may conjure images of nuclear meltdowns, weapons, or the Incredible Hulk, the USNRC spokesperson said the material in question is comparable to a Gamma Knife. A Gamma Knife is a tool used in radiosurgery that delivers highly focused beams of radiation to treat brain tumors and cancer.

“Category three is widely used in industry and medicine,” the spokesperson added. “Less than category three indicates a very small amount of radioactive material, posing no real threat to public safety.”

According to the New Jersey Department of Environmental Projection, the radioactive material was located last week.

“The radioactive source—about six inches in length and with a 1.5-millimeter diameter—was located on Dec. 10, 2024, repackaged, and sent to the manufacturer from the FedEx shipping facility where it was misplaced,” a spokesperson with the NJDoEP told Decrypt. “The Ge-68 pin is a very low-level radiation source that is approved for shipping through common carriers like FedEx.”

“The New Jersey Department of Environmental Projection did not use drones to find the radioactive material,” they added, countering claims that the drones are scanning for the missing radioactive materials.

Still, the mystery surrounding drones continues to grip the nation, with sightings over residential and government facilities.

Despite efforts to calm fears–ranging from alien invasions to sentient plasmoids and foreign spies–concerned citizens have filed over 5,000 reports of these sightings.

The Department of Homeland Security, Federal Aviation Administration, and Department of Defense issued a joint statement Tuesday downplaying the drone sightings as explainable by normal air traffic, drone pilots, and natural phenomena.

Echoing statements made by White House and Pentagon officials last week, the agencies said after examining the data and tips received related to the drones, the sightings include a combination of “lawful commercial drones, hobbyist drones, and law enforcement drones, as well as manned fixed-wing aircraft, helicopters, and stars mistakenly reported as drones.”

“We have not identified anything anomalous and do not assess the activity to date to present a national security or public safety risk over the civilian airspace in New Jersey or other states in the northeast,” the agencies said.

Public hearings in Washington have brought growing attention to Unidentified Aerial Phenomena in recent weeks. Lawmakers on both sides of the aisle have pushed for greater transparency from military and intelligence agencies, citing natural security and public safety concerns.

Edited by Sebastian Sinclair and Josh Quittner

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Meet Andee Olson, the Chief Operating Officer at Obsess

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Meet Andee Olson, the Chief Operating Officer at Obsess


As part of the second edition of our “Meet the Leadership” series, we’re excited to introduce Andee Olson, Chief Operating Officer at Obsess. We asked Andee to share highlights from her professional journey, what led her to Obsess, advice on impactful leadership, the role of gamification in commerce today and her thoughts on the future of engagement in virtual experiences. Here’s what she had to say:

Q. You’ve had an impressive career journey with roles at companies like Vogue and Bumble. Can you walk us through that path and what ultimately led you to Obsess?

AO: When I look back at my career journey, I’m reminded of a campaign we did at Bumble called “One Connection.” The whole idea behind the campaign was that it only takes one person to believe in you, see your potential, or encourage you to take a chance. This has held true for every opportunity I’ve had throughout my career.

A friend recommended me for an internship at Vogue, which ultimately turned into a full-time role. I worked there for many years and made connections that led me to every single job I’ve had since. I worked with people who later recommended me for roles at Bumble and hired me at Code and Theory, and I feel very fortunate for that.

I also worked with our current founder and CEO, Neha Singh, at Vogue, where she was leading product at the time. I was working in a more operational and strategy role, given my engineering background, and she was the one who encouraged me to explore product management. I had never heard of product management before, but it turned out I was already operating in that capacity. I took proper training and product management has been something I’ve applied in every role since. After we both left Vogue, I told Neha to keep me in mind if anything interesting came up in the future, and I always said I would follow her anywhere. And sure enough, she did! I’m so grateful that Neha was one of my “one connections”—her encouragement brought me many career opportunities and ultimately led me to where I am today.

Q. For those starting their careers and aspiring to leadership positions, what are some qualities or lessons you learned along the way?

AO: I’ve had amazing role models and mentors—people I look up to and still go to with questions. So, I definitely want to give back what I’ve been given. Everyone has a different leadership style and what I’ve found works best for me is supporting the team, leading with empathy and, of course, sometimes a dose of tough love goes a long way. I don’t ask of my team anything I wouldn’t do myself. I feel so lucky to manage such a hardworking group of people. They are driven, they are creative and they always bring their best to the table, which makes my job a lot easier. I’m able to set higher expectations because of it. The way I see my role is to support them the best I can. Ultimately, their success is my success, which is the company’s success. I’m here to be my team’s cheerleader for life—I want to be able to support them even after Obsess. I still keep in touch with so many of my previous coworkers. 

For anyone aspiring to be a leader, you have to find what works for you when it comes to leadership style. A lot of the time, a leadership style may work for you, but it might not work for the people you’re managing—this is something I’ve learned along the way too. It’s about finding that balance: start with a foundation and evolve based on your team’s needs. You know, my dad has always been someone I’ve gone to for advice and looked up to for leadership guidance too. It was really interesting when, a few years ago, he came to me asking for my advice on something—tables can turn! I always tell everyone on my team that I’ll probably be working for them one day, and I believe that wholeheartedly because they’re all so smart and driven.

Q: On to your current role and the evolving virtual landscape—now, more than ever, we’re seeing the fusion of online commerce and gamification. Can you tell us more about the role Obsess is playing in this shift?

AO: Absolutely! I’m very excited about this combination, mostly because it’s something I’ve talked about since my time at Vogue and my agency days—the opportunity to mix commerce and content. There are multiple ways to shop, and no shopper fits into just one category. In fact, most fit into multiple categories. The two most common are: “utility-driven,” where a shopper knows exactly what they want to buy, and “exploratory,” where shoppers want to search, learn more and get inspired. Content helps you do exactly that.

Gamification is a continuation of this conversation. You’re adding an engagement layer on top of everything, and you’re making the exploration aspect fun. At the end of the day, shopping should be fun, right? When you’re looking for something, you want to feel inspired and you also want to enjoy the process. And while you’re doing that, you’re engaging with the brand. The more you understand what the brand is about, the more memories you’re making—and those memories will stick with you! You might not purchase at that exact moment, but you’re likely to purchase in the future because of the connection you’ve made with the brand.

When we look at our customers who have prioritized gamification in their virtual experiences, the results speak for themselves. Users are spending more time, clicking on more elements, returning more often and checking out with more products. Ultimately, you have to cater to this exploratory audience. If not, your brand will miss out on a huge opportunity. It’s the natural extension of what’s been happening for years—first with 2D content, then with Obsess’ 3D content, and now taking it one step further with gamification.

Q. On the topic of gamification, over the past year, Obsess has designed and developed branded experiences for Roblox. With physical commerce now part of the platform’s roadmap, what is your recommendation for brands?

AO: I could not recommend Roblox more for brands, especially those looking to target younger audiences. While Roblox is known as a gaming platform that appeals to young children, it’s increasingly popular with the 18-34 age group, which is what’s enticing brands. According to the latest numbers, Roblox has nearly 90 million monthly active users who are spending over two and a half hours a day on average—more than on social media platforms. So, this isn’t just an incredible audience in terms of size, but it’s also a highly engaged audience.

So if I’m a brand, I’m thinking: how do I reach this high-value audience? One way is to go to a platform where that audience already exists—and this audience definitely exists on Roblox. What’s so unique about Roblox is that you’re not only reaching this massive audience, but you can also completely customize the experience to make it truly unique to your brand. This allows you to educate consumers about your brand, showcase what you have to offer and even incorporate your brand’s core values—all through a fun and engaging experience.

Now, with the recently announced Shopify integration, brands have the ability to convert these users into paying customers. If brands aren’t paying attention to this yet, they absolutely should be, because many are—and you don’t want to be left behind with this audience. I think we’ll see a lot of brands take advantage of this partnership next year, especially since some have already started making a splash in the space. What’s exciting for us at Obsess is that we’re able to bring our learnings from virtual stores and experiences into Roblox—how to create an experience that aligns with your brand, educates and engages your consumers, and ultimately converts them into shoppers.

Q: What are some other use cases for 3D technology do you see in the next few years?

AO: There are a couple of things that I’m excited about, one being B2B solutions. I remember working on case studies in college and thinking about the area of the B2B solutions, which have traditionally been very operational and process-driven. Not a lot of technology was going into that space. In my agency job, I worked with a lot of companies to help with their B2B solutions. Now, when I think about it, there’s so much 3D technology can do for sales enablement, learning tools and more within the B2B industry.  When I think about the potential, the work we could do to help businesses reach consumers, improve their processes and efficiencies and make what they do so much more scalable—and of course, engaging—is incredibly exciting.

Another area is real estate. As someone who’s always keeping an eye on real estate—constantly exploring properties I’d love to buy, and as someone who, when moving into a new home, creates old-school collages of furniture in Google Slides—I’m thrilled about the potential for immersive solutions in this industry. There are so many different aspects of real estate that could benefit from 3D solutions, from building and concepting to execution at both commercial and residential levels. Visualizing design, layouts, and materials all in 3D could completely transform the experience. I mean, the possibilities here are endless. From day one at Obsess, I’ve thought, these industries could really use a shake-up. Now, I finally feel the technology is in a place where we can truly offer something that’s both unique and beneficial to them as businesses.

Q: Lastly, where do you see immersive technology going in the next five years?

AO: When I think about how much has changed since I first started working at Obsess three and a half years ago to now—it’s been incredible and so impactful. In five years? I can’t even imagine, but there are some things I think we’ll start to see more of, and at scale.

First, immersive experiences that are personalized for you. Today, most experiences we create are driven by what the brand thinks you should be buying. What we’ll start to see more of are experiences driven by what you, as a user or shopper, want to buy. We’ve been doing this in some passive ways, but there’s so much room for evolution, and we’re actively working on it—a lot of it powered by AI.

AI, in turn, is another area that will begin to drive this industry and technology, making it more efficient and effective. I also don’t think this will necessarily take five years; we’ll start seeing this much sooner, but in five years, it will likely be happening at a much larger scale.



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Reimagining the Internet: OpenLoop and Spheron Unite to Drive the web3

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Reimagining the Internet: OpenLoop and Spheron Unite to Drive the web3


We are thrilled to announce our partnership with OpenLoop, a visionary platform reimagining internet connectivity through decentralized bandwidth sharing. While OpenLoop transforms unused internet capacity into a scalable and efficient resource, Spheron’s decentralized compute network provides the GPU infrastructure they need to support AI workloads and drive innovation.

The Challenge: Centralized Networks Can’t Keep Up

With the explosive growth of AI and IoT technologies, the demand for fast, scalable, and reliable connectivity has never been greater. Traditional ISPs, limited by centralized infrastructure, struggle to meet these demands, resulting in:

Inefficiencies and High Costs: Centralized models are costly to scale and maintain.

Limited Global Coverage: Connectivity often remains inaccessible in remote or underserved regions.

Idle Resources: Individuals with unused internet capacity cannot monetize their bandwidth effectively.

This bottleneck hampers AI development, where access to reliable data networks is crucial for processing massive datasets.

The OpenLoop Solution: Decentralized Internet Delivery

OpenLoop addresses these challenges by creating a decentralized wireless network that empowers individuals to share unused bandwidth securely and earn rewards. This innovative model decentralizes internet access, reduces costs, and builds a robust, scalable infrastructure for AI development and large-scale data processing.

Here’s how OpenLoop operates:

Bandwidth Sharing: Users install the OpenLoop Sentry Node Extension to share a small fraction of unused bandwidth.

Verification Mechanisms: Proofs of Backhaul, Location, and Frequency ensure security, transparency, and trust.

Rewards for Participants: Contributors earn rewards for their bandwidth, turning connectivity into passive income.

AI Enablement: OpenLoop supports AI research and large-scale workloads by fueling a distributed, data-rich network.

Why Did OpenLoop Choose Spheron?

OpenLoop’s ambitious vision demands a reliable and scalable compute infrastructure to support AI-driven data processing and workload management. Spheron’s decentralized super-compute network delivers exactly that.

Here’s why OpenLoop chose Spheron:

Decentralized, Permissionless Compute: Access to a robust network of GPUs from both community and enterprise providers.

Global Coverage: Resources are available across 100+ regions to support large-scale AI workloads seamlessly.

Cost-Efficiency: Spheron’s decentralized model reduces costs by 40-80% compared to traditional providers.

Scalable Infrastructure: Flexible resource scaling to meet dynamic workload demands without disruption.

Through this partnership, Spheron’s GPU infrastructure will power OpenLoop’s vision of creating a decentralized, user-driven internet while enabling AI companies to process massive datasets efficiently.

The Partnership in Action

By leveraging Spheron’s decentralized compute network, OpenLoop achieves the infrastructure support needed to:

Scale Bandwidth-Sharing Operations: Support thousands of users sharing bandwidth globally.

Power AI Workloads: Provide compute resources for data-intensive AI research and applications.

Enable Verification Mechanisms: Run secure proofs of bandwidth and location for network trustworthiness.

Meet Growing User Demand: Seamlessly scale resources as OpenLoop expands its global presence.

Together, OpenLoop and Spheron are creating an ecosystem where decentralized internet connectivity fuels technological innovation and empowers individuals to participate in the digital economy.

Real-World Impact

The collaboration is already driving meaningful results:

Supporting OpenLoop’s rapidly growing network of global participants.

Providing robust infrastructure to process massive AI workloads.

Enabling individuals to monetize unused bandwidth and earn rewards.

Creating a cost-effective, scalable solution for global internet delivery and AI innovation.

By combining OpenLoop’s decentralized internet model with Spheron’s GPU infrastructure, we are building a future where connectivity is user-driven, scalable, and aligned with the principles of Web3.

What’s Next? OpenLoop’s Network Expansion

At the heart of OpenLoop.The network’s mission is the IPN Foundation, a key driver in revolutionizing internet connectivity through decentralized physical networks (DePIN). The IPN Foundation fosters innovation, ensuring OpenLoop’s infrastructure growth aligns seamlessly with the core Web3 values of decentralization, transparency, and fairness.

With an ambitious vision to onboard 5 million contributors by 2025, the IPN Foundation is scaling bandwidth capacity by an incredible 500% and enabling the network to process over 1 billion AI-driven data requests daily.

By 2026, the Foundation aims to power a 24/7 decentralized network, turning idle internet bandwidth into a transformative resource for global innovation. Through OpenLoop, contributors are empowered to monetize unused resources, bridging the digital divide and supporting AI’s exponential growth across industries.

Here is what the OpenLoop roadmap looks like:

At Spheron, we’re proud to support projects like OpenLoop that align with our vision for a decentralized, scalable, and inclusive digital future. Together, we’re redefining internet connectivity and unlocking new possibilities for AI innovation.



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Nexus Mods new cross-platform app v0.7.1 released finally supporting upgrades – better modding for Linux / Steam Deck

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Nexus Mods new cross-platform app v0.7.1 released finally supporting upgrades – better modding for Linux / Steam Deck


This is a big one! The new and still in development cross-platform Nexus Mods app that has Linux support just released version 0.7.1 and you no longer have to remove everything to update.

What this means is that it’s safe for a lot more people to jump in and start testing it, although game support is still limited to Baldur’s Gate 3, Cyberpunk 2077, Stardew Valley and Mount & Blade II: Bannerlord for now. This release additionally expands the Linux support so Protontricks running via Flatpak is now supported.


Pictured – Nexus Mods App, Credit: Nexus Team

Some other bigger changes from this release include a facelift for the Load Order styling for Cyberpunk 2077 REDmods, the mod Collections feature also has a much improved flow and they say it’s “up to 25x faster than Vortex at installing collections (depending on your internet speed and hardware)”.

Even though the app now supports updates, they still say you need to remove any Collections this time “as they may not install properly”, which hopefully won’t be a problem from this release onwards.

Bug fixes in this release:



Fixed an issue counting the mods a user has installed when sending analytics.
Added a placeholder to the Games view when no games have been detected.
When enabling the Xbox Game Pass support option in settings, the app now correctly prompts a restart.
Fixed an issue where the first row of the Library/Installed Mods would sometimes be misaligned with the table headers (this was part of an Avalonia update).

Current known issues:



Stardew Valley (Native Linux version) is not detected when installed via Heroic Launcher on Linux. The Windows version of the game can be used instead until this issue is fixed.
When installing Collections that include bundled mods, it is not possible to fully download the collection due to a counting error. A fix for this is planned for the next release.
Bundled mods included with collections do not appear in the UI but are still applied to your game.
The success rating for collections is not showing the correct value.
The game version is not checked when adding a collection meaning you can install outdated mods without being warned.
The Library and Collections (WIP) pages are not filtered by game.
The “Switch View” option does not persist in the Library/Installed Mods view.
The “Load Order” heading toggle does not persist in the Load Order view.

You can download it for Linux (including Steam Deck) via the AppImage on the release page.

Article taken from GamingOnLinux.com.



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Dancing On Ice ‘to undergo major skate-off change’ amid ‘duty of care’ concerns’

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    Dancing On Ice ‘to undergo major skate-off change’ amid ‘duty of care’ concerns’


    Dancing On Ice bosses have reportedly made a major change to the skate-off format in an attempt to ease the pressure on celebrities and prioritise their wellbeing during the intense ITV competition.

    Now, couples who land in the bottom two will no longer have to perform a brand new routine, a report claims.

    Instead, they will repeat the dance they showcased earlier in the episode. This will help reduce the workload and training stress for contestants.

    Dancing On Ice will return in 2025 with one major change (Credit: ITV)

    Dancing On Ice on ITV

    The decision comes in the wake of Strictly Come Dancing’s recent controversies. Concerns over the treatment and demands placed on performers led to a renewed focus on wellbeing across challenge-based reality TV shows.

    An insider opened up to The Sun: “On Dancing On Ice, in the past, all the couples had to prepare a special skate-off dance which would be ready in case they were voted into the bottom two.

    “But that meant on top of learning their main routine, any group dances – and sometimes more – the pairs were in most cases having to learn a dance that went to waste.”

    “Bosses have rethought the plan moving forward,” the insider continued. “Couples in the bottom two will now be asked to simply repeat the same dance that they performed on the main show. Duty of care was also paramount on DOI, but the new approach will reduce the demands on everyone and makes the most sense in terms of training schedules and efficiency.”

    ED! contacted reps for ITV for comment.

    Dancing On Ice takes action after Strictly Come Dancing scandal

    Dancing On Ice has gruelling physical demands. Due to this, ITV bosses want to focus on safeguarding both the professional skaters and celebrity contestants.

    Earlier this year, Strictly faced backlash following allegations that pro dancer Graziano Di Prima had reportedly kicked Zara McDermott during rehearsals.

    Despite Di Prima’s denial, he didn’t compete in the 2024 series.

    Following the fallout, Dancing On Ice has taken extra steps to ensure the wellbeing of its cast.

    Vanessa Bauer on the red carpet

    Vanessa Bauer praised the changes made by ITV (Credit: Cover Images)

    ITV has reportedly now implemented a 24-hour hotline for contestants and professionals to voice any concerns “without fear of abuse”.

    Sources also revealed that all 12 participating celebrities received a six-page letter outlining the physical and mental challenges of the show. The letter also outlined and reinforced the importance of mutual respect and appropriate conduct.

    In addition, the letter reportedly reads: “Winning should never come at the expense of integrity and respect.”

    Meanwhile, pro skater Vanessa Bauer praised the introduction of the hotline.

    “We were all made aware. All the girls were made aware and the celebrities – that there’s a helpline that we can call at any time of the day, every single day,” she told The Sun.

    “So we are very well looked after at ITV. It is comforting to know, and I’m putting myself out there – I think it’s very necessary.”

    Read more: Dancing On Ice star Sarah Storey pulls out of 2025 series after fracturing her ankle

    YouTube video player

    Will you watch the new series of Dancing On Ice? You can leave us a comment on our Facebook page @EntertainmentDailyFix and let us know.





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    Comic Chris McCausland forced to hand back Strictly Come Dancing prize

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      Comic Chris McCausland forced to hand back Strictly Come Dancing prize


      Strictly Come Dancing winner Chris McCausland has likely discovered the bittersweet reality behind his Glitterball Trophy victory – he doesn’t actually get to keep the iconic prize.

      The comedian soared to first place in the live final alongside dance pro Dianne Buswell.

      However, like previous winners, Chris and Dianne will only take home small replicas of the much-coveted Glitterball Trophy.

      Dianne and Chris won’t be taking home the iconic Glitterball trophy (Credit: BBC/Guy Levy)

      Strictly Glitterball handed back to BBC

      While the triumphant pair posed with the full-sized trophy on Saturday night, previous winners have confirmed that the BBC reclaims it almost immediately.

      Instead, Chris will receive a tiny version – dubbed “the size of a grapefruit” by former winner Bill Bailey.

      Bill – who won Strictly in 2020 – described the surreal moment when his trophy was whisked away by production staff.

      “A bloke came up to me from the production and asked for the trophy back,” he explained on Radio X.

      “You don’t get to keep it. You just, you know, you can hold it, but you don’t keep it. They give you a little one, a little replica one about the size of a grapefruit.

      “So he came over with a black bin bag. I’m not kidding. Literally, he went: ‘Right, give me that!’ He took it off me, he put it in the black bin bag and said: ‘Right, out! Everyone’s got to be out!’”

      Bill’s experience mirrors that of other winners, including McFly star Harry Judd, who won the show in 2011.

      “They give you the big Glitterball and then they take it straight off you and give you this tiny little one,” Harry recalled on Sunday Brunch.

      Similarly, 2016 winner Ore Oduba revealed he only got seconds with the grand trophy before it was whisked away.

      Speaking on This Morning, he said: “I only got five seconds with it to lift it and then they just whisked it off! That was the only time we got to touch it.”

      Chris McCausland and Dianne Buswell on Strictly Come Dancing

      Chris and Dianne were crowned the winners on Sunday (Credit: BBC)

      Chris McCausland’s ‘relentless’ Strictly stint

      Over the weekend, Chris became the first blind contestant to win Strictly.

      In an interview on Lorraine following his win, he opened up about how gruelling his time on the show had been.

      “You know, three and a half months of it, as you know, it’s relentless. It’s consuming physically and mentally. It takes its toll and this is what this show does,” Chris admitted.

      The comedian has retinitis pigmentosa and began losing his sight in his twenties.

      “It wears you down physically and mentally, and then it pokes you with a stick until you’re crying in front of everybody,” he continued. “I mean, it was impossible to hold it in. We were all in tears.”

      Despite winning the nation’s hearts – and the Glitterball – Chris also revealed he won’t be participating in the Strictly live tour next year.

      He explained that his pre-existing commitments to his Yonks! comedy tour meant he couldn’t join the line-up.

      “I started my tour in January this year and I did the first leg until May. We moved the September dates to accommodate Strictly, so we just moved them to January.

      “I don’t think anybody thought I would be any good at it. I don’t think they thought it, I don’t think I thought it. In terms of going on tour in January, I didn’t think I’d be going on tour on the back of Strictly. I thought I’d have about two months off.”

      For all the latest Strictly Come Dancing news head to our dedicated Facebook page here.

      Read more: Strictly pro Ola Jordan declares Craig Revel Horwood has ‘lost his sparkle’

      Strictly Champion Chris McCausland Reflects on Historic Victory | Lorraine

      Do you think Chris and Dianne were the right winners? You can leave us a comment on our Facebook page @EntertainmentDailyFix and let us know.



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      CyberKongz Discloses SEC Wells Notice Over Token and NFTs

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        CyberKongz Discloses SEC Wells Notice Over Token and NFTs


        CyberKongz, one of the pioneering PFP NFT collections with deep ties to blockchain gaming, has publicly revealed it received a Wells Notice from the U.S. Securities and Exchange Commission (SEC).

        The notice signals the SEC’s intent to recommend legal action against CyberKongz, alleging that the project may have violated securities laws. Specifically, the regulator’s concerns focus on the integration of an ERC-20 token within the CyberKongz ecosystem and a technical event involving Genesis Kongz NFTs in 2021.

        CyberKongz has criticized the SEC’s approach, claiming it reflects a misunderstanding of blockchain technology and creates uncertainty for other blockchain-based gaming projects.

        What was the CyberKongz SEC Wells Notice about? Source: CyberKongz

        What was the notice all about?

        The SEC’s primary concern centers on CyberKongz’s use of an ERC-20 token as part of its blockchain gaming platform. According to CyberKongz, the SEC claims that having a token in tandem with a game constitutes the offering of a security, a stance CyberKongz says could disrupt innovation in web3 gaming.

        In addition to the token, the SEC is scrutinizing an event from April 2021 involving Genesis Kongz NFTs. CyberKongz clarified that this event was a smart contract migration—a routine blockchain process—rather than a token sale. The team has expressed concern that the SEC’s interpretation could blur the line between standard technical operations and financial transactions, creating ambiguity for developers across the industry.

        “If they cannot distinguish between a primary sale and a contract migration, what hope do we currently have for a clear regulatory pathway going forward?,” CyberKongz stated.

        Why is this significant to blockchain gaming?
        Why is this significant to blockchain gaming? Source: CyberKongz

        Why is this significant to blockchain gaming?

        The CyberKongz case comes at a time of increased regulatory scrutiny on blockchain projects, including NFTs, decentralized platforms, and gaming ecosystems. The SEC has also recently issued Wells Notices to other major players in the space, including NFT marketplace OpenSea and blockchain gaming platform Immutable.

        The SEC’s position—if upheld—could set a precedent for how tokens are integrated into blockchain games, raising questions about compliance requirements for developers and projects that utilize similar models.

        CyberKongz has positioned its response as a defense of not only its own operations but also the broader web3 space. The project argues that clear regulatory guidelines are needed to support innovation whilst addressing compliance concerns.

        “This discourse would have major implications for the entire web3 gaming industry, and we will defend against this stance for the wider space,” CyberKongz stated vowing to challenge the SEC’s stance.



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        Piyo Puzz Switch Review

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        Piyo Puzz Switch Review


        Piyo Puzz – PiyoKoroxPuzzle is takes the characters from a game called Piyokoro and puts then in another puzzle game. The first game was a rolling puzzle game. This one is a match symbols by color and/or shape puzzle game. There are two modes, single and multi. In single, you have ninety seconds to match as many symbols as possible. In Multi mode, you match pieces with up to three other people. Let’s watch a video shall we?

        The video shows you all you need to know about Piyo Puzz. Match by color or shape. So you can go from a red star to a blue star to a blue moon to a green moon. for example. There are wild cards, which can match with anything. There are color coded snacks. Eat six and you can use your character’s skill, which are version of block changing, like changing blocker pieces(the boxes) to red. The bombs will blow up pieces around them, as well as other bombs.

        There’s not much more to say about Piyo Puzz. There’s no leader board and there’s no other modes than the two I described. Frankly you can get more out of something like Suika Game than this, as you fight your way up the leader board. As it is, you’ll unlock the eight characters in single mode, and lose interest unless you have friends around. Even then I’m not so sure how this will last you. This would have been better priced at $2.99 rather than $5.99 for that reason. I give Piyo Puzz a Your Mileage May Vary with a seven back-end score. Its a simple, well made game, just wish there was more here.

        Overall: Piyo Puzz – Piyokoroxpuzzle is fun for all of ten minutes, then you’ll get bored as there is no leader board or anything else.

        Verdict: Your Mileage May Vary

        eShop Page

        Release Date12/12/24Cost$4.99PublisherInbilityESRB RatingE

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        SuiHub Global Accelerator Announces Launch, Accepting Applications Until January 10

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        SuiHub Global Accelerator Announces Launch, Accepting Applications Until January 10


        In Brief

        SuiHub has launched its global accelerator program in partnership with Brinc, CoinList, and Ghaf Studios, and is now accepting applications from interested participants until January 10th.

        SuiHub Global Accelerator Announces Launch, Accepting Applications Until January 10

        SuiHub announced the launch of its global accelerator program, in partnership with several collaborators, including Brinc, CoinList, and Ghaf Studios, which is now accepting applications from interested participants until January 10th. The program is scheduled to begin in February 2025.

        Participating teams will have the opportunity to secure up to $200,000 in funding, provided on a milestone basis, in exchange for tokens and equity. They will gain direct access to the Sui Solutions Engineering team for technical support and potential co-development of their product, helping to maximize the capabilities of the Sui Network. Teams will also benefit from expert guidance on incentive design, distribution mechanisms, listing strategies, and other critical elements for building a sustainable token economy.

        In addition, participating teams will be showcased to a global audience of over 10 million early adopters through the marketing channels of SuiHub’s partners. Support will also be provided in areas such as growth marketing, leveraging Key Opinion Leaders (KOLs), and developing go-to-market strategies. Teams will be able to tap into the project’s extensive network of partners to strengthen their solutions and accelerate their time to market.

        As a program‘s partner, Brinc will offer comprehensive fundraising support by connecting project founders with a network of investors, as well as assisting with pitch preparation and managing investor relations. They will provide access to partners, mentors, and experts, enhancing opportunities for learning and growth. Brinc will also facilitate partnerships and business development, helping startups connect with key industry players and potential collaborators to drive their growth.

        CoinList will help participating projects gain visibility by promoting them to its global audience of over 10 million early adopters through its marketing channels. At the beginning of the program, CoinList will host a workshop on token launch strategies, providing valuable industry insights. Selected projects will also receive preferred access to CoinList’s services, such as incentivized testnets, growth campaigns, and token launch and trading opportunities. CoinList will further support business development by facilitating partnerships within its broad network of partners.

        Ghaf Studios will offer tailored fundraising support, connecting project founders with investors and aiding in pitch preparation and investor relations. They will also assist with developing go-to-market strategies, refining value propositions, and creating effective launch plans. Additionally, Ghaf Studios will support projects with tokenomics design, marketing strategies, partnerships, business development, and operational support.

        Sui Network will provide engineering assistance and facilitate network access for participants, ensuring they have the necessary technical support to succeed.

        Who Is The Program Looking For?

        It is designed for startups that have a product ready to launch on the Sui network, and can benefit from the ecosystem access and growth opportunities offered by the program. It seeks founders who are committed to building on the Sui blockchain, with a clear understanding of why they want to be part of the network and how they can contribute to its growth. Additionally, teams that are pre-TGE are ideal candidates for the program. However, teams that have an existing token but have not yet listed it on any trading platforms may also be considered.

        Disclaimer

        In line with the Trust Project guidelines, please note that the information provided on this page is not intended to be and should not be interpreted as legal, tax, investment, financial, or any other form of advice. It is important to only invest what you can afford to lose and to seek independent financial advice if you have any doubts. For further information, we suggest referring to the terms and conditions as well as the help and support pages provided by the issuer or advertiser. MetaversePost is committed to accurate, unbiased reporting, but market conditions are subject to change without notice.

        About The Author


        Alisa, a dedicated journalist at the MPost, specializes in cryptocurrency, zero-knowledge proofs, investments, and the expansive realm of Web3. With a keen eye for emerging trends and technologies, she delivers comprehensive coverage to inform and engage readers in the ever-evolving landscape of digital finance.

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        Alisa Davidson










        Alisa, a dedicated journalist at the MPost, specializes in cryptocurrency, zero-knowledge proofs, investments, and the expansive realm of Web3. With a keen eye for emerging trends and technologies, she delivers comprehensive coverage to inform and engage readers in the ever-evolving landscape of digital finance.








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        Nifty Island Aims Beyond Its Token Launch, Putting Players in the Driver’s Seat

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        Nifty Island Aims Beyond Its Token Launch, Putting Players in the Driver’s Seat


        If you’ve taken part in Web3 gaming before, you’ve probably caught glimpses of its vast potential: open economies, true digital ownership, and vibrant communities.

        However, we often see flashy token launches followed by empty promises and abandoned projects. As they launch their ISLAND token, Nifty Island is building with patience and purpose to realize that potential. It uses its token as a starting point for a community-driven world where players and creators shape the future together.

        What Nifty Island Is All About

        So, what exactly is Nifty Island? Think of it as a digital playground filled with “islands” that you can customize from top to bottom. It has a bit of that Roblox feel but in a way that encourages players to bring in their favourite NFTs and build something they’re proud of.

        It’s a world where you host friends, run events, and show off your creations. They’ve teamed up with various Web3 communities to keep things fresh so players can actually feel like part of something growing and evolving over time.

        Source Nifty Island

        Why the ISLAND Token Matters

        In many crypto projects, tokens come first, and the fun comes later—if at all. Nifty Island flips that script. The ISLAND token is meant to give you a real stake in this evolving universe. Sure, it’s a currency for in-game items and upgrades, but it’s also a tool for shaping its world.

        By staking ISLAND, you can get your hands on exclusive resources, speed up how fast you earn rewards, and even have a say in the platform’s direction. LayerZero’s omnichain tech ensures these tokens can work across multiple blockchains.

        To break it down: the more ISLAND you hold and stake, the more influence you have. Maybe you want larger plots of land to build your dream island or access unique consumables.

        On Nifty Island, rewards are built to keep players genuinely engaged. They’re putting aside 175 million ISLAND tokens in a rewards pool that you can tap into simply by playing, hosting events, and diving into daily challenges.

        Furthermore, Market-Driven UGC Gaming (MUG) is expected to go live in 2025, changing how players and creators connect. Creators will be able to launch tokens tied to their in-game work, tradable with $ISLAND. Players can discover new tokens, follow their favourite creators, and trade based on what’s hot.

        Token Allocation: A Long-Term Commitment

        Before the token launch, Nifty Island ran a Play-to-Airdrop (P2A) campaign. Instead of handing out tokens randomly, they gave them to players who spent time on the platform.

        Nifty Island’s token allocation looks like it is carefully planned to build trust and stability. About 10% of the total supply (100 million out of 1 billion) went to the P2A campaign, rewarding early players for their genuine engagement. The Rewards Pool holds 17.5% to keep players motivated over time.

        There’s also a Community Pool (40%), Ecosystem Incentives (10%), and a small 1% set aside for exchange liquidity. Investors and advisors get 30%—but most of it is locked up for years, slowly released over time. The team’s 20% is also locked for multiple years, aligning everyone’s incentives around long-term growth. The Project Treasury (9%) stands ready to fund future projects and expansions.

        Source Nifty Island

        An Inclusive Ecosystem That Grows with You

        One of the biggest complaints about online games is feeling like you’re stuck with whatever the developers churn out. Nifty Island sees it differently. They want players to guide the ecosystem. If you’re a creator who dreams of building massive virtual spaces for other people to explore, holding and staking ISLAND can open doors to more platform resources.

        Furthermore, as the community grows, staking ISLAND tokens will add more ways for holders to influence what happens next through governance, receive rewards, earn consumable items, and access gated quests.

        It’s worth noting that Nifty Island has strong backing. They’ve raised more than $20 million in pre-seed funding, and investors have signed up for long lock-up periods. Why does that matter? It shows that this isn’t a hype-driven cash-in. Everyone involved, from the team to the backers, is here for the long haul. That’s a rare signal in a space often marred by short attention spans.

        A Vision That Lasts

        As the ISLAND token launch approaches, Nifty Island stands apart by looking beyond “launch day” headlines. They’re focused on building a place where tokens have a purpose, where players get rewarded for creativity and effort, and where the community can shape the future.

        This patient, people-first mindset is refreshing in a world that often prizes quick wins over genuine connection. Nifty Island is betting that by putting the power in the hands of its players and creators; it can craft a place that is meaningful and worth sticking around for.

        Editor’s note: Written with the assistance of AI – Edited and fact-checked by Jason Newey.

        Jason Newey

        Jason Newey is a seasoned journalist specializing in NFTs, the Metaverse, and Web3 technologies. With a background in digital media and blockchain technology, he adeptly translates complex concepts into engaging, informative articles.

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