Is Bitcoin losing its appeal as a safe-haven asset? Amid market turbulence, gold is being chosen over Bitcoin as a safe haven by investors, raising questions about its “digital gold” narrative, as stated by JP Morgan analysts in a report on Thursday. While gold ETFs saw massive inflows, Bitcoin faced declining interest, prompting a closer look at its evolving role in uncertain markets.
Gold vs Bitcoin: A Market Snapshot
According to the report from JP Morgan, investors are prioritizing gold over Bitcoin to find a safe haven amid geopolitical instability, especially the consequences of the global trade war initiated by President Trump.
According to Cointelegraph, global gold ETFs drew $21.1 billion in net inflows in Q1 2025. In late 2024, Bitcoin ETFs briefly surpassed gold ETFs in terms of trading volume, but their advantage soon dissipated. The gold price also rocketed to the ATH of $3,660/ounce this week.
Meanwhile, Bitcoin struggled with three consecutive months of ETF outflows. Binance Futures experienced many large negative net flows, indicating multiple outflow instances since January and signaling reduced speculative trading activity as traders potentially close positions or decrease exposure.
Source: Coinglass
The $BTC price has also fluctuated at $85,000, plummeting by over 20% compared with the highest price of $109,000 in January, when President Trump won the election. This contrast underscores gold’s appeal amid economic uncertainty.
Redefining Bitcoin’s Narrative
Once celebrated as a modern equivalent to gold, Bitcoin’s recent price swings have cast doubt on its reputation as a safe-haven asset for the leading cryptocurrency. Earlier this month, JPMorgan analysts also said that “Bitcoin’s volatility and correlation with equities raise questions over its ‘digital gold’ narrative,” while gold is gaining stronger demand.
Trump’s election initially spurred optimism in the crypto market, with many expectations from investors. However, rising tariffs and the trade war with China, concerns over a global economic downturn, and a declining U.S. dollar have pushed investors toward the time-tested security of gold.
Still, Bitcoin’s future is fluid. Could less volatility restore its safe-haven appeal? Macro factors like monetary policy or ETF flows will shape its path. This shift reflects changing sentiment, but Bitcoin’s long-term role remains open to reinvention.
The Origin Story of World Creativity and Innovation Day
World Creativity and Innovation Day is celebrated annually on April 21st. The origin of this day can be traced back to Canadian Marci Segal, a creativity and innovation consultant (since 1984) and the author of books such as Creativity and Personality Type: Tools for Understanding and Inspiring the Many Voices of Creativity and A Quick Guide to the Four Temperaments and Creativity: A Psychological Understanding of Creativity. Segal founded World Creativity and Innovation Day in 2001 with the intention of encouraging people to utilize their natural creative abilities to generate new ideas and ultimately make the world a better place. The date April 21st was chosen as it is the day that precedes Earth Day (April 22nd), emphasizing the crucial role of creativity in fostering a sustainable planet. Initially observed in various countries since 2002, World Creativity and Innovation Day gained official recognition from the United Nations in April 2017 with the first official UN celebration taking place on April 21, 2018.
Ways to Celebrate World Creativity & Innovation Day
Since the founding of University of Fashion in 2008, my mission has been both to preserve the art & craft of fashion design and to educate & inspire creativity. Now, with 550 video lessons to offer, from beginner to advanced in 13 different fashion disciplines, we are a one-stop shop for creativity. So, in honor of World Creativity & Innovation Day, if you are looking to learn something new or inspiration, we’ll help get you started. Here’s a little sample of some lessons that just might spark the inner artist or entrepreneur in you:
Some video games start slower than others, forcing players to be patient until they discover their true potential.
Whether it’s a story that moves slowly or complex mechanics that require a continuous explanation, certain experiences are more enjoyable when they unfold gradually.
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From long-running franchises to more recent releases, these women star in several outstanding video games.
Of course, this tends to scare away some players, as you must dedicate several hours of your life to an experience until it becomes its best version.
However, if you don’t mind unhurried starts that demand attention and consistency, this list of ten games that get better as you go is perfect for you.
10 Ghostrunner
Hooking Challenges
With its combination of parkour, platforming, and one-hit enemy kills, Ghostrunner is a game that’s quite discouraging at first, as you don’t feel comfortable yet with the movement options.
However, sooner rather than later, you’ll realize how incredibly satisfying its gameplay loop is, with levels that present a significant challenge both mechanically and mentally.
As you unlock new tools and become familiar with how to interact with the environment, each map is a playground that encourages you to perfect it to the maximum and achieve exceptional times.
When you reach the later levels, you’ll be racing with adrenaline as you wall-run, deflect bullets, and slice enemies in half in seconds, generating indescribably delightful sensations at every step.
9 Titanfall 2
An Unstoppable Momentum
Having come out in an era of sci-fi shooters, Titanfall 2’s first impressions can be a bit mixed because it does little to break away from the stereotype at an initial glance.
Despite this, what initially seems like a generic FPS with jetpacks and mechs turns out to be one of the most intense, varied, and engaging campaigns in the genre’s history.
Thanks to its magnificent levels, tight script and characters, and near-perfect gunplay, each new plot development is yet another reason to fall in love with the game.
No mission is the same as the last, and the creativity with which Titanfall 2 constantly reinvents itself is unusual even by today’s standards, achieving masterpiece status without any major setbacks.
8 Monster Hunter Wilds
Hunting as a Profession
Image Via Capcom
As someone who debuted in the series with Monster Hunter Wilds, I can say the title is overwhelming at first because of its innumerable systems and unintuitive interface.
Yet, once you get used to its structure and familiarize yourself with how it works, you find yourself experiencing some of the most immersive and dynamic gameplay seen in the last couple of years.
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10 Best Open World Games With Sorcery
Nothing beats being a wizard with complete freedom.
At first, you don’t handle any weapons or comprehend each one’s full potential, but when you embrace a style and master it to defeat titanic beasts, you realize just how amazing it can be.
You may never feel the interface is clear, and multiple systems aren’t clear until you’ve played dozens of hours, but Monster Hunter Wilds is remarkable and gets much better by the endgame with new weapons, enemies, and quests to complete.
7 Devil May Cry 3: Dante’s Awakening
The Rise of a Demon
Not all games improve over time by starting slowly, but by constantly being able to improve, just like Devil May Cry 3: Dante’s Awakening does.
As you progress, you discover increasingly incredible levels, encounter spectacular new weapons, and master the complex combat system, eventually becoming an all-powerful entity.
While you already feel superb at first, given the title is phenomenal from the beginning, it’s difficult to compare it to the experience of landing endless combos in the campaign’s later stages.
Devil May Cry 3 starts intensely and ends even more so, never letting up and always offering an adrenaline-pumping adventure at its maximum and most enjoyable.
6 Red Dead Redemption 2
A Slow Start to a Masterpiece
Despite being among the best action games, Red Dead Redemption 2 starts incredibly slowly, both cinematically and mechanically.
Colter is a small mining settlement that serves as the backdrop for the plot’s beginning, which takes its time to introduce us to all the characters and the adventure’s tone.
The story’s slow pace has been a detriment to many, but it’s the calm beginning needed for a campaign that later becomes the most intense and exciting experience in the interactive medium.
As you discover the map, immerse yourself in its universe, and learn to navigate its systems, Red Dead Redemption 2’s open world is simply perfect, so it’s worth the initial sacrifice.
5 Mirror’s Edge
Reaching the Flow State
Mirror’s Edge
Due to its minimalist interface and simple tutorial, it’s tough to imagine the breadth of possibilities offered by Mirror’s Edge’s gameplay, which you only fully discover over time.
Going from being unable to chain two consecutive jumps without losing momentum to flying between buildings in extreme escape sequences without thinking about it is magically indescribable.
Although Faith doesn’t acquire new abilities, the level design adapts to more challenging demands that truly push you to learn the game’s mechanics, turning you into a true parkour master.
The more you jump, grab, and wall-run, the more comfortable you become with the movements, distances, and physics. So, by the time you reach the credits, you’ll be thinking of nothing but Mirror’s Edge as a work of art.
4 Celeste
A Perfect Mountain
Since Celeste makes failure fun, you’ll spend the entire game experiencing entertainment’s purest form, but it will be frustrating at first.
Besides not having as many movement tools at your disposal, falling so many times is disheartening, especially if you’re not used to video games where losing is a vital part of the experience.
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These masterpieces allowed video games to establish themselves as more than just entertainment.
If you can overcome the initial dissatisfaction and give the title a chance to teach you its secrets, you’ll feel motivated to play the campaign, DLC, and each chapter’s alternate versions. Celeste is compelling enough to even make you go for all the achievements, which is quite a feat.
With the tightest controls ever, a beautiful story, a magnificent soundtrack, and inexplicable platforming sequences, you’ll end up developing a fondness for this indie game that few products on the market can match.
3 Outer Wilds
The Art of Discovery
Outer Wilds isn’t an accessible game. It explains little, confuses a lot, and you can spend hours before you even know what you’re supposed to do.
However, if you can see it more as an adventure than a typical video game, you’ll understand why most people who recommend it praise it as a divine title.
The sense of discovery the game generates is unprecedented, creating one of the most engaging and immersive campaigns where you truly feel part of a living and complex ecosystem.
It doesn’t bother clarifying almost anything, and understanding your role in its world is extremely demanding, but when Outer Wilds clicks, it immediately becomes one of the most transcendent and unique video games you’ve ever played.
2 Death Stranding
A Journey Without Comparison
At first, Death Stranding is a confusing game in every way. The story doesn’t connect, all the characters seem to know things you don’t, and the mechanics are remarkably convoluted.
However, the essence of Hideo Kojima’s work is revealed to you as it goes, with a plot that gradually makes perfect sense and gameplay that practically becomes one with you.
You start as a scruffy employee who doesn’t know why he does what he does, and end up as a god of movement who knows the map down to the last millimeter and can explain the dense lore like a child’s tale.
Few games in history benefit so much from exposition over time, but Death Stranding is one of those games that, the more you play it, the more you realize why it leaves a lasting impact on those who love it.
1 Sekiro: Shadows Die Twice
The Way of the Shinobi
Speaking of entering a flow state, no title can match Sekiro: Shadows Die Twice. Thanks to its seamless gameplay, this is the game where mechanical mastery feels more than any other.
The transition from a clumsy warrior whose arm is severed because of his inexperience to a well-rounded Shinobi capable of disintegrating entire hordes of enemies without taking any damage is among the most magical experiences in the gaming industry.
Besides all the secondary tools you unlock, the title recognizes your growth by presenting increasingly demanding challenges that push you to the limit and force you to perform perfectly if you want to reach the end.
Sekiro: Shadows Die Twice is a game of patience, control, and learning, so being destroyed by even the most basic enemies is just part of the process.
When you reach the final boss and realize how much you’ve grown, you can’t help but feel the satisfaction of your development, and even more so, of finally getting to fight Genichiro again and completely humiliate him.
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Some more Amiga news for you all, as we’ve just been given the heads up, that JOTD who was behind great conversions such as Moon Patrol, Donkey Kong, Super Bagman, Galaxian500, Pooyan, Super Xevious, and the upcoming Bad Dudes vs DragonNinja, has now turned his attention to the 1982 game of Burger Time. A new Amiga conversion which was originally released back in the day for the Intellivision, Apple II, Atari 2600, TI-99/4A, Commodore 64, ColecoVision and many others. To coincide with this news, you can see the latest footage of Burger Time being shown below.
Here’s what the wikipedia says about the game. “The object of the game is to build a number of hamburgers while avoiding enemy foods. The player controls chef Peter Pepper who walks across oversized ingredients in a maze of platforms and ladders, causing them to fall and stack on buns below, eventually creating complete burgers. The chef is pursued by anthropomorphic hot dogs, fried eggs, and pickles. A limited supply of pepper can be thrown at aggressors immediately in front of Peter, briefly stunning them”.
Dev Notes :
transcode of Burger Time arcade version for 68000/020 amiga machines- jotd: 6502 to 68000 conversion, amiga graphics conversion, amiga sound effects- PascalDe73: iconHighscores & best times are saved (unless cheat is on)ADF now provided. Some flashing can be seen on some machines. WHDLoad version runs perfect.
Denise Van Outen has reportedly found love again with her new boyfriend.
The TV legend, 50, is no stranger to a high-profile relationship, many of which have been well-documented.
Back in November 2023, Denise was left single when her relationship with property developer Jimmy Barba ended. The pair were together for 18 months.
Now, almost two years on and it’s been claimed Denise has been dating a new man. And the pair have even reportedly headed on holiday together.
The TV legend is reportedly dating someone new (Credit: SplashNews.com)
Denise Van Outen and new boyfriend
According to reports, Denise – who she shares daughter Betsy, 14, with ex Lee Mead – is dating “successful businessman” Adam Butler.
The pair have apparently enjoyed a string of dates before taking things to the next level by heading abroad for a sun-soaked Maldives trip.
“Denise loved being single and has been so busy with her TV work and DJ-ing but Adam is someone she’s enjoyed spending time with,” a source told The Sun.
Denise’s new boyfriend ‘treats her like a queen’
The insider then claimed that the pair went public in March on a date at a swanky London restaurant, Akira Black in the Mandarin Oriental.
They added: “She is in a great place in her life, her career is soaring and Adam is a successful businessman. So they complement each other so well.
“All of Denise’s friends are thrilled she has found someone like Adam. He treats her like a queen.”
ED! has contacted Denise’s representatives for comment.
Her last relationship ended in 2023 (Credit: SplashNews.com)
Denise and Jimmy’s split
Denise and ex-Jimmy’s split was announced in November 2023.
“We have decided to part ways but we remain great friends and our families and children are still in touch,” she told The Sun.
“It was a really tough decision to make but Denise knew it was best to end things with Jimmy as the romance ran its course,” a source revealed.
“She’s had a rough few weeks and has thrown herself into work to get over it. Everyone loved and knew him, which made the decision even harder. She feels like she is back to square one now. But she had to follow her gut,” they continued.
Read more: Denise Van Outen’s ex Eddie Boxshall appears to throw shade after her split from new man
So what do you think of this story? You can leave us a comment on our Facebook page @EntertainmentDailyFix and let us know.
Earlier this week, EA announced Star Wars Zero Company which is in development with BitReactor and Respawn on board. The initial reveal just told us that we would get more news this weekend, and that moment has arrived with the game’s first trailer along with the first details. What it confirms is that Star Wars Zero Company will be a turn based tactics game, looking a bit like XCOM, set during the final stages of The Clone Wars.
The story follows Hawks, a former Republic Officer, and his group known as Zero Company. All of the Zero Company members are essentially mercenaries for hire from across the galaxy, with each of them having their own skills. You have a droid that will be to able to hack systems, a Jedi that has Force abilities, a Mandalorian armed with all the gadgets, a Clone Trooper, and what looks like some kind of assassin. They are not the best of friends and will have their own differences to work out between themselves. We get a brief look of gameplay in the reveal trailer and that shows the turn based tactical element of Star Wars Zero Company, from positioning your characters to using their abilities in the most efficient way to take out enemies. When not in a fight, Hawks and Zero Company will set up a base of operations to gather intelligence from across the galaxy using informants who will point them to targets.
“Our vision for Star WarsZero Company is grounded in gameplay design pillars that weave in the immersive Star Wars galaxy with engaging turn-based tactics gameplay,” said Greg Foertsch, CEO and Creative Director at Bit Reactor. “It’s our aim to deliver a game with an original Star Wars story from the Clone Wars era that has meaningful outcomes from player choices, and deep turn-based tactical combat with an approachable and cinematic presentation.”
“At Lucasfilm Games, we’re huge tactics fans and we have wanted to make a game like this for a long time,” said Douglas Reilly, GM & VP, Lucasfilm Games. “The best tactics games are all about meaningful choices, and we’re confident we have chosen the right squad in Bit Reactor to deliver a compelling and innovative title that is authentic to Star Wars.”
Star Wars Zero Company is set to released in 2026 for PS5, Xbox Series XS, and PC. The game is available to wishlist now.
If you could have just one word to describe Zegna as a luxury fashion brand, it’s ease. Ease in the way artistic director Alessandro Sartori conceptualises how the modern man’s wardrobe should be, and how that aesthetic translates into the Italian spirit. There is no overcomplicating design in Zegna’s oeuvre. Its billowy silhouettes, while roomy, are impeccably cut in a way that you’re not drowning in them. And then there’s the intentional emphasis on design elements that make slipping in and out of almost everything seamless. You know… ease.
(ZEGNA)
Much like its beloved Triple Stitch, the Mocassin is set to be a perennial offering designed to perfectly match anything within the Zegna aesthetic and beyond. Before you think we’ve erred in the spelling, “Mocassin” is adapted from the way founder Ermenegildo Zegna would pronounce “moccasin” in his Piedmontese dialect. The idea of a modern moccasin is in itself an adaptation of Native American-origin footwear that has travelled through the ages to other parts of the world, including Europe.
(ZEGNA)
The Mocassin bears a resemblance to the modern moc with the distinct U-shaped stitching along the vamp that echoes the detailed craftsmanship that Zegna is known for. What sets the Mocassin apart is in how it’s intended to be worn and hence, crafted. For starters, the leather chosen is refined using time- honoured tanning techniques honed by Italian craftsmen to ensure durability, resistance as well as an unparalleled suppleness. This means that the Mocassin—whether in its nubuck or leather iterations—is pliable and soft enough to be worn without socks as a nod to the effortless elegance of true Italian style.
Like every Zegna design, the Mocassin is logo-free. The footwear’s tell is subtle and almost poetic—a liner symbol that stretches across the vamp representing the 232 Road paved by Ermenegildo in the 1930s that has since become the brand’s key signifier. Not only does it symbolise the connection between past and present, it is also the long road that Zegna takes to achieve perfection in ensuring that its pieces are timeless and of long-lasting quality.
The Mocassin is designed to mature beautifully, taking on the creases and folds with every step as marks of where you’ve been and where you’ll be going. And doing it all with comfort and ease.
The Mocassin is now available in Zegna boutiques.
This story was first seen on Esquire Singapore.
For more on the latest in style and fashion reads, click here.
The sUSD stablecoin, integral to the Synthetix protocol and designed to hold a $1 peg, has crashed to $0.68 as of April 18, 2025. This dramatic depegging event has shaken the DeFi community, raising questions about the stability of decentralized stablecoins.
sUSD Value Collapses to $0.68
Unlike fiat-backed stablecoins, sUSD relies on $SNX staking and debt pools, making it vulnerable to protocol changes. The recent price drop, which began around March 20, 2025, marks one of the most severe disruptions in sUSD’s history. The stablecoin’s value fell to $0.83 by April 10 and continued its significant decrease, hitting $0.68 today.
Source: CoinGecko
Why Did sUSD Depeg?
The depegging stems primarily from the SIP-420 protocol update, which changed the Synthetix ecosystem’s debt management and sUSD issuance processes. Before SIP-420, $SNX stakers minted sUSD individually and managed their debt, incentivizing them to buy sUSD at a discount to repay obligations and maintain the peg.
The update introduced a protocol-owned staking pool – “420 Pool”, where stakers deposit funds collectively, eliminating the stabilization mechanism in which the individual has an incentive to purchase discounted sUSD. This shift weakened the mechanism that historically restored the peg during price deviations.
The update also led to a surge in sUSD supply. The collateralization ratio for minting sUSD by $SNX has come down to the current 200%, making it easier to mint sUSD. Meanwhile, according to Parsec Research, over 80 million USD worth of $SNX has flowed into the “420 Pool.” Combined with Infinex campaign-driven holdings, there has been an expansion in sUSD supply, resulting in oversupply and insufficient buying incentives that have driven the price down.
Additionally, if the value of $SNX drops sufficiently, sUSD is no longer fully backed. Fears of under-collateralization might prompt users to exchange sUSD for $SNX and sell it. Such an action would lead to additional downward pressure on $SNX, triggering a deleveraging cycle. Declines in $SNX’s price since March have likely contributed to the sUSD depeg event recently. However, despite the dramatic price decrease of sUSD, $SNX still has positive growth today, reflecting mixed market sentiment.
Source: CoinGecko
Responding to the depegging event, there has been a 30% drop in Synthetix’s Total Value Locked (TVL) from $100 million to $70 million between March 29 and April 17, 2025.
The decrease coincided with a 70% reduction in Perps Active Accounts and Perp Volume since April 9, reflecting reduced engagement due to sUSD’s instability, as reported on Synthetix Stats.
Source: DeFiLlama
Source: Synthetix
Synthetix’s Response Plan
The Synthetix team has acknowledged the depegging as a result of “mechanism transition pains” and is actively addressing the issue. The team is enhancing liquidity incentives, particularly within Curve pools, to attract buyers and restore market balance.
More collaborations are also underway to create new demand channels for sUSD, potentially integrating it into lending markets or other DeFi applications.
Moreover, the Synthetix founder revealed through a post on X that he now holds 35 million $SNX and is the largest holder. He explained that he funded the purchases by selling as much as 90% of his $ETH holdings since 2020 to support Synthetix operations.
For the DeFi ecosystem, this crisis underscores the importance of robust fallback mechanisms during protocol upgrades. As Synthetix works to restore sUSD’s peg, the success of its efforts will shape confidence in algorithmic stablecoins and influence future DeFi designs. Stakeholders should closely monitor developments, as the outcome will determine whether sUSD can regain its stability or face ongoing challenges in a competitive DeFi market.
Colin Farrell is opening up about the difficulties he is experiencing as he tries to find long-term care for his son, James, who has a rare genetic disorder.
Last year, the actor discussed his experience being a father to his 21-year-old son, who was diagnosed with Angelman syndrome at 4.
Farrell, who shares James with his ex, Kim Bordenave, has now taken the bold decision to put James in long-term care and revealed the painful reason he is doing so.
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Colin Farrell Shares Why He Wants James To Be In A Care Facility
Farrell recently spoke to Candis Magazine and revealed his and Bordenave’s reason for wanting James to be in a care facility.
He said per Parade, “It’s tricky, some parents will say: ‘I want to take care of my child myself.’ And I respect that.”
Farrell continued, “But my horror would be…What if I have a heart attack tomorrow, and, God forbid, James’ mother, Kim, has a car crash and she’s taken too — and then James is on his own. Then he’s a ward of the state and he goes where? We’d have no say in it.”
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He also said, “So, if he has a carer or a teacher or somebody who’s doing physical therapy with him and they’re not fully engaged and fully loving with him, he’ll just switch off.”
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Colin Farrell Reveals His Plans For James
Instagram | Kim Bordenave
Farrell disclosed that he and James’ mom want to “find somewhere we like where he can go now, while we’re still alive and healthy, that we can go and visit, and we can take him out sometimes.”
He explained that they want James to find a place “where he can have full and happy life, where he feels connected.”
Farrell emphasized that James needs more than just care but deserves a fuller life rooted in community and daily connection.
He also spoke about the importance of James engaging in activities like going out in the van every day, shopping together at the supermarket, and doing things like visiting the beach, museums, and movies.
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Colin Farrell Faces Harsh Reality
MEGA
Although Farrell knows the kind of facility that will benefit James the most, he admitted that it had been a struggle to find a suitable residential care option.
He noted, “And in realizing that, I thought: If I’m having these difficulties, what about all the other families out there that don’t have anything close to the means that I have?”
That realization prompted Farrell to recall why he had founded a foundation to cater to the needs of adults living with Angelman syndrome.
He explained, “I’ve always known I wanted to do something about this, but until now I’ve just been really self-centeredly busy in raising my own two kids.”
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The actor, who also shares a 15-year-old son, Henry, with actress Alicja Bachleda-Curú, added, “But now, they’re up and running and I feel I have a bit more space to do something. It’s early days for the foundation yet, so we’re still on baby steps.”
Farrell Opens Up About James’ Condition
Colin Farrell first opened up extensively about his older son’s condition during an interview with PEOPLE Magazine in August 2024.
He expressed his deep desire for the world to treat James with compassion. The proud dad said, “I want the world to be kind to James. I want the world to treat him with kindness and respect.”
Farrell also said, “This is the first time I’ve spoken about it, and obviously the only reason I’m speaking is I can’t ask James if he wants to do this.”
He explained that while he speaks to James as if he has full fluency and cognitive ability, the latter cannot clearly communicate his comfort with being in the spotlight.
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“I can’t discern a particular answer from him as to whether he’s comfortable with all this or not,” Farrell said, “So I have to make a call based on knowing James’s spirit and what kind of young man he is and the goodness that he has in his heart.”
He also praised James for his determination and resilience, highlighting the daily challenges he faces. “James has worked so hard all his life, so hard,” Farrell shared. “Repetition, repetition, balance, his jerky gait.”
Reflecting on milestones like feeding himself, Farrell added, “When he started feeding himself for the first time, his face looks like a Jackson Pollock by the end of it. But he gets it in, he feeds himself beautifully.”
He concluded, “I’m proud of him every day, because I just think he’s magic.”
Farrell Launches Foundation Inspired By Son’s Journey
River / MEGA
The interview happened a month before James’ 21st birthday, an age at which he will outgrow most of the support systems families with kids with special needs have access to.
Farrell explained, “Once your child turns 21, they’re kind of on their own. All the safeguards that are put in place, special ed classes, that all goes away.”
He added, “So you’re left with a young adult who should be an integrated part of our modern society and more often than not is left behind.”
The realization led Colin Farrell to create the Colin Farrell Foundation, which focuses on advocacy, education, and innovative programs designed to support adult children with intellectual disabilities.
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The “Total Recall” star said that for years, he “wanted to do something in the realm of providing greater opportunities for families who have a child with special needs, to receive the support that they deserve, basically the assistance in all areas of life.”
As Berkshire Biomedical nears the close of its equity crowdfunding campaign on StartEngine, the company will host its final investor-focused webinar on Thursday, April 24, at 1:30 PM PST. The session will offer a deeper look at how Berkshire’s COPA™ (Computerized Oral Prescription Administration) technology could address urgent challenges in medication safety, adherence, and misuse across a wide range of therapeutic categories.
While Berkshire’s initial market focus for COPA will be for Medication for Opioid Use Disorder (MOUD), its precision, control, and real-time connectivity may have far-reaching applications. The upcoming webinar will explore its potential use in treating chronic pain, ADHD, epilepsy, Alzheimer’s disease, and supporting post-surgical recovery, with a focus on reducing risk, improving outcomes, and enabling secure, personalized care.
John Timberlake, President and CEO of Berkshire Biomedical, will lead the discussion alongside Tom King, Senior Advisor to the Company. The speakers will also examine COPA’s potential value to clinical research organizations and pharmaceutical partners as a digital drug delivery platform for clinical trials and high-risk medications.
Attendees will hear how the COPA platform could support patients, caregivers, and care teams alike—and how its integration into clinical and commercial settings could unlock strategic partnerships, licensing, and future institutional growth opportunities.
This is the final opportunity to engage directly with company leadership before Berkshire Biomedical’s StartEngine campaign closes.
REGISTER NOW FOR THE WEBINAR
About Berkshire Biomedical Corporation
Berkshire Biomedical Corporation is a privately held medical device company. Berkshire is pioneering the use of biometric technologies, combined with encrypted HIPAA-compliant cloud-based and healthcare provider-enabled remote management systems, to provide precise and accurate personalized medication delivery to only the Authenticated Intended User (AIU).
The Company’s lead product under development, the Computerized Oral Prescription Administration System (COPA), is a hand-held, automated, personalized oral liquid dispensing system designed and intended to deliver controlled and non-controlled liquid oral medications to only the AIU upon confirmation of dual biometric identification (fingerprint and dentition).
Upon receiving regulatory authorization, the Company intends to initially seek opportunities to leverage COPA in the delivery and remote management of oral liquid medication methadone, for Medication Use for Opioid Use Disorder treatment and subsequently for the delivery of controlled medications for the treatment of pain, as those patients have the greatest need for the benefits of COPA’s features.
As previously announced, the Company has developed COPA with the support of a $2.0 million Fast-Track Small Business Innovation Research grant from the National Institute on Drug Abuse of the National Institutes of Health under award number R44DA057185.
In the future, the company will look to expand COPA usage into a broader set of drug therapeutics and possible clinical applications, as well as with companies that utilize and commercialize data analytics provided by electronic devices to improve outcomes and reduce risk.
The COPA System is currently under development, has NOT been reviewed by the U.S. Food and Drug Administration, and is not available for commercial sale.
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