O.W.L Projekt is a point and click walking simulator. You play the experimental being who walks through 3D isometric environments. The environments can be rotated via the L and R buttons, and constant rotations will be necessary to complete each level. The goal is each level is to make it to the end. Getting there is a matter of manipulating blocks and other objects, but mostly blocks. You point at block, press Y, then move it along the track. You will first move blocks, then blocks that move other blocks, then blocks that block your path. I sat through half of the fifty levels before writing this review.
The issue with O.W.L Projekt two fold: First, it’s not really a puzzle game. Once you see how everything works, its just a matter of moving the blocks around. It felt more like busy work than a brain teaser. Second, what difficulty there is comes from the view and the levels themselves obstructing said view. I spent a lot of time wracking my brain figuring out where to go because the path was obscured. Often times you have to click on a small area. Fortunately, the little dude moves around the paths automatically assuming he can get there.
O.W.L Projekt is not a bad game, but I wouldn’t call it good either. It’s sort of there. Sort of boring. Sort of forgettable. It has no charm in its visuals and plays the same ambient track on every level. The game claims “a minimalistic narrative through organic storytelling.” I couldn’t make out any story at all. I will give it a YMMV verdict with a six back-end score.
Overview: O.W.L Projekt is a point and click walking simulator than is less puzzle and more busy work. It’s not bad or good, just kinda there.
Verdict: Your Mileage May Vary
eShop Page
For a similar game I liked a lot better, try Mojito the Cat!
Game received for free from the publisher!