Summary

D&D and Magic: The Gathering will crossover in a new book exploring the plane of Lorwyn-Shadowmoor. Lorwyn-Shadowmoor is unique for not containing humans, only nature creatures like elves and giants. The absence of humans will challenge D&D players to interact with different races in this unusual world.

Wizards of the Coast has announced that the next Dungeons & Dragons crossover book with Magic: The Gathering will take players to the plane of Lorwyn-Shadowmoor, with lands once split between day and night.

As Wizards of the Coast owns both the D&D and Magic: The Gathering franchises, the two have crossed over on multiple occasions. For D&D, this involves turning planes from Magic into sourcebooks, such as the magical college of Strixhaven or the ancient Greece-inspired Theros.

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It was revealed during MagicCon: Chicago that the next Magic: The Gathering crossover appearance in the D&D multiverse is a crossover book that will flesh out Lorwyn-Shadowmoor, a plane that has appeared in multiple sets in the card game.

D&D Is Going To A Land Without Humans

D&D Ancient Paladin Player's Handbook

Lorwyn-Shadowmoor was originally two planes, with Lorwyn always covered in daylight and Shadowmoor with night. Over the course of the Magic meta-narrative, the two planes fused into one, bringing conflict between its factions.

Unlike most other Magic: The Gathering planes, Lorwyn-Shadowmoor is notable for not having humans (save for those who travel there using sorcery.) Instead, it’s home to nature creatures, such as elves, fae, and giants.

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The last time Lorwyn-Shadowmoor appeared in Magic: The Gathering was during the Invasion of New Phyrexia storyline, where both factions worked together to repel their biomechanical foes, successfully saving the plane from destruction.

As Lorwyn-Shadowmoor has undergone a number of chances in terms of its lore, it’s unclear how D&D will adapt it for the tabletop RPG. The fact that it hasn’t been prominently featured in so long is helpful in this regard, as it will give the writers more to work with.

The absence of humans will be interesting for D&D, considering how prominent they are in pretty much every setting. This means players will have to experiment with the more peculiar races, should they wish to fit in in this strange new world.

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