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Halo Infinite’s troubled development also has a knock-on effect on another project, a Halo Battle Royale game. Known as Project Tanaka, the unreleased multiplayer mode aimed to bring the battle royale format to Xbox’s flagship shooter. 

While Infinite is still yet to release its second post-launch weapon, or any new vehicles, developer 343 Industries has crafted a solid Halo title with fantastic multiplayer, a robust Forge Mode and even Firefight, but new details reveal just how amazing the battle royale spin-off could’ve been. 

New Halo Battle Royale details 

Revealed by renowned Halo leaker Rebs Gaming, Project Tanaka was in a robust play testing stage at 343 Industries before its cancellation. Built with Halo Infinite assets, the game saw players drop onto Zeta Halo in ODST drop pods and scavenge to survive on the ring world. 

In a recent YouTube video, the Halo investigator claims that alleged playtesters revealed the nature of the game loop. Players would drop onto the ring, search for loot and complete sub objectives to acquire Power Weapons such as the Pinpoint Needler or the Arcane Sentinel Beam. 

As the match progressed, Pelicans would fly across the ring and drop vehicles that would be marked for players, similar to the launch version of Big Team Battle. This would create mini skirmishes where players would fight over a Scorpion tank or a speedy Gungoose. 

A sad cancellation 

Just like games like Halo Mega Bloks, which we’ve played, 343’s Halo Battle Royale game was sadly scrapped, but it does sound promising. 

With the battle royale market largely dead outside of games like Fortnite and PUBG, it does seem like the mode would’ve had a hard time surviving. However, with Infinite’s free-to-play multiplayer still going strong, albeit nowhere near as strong as Call of Duty or Battlefield, it could’ve been a decent success. 

Nowadays, 343 Industries is hard at work on the next entry in the Halo franchise. Hopefully a sequel to Infinite, very little is known about the upcoming sequel outside of an alleged shift to Unreal Engine. 



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