Developed by Reissad Studio, the tactical multiplayer FPS Bodycam quickly became trendy after its Early Access debut in July 2024, thanks to its bold attempt to deliver hyper-realistic gameplay through a body-camera perspective powered by Unreal Engine 5.
While its concept alone was enough to spark (and continue to spark) curiosity across the shooter community, it seems that it is not enough for its developers because they have just rolled out a major update that pushes the game’s realism to an entirely new level.
Big Performance Gains, New Content, And Much More
Reissad Studio has announced the release of the first major update for Bodycam, marking the arrival of version 2.0 with a full migration to Unreal Engine 5.5, the arrival of a bunch of performance improvements, and even the addition of some fresh content.
Oh, and the best part: it is an immediate release, so it’s available now, as we speak!
By moving to Unreal Engine 5.5, Bodycam now taps into advanced rendering features such as Lumen for dynamic global illumination and Virtual Shadow Maps. Together, they promise faster performance, lighter system loads, and more stable GPU and CPU usage overall.

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“This patch, which launches the game on Unreal Engine 5.5, delivers the most substantial improvements to stability, performance, and gameplay since the start of Early Access,” reads the press release. “It reflects the studio’s commitment to building a competitive, polished, and authentic experience.”
On the content front of things, the patch introduces a new crossbow weapon and two additional environments, including the largest close-quarters map ever added to the game – and the most realistic one yet, since it was directly scanned from a real location, according to the devs.
The Zombie Mode also receives a significant overhaul, with smarter enemy behavior and better wave pacing. Here’s a full overview of what’s new:
New Maps: A massive CQB Power Gun map, and a new village map designed for the enhanced Zombie mode. The interior of the existing Wornhouse map has also been completely reworked.
New Weapon: The Crossbow enters the arsenal – a powerful, silent, and deadly weapon, which will first be featured prominently in the updated Zombie map.
Zombie Mode Overhaul: The Zombie mode receives a rework, featuring more immersive enemy behavior, refined wave pacing, and new enemy types.
Last but definitely not least, the update also strengthens several foundational systems to enhance realism even further. Some highlights are that the matchmaking flow has been reworked to eliminate “full lobby” lag spikes, audio clarity has been sharpened (meaning your footsteps matter more than ever, so beware), lighting reflections received tweaks, and the long-requested map voting system has finally arrived.
Bodycam now taps into advanced rendering features such as Lumen for dynamic global illumination and Virtual Shadow Maps […]
Crashes should also be far less frequent now. “This patch resolves the most frequent crash scenarios, including the major lobby crash that occurred when hosting or loading a game after a friend invitation,” the studio explains.
Overall, this is a substantial update that not only injects new content and improvements into Bodycam but also clearly reflects that the developers took community feedback seriously, including several long-requested features.
According to Reissad Studio, this is only the beginning. “This structural growth, supported by additional staffing, ensures we can consistently deliver high-quality, game-changing updates throughout the Early Access period,” says Luca Dassier, current director at Reissad Studio. “We are actively listening and committed to making Bodycam the ultimate visceral FPS experience.”

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