Blades of Fire day one patch notes are out now and these updates will address some gameplay elements, level design, and audio and visual effects. There are no story spoilers in the patch notes and some of these won’t make sense until you have encountered the specific characters and areas that are mentioned in the game.
Blades of Fire Day One Patch notes update 1.2
UI
Added a movement hint at the beginning of the adventure
Added the “Breath of the Defender” tutorial in Prologue
Added a flash screen skip
Added volume control for the PS5 sound effects
Added Licenses menu
Added new behaviors to Enemies’ life bars when returning to their zones
Improved the Interaction icon
General fixes to compass visibility
General fixes to Travel Book – Bestiary illustration animation
General fixes to Zone Titles
General fixes when showing Lost Weapons on the map
General fixes to Weapon Sheet visualization
General fixes for showing Ziplines on the Map
General fixes to the Steel Triangle
General fixes to Credits (LQA section)
General fixes to Map
General fixes to UI Prompts
General fixes to Pop-up counters
General fixes to Menu Navigation
General fixes to Drawing and Weapon HUD for numerous weapons
General fixes to “New” flag behaviors (Mission Items and Forge Scrolls)
General fixes to numerous artefacts during fade-in and out
General fixes to enemies’ life bars (In General and for Sanguine Lords’ concrete issue)
General fixes to Tips
General fixes to Recycling/Repairing Menus (Ingredients Visibility)
General fixes to the GUI adaptation (Travel Book) in Ultrawide resolutions
General fixes to hints in various menus
General improvements in icon dynamics
General polishing in the Settings Menu
General fixes to Travel Book
General fixes to Player’s HUD
General fixes to Texts (all languages)
Gameplay and Design
Integrity cost increased during Heavy attacks (balancing)
Adjusted balance for King Narameth, Matriarch, Vhooroo, Cavimo Rex, Royal Warden, Dryad, Spore Brutes and Troll
Added a new Anvil in the Dryad’s Forest
Added support for various keyboard schemes on PC
Zipline speed adjusted
Various LOD fixes (enemies)
Added Low Energy taunts to the enemies
Added new Taunts (general)
Achievement/Trophy “Relentless Slayer” fixed
Fixes to the outline of various enemies
Economy balance by adding new breakable chests
Various fixes related to the IK system
General fixes to various Blue Lady’s locations
General fixes to various Chest locations
General fixes to the Point of Interest system
General fixes to the interaction icons’ placement
General fixes to Strike data (various enemies)
General fixes to Cool cams (camera effects during hits)
General fixes to Taunts and Efforts
General fixes to Conversations
General animation and tracking fixes
General polishing
Level Design
Corrected various lighting issues
Added numerous camera collisions
Various terrain seam fixes
Various LOD fixes (level)
Added AI collisions in some areas
General fixes to various map collisions
General fixes to the positioning of breakables
General fixes to door collisions
General fixes to vegetation overlapping
General fixes to the positioning of breakables and atrezzo
General texture improvements
General polishing
SFX & VFX
Music is fixed in the Matriarch battle
Enemy blood improvements
Cutscene sound levels improved
Fixed missing surface tags (environment)
General fixes to UI sounds
General fixes to the enemies’ disappearance
General navigation fixes (non-return zones)
General fixes
General polishing
Source: Press Release








