The metaverse can be understood as a persistent, interconnected digital ecosystem where people interact with content and each other through three dimensional experiences. Unlike traditional digital media, which is dominated by flat screens, 2D interfaces, and pixel based imagery, the metaverse envisions environments that behave more like the physical world, where interaction is not confined into 2D windows, menus, and pages.
3D Assets Working Group focuses on facilitating the industry-wide transition from today’s predominantly 2D digital content to a future where 3D becomes the default medium for users. This migration introduces a set of challenges involving diverse rendering engines and formats, heterogeneous devices and hardware, spatial interaction models, and new considerations for performance, visual fidelity and interoperability.
The working group’s mission is to identify the challenges affecting the transition and reduce friction by facilitation communication between different standards developing organizations and aligning requirements for an interoperable Metaverse. By collaborating across the ecosystem, the group aims to lower barriers to adoption, streamline workflows, and support the broad vision that 3D will become the foundation of next generation digital media.
3D Assets Working Group focuses to tackle the interoperability challenges on the following fronts:
Bridging communities and technologies—including USD, glTF, volumetric media standards, and avatar ecosystems—to enable smooth exchange of assets and content across different tools, applications, platforms, and industries.
Identifying common use cases and requirements across sectors such as gaming, entertainment, education, social media, health, manufacturing, fashion, and more, ensuring that future standards address real-world needs.
Harmonizing fragmented efforts across multiple standardization bodies and industry initiatives by studying overlaps and facilitating inter SDO communication.








