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Intellivix Targets Global AI Surveillance Market with ‘False Alarm Elimination’ Gen AMS | Web3Wire

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Intellivix Targets Global AI Surveillance Market with ‘False Alarm Elimination’ Gen AMS | Web3Wire


“World’s First VLM Integration” Draws Praise at ISC 2025, One of the World’s Top 3 Security ExhibitionsImage: https://www.globalnewslines.com/uploads/2025/04/6c1f146cb0cd10616c2d0a5bd2063cdb.jpg

LAS VEGAS – April 4, 2025 – Intellivix, a leading company specializing in generative vision AI (Co-CEOs Eun Soo Choi and Jung Hoon Jang), announced that its unveiling of the world’s first VLM-based generative AI surveillance system, Gen AMS, received enthusiastic interest at ISC West 2025, one of the world’s top three security exhibitions, held in Las Vegas, U.S.

Following the North American debut of Gen AMS, Intellivix plans to actively expand into Southeast Asian markets-including the Philippines, Thailand, and Indonesia-as well as into Europe, the United Kingdom.

ISC West, the largest physical security exhibition in North America, serves as a major global stage where cutting-edge technologies in CCTV, access control, alarm systems, and AI-driven security solutions converge.

At this year’s exhibition, Intellivix unveiled Gen AMS, a next-generation video surveillance system independently developed by the company. Leveraging real-time CCTV footage, Gen AMS not only detects and alerts incidents as they occur, but also uses AI to interpret the situation and explain its context and meaning in natural language-eliminating false alarms, a major pain point in existing systems.

In particular, the version showcased at ISC West features an integrated Vision-Language Model (VLM) capable of automatically generating surveillance reports, marking the world’s first commercialized video security platform of its kind. The system drew strong interest and high praise from global partners and attendees.

Gen AMS had already garnered attention at CES 2025 in January and again at SECON 2025, held March 19-21 at KINTEX in Ilsan, South Korea.

Traditional video surveillance systems rely on human operators to monitor multiple screens, which often leads to fatigue and errors. While automation has improved efficiency, false alarms have remained a persistent challenge. Intellivix has addressed this issue by becoming the first in the world to develop a VLM-based generative AI surveillance system that effectively eliminates false positives.

During live demonstrations, visitors applauded when the AI correctly identified a flame image on a smartphone screen as a non-fire situation. They were equally impressed when the AI detected a person raising their hands above their head-a gesture used to simulate an emergency rescue request-and accurately recognized it as a “rescue request.”

Attendees were amazed by the AI’s ability to understand the meaning of video footage in real time and explain it with precision, describing it as a groundbreaking innovation that sets a new standard for AI-powered video surveillance.

Through this exhibition, Intellivix has confirmed Gen AMS’s global market potential across a wide range of sectors, including smart cities, industrial safety, public infrastructure, and defense. The company plans to actively expand technical collaborations and partnerships, with a strong focus on the North American market.

“Gen AMS is an innovative system that goes beyond simply detecting events – it analyzes and explains their meaning, significantly enhancing on-site response capabilities,” said Eun Soo Choi, CEO of Intellivix. “We are deeply honored to have our technology officially recognized in the global market through ISC West.”Media ContactCompany Name: IntelliVIXContact Person: Miyeon kimEmail: Send Email [http://www.universalpressrelease.com/?pr=intellivix-targets-global-ai-surveillance-market-with-false-alarm-elimination-gen-ams]Country: South KoreaWebsite: http://www.intellivix.ai

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Inside Graham Norton’s adventurous love life – secret wedding; ‘disaster’ boyfriend; toy boy

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    Inside Graham Norton’s adventurous love life – secret wedding; ‘disaster’ boyfriend; toy boy


    Graham Norton has made a habit of keeping his personal life relatively private in comparison to other celebrities with his level of fame. However, his ‘secret’ wedding to his husband and other aspects relating to his former relationships have made the headlines over the years.

    TV host Graham – who turns 62 today (April 4) – was, according to one ex, said to have accepted “being alone” for the rest of his life.

    However, in July 2022, he and filmmaker Jono McLeod were reported to have got wed – and the bash to celebrate, held in Ireland, was a true family occasion.

    Graham Norton got married nearly three years ago (Credit: BBC iPlayer)

    Graham Norton wedding to husband Jono

    According to reports at the time, Graham and Jono threw a wedding party in West Cork at Bantry House.

    Many details were kept under wraps, including confirmation whether them actually tying the knot happened before the big day.

    More than 100 guests reportedly attended the celebrations, with singer Lulu said to have performed.

    Entertainment was also said to have been provided by drag queen Panti Bliss as DJ and Irish dancing group Cairde.

    Graham later explained the reason for his nuptials being in Ireland was so his mother could attend.

    “She wouldn’t have been well enough to come to London, so West Cork it was. And it made me very happy,” he said.

    Jono McLeod speaks to camera

    Jono McLeod, husband to Graham Norton, is a filmmaker (Credit: YouTube)

    On married life

    Graham later shared with Attitude in 2024 how much he adores his husband.

    Describing marriage as “good”, he cooed: “I feel like I’ve turned on my tribe. You know when people in relationships, or who are married, want it for you? You just want me to do it to validate the choice you made!

    “But I am enjoying it. I was older, so I went into it with my eyes wide open. You know the pitfalls of relationships, the dangers. But I met someone who I was willing to take a bet on.”

    Graham Norton smiles alongside Kristian Seeber in 2007

    Graham Norton pictured with Kristian Seeber in 2007 (Credit: Cover Images)

    ‘Disaster’

    Graham has, on occasion, previously spoken about his past relationships, including one where his former partner moved in with him.

    That was believed to be Kristian Seeber, who appeared on RuPaul’s Drag Race as Tina Burner.

    Kristian insisted during his time on the series in one response on screen: “I love how you say fling. I was in a relationship.”

    He went on: “Graham is so famous, he’s at that level where your life is just like put on a platform. He’s such a great guy and it never ever got to him. It was the most amazing thing.”

    Graham, meanwhile, addressed their relationship in his biography The Lives and Loves of a He Devil.

    It seems Graham regretted the decision for them to live together.

    The experiment lasted for about six months and it was a disaster.

    He wrote: “The experiment lasted for about six months and it was a disaster. I realise that even to a perfect stranger the outcome would have been glaringly obvious, but when you are in the middle of something and you are desperate for it to work, you’ll try anything.”

    Trevor Patterson walks with Graham Norton in 2013

    Trevor Patterson and Graham Norton are believed to have split in 2013 (Credit: Splashnews.com)

    Graham Norton ex: ‘I knew to enjoy the time while it lasted’

    Additionally, back in August 2013, another ex was reported by the Mirror to have revealed details about Graham’s life away from the cameras.

    Trevor Patterson, who is 20 years younger than Graham, claimed the star sometimes drank up to four bottles of wine a night – and had even been found sleeping in his dogs’ bed.

    Trevor – who was said to have split from Graham in May of that year – reportedly praised his ex as “a fantastic man” who “is loved by everyone”.

    But he also claimed Graham had, at that time, “resigned himself to being alone for ever more.”

    “In the early stages of our relationship I was aware of his dating history and knew I was one in a line of 20-somethings, so I never saw it as long-term. I just knew to enjoy the time while it lasted – and we did have great times,” he told the tabloid.

    The former couple were believed to have met in 2011, with Trevor moving into Graham’s home nine months later.

    He also indicated Graham viewed his dogs as his “children” – and wished his former partner all the best and hoped he was happy.

    But Trevor also admitted he found Graham’s alcohol consumption challenging.

    “I struggled to keep up. It would be four boozy dinners a week and then more wine at home. Graham would put away maybe three or four bottles, then vodka and tonics. Then we’d get home and he would have a night-cap,” Trevor claimed.

    Read more: Graham Norton ‘enjoys star-studded wedding party with partner in Ireland’

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    So what do you think of this story? Leave us a comment on our Facebook page @EntertainmentDailyFix and let us know.



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    Jason Kelce Responds to Comparison of the ‘Tush Push’ and Giving Birth

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      Jason Kelce Responds to Comparison of the ‘Tush Push’ and Giving Birth


      Jason Kelce is weighing in on retired NFL star Ryan Fitzpatrick comparing the Philadelphia Eagles’ infamous “tush push” to giving birth.

      “Enjoyed your analogy of the tush push strain @JasonKelce and also congrats on the new baby,” Fitzpatrick, 42, shared via X on Thursday, April 3. “That led me to thinking what would YOU say is easier.”

      Fitzpatrick’s two options were, “a woman having a baby” or “you blocking a season’s worth of tush pushes.” He added, “Anxiously awaiting your response.”

      Jason, 36, was quick to respond.

      “Oh man, hate to say, but it isn’t even close,” he shared via X. “I’ll take an entire career of tush pushes over giving birth. F*** that.”

      The social media conversation came after Jason had a discussion with brother Travis Kelce about their thoughts on banning the Eagles’ “tush push” (a football play in which multiple players push the quarterback through the other team’s defensive line) during the Wednesday, April 4, episode of their “New Heights” podcast.

      “I get why certain teams want to ban it for competitive reasons. I get why some people think that it’s potentially unsafe. I think optically it looks unsafe,” Jason said. “For me personally, I never felt like there’s that much more of a risk of injuring somebody on the play and I don’t think there’s any statistics to back that up.”

      He added, “Saying that it’s going to lead to more injuries is pure conjecture, not rooted in fact. I think the only argument I see for potentially banning it is: Is there a competitive advantage?”

      Fitzpatrick’s initial post also referred to the birth of Jason and wife Kylie Kelce’s fourth baby girl, Finnley “Finn” Anne. The couple announced their daughter’s arrival on March 30.

      Mike Coppola/Getty Images for SiriusXM

      Kylie, 33, shared her birth story, and discussed a tush push of her own, during her “Not Gonna Lie” podcast postpartum special on Thursday, April 3. (Jason and Kylie are already parents to daughters Wyatt, 5, Elliotte, 4, and Bennett, 2.)

      “I don’t know that people who have not felt this necessarily want to know this,” Kylie told listeners. “But the question that I was asked during my first labor was, ‘Do you feel pressure in your rectum?’ And you don’t know what that means until you know what it means.”

      She added, “Then you’re like, ‘Get them back in here now. I know what they’re talking about.’ This time around, I was like, ‘Hey, I feel the pressure.’ … And then she was here. It was delightful.”



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      Jinger Duggar Claps Back at Trolls Demanding to See Her Kids

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        Jinger Duggar Claps Back at Trolls Demanding to See Her Kids


        Reading Time: 3 minutes

        Jinger Duggar is clapping back at fans who are “demanding” to see her children.

        Especially after some took to baiting her with twisted rumors.

        Less than a week after Jinger and Jeremy welcomed their third child, entitled weirdos flooded her comments.

        In what appears to be an effort to troll Jinger into answering, some even ask if she is hiding a “disabled” child. Enough is enough.

        Jinger Duggar, Jeremy Vuolo, and newborn Finnegan.
        At the end of March 2025, Jinger Duggar and Jeremy Vuolo appear with their newborn, Finnegan. (Image Credit: YouTube)

        Some trolls get fresh with Jinger Duggar

        On Thursday, April 3, Jinger Duggar fielded questions from random followers for an Instagram Story Q&A.

        One questioner demanded for Jinger to “show us your girls.”

        That same person then asked: “Is one disabled in some way?”

        Jinger Duggar speaks into the podcast mic on her podcast in December 2024.Jinger Duggar speaks into the podcast mic on her podcast in December 2024.
        On the podcast that she shares with her husband, a very pregnant Jinger Duggar shares a scary family moment in December 2024. (Image Credit: YouTube)

        “I’ve never answered this question,” Jinger began her answer. “But sadly it’s been a rumor for years.”

        She emphasized: “This is actually why we don’t show our children’s faces and choose to give them privacy.”

        That is fairly consistent with past statements, such as in late 2023, when Jinger previously addressed avoiding showcasing her children on social media.

        With a fully made-up Jinger Duggar peeping over his shoulder, Jeremy Vuolo holds baby Finnegan while Felicity and Evangeline look on at their baby brother at the end of March 2025.With a fully made-up Jinger Duggar peeping over his shoulder, Jeremy Vuolo holds baby Finnegan while Felicity and Evangeline look on at their baby brother at the end of March 2025.
        With a fully made-up Jinger Duggar peeping over his shoulder, Jeremy Vuolo holds baby Finnegan while Felicity and Evangeline look on at their baby brother. (Image Credit: YouTube)

        Bad faith questions only remind the Vuolos why they don’t show their kids

        “1) People demand to see them,” Jinger then listed.

        “2) We don’t want to subject our kids to how cruel some people can be in their judgments,” she reasoned.

        Jinger commented: “It’s honestly just sad to see these comments come in.”

        Jinger Duggar and Jeremy Vuolo on their podcast on February 26, 2025.Jinger Duggar and Jeremy Vuolo on their podcast on February 26, 2025.
        On their podcast, Jinger Duggar and Jeremy Vuolo chat during the final episode of February 2025. (Image Credit: YouTube)

        “We have been blessed with three healthy children,” Jinger then confirmed.

        “But even if God had chosen to give us a child with a medical condition, that would in NO WAY change the way we share them on socials,” she strongly emphasized.

        Jinger, who is a Christian, then expressed the belief: “Every life is precious and a gift from God.”

        Weirdos aside, Jinger and Jeremy had an amazing week

        On March 29, Jinger Duggar gave birth to her third child, Finnegan Charles Vuolo.

        She and Jeremy are already parents to daughters Felicity, who is 6, and Evangeline, who is 4.

        Jinger characterized the delivery as “pretty great” and shared that she was pretty sure that Jeremy had come up with the baby name.



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        100x ROI Potential – Why Whales are Buying Dragoin as Shiba Inu & VeChain Drops

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        100x ROI Potential – Why Whales are Buying Dragoin as Shiba Inu & VeChain Drops


        Is your portfolio stuck watching charts bleed red while meme coins set the tone in 2025? The Shiba Inu (SHIB) price prediction shows limited upside unless it breaks resistance, while the VeChain (VET) price drop to near $0.018 is keeping traders cautious amid macro uncertainty. But there’s one coin that’s flipping the script—and it’s not just another copy-paste meme.

        Meet Dragoin, the under-the-radar contender with real mechanics behind its hype. Unlike typical meme coins that flood the market with unlocked supply, Dragoin is launching with a strict token burn rule—unsold presale tokens will be permanently destroyed. It’s setting the stage for real scarcity. With just 200B supply and 50% locked in presale, early buyers hold the keys. This could be one of the most popular crypto coins of 2025.

        Dragoin Presale Burns Fuel the FOMO

        Dragoin is flipping the script on meme coin launches. With a strict no-dilution approach, all unsold presale tokens will be permanently burned before the token goes live. That means less supply, tighter distribution, and stronger price action potential from day one. Most meme coins flood the market after launch—Dragoin does the opposite. Other coins dilute. Dragoin burns.

        The presale is now live, starting at just $0.0000292, and it’s built across 25 gamified stages themed around fantasy-style battles. The final launch price is locked in at $0.002, offering early buyers a shot at over 6,700% ROI if the targets hit. Once a stage sells out, the price moves up automatically, increasing pressure to act fast before the next jump.

        Dragoin Presale Burns Fuel the FOMO

        With 200 billion DDGN tokens in total, only 50% (100 billion) are available in presale. The rest is split between ecosystem development (30%), liquidity (15%), and a team allocation (5%) that’s fully locked. There are no whales here—just a clean, capped, fair shot for anyone getting in early. And since Dragoin is built on Ethereum, it’s already connected to a huge pool of DeFi users.

        This setup is why Dragoin is quietly turning into one of the most popular crypto coins among meme hunters. Its mix of gamified hype and real scarcity is rare in today’s meme space. Presale buyers will control the early supply—everyone else will chase green candles. Want in? Buy now or miss out forever—when Dragoin burns, it rises.

        Shiba Inu (SHIB) Price Prediction: Will a Breakout or Breakdown Come First?

        The Shiba Inu (SHIB) price prediction for April 3, 2025, shows a coin stuck in a tight zone. It’s trading near $0.00001211, facing resistance between $0.00001230–$0.00001250 while holding support at $0.00001180. Technical indicators suggest a possible breakout if volume kicks in, but a drop below support could lead to further losses. The RSI is neutral, and SHIB is moving inside a descending channel.

        Shiba Inu (SHIB) Price Prediction: Will a Breakout or Breakdown Come First?Shiba Inu (SHIB) Price Prediction: Will a Breakout or Breakdown Come First?

        This range-bound action has left the Shiba Inu (SHIB) price prediction split between bullish and bearish outcomes. A breakout could push SHIB to $0.00001280, while losing support might send it toward $0.00001150. Right now, SHIB looks like it’s waiting for a big move. Traders are watching volume and RSI levels closely for the next signal. It’s a game of patience for those still holding on.

        VeChain (VET) Price Drop Nears Key Support as Tariff Tensions Build

        The VeChain (VET) price drop hit 7.79% on April 2, following news of a U.S. tariff war. Now trading near $0.0218, VET is stuck inside a falling wedge pattern with $0.018 as a possible next support if the pressure continues. While short-term sentiment is shaky, the pattern itself often signals a future breakout—once momentum returns.

        VeChain (VET) Price Drop Nears Key Support as Tariff Tensions BuildVeChain (VET) Price Drop Nears Key Support as Tariff Tensions Build

        Despite the VeChain (VET) price drop, the network is showing strength under the hood. Active accounts surged from 9,000 to 74,491 in Q1 and currently sit at 37,114. Big moves are also ahead: the “Renaissance” update goes live in July with new tokenomics and added utility. VeChain also secured a MiCAR license in Europe and plans governance upgrades this quarter. Fundamentals are solid—now it’s about whether price can hold up long enough to reflect that.

        Summing Up

        Shiba Inu (SHIB) price prediction is stuck between a breakout and a breakdown, keeping holders in wait mode. The VeChain (VET) price drop may push it toward $0.018, but the network’s upcoming updates and growing user base are reasons to watch closely. While both coins are dealing with resistance and market pressure, a new contender is building real FOMO.

        Dragoin’s presale is live, and what makes it different is simple—unsold tokens get burned. That means lower supply and stronger demand at launch. Early buyers won’t just be early—they’ll control the supply, and others will have to chase. With its low entry price and fixed launch target, Dragoin could easily become one of the most popular crypto coins of 2025. Don’t wait—when Dragoin burns, it rises.

        Dragons are here Ready to RideDragons are here Ready to Ride

        Learn More About Dragoin:

        Presale: https://purchase.dragoin.io/

        Website: https://dragoin.io/

        X: https://x.com/DragoinOfficial

        Telegram: https://t.me/DragoinOfficial



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        Smart Wallets, Whale Moves & AI Gains: How BlockDAG, Chainlink, & NEAR Are Reshaping Crypto’s Future in 2025

        Smart Wallets, Whale Moves & AI Gains: How BlockDAG, Chainlink, & NEAR Are Reshaping Crypto’s Future in 2025


        In Brief

        As AI tokens gain ground and Chainlink whales stack up LINK, BlockDAG’s smart wallet upgrade positions it as the standout crypto to watch in 2025.

        Smart Wallets, Whale Moves & AI Gains: How BlockDAG, Chainlink, & NEAR Are Reshaping Crypto’s Future in 2025

        In a market where hype often overshadows substance, three distinct players—NEAR, Chainlink, and BlockDAG—are making serious noise for vastly different reasons. NEAR, with its AI-focused infrastructure and capped token supply, is pulling ahead of memecoins like Dogecoin by offering real utility and scarcity. Chainlink is riding a wave of whale accumulation, signaling renewed confidence as it eyes a breakout above $20. 

        But while these two are gaining attention, it’s BlockDAG that’s setting a new standard. Its latest account abstraction upgrade—bringing Web2-style simplicity like social logins and wallet recovery—has turned heads across the ecosystem. With $210.5 million already raised and a 2,380% presale gain, BlockDAG is no longer just a Layer 1 contender—it’s building the crypto experience everyday users have been waiting for. This isn’t just about price—it’s about usability, growth, and positioning for the next billion users.

        AI Coins vs Memecoins: Is the Hype Finally Fading for DOGE?

        Investor sentiment appears to be shifting as AI tokens start outperforming memecoins in both price action and market stability. AI-focused projects have seen an 8% average gain recently, while memecoins rose by 7%. 

        NEAR, a top AI token, surged 18% in a week and reclaimed key resistance levels above $3. Its steady rise contrasts with Dogecoin, which despite a recent spike, continues to face resistance around the $1 mark. With a capped supply of 1.19 billion, NEAR offers a more sustainable long-term outlook than DOGE’s 148 billion circulating tokens. 

        As Bitcoin hovers near key levels, traders seem more drawn to AI tokens for their utility and lower inflation risk. If the trend continues, capital could keep flowing into AI-based crypto assets, signaling a move away from purely hype-driven coins. Smart money may already be ahead of this rotation.

        Chainlink (LINK) is showing fresh signs of strength as whale wallets accumulated over 2.29 million tokens in just 10 days, according to analyst Ali Martinez. This buying spree reflects growing confidence in LINK’s long-term potential as the broader market recovers. LINK has climbed 30% in two weeks, moving from $11.85 to $15.48, and is now testing the upper boundary of a falling channel that’s been forming since December 2024.

        If the current pattern holds, LINK could gain another 26% and challenge the $20 resistance. Whale activity historically signals incoming price rallies, and this trend could indicate more upside. However, if sellers continue to defend the $20 zone, LINK may see a pullback. For traders watching key levels, this could be a critical moment. If momentum holds, LINK might break out and kick off a new upward trend.

        BlockDAG’s Smart Wallet Upgrade Could Finally Bring Crypto to the Masses—Here’s Why Everyone’s Talking About It

        BlockDAG is flipping the script on crypto usability with a powerful upgrade—smart wallet account abstraction. Forget confusing seed phrases or the fear of losing your wallet forever. BlockDAG is introducing features like social media logins, instant wallet recovery, and customizable access permissions. That means you could soon sign up using your Google or Apple ID, recover your wallet with ease, and set tailored access for apps or even family members—all in one secure environment.

        This upgrade isn’t just a convenience—it’s a game-changer. Crypto adoption has always been slowed by technical hurdles. BlockDAG eliminates those barriers by combining Web2 simplicity with Web3 power. And the market is taking notice. With over $210.5 million raised in presale and 19 billion coins sold, BlockDAG has surged 2,380% since Batch 1, now priced at $0.0248.

        While other platforms like Immutable and Stack Capital focus on infrastructure and investment, BlockDAG is laser-focused on making crypto usable for everyday people. Its user-first approach could finally be the key to onboarding millions into DeFi. This isn’t just an upgrade—it’s a complete rethinking of what crypto can be. If you’re not watching BlockDAG now, you’re probably going to wish you had.

        Takeaway

        While NEAR continues to lead the AI token narrative and Chainlink leverages its DeFi roots for potential gains, BlockDAG is tackling the core challenge holding crypto back: usability. By removing the technical friction around wallets and access, it’s unlocking DeFi for the masses—not just the tech-savvy elite. 

        With millions already mining on the X1 App, a live Beta Testnet, and user-first tools like the Token Creation Wizard, BlockDAG isn’t a whitepaper dream—it’s a functioning ecosystem. Investors are taking notice, pouring in over $5 million in just two days post-Keynote 3. 

        Unlike the cyclical surges that drive AI tokens or whale-led bets behind LINK, BlockDAG’s progress is consistent, user-centric, and timed perfectly for the next wave of adoption. If you’re choosing where to place long-term confidence, the token that’s building for everyone—not just developers—might just win the race.

        Website: https://blockdag.network

        Presale: https://purchase.blockdag.network

        Telegram: https://t.me/blockDAGnetworkOfficial

        Discord: https://discord.gg/Q7BxghMVyu

        Disclaimer

        In line with the Trust Project guidelines, please note that the information provided on this page is not intended to be and should not be interpreted as legal, tax, investment, financial, or any other form of advice. It is important to only invest what you can afford to lose and to seek independent financial advice if you have any doubts. For further information, we suggest referring to the terms and conditions as well as the help and support pages provided by the issuer or advertiser. MetaversePost is committed to accurate, unbiased reporting, but market conditions are subject to change without notice.

        About The Author


        Gregory, a digital nomad hailing from Poland, is not only a financial analyst but also a valuable contributor to various online magazines. With a wealth of experience in the financial industry, his insights and expertise have earned him recognition in numerous publications. Utilising his spare time effectively, Gregory is currently dedicated to writing a book about cryptocurrency and blockchain.

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        Gregory, a digital nomad hailing from Poland, is not only a financial analyst but also a valuable contributor to various online magazines. With a wealth of experience in the financial industry, his insights and expertise have earned him recognition in numerous publications. Utilising his spare time effectively, Gregory is currently dedicated to writing a book about cryptocurrency and blockchain.



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        OpenAI Plans O3 and O4-Mini Release Before GPT-5, Altman Says – Decrypt

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        OpenAI Plans O3 and O4-Mini Release Before GPT-5, Altman Says – Decrypt


        OpenAI CEO Sam Altman revealed a significant shift in the company’s release plans on Friday, announcing that two intermediate models will arrive before its highly anticipated GPT-5.

        “Change of plans: We are going to release o3 and o4-mini after all, probably in a couple of weeks, and then do GPT-5 in a few months,” Altman wrote on X Friday.

        The surprise announcement comes as OpenAI grapples with technical complexities in its flagship model development. Altman admitted the company “found it harder than we thought it was going to be to smoothly integrate everything” into GPT-5, suggesting the staggered release will help ensure sufficient capacity “to support what we expect to be unprecedented demand.”

        The move places OpenAI in an increasingly crowded field of AI heavyweights rolling out advanced models. Google recently launched Gemini 2.5 Pro, which boasts 1 million tokens of context and has been widely regarded as the best reasoning and coding model available—and is free to use.

        Meanwhile, DeepSeek R2,  Grok-3, and Claude 3.7 Sonnet with extended thinking capabilities are all slated for imminent release—each undercutting OpenAI’s reasoning model on price.

        The best reasoning models available. Image: Artificial Analysis

        Altman teased a silver lining: releasing the intermediate models will give OpenAI more time to supercharge GPT-5.

        “The most exciting [reason] is that we are going to be able to make GPT-5 much better than we originally thought,” he wrote. GPT-5 is expected to be fully multimodal, merging all of OpenAI’s specialized models into a single system. That would eliminate the current need for ChatGPT to switch between reasoning models, standard language models, and image generation models based on the prompt. Instead, all these functions would be handled by a unified model.

        Technical specifications for o3 and o4-Mini remain under wraps, but they’re expected to bridge the capabilities gap between GPT-4 and the forthcoming GPT-5, which industry watchers believe will feature substantial improvements in reasoning, planning, and memory functions.

        OpenAI’s latest release, the reasoning-focused o1 Pro, came with eyebrow-raising pricing: $150 per million tokens (~750,000 words) for input, and $600 per million tokens generated. That’s double the input cost of GPT-4.5 and 10 times the price of regular o1. And for reference, DeepSeek R1 costs less than $1 per million tokens.

        The revised roadmap arrives just days after OpenAI closed a historic $40 billion funding round—the largest single fundraising event by any private tech company.

        Generally Intelligent Newsletter

        A weekly AI journey narrated by Gen, a generative AI model.



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        Nintendo Switch 2 pre-orders delayed in US so Nintendo can “assess the potential impact of tariffs and evolving market conditions”

        Nintendo Switch 2 pre-orders delayed in US so Nintendo can “assess the potential impact of tariffs and evolving market conditions”


        According to an official statement from Nintendo, US pre-orders for the Nintendo Switch 2 have been delayed until some time after the originally outlined date of April 9, as the company waits and sees how the massive economic policy shift changes the market.

        The statement, released to press, reads as follows, “pre-orders for Nintendo Switch 2 in the U.S. will not start April 9, 2025 in order to assess the potential impact of tariffs and evolving market conditions. Nintendo will update timing at a later date. The launch date of June 5, 2025 is unchanged.”

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        On April 2, US President Donald Trump announced a vast collection of tariffs for countries all across the world, including but not limited to Japan and Vietnam. Japan is where Nintendo is based of course, but that is not where manufacturing takes place. Much of the production for Nintendo hardware happens in China, and perhaps more importantly Vietnam, the latter being where the company relocated some of its manufacturing in what one source claimed was in anticipation of US tariffs placed on China. Vietnam is among one of the countries impacted the most by recent events, being hit with a 46% tariff. Meanwhile, China has been hit with an additional 34% tariff on top of what had already been levied against it. As a baseline tariff across all goods, this would certainly impact imports of the Nintendo Switch 2.

        This announcement follows major economic turmoil worldwide, as Wall Street brockerage JP Morgan raised its recession risk percentage up to 60%, something that itself could impact sales across the US. Economies across the world have also been hit by the tariff announcement, with changes to both imports and exports set to drastically change predicted growth across all territories.

        What this could mean for you American readers sitting at home is that the Nintendo Switch 2 could retail at a higher price than you were expecting. This, obviously, isn’t good news. Especially at a time when money is already tight and the cost of living is rather brutal across the board. Sadly, we’ll have to wait a little longer to find out just how bad a hit US consumers will be taking.

        Does this change your plans on picking up a Nintendo Switch 2 on launch? Let us know below!



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        12 Years Late, This Kickstarter-Funded Tribute To A Legendary Adventure Game Series Is A Complete Disaster

        12 Years Late, This Kickstarter-Funded Tribute To A Legendary Adventure Game Series Is A Complete Disaster


        In 2012, renowned developers Scott Murphy and Mark Crowe launched a Kickstarter to spiritually revive their classic Space Quest series, a game to be called SpaceVenture. Some 13 years later, following numerous delays and botched half-launches, the game has finally arrived on Steam. And oh no, it’s so bad. But before we confront its awfulness, let’s take stock of how we got here.

        Very old people will remember that in 1986, a game was released by Sierra Online called Space Quest. It was a low-fi parser-based graphic adventure, and it was really not very good. However, creators Mark Crowe and Scott Murphy (known, at their insistence, as The Two Guys from Andromeda) continued to make sequels, and eventually—I would argue especially with Space Quest IV—created something memorable and extremely funny. These games were spoofs of the science fiction boom of the time, in which you played space janitor and general loser Roger Wilco.

        They were crude games in most senses of the word, but at this point the loveable loser hadn’t become the most overused trope in adventure gaming, and the series became known for its very funny ways to die, its incredibly convoluted spoofs, and the dulcet tones of narrator Gary Owens’ voice as he delivered withering one-liners for every thing you looked at, used, licked or combined. This eventually culminated in Space Quest 6: Roger Wilco in The Spinal Frontier, released in 1995, just before Sierra’s first (and only good) iteration came to an end. Space Quest VII: The Return to Roman Numerals was in development when Vivendi bought Sierra and cancelled everything.

        The Kickstarter boom

        A few attempts were made over the years to revive the franchise, but none came to anything, although the games remained cultishly popular through frequent re-releases on PC. It also didn’t help that Crowe and Murphy hadn’t spoken to each other in 20 years. And then, in 2012, the Kickstarter boom arrived. Tim Schafer’s fundraiser for what was then called “Double Fine Adventure” raised over $3.3 million, and every single person from the same era of classic point-and-clicks reappeared to try the same. The Guys from Andromeda managed to put their decades of hostility behind them for this gold rush, and riding the wave, secured over $500,000 from nearly 11,000 backers. It was close, the half-million target only being cleared at the eleventh hour, but they’d done it. This was June 2012, and the game was promised to be released in February 2013.

        Keen chronologists will have noticed that 2013 was a very long time ago. Over the last 12 years, a huge number of delays, notes about family tragedies, and apologies have been issued, but nothing approaching a final game. I remember writing in 2015 about how long-delayed it had been, and how frustrating this was for backers. At that point it was set to come out in November 2016. Come that month, another update went up (the 112th by that point), explaining that it wasn’t ready, but “we are close, guys.” Narrator: they were not at all close.

        The endless delays begin

        Screenshot: Kickstarter / Kotaku

        Every four or so months, another update would appear, almost all saying they were working on the “last scenes of the game.” During all this time, very sadly Gary Owens had died, notably years after the originally intended release date for the game. Two more years on, in April 2018 and after a six-month silence, it was more of the same. “We’re almost there!” The situation was endlessly farcical, with near-identical updates year after year, while the fanbase became angrier and angrier—some reasonably, some deeply unreasonably. From June 2019 to March 2020, there was nothing, and then the declaration that the game would be out in June.

        Yes, like you already guessed, in June it was announced beta testing would begin in July. In August 2020, beta testing started. In February 2021 that was complete, the bugs were worked out, and release was imminent—they just had to fix their save/load system. Hold on to your hats, folks!

        Yeah, in November 2021 they hadn’t managed to fix that save/load issue. Literally nine months and this Unity save system couldn’t be figured out. That update finished, “The next update WILL contain info about releasing the game.” Any day now!

        It’s July 25, 2022. “Thank you all again for your patience,” the next update began, seemingly without irony. They were “very close to finishing.” The last eight months had been taken up with fixing bugs, despite their all having been fixed over a year earlier, and that darned save system! But, in August that year, they finally gave a proper release date. September 16, 2022.

        However, for real, no jokes, no surprises, SpaceVenture was released to backers on that day. Ten years since the Kickstarter was funded, the game was in the hands of its supporters. They did it.

        They didn’t do it

        I was lying about no surprises. What was released was a broken, unplayable mess, and obviously everyone was miserable. Astonishingly, it would be six months before the development trio would pipe up and acknowledge this on the Kickstarter. At this point, former Sierra boss Ken Williams got in touch and offered to help with the project, and none of the people working on the game were getting paid. A fairly typical eight more months went by, when it was revealed they had spent the year trying to move the game to a new version of Unity.

        This process stretched out yet again, the same six-to-eight months between updates, the same declarations that it was so very nearly almost ready, and then at the end of March 2025, it was announced that version 2 of the game was ready to launch on Steam! 13 years later, it was coming out to the public. In fucking Early Access.

        Yup, as of the appositely chosen April 1 this year, you can buy a copy of SpaceVenture for $15. An unfinished version, with a promise to have it properly finished by this summer. The Steam release notes, “There are some key gameplay sequences that are only partially implemented at this stage, and you may experience some technical bugs…”

        A space car, with textures and lighting that look like they're from 2002.

        Screenshot: Guys From Andromeda / Kotaku

        A terrible mess

        SpaceVenture is so very, very bad.

        It’s bad from the opening seconds, from the moment you realize how incomplete it is, how poor it looks, how clunkily it’s been made.

        Despite being made in Unity, an engine where it’s actively hard not to offer players options, this is a PC game with no settings at all. The game boots in fullscreen, but 1920×1080, and beyond alt-enter to put it into a window, there are no other options whatsoever. Pressing Esc while playing brings up a quit option that doesn’t take you back to the main menu, but the desktop. Admittedly, that’s a timesaver for everyone, but it doesn’t bode well. (Incredibly, when someone asked about this in the Steam discussions, the developers replied, “…it is something we are considering.”)

        Even less impressive is the opening cutscene. Janky, atrociously lit, and barely textured, the shots of a space van docking at a space station appear like the sorts of blocky placeholders you’d put in at the start. It looks like the PC port of a 2002 PS2 game. We then cut to inside the airlock, where our defiantly unlikeable character, the gruff, taciturn Ace Hardway, again looks like a dreadful placeholder model, the rigging obviously unfinished, the animations haphazard and amateurish. I looked at a toolbox on the floor, and the very first description text in the game had a typo. Ho boy.

        Ace stood next to an airlock, with what might be a cigarette hanging from his mouth.

        Screenshot: Guys From Andromeda / Kotaku

        Moments later, I’m trying to walk down a corridor when a burst pipe blasts steam. I’m not going to repeat how bad everything looks throughout this, but know that everything looks bad, like 20 years ago bad. I walk through the steam, deliberately, as the game’s instructions encourage you to try to die for the gags, promising you’ll return alive immediately. Ace lies dead on the floor and I’m now playing as his robot dog/toolbox, Rooter. But when I “use” certain items, Ace’s lines of dialogue reply. Sigh. Also, why am I now playing as a toolbox? And why, now, out of nowhere, does a (decent) impersonation of Space Quest’s wonderful narrator, the late Gary Owens, pipe up at this point but not before? Why wasn’t there any narration during the opening, any explanation of who I was, why I was there?

        So, it turns out, the tool-dog-thing has a cellphone in its possession? And that has an app on it that offers a defibrillator? And you revive Ace with that? Sure, OK.

        You then make your way into a supply closet in an earlier location. You have to move some crates to do this, in a “puzzle” that involves dragging them to create a path. Except someone entirely forgot to implement the puzzle aspect, such that you just have to pull each crate in each direction, until you stumble upon the arbitrary direction in which it’s allowed to move, and then repeat that a few times. Get into the closet, and the stuff you need is blocked by…identical crates. But now you can’t move them, because that would be “manual labor.” What? The solution is to put Rooter on a shelf, such that he can crawl past the crates and then operate a forklift to move them. So you “use” Rooter to pick him up, and then click the resulting icon on the shelf, and…get an endless stream of “nope” messages. Because, of course you idiot, what you’re supposed to know to do is to “talk to” Rooter—who, by the way, you cannot even “look at”—which causes Ace to whistle, which causes Rooter to turn back into a toolbox, and then put that on the shelf. I feel so stupid!

        Rooter can then interact with the forklift, which causes it to move forward and run over Ace, killing him. But no worries! We can just revive him with that defib app! Except, um, nope, you can’t, and this time the scene resets to when you entered the room and you have to start the whole fucking ordeal over again.

        Let me stress, I have so far described the first five minutes of this godawful mess.

        Ordinarily, I try to pick screenshots that are visually appealing when illustrating an article, and that’s obviously been tough here, but it’s important I also include what the game looks like most of the time. Like this extraordinary framing, complete with untextured model on the desk.

        A hanger bay with the tiny character on the right side, in front of an untextured model.

        Screenshot: Guys from Andromeda / Kotaku

        Oh, and by the way, they never figured out that save bug! Saving to prevent unpredictable deaths doesn’t do anything, because when you reload, you start the scene over again anyway.

        There’s no real point in continuing to list everything that’s wrong here. I’ve persisted on, and every single puzzle has been flawed, there’s no internal prompting about why you can’t just sodding well use an item in an obvious place, and most seriously of all, not one single line of dialogue has been faintly funny. I went into this ready to at least laugh. But it is worth noting what I believe is, aside from any of the technical issues, the game’s biggest, most damaging flaw: Ace Hardway.

        Roger Wilco was a twit, often selfish but lovably goofy, and the Space Quest games hated him for it. He was treated with disdain, and his attempts to climb above the rank of janitor always failed. Ace Hardway isn’t a moron, but just a deeply unlikeable person. He’s rude, incurious, and most of all, deeply dull. But the game loves him. The narrator, despite sounding just like Space Quest IV’s disgusted commentator, constantly celebrates his benign actions, cheers him on. It’s just so weird.

        A sort of giant baby thing, again, textured as if on a PlayStation 2.

        Screenshot: Guys From Andromeda / Kotaku

        This is a colossal disaster. And while those who backed the project 13 years ago, especially those who backed this at the $10,000 level (three people did!), have every right to be disappointed and frustrated, it’s hard not to also feel a sense of empathetic horror for the developers.

        Clearly, the three main developers—Scott Murphy, Mark Crowe and Chris Pope—were out of their depth from the start. It’s obvious from the grim state of what’s been released that there was little understanding of Unity, nowhere near enough learned over the past decade-and-a-half, and no money to be able to address it. Both Murphy and Crowe have chronicled multiple personal struggles and family tragedies over the last decade, and this game must have been the most awful millstone around their necks throughout. I find I can’t shake off that sense of the burden as I play, a pact signed with the devil that they couldn’t escape, persisting for over a decade after they were meant to be freed. And god, they’re still not free. This is “Early Access,” and the prediction of completion by this summer is clearly as realistic as every other projected release date made since 2013. Honestly, I wish I could break this bond for them, give them permission to just say the game is finished, and garbage. They took an incredibly long time to make a shit game. Then they can move on. But I fear 10,000 backers might not all agree.

        .



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        Binance Unveils Game-Changing Updates to Launchpool and BNB Page

        Binance Unveils Game-Changing Updates to Launchpool and BNB Page


        In Brief

        Binance updates Launchpool and BNB pages to simplify access to token airdrops, enhance BNB’s utility, and reinforce its leadership in token distribution within the crypto ecosystem.

        Binance Unveils Game-Changing Updates to Launchpool and BNB Page

        Continuous innovation characterizes the progress of cryptocurrency platforms, as seen by Binance’s most recent upgrade. The updated Binance Launchpool and BNB pages provide a more simplified user experience, highlighting BNB’s importance in the larger crypto ecosystem. With CoinMarketCap data showing Binance’s supremacy in token distribution, these modifications represent more than just a UI update; they are a deliberate enhancement of Binance’s fundamental products.

        Simplifying Access to Token Airdrops

        To participate in token airdrops, consumers usually need to browse various parts of the exchange. Binance’s redesigned Launchpool tackles this inefficiency by incorporating BNB Simple Earn straight into the Launchpool interface. This removes unnecessary procedures and makes it easier for consumers to interact with new token offers. The upgrade also improves the visibility of staking positions across the Flexible and Locked Simple Earn products, helping users to better manage their assets and allocations.

        Airdrop participation is typically dependent on timely notifications, a concern that Binance has recently addressed with real-time push alerts. In addition, a new FAQ section provides information for those unfamiliar with Launchpool dynamics, encouraging a more inclusive approach to staking and airdrops.

        A Comprehensive Overview of BNB’s Utility

        The updated BNB page brings together information that was previously distributed across different parts of the site. Users can now access details about BNB’s utility in one place, from trading fee discounts to VIP privileges. In addition, real-time information on current and forthcoming airdrops from Launchpool, Megadrop, and HODLer Airdrops gives consumers a clear picture of BNB’s potential returns.

        A historical rewards section has also been included, allowing users to review prior performance and make rational choices regarding their involvement. Binance enhances BNB’s appeal as a key asset in its ecosystem by making these features more apparent.

        Strengthening Binance’s Market Leadership in Token Distribution

        Beyond interface enhancements, Binance maintains its dominance in token distribution. A recent CoinMarketCap report underscores this dominance, revealing that Binance distributed $2.6 billion in staking rewards and airdrops in 2024. This figure accounts for 94% of the entire $2.7 billion allocated by centralized exchanges.

        Binance’s value goes beyond sheer volume. The same analysis highlighted Binance’s position as the top exchange in terms of median return on investment for token launches in 2024, with a ROI of 126.64%. Furthermore, Binance maintained a 0% delisting rate for all 77 tokens listed in 2023 and 2024, indicating its dedication to project quality and long-term viability.

        BNB’s Role in Broadening Access to Crypto Rewards

        BNB remains the foundation of Binance’s incentive ecosystem. Since its initial airdrop campaign in October 2020, Binance has backed 83 projects, with over 5.4 million unique participants in Launchpool, Megadrop, and HODLer Airdrops. These data demonstrate not just Binance’s size but also the rising importance of BNB as a way of obtaining exclusive token distributions.

        According to the CoinMarketCap research, BNB investors who took part in these airdrop activities in 2024 received overall yields ranging from 53% to 78%. These gains underscore BNB’s value as more than just an exchange token, presenting it as a doorway to long-term crypto benefits.

        Binance’s Development in a Competitive Market

        The most recent Binance improvements are not isolated adjustments but rather part of a larger effort to improve user experience and strengthen Binance’s position in the cryptocurrency sector. Binance improves its users’ accessibility and transparency by simplifying token launch participation and unifying BNB-related information.

        These adjustments also represent a shift in the way cryptocurrency exchanges work. As competition increases, usefulness and reliability become just as important as financial success. Binance’s planned makeover guarantees that users may interact with the platform effectively while benefitting from high-quality initiatives.

        Looking ahead, Binance’s continuous emphasis on user education, efficient processes, and selected project listings indicates that the exchange is preparing itself for long-term success. With a track record of high-yield token releases and industry-leading distribution performance, Binance’s newest enhancements underline the company’s position as a dominating force in the growing cryptocurrency ecosystem.

        Disclaimer

        In line with the Trust Project guidelines, please note that the information provided on this page is not intended to be and should not be interpreted as legal, tax, investment, financial, or any other form of advice. It is important to only invest what you can afford to lose and to seek independent financial advice if you have any doubts. For further information, we suggest referring to the terms and conditions as well as the help and support pages provided by the issuer or advertiser. MetaversePost is committed to accurate, unbiased reporting, but market conditions are subject to change without notice.

        About The Author


        Victoria is a writer on a variety of technology topics including Web3.0, AI and cryptocurrencies. Her extensive experience allows her to write insightful articles for the wider audience.

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        Victoria d’Este










        Victoria is a writer on a variety of technology topics including Web3.0, AI and cryptocurrencies. Her extensive experience allows her to write insightful articles for the wider audience.



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